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HEAVY MISSILES NERFED, switch to assault heavy missiles?

Author
John Caligan
Caldari Provisions
Caldari State
#121 - 2012-09-28 01:36:03 UTC
I'm still new to Battlecruisers and I've never really taken the time to delve too deeply into stats. Now, I fly a Drake, with an entirely T1 fit. I'm not yet set for T2 gear, and even if I was, I'm not financially in a position to get some, and probably won't be until I find a new player-corp to join. So my question is this: I run Level 3 PvE Missions to earn money with my Drake, and it's entirely T1 fit. With the coming changes to Missiles, what should I be doing to

a) keep up my DPS

b) Improve my DPS because my current Drake fit was absolute **** to begin with and I think I only do about 100 DPS.
Denuo Secus
#122 - 2012-09-28 11:01:26 UTC
John Caligan wrote:
I'm still new to Battlecruisers and I've never really taken the time to delve too deeply into stats. Now, I fly a Drake, with an entirely T1 fit. I'm not yet set for T2 gear, and even if I was, I'm not financially in a position to get some, and probably won't be until I find a new player-corp to join. So my question is this: I run Level 3 PvE Missions to earn money with my Drake, and it's entirely T1 fit. With the coming changes to Missiles, what should I be doing to

a) keep up my DPS

b) Improve my DPS because my current Drake fit was absolute **** to begin with and I think I only do about 100 DPS.


A Drake is still one of the best (if not the best) BC for lvl3 missions. With HMs you still have the best damage projection you need for missions with NPCs staying at range. For short range missions you should consider HAMs. Since they are boosted it's worth a thought.

Just do not overtank your Drake. It's a common mistake. Drake (still) has resist bonus. Use it to make slots free for better damage application. TPs or now TCs will help. Web for elite frigs at short range.
Major Killz
inglorious bastards.
#123 - 2012-09-28 14:30:41 UTC
After thinking over these changes for a few days.

Personally I know a overall damage reduction of 15% is enough. Which translates into 70 -90 damage per second less comparatively to other long range weapon systems with navy ammunition @ 15,000 - 20,000m. The Drakes advantage of consistent damage appilcation all over 50,000m is still intact.

With that said. Range was one of the Drakes biggest advantage.

Personally, I believe tier 2 battlecruisers and tech 1 ships below (cruisers, destroyers, frigates) effectiveness should be limited to 40,000m (40km) and less. The relm beyond that should be held by heavy assault cruisers, tier 3 battlecruisers, recons, strategic cruisers, heavy interdictors, Command ships and battleships etc (so, tech 2 ships , tier 3 battlecruisers or higher class ships).
Even with a 20% damage reduction the heavy missile-Drake will still be viable, but more so in groups (not to sure about solo). Anyway, the range reduction brings them closer to battleship damage projection which is also a hidden NERF.

The tracking enhancer and computer crowd seems some what deluded with regard to those proposed modules effectiveness, though. Tech 2 long range ammunition will always be a better (unless you want gimp) choice in terms of the player versus player enviroment and I've looked @ putting tracking ehancers and computers on every missile ship; command ship and below (Sacrilege, Crow and Hawk were somewhat interesting).

I hope to GAWD ccp does not do this effect missile thing because it's r3t@rded... Also BERF TD's... Never looked @ the PVE implications of these changes because I know next to nothing about PVE...
Anyway.

So, there's nothing but a hard NERF to heavy missiles and they SHOULD be NERFED back inline with the other long range weapon systems. Instead of being on par with close range weapon systems and also having the damage projection of long range weapon systems.

Anyway, nano /heavy assault missile-drakes using javlins seems like the future v0v @ least in small gangs and solo. Unless CCP nerfs the range on those that is...

Also increase light missiles damage by 20% = /

[u]Ich bin ein Pirat ![/u]

serras bang
Caldari Provisions
Caldari State
#124 - 2012-09-28 19:55:02 UTC
Mutant Caldari wrote:
Now instead of doing 862 DPS at 114km, you'll be doing 689 at 85 in a Tengu. Oh and the Drake is rumored to be getting dual DPS bonuses so...yeah. It most likely will still do the same DPS as it currently does, just at a slightly less range(Until you take into account TEs and TCs). Oh and not to mention the fact that Furies are getting a DPS boost. Lol



im sorry but what kinda mods you got on your hml tengu to get those figures a faction bcu tengu will only hit around 770 with maxed skills.

and to get that you have to be useing furries and full rack of +5%'s however it dose seem furry missles will retain roughly the same dps output even after you take into acount the possible increase in explosive radius might just be a bit harder to kill frigs but meh we will see.
serras bang
Caldari Provisions
Caldari State
#125 - 2012-09-28 19:56:36 UTC
John Caligan wrote:
I'm still new to Battlecruisers and I've never really taken the time to delve too deeply into stats. Now, I fly a Drake, with an entirely T1 fit. I'm not yet set for T2 gear, and even if I was, I'm not financially in a position to get some, and probably won't be until I find a new player-corp to join. So my question is this: I run Level 3 PvE Missions to earn money with my Drake, and it's entirely T1 fit. With the coming changes to Missiles, what should I be doing to

a) keep up my DPS

b) Improve my DPS because my current Drake fit was absolute **** to begin with and I think I only do about 100 DPS.


a blitzing lvl 3 mission drake will only do about 300 dps combined and most of that time your not even deploying your drones. so your not doing to badly.