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CCP's Plan for WiS: Another 18th Month Dev Cycle

Author
Natsett Amuinn
Caldari Provisions
Caldari State
#41 - 2012-09-23 19:51:39 UTC
Josef Djugashvilis wrote:
Natsett Amuinn wrote:
Sounds a lot more like they want to eliminate the "pve" vs "pvp" build, which makes a lot more sense than the op.

People tend to avoid mission running outside of high sec because the ship fits to run the missions tend to be counter to what you would need to survive a pvp encounter. There's little incentive for a mission runner to put themselves into a position that they might have to fight another player when their ships are fitted to deal with npc's who require a different approach.

CCP should have been setting up NPC's all along to mimic pvp encounters, instead of making them require entirely different fits. This is a common problem with most mmo's that have uch a focus on pvp. Developers tend to develop different gameplay for each aspects of the game, which has a tendency to turn people off because the experiences are completely different.

If the NPC's behaved more like players, and required the same types of fits as would be needed when fighting other players, the transition from pve to pvp would be much smoother and organic to those players who aren't actively seeking other players to fight against.

If shooting an NPC ship is relatively the same as shooting another players ship, then that distinction between doing pve, and "omg another player is shooting me" becomes much less defined and it really just becomes "shooting ships" regardless if that ship is an NPC or another player.



However, I'd like to see them start doing real work on WiS, I just think your speculation is way off base.


The problem would not be, "omg another player is shooting at me" but, "omg several other ships are shooting at me"

Solo mission running is very popular in Eve.

Yes, but it would still eliminate the complaint I see from a lot of mission runners as to why they won't do missions in low sec, PvE fits don't encourage you to go where other players may shoot you.

There should be no such thing as PvE and PvP fits, just propper and improper.

It's not like players can fly their ships so drastically different from NPC's that NPC's can't be flying ships fitted in the same way that players are.

Also if NPC ships followed the same basic fitting set ups that players used, then CCP could just adjust the NPC ships to match how the players are playing. If a particular build becomes popular, then adjust the NPC's to adapt more of that build. Then fighting NPC's is a better reflection of what it's like to fight other players, and more poeple would be confortable engaging in PvP.

The gap between the experience dicourages a lot of people from doing PvP.
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