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Improving the Inventory UI - What matters the most?

First post First post
Author
Bukka Bazooka
#161 - 2012-11-23 11:38:23 UTC  |  Edited by: Bukka Bazooka
Inventory window Auto-stacking feature request:

When I loot many wrecks or containers I am always ending up with multiple individual icons of metal scraps, salvage parts, dog tags, ores, weapons or identical modules that are all in quantities of one. Why does this game not allow identical items to be looted and just added to an already existing stack in our inventories without bloating the window with an additional widget icon that is completely identical? If I had a nickle for every time I had to right-click and choose "Stack All" I would be a very very rich player.

This feature should be automatic or at the very least be an inventory window preference setting to make it automatic as it is a cumbersome and needless clicking that could be avoided. This is my biggest pet peeve in this game. Can we please not eliminate this needless task once and for all to the dustbins of EVE UI history? PLEASE!!!

On a field of over 50 wrecks to have to loot everyone and click stack all so many times to keep the inventory from displaying 50 metal scraps and 50 modules and 50 weapons and 50 salvage parts all with quantities of 1 item is just absurd and silly and a real oversight of a simple and neat and efficient way to manage and display our loot.

Why do we need to display 200 icons in a window when 20 will do when most of the icons are identical??

Do we have to click "stack all" for the rest of our EVE lives until some developer adds a few lines of code to make anything new added to an inventory window automatically stack if that identical item is already present?

I know I can't be the only one who feels like this...*sigh*

The best ship in EVE....is friendship =)

Vartan Sarkisian
Tannhauser C-Beam
Seker Academy
#162 - 2012-11-23 12:09:36 UTC
Bukka Bazooka wrote:
Inventory window Auto-stacking feature request:

When I loot many wrecks or containers I am always ending up with multiple individual icons of metal scraps, salvage parts, dog tags, ores, weapons or identical modules that are all in quantities of one. Why does this game not allow identical items to be looted and just added to an already existing stack in our inventories without bloating the window with an additional widget icon that is completely identical? If I had a nickle for every time I had to right-click and choose "Stack All" I would be a very very rich player.

This feature should be automatic or at the very least be an inventory window preference setting to make it automatic as it is a cumbersome and needless clicking that could be avoided. This is my biggest pet peeve in this game. Can we please not eliminate this needless task once and for all to the dustbins of EVE UI history? PLEASE!!!

On a field of over 50 wrecks to have to loot everyone and click stack all so many times to keep the inventory from displaying 50 metal scraps and 50 modules and 50 weapons and 50 salvage parts all with quantities of 1 item is just absurd and silly and a real oversight of a simple and neat and efficient way to manage and display our loot.

Why do we need to display 200 icons in a window when 20 will do when most of the icons are identical??

Do we have to click "stack all" for the rest of our EVE lives until some developer adds a few lines of code to make anything new added to an inventory window automatically stack if that identical item is already present?

I know I can't be the only one who feels like this...*sigh*


it is annoying having to click the stack all, but you don't have to do it after every successful loot/salvage, just do it once after you have looted everything on grid
Bukka Bazooka
#163 - 2012-11-26 18:00:25 UTC
The major of annoyances are also once you bring the loot back to your station and sort it amongst your various containers. You then have to go to each individual storage container and click "Stack All" in order to get a correct assessment of the items you have for each container. Having in excess of 10 containers, this can get rather tedious of a task to perform over and over and over and over.

The best ship in EVE....is friendship =)

RoAnnon
Republic University
Minmatar Republic
#164 - 2012-11-29 21:27:53 UTC
I'd like to see the cargo hold of your active ship be locked at the top of the UI window, and not scroll off when it's necessary to access something off the bottom of the list.

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

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Eve Vegas 2015 Pub Crawl Group 9

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PAPULA
The Chodak
Void Alliance
#165 - 2012-12-01 00:59:56 UTC  |  Edited by: PAPULA
I just found a problem/bug on test server with new UI.
If you click ships button a ships window pops up and you right click your ship and select open cargohold or open dronebay , dronebay/cargohold window open in the SAME window instead of a new window.
When this happens all of your ships disappear and you have to close and re-open ships window again to see all of your ships.

Ships window should always contain only ships.

So for example if i click open dronebay / cargohold on a ship that is in my ships window new window should pop-up containing only drones or cargohold for that specific ship.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#166 - 2012-12-09 07:12:34 UTC
Not quite sure if its essentially a part of the inventory.

But the fittings window really needs a "Buy fit" button working as followed, Click button, get message this transaction will cost this and this much, are you sure? Click yes/no.

Seriously shopping is one of the most annoying chores in eve for people who go through a lot of ships.

BYDI recruitment closed-ish

Kusum Fawn
Perkone
Caldari State
#167 - 2012-12-09 21:21:43 UTC
When using the compact mode - I still want to know item count, cargo use/availability,

When double clicking a ship in the ship hanger, please make this action switchable between boarding ship and opening cargo.

Left/right scroll bars? constantly having to resize windows does not make for good workflows.
Or allow sorting through a right click menu or top tab on window

Customizable notifications scroll placement? notifications box opening locations?
- With the new targeting icons and row options having the notifications scroll happen right in the middle of the screen is terrible. it covers the bottom half of the targeting information (right where the active modules on that ship are) or where i want to place something else. The notifications box (not the one you have to hit ok on the other one that shows up in the same location as the scroll) is also in a bad place. with all the other ui elements that i have to have open, (chat channels, system information, overview, selected item box, targets, ship panel) i find that it quickly becomes crowded and i cant see anything that is happening out of a text box.

New target reticules ... I dislike them. Flashing red is nice and all, but the circles make it so that they obscure background elements, If the ones that you were shooting had the red circle then it wouldn't be so bad, but the way that it is now, either i got a giant red blob in the middle of the screen or i got a cloud of red blobs that don't tell me anything useful about them. were they to scale for range, or ship size or anything that could visually clue me into what they are or specific threats then i might like them (if i could turn them off of course, or customize its behavior)
->Customizable second row behavior for targets i want it to be able to sort between aggressive targets and friendly, or active targets and wrecks.
-> Left/right/bottom weapon icons on target icons option.
-> second row starting location (as distinct from first row targets)

Hanger tabs to replace containers in personal hangers

Bring back the corp hanger divisions in fleet hangers, they were good for sorting things that were being moved,
beyond their utility in sorting which things in mining fleet come from whom (knowing that each miner put their ore into which hanger division made it easier for me to record amounts, but mostly it was for transporting things that needed to get to different locations).

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
#168 - 2012-12-09 22:19:33 UTC
Kelduum Revaan wrote:
Grideris wrote:
Kelduum Revaan wrote:
CCP Arrow wrote:
Renaming divisions can be done by Right-clicking the Division directly in the Inventory
100 ISK for the first person to tell me exactly where this currently is. I suspect most people simply don't know or cant find it.
Renaming divisions themselves? Pretty sure it's under Corp window -> Home tab -> Details tab -> Divisions button at the bottom. You can rename the 7 divisions from there. (Pretty sure you need director privileges to do this)

99 ISK for Grideris!

1 ISK subtracted as you actually need to be the CEO to change them :)



^ this is nice. Thanks for the exact "how to". Now the POS arrays all adopt the same 7 division names. Can it be done so, that we can rename each division in each array separately?

"Any sufficiently advanced technology is indistinguishable from magic." -  Arthur C. Clarke

Infinite Force
#169 - 2012-12-10 02:13:46 UTC
Tinukeda'ya Naskingar wrote:
Kelduum Revaan wrote:
Grideris wrote:
Kelduum Revaan wrote:
CCP Arrow wrote:
Renaming divisions can be done by Right-clicking the Division directly in the Inventory
100 ISK for the first person to tell me exactly where this currently is. I suspect most people simply don't know or cant find it.
Renaming divisions themselves? Pretty sure it's under Corp window -> Home tab -> Details tab -> Divisions button at the bottom. You can rename the 7 divisions from there. (Pretty sure you need director privileges to do this)

99 ISK for Grideris!

1 ISK subtracted as you actually need to be the CEO to change them :)



^ this is nice. Thanks for the exact "how to". Now the POS arrays all adopt the same 7 division names. Can it be done so, that we can rename each division in each array separately?

No. It's all or none.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
#170 - 2012-12-11 11:05:10 UTC
Oh well. Then here we are something to work on that matters.. Please?

"Any sufficiently advanced technology is indistinguishable from magic." -  Arthur C. Clarke

Alx Warlord
The Scope
Gallente Federation
#171 - 2012-12-13 18:09:15 UTC
Well... Try to make it simple.

As did with orca

It is impossible to do things globally, as everyone admins stuff in its own way. So Split It !
The management is NOT a tree anyway, it is a WEB!
Remember that a NASA janitor have acess to places that not even the president have....

And the biggest problems in the Corp management is ITEM management.
so:

REVAMP POS: it is the biggest problem for the inventory, now we have many structures with (many x allot) tabs spread among them... we should make it simple. 1 dockable structure with 1 x N tabs...

Then every Station and POS should have an local and single Corporation Hangar with no tabs. and IN THERE the corp manager could place Secured Station Container.

REVAMP CONTAINERS: Every Secured container should have a list of players that can open it. You should also be able to select grup of chars. (Lets says that you corp are split into "vets" and "noobs" so there would be a simple UI where you could sellect who goes to what group) and then in the can you could do: permission> corp> vets > yes and then permission>corp> noobs> no. And all problems are solved.

Then allow the corp CEO and who he really trust to have remote acess to the containers security UI.

And almost All problems solved.


But there is also the POS management roles!!

Easy, give the POS a Owner, a player that will keep the POS. and he can manage the pos Building UI and Fuel. He can give individual permission to others to acess the tabs. If the owner is the corp. then the CEO have the ownership of the POS.
Iyacia Cyric'ai
Lai Dai Counterintelligence
#172 - 2012-12-18 04:01:45 UTC
Not sure if this is still being worked on but please make the the inventory filter only filter things out from the inventory and not the hangar. Tired of having to uncheck my filter when swapping between the inventory and the hangar to see my ships.
Rain6637
GoonWaffe
Goonswarm Federation
#173 - 2012-12-22 03:42:36 UTC
station trading: "Trade" option availability consistency, Trade window position:

opening "Trade" between characters is inconsistent--sometimes it's not available at all (available 30% of the time).

it is rarely available when I'm docked in captain's quarters mode (availalbe less than 10% of the time).

however, while on Buckingham, it is VERY consistently available, even in captain's quarters.

trade window position:

Always appears in the center of my screen. It would be great if it remembered its position from the previous trade. when it appears in the middle of my screen, it is blocked by my Inventory and Fitting windows, which I usually have in that area of screen real estate.
Grombutz
The Scope
Gallente Federation
#174 - 2012-12-24 09:41:23 UTC
Rain6637 wrote:


sometimes it's not available at all (available 30% of the time).

it is rarely available when I'm docked in captain's quarters mode (availalbe less than 10% of the time).


Switch from guests to agent tab and back, that helps.
Ian Blackbird
Imperial Shipment
Amarr Empire
#175 - 2012-12-25 06:13:46 UTC
Somehow "Lock" or "Protect" specific Items in the Inventory (Hangar, Cargo) to prevent them from accidental selling or reprocessing
Implying Implications
Sebiestor Tribe
Minmatar Republic
#176 - 2013-01-23 02:32:49 UTC
move unassembled ships from the ship hangar into ur normal items hangar ty
AleksandrZ
Perkone
Caldari State
#177 - 2013-02-01 14:14:17 UTC
Just realized what pisses me off in the game the most!

Why cant the MWD module turn red when you are warp scrambled?? So you have visual feedback when its available and when not?

Have a good day!
raawe
Imperial Shipment
Amarr Empire
#178 - 2013-02-06 12:02:49 UTC
AleksandrZ wrote:
Just realized what pisses me off in the game the most!

Why cant the MWD module turn red when you are warp scrambled?? So you have visual feedback when its available and when not?

Have a good day!


That!
Calapine
Xeno Tech Corp
#179 - 2013-02-11 12:02:55 UTC  |  Edited by: Calapine
Dear Mr/Miss CCP:

Re: Inventory

Would it be possible to include the Asset List into the new integrated Inventory? Including all inventory features such as:


  • remote stacking
  • remote repacking
  • issuing contracts for items within a container
  • moving items from one container to the other (within the same station, of course)
  • using filters
  • using the different view-options provided in the inventory (Icons, Detail, List)


Possible? Or would that that kill the hamsters?

Pain is short, and joy is eternal.

Elder Ozzian
Perkone
Caldari State
#180 - 2013-02-18 08:03:16 UTC
What matter most to me: Accessibility

posting an old post:

As a wormhole dweller, i'd like to open certain hangars to my division. So when i click open [this] hangar, i get to see my stuff straight away (not division 1). And when i click to open [that] hangar, i get to see our corporations shared stuff.

I've dropped my stuff to the wrong division so many times that it's getting frustrating. Please, allow us to make individual "favourite" divisions with certain hangars.

I disagree!