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Player Features and Ideas Discussion

 
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Improving the Inventory UI - What matters the most?

First post First post
Author
Shang Ghjuvan
Shang Ghjuvan Corporation
#201 - 2013-04-17 23:45:17 UTC
Users can use a filter input field for the Index Tree to find tabs quicker

YES PLEASE!
Nagnor
The Happy Shooters
#202 - 2013-04-18 23:05:30 UTC
I'm currently using containers to keep Inventories clean by grouping items. Unfortunately this break/blocks a lot of operations: eg. package, reprocess, manufacture, inventing, ME/PE Research, copy and sell. Even for refining the solution ("Move to hangar and refine") is undesired. You should be able to perform such operation directly on items in the container. Resulting items should be returned to the container the items originally were located in. In case the new items no longer fit inside the container they should overflow to the hangar.

The container neutrality should also be applied to Search in the Assets window allowing you to find items which are inside containers.


@dev : there are currently 2 sticky Inventory UI threads. Please make 1 leading and close/lock the other one
xKOMODOx
#203 - 2013-04-23 20:03:26 UTC  |  Edited by: xKOMODOx
Just as several people mentioned before me already ...
I would like to see the ability to divide the inventory and my personal wallet into tabs (just like the corp division system). I want to separate my funds into different categories: "investment", "pos fuel", trade","main wallet", etc.

7 Inventory tabs
4 Personal Wallet tabs (or 7)

Please ... Smile
Ransu Asanari
Perkone
Caldari State
#204 - 2013-04-23 20:33:11 UTC  |  Edited by: Ransu Asanari
I've seen a ton of people mention it, but I'm going to throw my voice behind it as well:

Simple:

  • Give us the ability to create folders in our inventory, to sort items into. Allow subfolders for granular organization.
  • Ensure that these folders are indexed into our Assets window, so they can be searched from anywhere.
  • Allow us to right click and "split stack" from our Assets screen, or auto stack from our Assets screen.
  • Allow us to right click on selected items and "move" them into a folder.
  • Allowing us to do this on ships would allow us to create a section to store ammo, mission access tags, boosters, nanite paste, and other consumables, and separate them from loot and other cargo, so they don't have to be sorted and excluded whenever the cargo hold is emptied.

OR

Complex:

  • Give us the ability to create tags and have them listed below our inventory screen in a hierarchy.
  • Allow us to drag items into the tag windows to auto tag them. Items can have multiple tags on them, and show up in multiple views.
  • Give us an [optional] way to auto-tag items based on a number of criteria.
  • We can click on the tag to view all of the items in our inventory.
  • This could be tied into the current "Filter" system, by allowing us to create filter shortcuts and having them listed below our inventory.


The reason the current system (Station Containers) doesn't work:

  • Containers have a finite amount of space
  • Containers are not indexed, and the contents cannot be seen or manipulated (for contracts as an example) from the Assets screen. This makes your Assets menu unreliable.
  • Managing your inventory and finding things you own requires API usage and external tools like jEVEAssets, or EVEMon.
  • You cannot manufacture, or perform many actions on items stored within a container. This means you are constantly moving things in and out of containers (Minerals, Salvage, Blueprints, etc) in order to perform actions. This is time consuming and frustrating.
  • Station Containers are difficult to move, even with the reduced packaged size of 10,000m3
  • Containers cannot be put inside each other, making it difficult to create granular hierarchy for items
  • Because there is no way to set a default to exclude containers from your inventory list, a frequent accidental misclick can repackage your container and dump all your items into your main inventory, negating hours of organization.
  • Containers are expensive, which is cost prohibitive for new players. This is a market driven cost due to the difficulty of moving containers - large freighters are required to move large amount of containers. The cost of manufacturing them is quite low. As a player who does this, and makes quite a bit of profit on it, I would still rather have a more user friendly inventory system.
Rammix
TheMurk
#205 - 2013-04-28 11:29:24 UTC
!! Exportable custom filters !!

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Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Sha'Uri Dark
VoidRunner's Inc.
#206 - 2013-05-02 16:38:44 UTC
I have always wanted a configurable sort button. In my mind I can right click on it and set it to sort by name, slot type, type, or quantity, forward or reverse. Even better it would have the 3 white bar configure menu to configure it and then when you left clicked it would sort forward and on right click it would reverse sort.
Sha'Uri Dark
VoidRunner's Inc.
#207 - 2013-05-02 17:13:57 UTC
Royaldo wrote:
Im not sure where this goes. But would it be possible to have overview actually beeing able to sort in the correct way?

Im talking about the roman numbers.

I - II - III - IV - V - VI - VII - VIII - IX - X

However in EVE it gets sorted like this:

I - II - III - IV - IX - V - etc etc.



Unfortunately thats a side effect of it sorting alphabetically. Idk how you would "fix" it to sort roman numerals properly but it would be nice.
Eiri Darg
Get Rich Quick LTD
#208 - 2013-05-05 23:57:20 UTC
I love the sorting options but I really would like to see a way to sort by an item's value.

Already the system is able to give us a relative value of an item or a stack. I would like to see a way to sort said item or stack based on this value. When I am selling I like to sell the most expensive items and stacks first. This requires me to hover over each stack to look at the comparable values. It would seem to be a simple fix to add a "Sort by > Value" and "Sort by > Value (reversed)". One would list the most expensive stacks or items first while the other would sort the least expensive items or stacks first.


just my two cents.
Candy Clark
The Scope
Gallente Federation
#209 - 2013-05-07 01:27:23 UTC
how about a stack all button, that will stack everything that can be stacked.
Shiva LaFayette
EvE-nt Horizon
#210 - 2013-05-07 07:43:29 UTC
Why not add some user interactions widely known. Eg.:

{Windows}{E} [on stations] opens the station hangar

{Windows}{P} [always] opens up the eve properties (grafics, key shortcuts)
I do not like this to happen on {ESC} cause {ESC} is widely used for other purposes.

{F2} [on stations] lets you rename the current

{ESC} [on stations] lets you cancel your current selection | trade | action | window(close)

Maybe ... it would be helpful to introduce "contexts" for usage with shortcuts.
It would be cool if the keys on my G11/G13/whatever could act different on stations or in space.

Proposed contexts would be: always, station, ship, pos (wormhole maybe...)
Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#211 - 2013-05-07 16:03:43 UTC
Make the name tiles on the left hand bar bigger so it is easier and quicker to drag and drop items into different bays/containers.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Nantwig Mutbrecht
Perkone
Caldari State
#212 - 2013-05-12 12:29:04 UTC
since we have fancy filters now, i would like this: i have fitting window and inventory opened. right-click highslot :show only. the inventory now shows only modules that can be fitted in highslot. would be nice for fitting.
Altrue
Exploration Frontier inc
Tactical-Retreat
#213 - 2013-05-14 11:35:59 UTC
Persistant filters when you switch between corporation tabs ? :D

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Roime
Mea Culpa.
Shadow Cartel
#214 - 2013-05-17 08:57:40 UTC
Why two stickies for the same topic? Too many stickies on this page

.

Kitty Bear
Deep Core Mining Inc.
Caldari State
#215 - 2013-05-17 11:47:58 UTC  |  Edited by: Kitty Bear
Alx Warlord wrote:


- Strip miners could show the actual amount of ore that it have mined in the cycle as you hover the mouse over it.

- Asteroid Scaners could show the Volume of Ore in the asteroids along with the number of units in it.

- Asteroid Scaners could show the amount of time needed with 1 strip miner to mine it to depletion.



Scan results window could also use overview settings ..

if someone de-selects Omber from the overview, they probably don't care much to see it in the scan result info either.






oops .. wrong UI thread Oops
Quintessen
The Scope
Gallente Federation
#216 - 2013-05-17 12:30:54 UTC
The filters are much improved, but I'm still hitting things where some process is still very slow because I can't get the information in overview.

For each item category there is some information I would like to be able to see quickly without going into each info page. I know they won't all fit, but it would be nice to have as many as possible.


  • All: m3, approx. value, cannot be placed on market
  • Ship: Role (e.g. exploration, attack, combat, logistics, etc.), hull size (new icons cover size and combat/industry)
  • Modules: meet prereqs?, can fit to active (when fitting window is open), meta level, tech level, size, charge type
  • Charges: meet prereqs?, can fit to active (when fitting window is open), meta level, tech level, size, damage types (kin, therm, etc.)
  • Drones: meet prereqs?, can fit to active (when fitting window is open), meta level, tech level, type (light, medium, sentry, etc.), damage types (kin, therm, etc.)
  • Commodity: sources (e.g. PI, dungeon, etc.)
  • Asteroids: refine minimum qty, resulting mineral types
  • Blueprint: ME, PE, remaining runs
  • Decryptors: resulting ME, resulting PE, resulting max runs
  • Containers: percent full (m3 and remaining m3)


I would like the ability to group things by their category in the icon view with a header than could give information about that category. E.g. it could give number of items, volume of items. It could include buttons for acting on the entire category like repackage, inject, sell, etc.. Each category would have a set of commands associated with it. And clicking on the header could select the entire group. In other words, bringing some basic windowing functionality to that view.

Additionally I would like to see the asset window merged with the inventory menu. I know that the technical hurdles of that are pretty large, but it would be a huge benefit. I imagine it would even be okay if it had severe limitations.

Something that would allow me to view assembled ships that I own either in the region, or better yet across all regions would be fantastic. If I could further bring up a version (maybe read-only) of their fitting window I would be in love. Because right now I can't find all the different ships I have.

And as a way of cutting down the windows in the system, I would love a preview pane that contains a lot of the core, basic information about an object (e.g. the redesigned attributes pane) without requiring me to open a window.

And, lastly, to improve the compare window. It would be nice that when I compared variations some of the relevant stats were already chosen for me (fitting, damage, etc.) depending on type.
CENTUREAN
The Scope
Gallente Federation
#217 - 2013-05-18 00:20:09 UTC
Not sure if this belongs here, but I'd like to mention...

It would be nice if capital modules had a capital flag identifier on the module just like faction modules do... would make them easier to sort amongst the inventory. Thanks..
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#218 - 2013-05-18 06:37:08 UTC
I'd just like to say I've made peace with the new interface. Merging Ships and Items into the Hangar tabs did it for me. So long as I have 2 perm/semi-perm windows to shuffle between, I'm happy.
Rammix
TheMurk
#219 - 2013-05-18 19:32:59 UTC  |  Edited by: Rammix
Compact mode should use currently active custom filter, instead of disabling it.

For example:
In amarr ships you often have many unstacked crystals that take a LOT of visual 'slots' in your cargo. Also if you pvp you have nanite repair paste and often cap booster charges. You want to keep your cargo open to see how many nanite paste and cap charges you still have.
Sure you can create a custom filter to sort anything else out. But, if you keep using normal mode of the UI you waste much space for the inventory window. You can switch to the nice compact mode BUT if you do so then your custom filter gets disabled and everything that should be filtered out floods your cargo window.
Just look at this http://img9.imageshack.us/img9/530/scrnshot20130518233849.jpg , different elements of the inv. window take approximately a third of its size. And now look at this to see the difference http://img546.imageshack.us/img546/1373/scrnshot20130518234146.jpg , nice and compact, but with no filters - too many items visible.
Ship's modules, d-scan, system name etc are hidden intentionally.

And another thing.
Half a year passed since introduction of the new UI and we still can't export our custom filters like we export fittings or overview settings.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Eckyy
Fourth District Sentinels
The Caldari Fourth District
#220 - 2013-05-19 06:49:02 UTC
I would like to have the option of not having assembled containers appear in the items hangar, but only from the tree on the left. I have accidentally repackaged cans of sorted loot many times due to assembled cans appearing in with the rest of the items.