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Player Features and Ideas Discussion

 
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Improving the Inventory UI - What matters the most?

First post First post
Author
Tonto Auri
Vhero' Multipurpose Corp
#181 - 2013-02-19 00:48:49 UTC  |  Edited by: Tonto Auri
Container presentation settings (sorting, display mode) SHOULD be global. I'm ******* tired of switching containers to detail mode again, and again, and again. And over and over again, even for the same container within same session. If you don't think this would be useful for everyone, make it UI option.
Container sorting modes MUST be the same for any and all presentation modes. No argument allowed. This is years long standing bug that needs to be fixed period.
Newly dragged out tabs MUST retain the width of the inventory window they've been dragged from. This width MUST NOT include the width of the inventory tree.

Capitalisation is in accordance with BCP-14

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Sir Dragon
Einherjar Yggdrasils
#182 - 2013-02-25 12:15:53 UTC
maintaining complexity.
i am refering to something like : a quick solution is usually a terrible solution.
Pantera Home Videos:    http://pktube.onepakistan.com/video/ck2ykdBrDRM/Pantera-Vulgar-Video-Full-Completo.html  ;  http://pktube.onepakistan.com/video/xpma3u7OjfU/Pantera-Watch-It-Go-Full-Completo-CD1.html ;    http://pktube.onepakistan.com/video/yyO9rAx8eoQ/Pantera-Watch-It-Go-Full-Completo-CD2.html .
H2O Hairey
Brutor Tribe
Minmatar Republic
#183 - 2013-02-28 10:40:34 UTC
[quote=Tonto Auri]Container presentation settings (sorting, display mode) SHOULD be global. I'm ******* tired of switching containers to detail mode again, and again, and again. And over and over again, even for the same container within same session. If you don't think this would be useful for everyone, make it UI option.
Container sorting modes MUST be the same for any and all presentation modes. No argument allowed. This is years long standing bug that needs to be fixed period.
Newly dragged out tabs MUST retain the width of the inventory window they've been dragged from. This width MUST NOT include the width of the inventory tree.


+1
ccp please change this, if i drag a window(container) somewhere
i would it to be in that place always if i choose it to be there, in every station/character.
Impeh Man
Fweddit
Free Range Chikuns
#184 - 2013-03-02 00:36:34 UTC
Operating a ship hand out program for new-bros can get rather hectic when you have to sort through a list of 600+ corp members.

Would it be possible to get a search function added to the Deliver from Corp Hanger window so we can do a quick search for a member instead of having to scroll through and find them?
Xe'Cara'eos
A Big Enough Lever
#185 - 2013-03-21 14:30:22 UTC  |  Edited by: Xe'Cara'eos
A couple of things I'd DEARLY LOVE to see soon;

  • any inventory window remembers what folder it was opened to upon closing and will attempt to re-open to the same point (ideas on how to handle failure below)
  • a "dump current cargo to station" button or similar (does what it says on tin)


if the inventory fails to find the folder it was trying to open - searches for 1 level above (so if it can't open the sub-folder, it'll open the folder, if it can't open the folder, it'll open the super-folder)
Apart from that - good

EDIT: so people know what I'm talking about:
I have about 2M m3 of ore - I'm shuttling this from one station to another 2 jps away for refining (indy, don't fly freighters yet....), I fill my ship with what I can, don't close any windows (I have 3 - current ship's cargo, item hangar, ship hangar), undock, when I get to the next station - current ship's cargo and ship hangar re-open properly, but item hangar re-opens to current ship's cargo - *****Y IRRITATING, when you've got to do it 21 times in the space of a couple hours

and I would also like to see a 'volume of ore' column on survey scanners and maybe the equivalent 'volume of cargo' for cargo scanners

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Kandrew Dorak
Aliastra
Gallente Federation
#186 - 2013-03-25 00:16:53 UTC
Since the next patch is going to be working on the scanning system I'd really like to see the directional scanner UI tweaked. The range input is pretty clunky. Most people that I know who use dscan end up keeping a list of KM to AU conversions in their bio or notepad and copy pasting each value to narrow down the range. Why not just operate in AU since that is the distance measurement for most things in space that aren't right on grid with you? Replace the text box with a slider from say 0.25 AU to 15AU.

It would also be really helpful to display your dscan area on the solar system map. Display a cone or sphere that narrows and shrinks as the range and angle is adjusted.
Tonto Auri
Vhero' Multipurpose Corp
#187 - 2013-03-28 16:32:33 UTC
A new quick filter for inventory: "Maint bay unsafe" to list all items that can't be stored with ship in maintenance bay.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

WInter Borne
Caldari Provisions
Caldari State
#188 - 2013-03-28 20:22:41 UTC
"Corporation owners can choose from a list of predefined icons for their Divisions, so they don't all look the same"
This. I want this!
Xe'Cara'eos
A Big Enough Lever
#189 - 2013-04-01 19:14:05 UTC
another one - I'd like to be able to dump a million unit of ore into my ret's ore bay, and instead of just being told 'not enough space' be told (in the same way for cargo) not enough space, how much do you want to move (default value to fill bay)

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Dood Toon
Liberate to te Me
#190 - 2013-04-08 15:33:02 UTC
CCP Arrow wrote:
What matters the most?.


to many tree`s, too many goddamn windows for the same thing.
knowsitall
Native Freshfood
Minmatar Republic
#191 - 2013-04-09 10:53:29 UTC
No sure how possible this is, but a way to stack BPCs would be great. When you do invention you tend to have LOTs of BPCs that are all max run so are the same. Would be nice if these stacked. Especially since the changes that make the 1000 item limit apply to all containers (which it did not used to)

KIA
knowsitall
Native Freshfood
Minmatar Republic
#192 - 2013-04-09 11:01:05 UTC
Be nice on the filters to have a way you could filter based on stack value as well as individual unit value.

As im as interested in that 500mill units of trit as valuable as a single impant worth 100mill.


KIA
RangerSmurf
Pistols for Pandas
#193 - 2013-04-09 14:21:32 UTC
Get it to remember that my POD does NOT have a cargo hold....i'm tired of clicking OUT of the copy of my ships cargohold every time i session change then dock again....
Acac Sunflyier
The Ascended Academy
#194 - 2013-04-10 02:24:14 UTC
Salvaging is a pain still. It'd be nice if wrecks and cans that are white/blue would show up in the unified inventory window's side bars if they're on grid. If it is beyond 2500m it should be greyed out. And little distances should be next to the names so y7ou can see how far everything is from loot distance.

This saves a lot of clicks for noctis pilots who may salvage 50 wrecks and need to click the open button then the loot all button over and over.
Sizeof Void
Ninja Suicide Squadron
#195 - 2013-04-10 04:41:13 UTC
How about adding the ability to remotely split and stack items, in a personal or corp hanger?
Implying Implications
Sebiestor Tribe
Minmatar Republic
#196 - 2013-04-12 23:00:21 UTC
Market quickbar import/export function that doesn't involve copying and renaming obscure .dat files.
Kaalika
Deep Core Mining Inc.
Caldari State
#197 - 2013-04-14 09:25:26 UTC
Am I the only person who wants the "cargo" button on the ship HUD to open and close the full inventory box instead of just the current ship's cargo bay? Or have an option to program it to do that?
Royaldo
Kongsberg Vaapenfabrikk Amarr branch.
Clever Use of Neutral Toons
#198 - 2013-04-14 15:35:26 UTC
Im not sure where this goes. But would it be possible to have overview actually beeing able to sort in the correct way?

Im talking about the roman numbers.

I - II - III - IV - V - VI - VII - VIII - IX - X

However in EVE it gets sorted like this:

I - II - III - IV - IX - V - etc etc.
Thor Kerrigan
Guardians of Asceticism
#199 - 2013-04-14 16:23:31 UTC
I would like to divide my cargo into nameable tabs. Ammo, Modules, Other (loot). It can be done with filters to a certain extent, but it would be so much easier.
Kylean Tyrelis
RJACK Industries
#200 - 2013-04-17 16:05:00 UTC
I would love to see the ability to divide up inventory and one's personal wallet into tabs, like the corp division system.