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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
Callidus Dux
School of Applied Knowledge
Caldari State
#1281 - 2012-09-19 13:15:01 UTC  |  Edited by: Callidus Dux
Onictus wrote:
Emphyria wrote:
Don't forget to re-adjust TC/TE skill requirements into being more missile friendly if these ideas go through.



Weapon upgrades V and gunnery II for a TE

Trajectory analysis IV and gunnery IV for a TC

Seriously that is less then two weeks for both from scratch and you should have weapon upgrades already.

But bring something from MISSILE skillset also into the pre-req's. Lol You want to use TD against missiles without any skills? Learn Missiles to use Tracking Enhancers on your gunnery ship! Twisted
Terrorfrodo
Interbus Universal
#1282 - 2012-09-19 13:16:01 UTC
Callidus Dux wrote:
Terrorfrodo wrote:
Michael Harari wrote:
I have corpmates who have like 15M sp in missiles, and all their spaceship command in caldari. They are 100% ******, since skills wont get reimbursed.

What will they not be able to do after the nerf that they can do now?

Flying missions against TD's AND Defender using NPC's? Roll

If there are such missions, they probably need to be changed and will be. In the meantime, how about just fly some other missions that don't have these kinds of NPCs? One particular kind of missions is hardly a factor for designing a weapons system.

.

Tomcio FromFarAway
Singularity's Edge
#1283 - 2012-09-19 13:16:18 UTC
Callidus Dux wrote:
Terrorfrodo wrote:
Michael Harari wrote:
I have corpmates who have like 15M sp in missiles, and all their spaceship command in caldari. They are 100% ******, since skills wont get reimbursed.

What will they not be able to do after the nerf that they can do now?

Flying missions against TD's AND Defender using NPC's? Roll


Just out of curiosity because I don't do missions myself.
What rats are using those TDs?
Warde Guildencrantz
Caldari Provisions
Caldari State
#1284 - 2012-09-19 13:17:20 UTC
Callidus Dux wrote:

And I hope that all unsubs will be charged to CCP Fuzzy and his more than dumb ideas which leads to a dismissal of him! Evil


To be fair, until this topic he has been doing quite a good job, and upon writing this topic, the stuff people are debating about is just "an unreasonable change", not "Something I should unsubscribe over and want not to exist in any shape or form".

The issues are such:

-Hurricane can't armor tank well with these changes. It should be changed so it can shield tank and get the neuts on there as well (having only like 30k tank with shields), or get its big armor tank as well without the neuts. (Previously you could get 55k tank with armor, 2 neuts, and a full rack of 220s which is where it got a bit ridiculous)

-Heavy missile damage nerf is too much, bring it down to 10% minimum

-Buff HAMs, they suck too much, thats why everyone gravitates to Heavy missiles, please increase their damage or explosion velocity, or something of the sort.

-This one's debatable, but: TDs don't need to affect missiles, the nature of missiles is different than gunnery platforms, and should stay that way. Otherwise, TDs become too overpowered. Just because heavy missiles are useful doesnt mean all missile types should be screwed over. As well, just because the drake and tengu are OP using heavy missiles doesnt mean heavy missile have to be nerfed, making other ships that use heavy missiles useless in every way.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Onictus
Federal Navy Academy
Gallente Federation
#1285 - 2012-09-19 13:18:20 UTC
Callidus Dux wrote:
Onictus wrote:
Emphyria wrote:
Don't forget to re-adjust TC/TE skill requirements into being more missile friendly if these ideas go through.



Weapon upgrades V and gunnery II for a TE

Trajectory analysis IV and gunnery IV for a TC

Seriously that is less then two weeks for both from scratch and you should have weapon upgrades already.

But bring something from MISSILE skillset also into the pre-req's. Lol You want to use TD against missiles without any skills? Learn Missiles to use Tracking Enhancers on your gunnery ship! Twisted


Guuner II takes 45 minute total to train, TA is is 4 days no implants not remaps, gunnery IV takes 19hours.


After training all 6 turrets to T2 larges, that is seriously small change.
Doddy
Excidium.
#1286 - 2012-09-19 13:18:43 UTC
Callidus Dux wrote:
Terrorfrodo wrote:
Michael Harari wrote:
I have corpmates who have like 15M sp in missiles, and all their spaceship command in caldari. They are 100% ******, since skills wont get reimbursed.

What will they not be able to do after the nerf that they can do now?

Flying missions against TD's AND Defender using NPC's? Roll


I hate to tell you this but the mechanics used by npcs is rather different to that used by players (same with ecm or indeed with things like torps that guristas can hit you with from 100k away). The stats and effects of npcs are in no way effected by module changes so its perfectly possible there will be no difference at all. Or ccp might go an change the npcs effects just to get tears ...
Onictus
Federal Navy Academy
Gallente Federation
#1287 - 2012-09-19 13:19:05 UTC
Tomcio FromFarAway wrote:
Callidus Dux wrote:
Terrorfrodo wrote:
Michael Harari wrote:
I have corpmates who have like 15M sp in missiles, and all their spaceship command in caldari. They are 100% ******, since skills wont get reimbursed.

What will they not be able to do after the nerf that they can do now?

Flying missions against TD's AND Defender using NPC's? Roll


Just out of curiosity because I don't do missions myself.
What rats are using those TDs?


Sansha, they use both.
MIrple
Black Sheep Down
Tactical Narcotics Team
#1288 - 2012-09-19 13:19:56 UTC
CCP Foozie you are getting some major love with this bomb you dropped on EVE yesterday. While I don't agree with all your proposed changes for the HM system I like the general ideas behind it. As to the people that are saying this DEV has no prior knowledge of the game you are sorely misinformed. I think until these are put on the test server to properly test we can only speculate on how they will preform. Keep up the good work on all the rebalancing you guys are doing and be prepared for more love mail from the unwashed masses.

People have adapted to many changes in EVE and there has never been a SP reimbursement. This Change will not make any skill you trained unusable only changes how items work. If you need further reference please ask all the Nano pilots if they got there skill points back when they nerfed that.

Thanks
DJ P0N-3
Table Flippendeavors
#1289 - 2012-09-19 13:20:49 UTC
Liang Nuren wrote:
Gypsio III wrote:
DJ P0N-3 wrote:
I crunched some pyfa numbers with the current state of affairs and one thing kind of stuck out at me: HAMs are clearly going to be the go-to, but are the tracking enhancers and tracking computers going to be enough? I can eke 625 DPS out of a Drake using Scourge Rage, lows full of ballistic control systems, weapon rigs, and HAMs, but that's all on paper. Other battlecruisers can shame that if they so choose. Are HAMs going to be looked at as part of this maneuver?


Old-school HAM Drake used to reliably beat other BCs in a close-range brawl, with the exception of the Myrm. Some things have changed since 2008 but it's still very competitive. It fell out of favour because HML Drakes was better, not beause HAM Drake was bad.


This is pretty much true. It all boiled down to the difference between Jav HAM vs HML - which is to say there wasn't much of one. Even if we ignored the HML changes, the addition of TEs affecting HAMs would have obsoleted the HML Drake in small gang PVP.

-Liang


Good to know. I suppose the glass cannon version of the Drake will involve mids with TCs and webs and whatnot, which I can't work out on paper right now to compare to other honor tanked battlecruisers, and having mids available for tank may give it the edge against something doing 200 more DPS than it but with a paper tank.
Callidus Dux
School of Applied Knowledge
Caldari State
#1290 - 2012-09-19 13:22:26 UTC  |  Edited by: Callidus Dux
Warde Guildencrantz wrote:
Callidus Dux wrote:

And I hope that all unsubs will be charged to CCP Fuzzy and his more than dumb ideas which leads to a dismissal of him! Evil


To be fair, until this topic he has been doing quite a good job, and upon writing this topic, the stuff people are debating about is just "an unreasonable change", not "Something I should unsubscribe over and want not to exist in any shape or form".

The issues are such:

-Hurricane can't armor tank well with these changes. It should be changed so it can shield tank and get the neuts on there as well (having only like 30k tank with shields), or get its big armor tank as well without the neuts. (Previously you could get 55k tank with armor, 2 neuts, and a full rack of 220s which is where it got a bit ridiculous)

-Heavy missile damage nerf is too much, bring it down to 10% minimum

-Buff HAMs, they suck too much, thats why everyone gravitates to Heavy missiles, please increase their damage or explosion velocity, or something of the sort.

-This one's debatable, but: TDs don't need to affect missiles, the nature of missiles is different than gunnery platforms, and should stay that way. Otherwise, TDs become too overpowered. Just because heavy missiles are useful doesnt mean all missile types should be screwed over. As well, just because the drake and tengu are OP using heavy missiles doesnt mean heavy missile have to be nerfed, making other ships that use heavy missiles useless in every way.


I have said earlier (month ago) that TD affecting missiles is a very bad idea! But CCP is working on it. I played EVE more than 4 years. I know the arrogant devs of CCP! They never listened to me or other players. They WILL bring this crap online. Perhaps they will play dumb and will apology and promise fast patches... Roll
After 6 more month they will bring another crappatch to resolve 10% of the concerns. BUt in the end they will force this sh!t to us. All I can do is cancel my subscription.. after 4 years and the second nerf concerning missiles!
Warde Guildencrantz
Caldari Provisions
Caldari State
#1291 - 2012-09-19 13:23:57 UTC
MIrple wrote:


People have adapted to many changes in EVE and there has never been a SP reimbursement. This Change will not make any skill you trained unusable only changes how items work. If you need further reference please ask all the Nano pilots if they got there skill points back when they nerfed that.


Because it takes as long as it does to train all missiles (or even just heavy missiles and the respective damage/range modifier skills) to V to train for T2 nanos (which you can get 2 hours into starting a new character)

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Michael Harari
Genos Occidere
HYDRA RELOADED
#1292 - 2012-09-19 13:24:22 UTC
Terrorfrodo wrote:
Michael Harari wrote:
I have corpmates who have like 15M sp in missiles, and all their spaceship command in caldari. They are 100% ******, since skills wont get reimbursed.

What will they not be able to do after the nerf that they can do now?




Kill a frigate, or another bc
Signal11th
#1293 - 2012-09-19 13:26:48 UTC
To be honest the fact the the OP has 40 likes from a thread that has over 1200 posts is indicative of the mood.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

MIrple
Black Sheep Down
Tactical Narcotics Team
#1294 - 2012-09-19 13:27:23 UTC
Warde Guildencrantz wrote:
MIrple wrote:


People have adapted to many changes in EVE and there has never been a SP reimbursement. This Change will not make any skill you trained unusable only changes how items work. If you need further reference please ask all the Nano pilots if they got there skill points back when they nerfed that.


Because it takes as long as it does to train all missiles (or even just heavy missiles and the respective damage/range modifier skills) to V to train for T2 nanos (which you can get 2 hours into starting a new character)



Will your skills still allow you to use missiles and the only Missile that is getting nerfed is the HM so yes its a pretty even skill train match up. Heavy Missile V High Speed Maneuvering V don't see how this is all that different.
Tomcio FromFarAway
Singularity's Edge
#1295 - 2012-09-19 13:27:27 UTC
Onictus wrote:
Tomcio FromFarAway wrote:
Callidus Dux wrote:
Terrorfrodo wrote:
Michael Harari wrote:
I have corpmates who have like 15M sp in missiles, and all their spaceship command in caldari. They are 100% ******, since skills wont get reimbursed.

What will they not be able to do after the nerf that they can do now?

Flying missions against TD's AND Defender using NPC's? Roll


Just out of curiosity because I don't do missions myself.
What rats are using those TDs?


Sansha, they use both.


Correct me if I'm wrong but I think there are :

1 Gallente
2 Amarr
3 Caldari
4 Minmatar
5 Blood
6 Serpentis
7 Guristas
8 Angel
9 Mercenary
10 FON
11 Drones
12 Khanid
13 Mordu
14 Thukker
15 Sansha

Its like ~6% of mission rats.
Doesn't seem like a problem but then again I don't do missions so I might be wrong and it has much bigger actual impact.
Willie Horton
Brutor Tribe
Minmatar Republic
#1296 - 2012-09-19 13:28:13 UTC
I am new player so you can consider me to be noob.What is funny I didnt know that this much older players didnt read initial post and tried to understand it.

Only issue here is TDs.There must not be EWAR like that cause it will be overused and must for any pvp.Other than that I dont see problem.

We dont even know what ship bonuses will new BCs have.We dont know how will Caladri HAC look in future.What we know from this post that we will get HAMS as new viable platform.
You can check Caracal proposed changes +ROF +Range for HAMS and other modules he will use.You can see that ship will get +2 L slots so guess what is that for?With TC scrip that is affecting sig radius HAMS will get what you always wanted ,they will be able to hit smaller targets.What is even better you can change scripts during fight if you want better range.So where is problem.

I have Tengu pilot and I am not afraid of this changes at all,I never even needed 110 km range on that ship.It was to much anyway.We that used that ship must admit it was not ok that we could apply same dmg from 0 to 100 km.Now we will need to change fits and that is what makes eve interesing.

For me this is only range nerf in trade to great dps in mid range ,and it is to early to say any more cause we dont know any about new ship bonuses that will be announced .

And please dont write crap about unsubing cause this is starting to look like miner tears treads about hulkagedon.
Soko99
Caldari Provisions
Caldari State
#1297 - 2012-09-19 13:28:52 UTC
Signal11th wrote:
Soko99 wrote:
baltec1 wrote:
Kmelx wrote:
baltec1 wrote:


Its the missiles causing the problems.


Which is nonsense, my two 100MNAB PVP Tengus (active and a passive tanked one) with lvl 5 sub skills and fours or fives in most missile skills, do about 400dps with faction launchers and BCUs, these are ships that I've spent billions of ISK on.

On there own Tengus are overpowered because of the tanks that you can achieve on them and the fact that the prop mod allows you to achieve high speeds without a corresponding sig radius increase, so you can run away from anyone you can't fight most of the time, not because of the dps output which is frankly underwhelming.

Lowering damage on these ships would take them to something like 320dps with faction fittings and decent skills, it makes one of the most popular ships in the game untenable in PVP and PVE.


You currently get 800+ DPS out of a ratting tengu and the standard tengufleet fit get over 500 DPS. What on earth are you doing to yours?


With 3 navy bcu and the full rack of t2 hmls I get nowhere near 800dps. Where on earth are you pulling these numbers from? Not everyone is running around with 3bil tengus.



With mine I get 730ish dps but that is with near perfect skills and a 4x CN BCU's obvously not overloaded which takes it upto around 800dps but it did cost ALOT to get it to those specs. and I get around 620dps with a T2 fit.


So CCP thinks we are all running around with perfect skills. I see..
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1298 - 2012-09-19 13:28:54 UTC
65 pages, i so do not envy the CCP Fozzie for having through look through all of this to find the good comments..

I really do hope they don't back down on their changes just because people are afraid of having their **** nerfed.

Especially since the TE/TC changes more than make up for it on most missile ships really...

BYDI recruitment closed-ish

Warde Guildencrantz
Caldari Provisions
Caldari State
#1299 - 2012-09-19 13:28:54 UTC
MIrple wrote:
Warde Guildencrantz wrote:
MIrple wrote:


People have adapted to many changes in EVE and there has never been a SP reimbursement. This Change will not make any skill you trained unusable only changes how items work. If you need further reference please ask all the Nano pilots if they got there skill points back when they nerfed that.


Because it takes as long as it does to train all missiles (or even just heavy missiles and the respective damage/range modifier skills) to V to train for T2 nanos (which you can get 2 hours into starting a new character)



Will your skills still allow you to use missiles and the only Missile that is getting nerfed is the HM so yes its a pretty even skill train match up. Heavy Missile V High Speed Maneuvering V don't see how this is all that different.


No, all missiles are getting nerfed because they instantly have less DPS just from a TD, which isnt the case for TDs on guns.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Callidus Dux
School of Applied Knowledge
Caldari State
#1300 - 2012-09-19 13:30:46 UTC  |  Edited by: Callidus Dux
MIrple wrote:

Will your skills still allow you to use missiles and the only Missile that is getting nerfed is the HM so yes its a pretty even skill train match up. Heavy Missile V High Speed Maneuvering V don't see how this is all that different.


You missed that TD will affect Missiles. THIS in combination with defenders and smartbombs leads to a destruction of missiles as a whole weapon system! A system which is already NOT the best at PvP. Just to balance two ships, a unknowledged DEV destroys all missiles? Twisted