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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

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Author
Trolly McForumalt
Doomheim
#981 - 2012-09-19 03:25:06 UTC
Liang Nuren wrote:
Trolly McForumalt wrote:
Liang Nuren wrote:
Trolly McForumalt wrote:
I'll one up your arbitrary choice of distance and say let's compare at the edge of scram range.


Sure, so now that we've compared HAM Caracal performance at the edge of scram and edge of disruptor range we'll see that HAMs are actually a mostly balanced weapon system. HML, OTOH, is not. Thus it is getting smacked with a nerf bat and HAMs aren't.

-Liang


Actually I think they're a little underpowered as they are. If they'd allow GMP and rigs to affect them that would be a decent compromise. I don't see that happening though so I guess we'll see. I would also love a precision version of the 'unguided' missiles but I don't want to be too greedy. Turrets don't get this treatment with their short range counterparts and it irks me just a bit.


I... don't know. Rigs I can see for sure, especially in light of the TE/TC change. GMP though... I dunno. I'd be interested in play testing either way.

-Liang


I see it as balance for Caldari having the smallest drone bays in the game - missiles *have* (well ok they don't have to but they should) to do at least decent damage to smaller vessels. In my (somewhat limited) experience with HAMs they just don't do that.
Liang Nuren
No Salvation
Divine Damnation
#982 - 2012-09-19 03:32:39 UTC
Trolly McForumalt wrote:

I see it as balance for Caldari having the smallest drone bays in the game - missiles *have* (well ok they don't have to but they should) to do at least decent damage to smaller vessels. In my (somewhat limited) experience with HAMs they just don't do that.


You need to be careful with that. While it's true that sig radius always plays a role in damage mitigation, it also means that it's literally impossible to get "under the guns" of a missile boat. I'm completely fine with missiles having poor damage application to small fry because they're guaranteed to hit*.

* This is mostly true.

-Liang

I'm an idiot, don't mind me.

Krell Kroenen
The Devil's Shadow
#983 - 2012-09-19 03:33:04 UTC  |  Edited by: Krell Kroenen
As some one else posted I have a feeling these changes will merely bring a new age of "Amarr supremacy". *Shrugs* It's CCP's game and they can make what ever changes they wish.

It seems that after this my armor canes will be rather borked, so I'll just have to trade them in for harby's when I can be arsed to do it. (though they are fugly in comparison to the cane even after the v3 nerf to their looks) I just find it funny that they are getting gutted due to a fit setup I never favored.

So I guess my feed back is this, I think the PG nerf on the cane for an armor tanker might be extreme, but if other fits are causing problems because of it so be it. You can't keep everyone happy all the time. And if my faded frown means 3 other people smile then that is what you should do.

As for the HML changes, by all means go full speed ahead. Misery loves company after all.
Trolly McForumalt
Doomheim
#984 - 2012-09-19 03:35:26 UTC
Liang Nuren wrote:
Trolly McForumalt wrote:

I see it as balance for Caldari having the smallest drone bays in the game - missiles *have* (well ok they don't have to but they should) to do at least decent damage to smaller vessels. In my (somewhat limited) experience with HAMs they just don't do that.


You need to be careful with that. While it's true that sig radius always plays a role in damage mitigation, it also means that it's literally impossible to get "under the guns" of a missile boat. I'm completely fine with missiles having poor damage application to small fry because they're guaranteed to hit*.

* This is mostly true.

-Liang


I'm gonna slightly disagree with your 'mostly' and come back at ya with 'sorta.' Also you have to consider that frigs can get popped by bigger ships when they approach with zero transversal - missile boats can't do that.
Liang Nuren
No Salvation
Divine Damnation
#985 - 2012-09-19 03:39:14 UTC  |  Edited by: Liang Nuren
Trolly McForumalt wrote:
Liang Nuren wrote:
Trolly McForumalt wrote:

I see it as balance for Caldari having the smallest drone bays in the game - missiles *have* (well ok they don't have to but they should) to do at least decent damage to smaller vessels. In my (somewhat limited) experience with HAMs they just don't do that.


You need to be careful with that. While it's true that sig radius always plays a role in damage mitigation, it also means that it's literally impossible to get "under the guns" of a missile boat. I'm completely fine with missiles having poor damage application to small fry because they're guaranteed to hit*.

* This is mostly true.

-Liang


I'm gonna slightly disagree with your 'mostly' and come back at ya with 'sorta.' Also you have to consider that frigs can get popped by bigger ships when they approach with zero transversal - missile boats can't do that.


On the other hand, I avoidance tank gun ships all the time. You literally cannot do that with missiles unless you go so damn fast that the missiles never ever hit you (~6.5-7km/s)

-Liang

Ed: And if you do this, you had better be in a missile ship yourself, because even frigate guns aren't gonna hit **** at that speed.

I'm an idiot, don't mind me.

Hatsumi Kobayashi
Perkone
Caldari State
#986 - 2012-09-19 03:40:03 UTC
Isaiah Harms wrote:
CCP Fozzie wrote:

The upshot is that fitting a full rack of 720s with a MWD and LSE and full mids and lows will require a RCUII and either an ACR or PG implant.


Fitting a full rack of 720's already requires a PG implant or ACR. Moron

Isaiah Harms wrote:
CCP Fozzie wrote:

We're going to be changing the hurricane at the same time


Oh yeah you're changing it. What you didn't tell everyone is the Hurricane with a typical 1600mm plate can only fit 5 180mm
autocannons. P.S. That's with a 5% powergrid implant.


What kind of god awful fitting skills do you have? A full rack of 720s currently leaves you with just over 200PG left to play with, and in the event you're one of those who favour the Hurricane with a plate, you can fit a pair of T2 1600mm with a full of rack of d180s and still have 62PG left.

Considering you posted the following in this very thread:

Isaiah Harms wrote:
Seriously.. this forum is populated by nut jobs who don't actually play the game. Why does CCP listen to them?


I kind of wonder what's wrong with your head. I'd say that calling Mr Fozzie a moron like you did is a rather sad showing of irony, not to mention being poor form to begin with.

No sig.

Trolly McForumalt
Doomheim
#987 - 2012-09-19 03:47:14 UTC
Liang Nuren wrote:
Trolly McForumalt wrote:
Liang Nuren wrote:
Trolly McForumalt wrote:

I see it as balance for Caldari having the smallest drone bays in the game - missiles *have* (well ok they don't have to but they should) to do at least decent damage to smaller vessels. In my (somewhat limited) experience with HAMs they just don't do that.


You need to be careful with that. While it's true that sig radius always plays a role in damage mitigation, it also means that it's literally impossible to get "under the guns" of a missile boat. I'm completely fine with missiles having poor damage application to small fry because they're guaranteed to hit*.

* This is mostly true.

-Liang


I'm gonna slightly disagree with your 'mostly' and come back at ya with 'sorta.' Also you have to consider that frigs can get popped by bigger ships when they approach with zero transversal - missile boats can't do that.


On the other hand, I avoidance tank gun ships all the time. You literally cannot do that with missiles unless you go so damn fast that the missiles never ever hit you (~6.5-7km/s)

-Liang

Ed: And if you do this, you had better be in a missile ship yourself, because even frigate guns aren't gonna hit **** at that speed.


Well... no you're right to reach the zero damage threshold you have to be moving pretty dang quick but the damage reduction gains for even a moderate speed are pretty substantial for some (most?) of the missile family (cruise missiles, torps, and, relevant to this conversation, HAMs).
Liang Nuren
No Salvation
Divine Damnation
#988 - 2012-09-19 03:51:36 UTC
Trolly McForumalt wrote:

Well... no you're right to reach the zero damage threshold you have to be moving pretty dang quick but the damage reduction gains for even a moderate speed are pretty substantial for some (most?) of the missile family (cruise missiles, torps, and, relevant to this conversation, HAMs).


Yes, but the raw HP on small ships like that is pretty low. Allowing missiles to have really good damage projection against small ships would be unquestionably overpowered.

-Liang

I'm an idiot, don't mind me.

I'm Down
Macabre Votum
Northern Coalition.
#989 - 2012-09-19 03:52:43 UTC  |  Edited by: I'm Down
Liang Nuren wrote:
I'm Down wrote:

Were you the one a few threads ago who bitched at me for doing pimped t2 fits and bonuses, and here you're making an impossible dps statement unless you go with billions in fitting options? And then chucked in Overheating stats to boot.

why yes, yes you were the one.


A few comments:
- This particular branch of the conversation is about PVE. People regularly faction fit their Tengus. I personally have multiple PVE Tengus that are faction fit.
- Those stats are not overheated.
- I yelled at you for **** fitting and posting unrealistic PVP fits.

-Liang


Yes, nobody fits t2 modules and a few meta 4s and + 3% implants to pvp.. but everyone fits an estamels BCU to their pve ship... you are genius.

I guess I never kill Arazu's and Rapiers (daily) that have 3-500 mil pvp fits or faction fit frigs, or any of that mess, no no, never happens. And heavens to Betsy I swear nobody in their right mind would ever fit cruiser sized t2 rigs.... that 30 mil is just too damn expensive.

And bullshit you're doing 1000dps w/o doing that, b/c you can't get above 900 w/o doing either that or overheating... and even then, you're real damage is nowhere near that much after defenders, range issues, and speed/sig dmg reductions.
Trolly McForumalt
Doomheim
#990 - 2012-09-19 03:54:22 UTC
Liang Nuren wrote:
Trolly McForumalt wrote:

Well... no you're right to reach the zero damage threshold you have to be moving pretty dang quick but the damage reduction gains for even a moderate speed are pretty substantial for some (most?) of the missile family (cruise missiles, torps, and, relevant to this conversation, HAMs).


Yes, but the raw HP on small ships like that is pretty low. Allowing missiles to have really good damage projection against small ships would be unquestionably overpowered.

-Liang


Well not 'really good' but... we'll say good enough. IMO right it's pretty bad for HAMs (HAM damage against cruiser hulls ain't that great - forget about frigates).
Liang Nuren
No Salvation
Divine Damnation
#991 - 2012-09-19 03:58:51 UTC
I'm Down wrote:
Liang Nuren wrote:
I'm Down wrote:

Were you the one a few threads ago who bitched at me for doing pimped t2 fits and bonuses, and here you're making an impossible dps statement unless you go with billions in fitting options? And then chucked in Overheating stats to boot.

why yes, yes you were the one.


A few comments:
- This particular branch of the conversation is about PVE. People regularly faction fit their Tengus. I personally have multiple PVE Tengus that are faction fit.
- Those stats are not overheated.
- I yelled at you for **** fitting and posting unrealistic PVP fits.

-Liang


Yes, nobody fits t2 modules and a few meta 4s and + 3% implants to pvp.. but everyone fits an estamels BCU to their pve ship... you are genius.

I guess I never kill Arazu's and Rapiers (daily) that have 3-500 mil pvp fits or faction fit frigs, or any of that mess, no no, never happens. And heavens to Betsy I swear nobody in their right mind would ever fit cruiser sized t2 rigs.... that 30 mil is just too damn expensive.

And bullshit you're doing 1000dps w/o doing that, b/c you can't get above 900 w/o doing either that or overheating... and even then, you're real damage is nowhere near that much after defenders, range issues, and speed/sig dmg reductions.


You need to learn to fit a ship, seriously. Every fit that you have posted has been a **** fit and you've lied about the stats. Furthermore, it's not as though it's particularly hard - someone earlier in this thread was talking about a straight replacement of HML -> HAM and getting 988 out of their current fit.

-Liang

I'm an idiot, don't mind me.

Deena Amaj
Native Freshfood
Minmatar Republic
#992 - 2012-09-19 04:00:45 UTC
I'm happy with murdering FOTM/cookie cutter stuff.

Would be good to introduce more missile bay "flavors" though with special effects/debuffs. You know, AoE stuff, disruptions, multi-targeting lauches etc, so that missiles are still an interesting feature.

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

JC Anderson
RED ROSE THORN
#993 - 2012-09-19 04:00:47 UTC
There was a reason I trained all races frigs, cruisers, and bs to 5. And all races t3 sub systems to 5. In additions to training up to use all tech 2 weapons systems.

There ALWAYS seems to be something getting nerfed, and it's the best way to make sure you can fly whatever fotm is until it gets nerfed not long after.

Though, is this really a good thing?
I'm Down
Macabre Votum
Northern Coalition.
#994 - 2012-09-19 04:01:08 UTC
Grath Telkin wrote:


You keep talking about the DPS output of artillery, I don't think you get how artillery works.



I don't think you get that an 8 second rof artillery boat with massive alpha, and that fast a RoF stops becoming just an alpha boat and starts to consider dps.
Jackie Cross
MacGyver Communications
Minerva Exalt Holdings
#995 - 2012-09-19 04:06:40 UTC  |  Edited by: Jackie Cross
HA! I caught up. 5:30AM as I'm writing this, so bear with me if I typo etc.

The changes proposed to both please and terrify me. I've known since way back that a nerf would be coming for the Drake, much like the Horsemen would be coming after us at the time of the Apocalypse. Still, kinda sad to see my old faithful missioning boat need a refit.

TD on missiles? That's wrong on so many levels it's not funny. I can agree to the function, but not on a module called Tracking Disrupter. Self-guided missiles get their order at launch. I would wager it's not given coordinates, but rather other identifiable references. Create a module that disrupt the signal the missile is given at launch. Same for TE/TC.

My first reaction was "20% less damage and 25% less range? Are you nuts?!" but I got over that. As has been said in this thread, TE/TC can help with that to some extent.
My Drake puts out 301 dps (not perfectly fit, I know) with CN Scourge, 262 with T1 Scourge, 210 with T1 Inferno. Sans drones. No, it can't break the tank on all L4 BSs without it's drones. In fact, if I lose a single drone in WC4 I go back to station and pick one up. With a 20% damage reduction it will likely be the end of non-faction ammo Drakes in L4. But, that isn't a bad thing, as long as there are viable alternatives, viable missile boat alternatives.

The old rule of thumb was frig/dessie for L1, cruiser for L2, BC for L3, and BS for L4. I have friends running L3s in dessies without major problems. Cruisers were obsolete for a while, but the new changes should bring them back. Let's see where we end up. We might abide by that old rule again.
I wonder though, have cruisers been balanced for how missiles act now, or how missiles will act? Perhaps it's better to wait until BCs have been revamped as well before going at the weapon systems used by both cruiser and BC?

An important part to remember is that a sweeping change to HM will not only affect Drake and Tengu, but a whole lot of other ships, the Caracal (never liked that one), Cerberus, NH for example. Neither one stellar and I think I can count on my fingers the number of those that flew in ATX, perhaps I need my toes as well. HAM versions of them may be getting a buff, depends on the numbers we got from TE/TC, but the HM versions will be losing out.

The NH has been mentioned a few times. I'm glad I aimed at a HAM NH. Astarte with all Vs and the setup my alt is using for 3-man missions will put out 718 at 8km + 18km (fall-off) range. NH with all Vs will manage 555 up to 17km. Yes, please, to HAM buff.

As for skills. I'd wager roughly the same amount of time/SP is needed to max out missile skills for, say, HML as for Arty. The difference is that I, as a missile invested pilot, won't have anything to fall back on or easily train to in case my primary weapon system is nerfed. The amount of training needed to add Beams for an Arty trained pilot is not the same as the time needed for a HML trained pilot. The support skills are already in place.
I have WU5, AWU4, and then 85k SP in Gunnery. Long way to go to a well-fit Vulture.

As for the insane debate on damage application between turrets and missiles. They work differently, different aspects apply. Steady damage vs miss/barely scratch/hit/well-aimed/wrecking for one. THEY CAN'T BE PROPERLY COMPARED. We can try to even the difference, OP is one idea, we don't yet know if it's the right choice.

I'm certain I forgot some parts of what I had planned to write, but I just heard my neighbour leave for work, so I'm off to bed.
Fly safe.
I'm Down
Macabre Votum
Northern Coalition.
#996 - 2012-09-19 04:12:25 UTC
Liang Nuren wrote:


You need to learn to fit a ship, seriously. Every fit that you have posted has been a **** fit and you've lied about the stats. Furthermore, it's not as though it's particularly hard - someone earlier in this thread was talking about a straight replacement of HML -> HAM and getting 988 out of their current fit.

-Liang

max skills
4 caldari navy BCU's
6 HAM 2s
5% rof Implant
I can't seem to find any 5% damage implant for HAMs

941 dps In kinetic only, ratting never relies soley on kinetc, and even then you don't get the suggested dps.

I've never once lied about ship fits or stats, you just can't read for **** all and regularly ignore half of my post that supplies specific details about how/why things work a certain way. You never compair apples to apples, you always fudge stats to make it work for whatever bullshit you want to say.

Now tell me this, where is your lvl 4 tank coming from at this point? Are we going x-type hardeners to boot?

This is the bullshit you come up with. By your very definition, I can Pimp fit out a Golem and easily get more range, way more damage, similar tank, more cargo, more useful high slots, and a drone bay to boot. Yet you want to exclaim that tengu is the king of ratting after a huge nerf to missiles.

Funny, considering the huge range limitations that you didn't even account for mean that a proteus will easily match it w/o ever losing damage to NPC defenders.
Trolly McForumalt
Doomheim
#997 - 2012-09-19 04:20:55 UTC
Oh! One more thing I would like to see to help balance out these nerfs... please add a bonus to light missile damage to the Drake. There aren't a lot of ships able to take advantage of Rapid Light Missile launchers and they *are* a cruiser weapon system. Thanks :)
Obsidiana
Atrament Inc.
#998 - 2012-09-19 04:22:49 UTC
baltec1 wrote:
Obsidiana wrote:
Um, Fozzie... what about the Cerberus, Caracal, Navy Caracal, and Nighthawk?

I would rather see the Drake lose a launcher than to see the Caracal et al. get hurt this badly. The Cerberus is now out classed by the Sacrilege. The Nighthawk needed a buff, not a nerf. The Caracal heavy missile damage was always just decent, never a problem. Since when was the Navy Caracal ever a problem? (Yes, I understand that these ships we will need to be balanced, but the HM change that addresses the Drake hurts ships that needed a buff.)



The Caracal is getting two more low slots and more tank.
The two low slots, as I already said, almost gives it back its DPS, which was never much. As for tank, ya it gets a pinch more EHP, but it loses some or most of it to fit AB/MWD or tackle. It can do less damage as a long range damage dealer or have a weak tank up close. And, all this at what is still pretty slow IMHO.
Liang Nuren
No Salvation
Divine Damnation
#999 - 2012-09-19 04:22:50 UTC  |  Edited by: Liang Nuren
I'm Down wrote:
Liang Nuren wrote:


You need to learn to fit a ship, seriously. Every fit that you have posted has been a **** fit and you've lied about the stats. Furthermore, it's not as though it's particularly hard - someone earlier in this thread was talking about a straight replacement of HML -> HAM and getting 988 out of their current fit.

-Liang

max skills
4 caldari navy BCU's
6 HAM 2s
5% rof Implant
I can't seem to find any 5% damage implant for HAMs

941 dps In kinetic only, ratting never relies soley on kinetc, and even then you don't get the suggested dps.

I've never once lied about ship fits or stats, you just can't read for **** all and regularly ignore half of my post that supplies specific details about how/why things work a certain way. You never compair apples to apples, you always fudge stats to make it work for whatever bullshit you want to say.

Now tell me this, where is your lvl 4 tank coming from at this point? Are we going x-type hardeners to boot?

This is the bullshit you come up with. By your very definition, I can Pimp fit out a Golem and easily get more range, way more damage, similar tank, more cargo, more useful high slots, and a drone bay to boot. Yet you want to exclaim that tengu is the king of ratting after a huge nerf to missiles.

Funny, considering the huge range limitations that you didn't even account for mean that a proteus will easily match it w/o ever losing damage to NPC defenders.


A few comments:
- lmgtfy.com?q=1000+dps+tengu
- http://eve.battleclinic.com/loadout/55448-High-dps-enough-tank-medium-price-tengu.html (Not how I'd fit it, but it's servicable and I've used a similar fit)
- If you're talking about ratting, make sure that your reload DPS is unchecked. This is also generally true for PVP.
- You straight up said the Bellicose gets 40-50k EHP and 550 DPS. You constantly shift goalposts by using T2 rigs and T3 bonuses for your fits but insist that nobody else can when comparing ****. CCP Fozzie straight ripped you a new ******* for being the shitstain that you are.
- If you're really yaay: what the **** why are you so ******* bad now? Have I really come so far in this game that I've surpassed you so dramatically in general ship knowledge?

-Liang

I'm an idiot, don't mind me.

Kegstand Mcfarland
Deep Core Mining Inc.
Caldari State
#1000 - 2012-09-19 04:33:10 UTC

Heavy Missiles
-Base flight time reduced by 30%
-Base velocity increased by 6.66%
-In total, base range reduced by ~25%
-Damage decreased by 20% (rounded to closest digit)
-Affects all variant Heavy missiles, including FOF.

Tech Two Missiles
-At the moment Fury missiles at Light and Heavy sizes have a faster explosion velocity than precision missiles, we'll be fixing this defect as part of the changes.
-Remove ship penalties from tech two missiles (ship velocity and signature radius)
Precision: Improve bonuses to explosion velocity and explosion radius, increase damage to match T1 missiles, reduce flight time slightly
Fury: Increase damage, increase the severity of penalties to explosion radius and velocity
Javelin: Just remove ship penalties
Rage: Reduce range, increase damage slightly


20% reduction in damage for a ship that does crap damage already...BS absolute BS. Range reduction in rage assaults I assume so making hams work even worse then they already did BS absolute BS. Tracking disruption great should effect all weapons.

SO are you folks planning to nerf the damage on the other 3 gun types because if not this is a complete load of steaming dogcrap.