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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

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Author
Aglais
Ice-Storm
#941 - 2012-09-19 02:45:28 UTC  |  Edited by: Aglais
baltec1 wrote:
James Amril-Kesh wrote:

Let's play a game.
See how many pages we can go before you start putting words in my mouth again.


The only game being played here is your poor attempts to keep your easy mode ratting machines and lazy man pvp missile slingers.


That is the single most elitist comment I've seen in this thread. Ok, so you don't have to take transversal into account in missile ships. That can give you more freedom for evasive manuevers, trying to throw off the other guy's attempts to decrease his transversal as much as possible. By falling into the "All missile users are braindead draek pilots who don't know how to do anything but press f1 and orbit" trap, you label an entire population based on a few people.

Also: HMLs are NOT on par with artillery in terms of damage. DPS maybe, but artillery does facerippingly large volley damage. The only one they'll be close to on Drakes and Caracals is probably going to be railguns, or at least between railguns and beams; the fact that they're near railguns means they're approaching "broken and useless" territory.
Pink Marshmellow
Caucasian Culture Club
#942 - 2012-09-19 02:45:42 UTC
Medium LR guns are largely pointless weapons, they're really not spectacular in my opinion.

In Warp Disruptor range, Medium LR guns are pretty crap. Medium SR guns are better overall. Medium LR guns eat up more pg and use more cap. They have much inferior tracking and dps in exchange for long range.

Conclusion: Medium LR guns sacrifice too many things for longer range and make them inferior to their shorter range counterparts.

You want to hit and kill targets 30+ km you use Large SR guns like 800mm and Mega Pulse.

You want to hit and kill targets beyond 50 km you use 1400mm, 425mm, and Tachyon Beams.

I have tech 2 Medium LR spec for all 3 turret types, but I have never used them.


Medium LR spec, to me is just a stepping stone to get to the much superior Large LR spec.


I am disappointed in CCP's idea of balancing medium sized LR weapons. Yes they balanced HML to be more inline with other medium LR weapons, but they have given no incentive to use LR medium weapons in general.
Rita May
State War Academy
Caldari State
#943 - 2012-09-19 02:45:52 UTC  |  Edited by: Rita May
Marlona Sky wrote:
Do not forget that missile boats are able to specifically pick the damage type they do. As in 100% of a damage type. Outside of drones, no other weapon system has that luxury.


and you see, fun fact:
Those missile boats most talked about here don't have that luxury if you look at those numbers being thrown around up till now:
They are all for the ONE bonused dmg type.

Shot with anything else and look at the numbers again.
That would be 25% less base damage, 5% LESS as the proposed "patch" for HMs will bring - but wait, those 20% will hit the unbonused damage types too...

cu
Liang Nuren
No Salvation
Divine Damnation
#944 - 2012-09-19 02:46:00 UTC
James Amril-Kesh wrote:
Liang Nuren wrote:
James Amril-Kesh wrote:

If every ship that used HMLs were good, then yeah you could make that case. But the fact is that HMLs are only good on those ships because of a unique combination of factors specific to the ship and the setup.

On pretty much any other ship they have a status similar to the other long-ranged medium-sized weapons.


Hey I'm at work and don't have EFT handy. Can you please post the following DPS numbers:
- HML Caracal at 80km
- Beam Omen at 80km
- Rail Thorax at 80km
- Arty Rupture at 80km
- HML Caracal at 50km
- Beam Omen at 50km
- Rail Thorax at 50km
- Arty Rupture at 50km

I trust you enough to know you aren't going to whip together complete bullshit unrealistic fits. :)

-Liang

You're only lending support to my point. Nobody is going to use any of those except for the HML Caracal. Why nerf the one thing people use, instead of boosting something that serves virtually no purpose?


Feel free to compare boosted ships to the modern Caracal. Lol

-Liang

I'm an idiot, don't mind me.

bigboyal
Black Legion Knights
#945 - 2012-09-19 02:46:24 UTC
I`m a bit surprised at how hard the heavy missiles are being nerfed. The range nerf is needed, and very welcome. Even a DPS nerf seems like a good idea, but the current amount seems like far too much to me.

Seems like just a short while ago there were devposts about how the balance team wanted to take things slow, so as not to make ships useless. I`m not saying that the changes discussed in this thread will do anything of the sort, but it is a very heavy-handed change to target ships like drakes and tengus. This patch will affect other ships with already low DPS, like the Cerberus and the Nighthawk. As much as I'm sure many of us would love to see the drake blob fade from popularity, decreasing the DPS on an entire weapon subset to deal with balance issues on two ships is too extreme.

Maybe I'm wrong, but the combined reduction of damage from heavy missiles as well as the TD/TE change seems like too much. What would be the disadvantage of keeping all of the other changes, and changing the DPS reduction to half of what is currently proposed? You'll hear very few people complain about taking the slower route to fix this, especially in the high-DPS environment of the Tier 3 battlecruisers.

Either way it goes though, all the attention on balance has been excellent lately. Way to go, CCP Fozzie and team. You guys are the best. Smile
Annubis Lorn
Ministry of War
Amarr Empire
#946 - 2012-09-19 02:47:00 UTC
CCP Fozzie wrote:
Pisov viet wrote:
CCP Fozzie wrote:

Heavy Missiles
-Base flight time reduced by 30%
-Base velocity increased by 6.66%
-In total, base range reduced by ~25%
-Damage decreased by 20% (rounded to closest digit)
-Affects all variant Heavy missiles, including FOF.

Is that only heavy missiles, or also heavy assault missiles?


Just heavy missiles.





sorry, but this is just stupid
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#947 - 2012-09-19 02:49:54 UTC
Aglais wrote:
baltec1 wrote:


Because turrets arn't impacted by moving targets at allRoll


Ever heard of sig radius? The thing that missiles have to deal with far more than turrets, that is part of the reason why torpedoes are awful? Because motion is only part of the equation here. And due to the fact that I do indeed also fly turret ships I'm aware of this whole "missing" thing that happens if a target's transversal is greater than a target's tracking speed. But the thing is, at least with railguns, your damage isn't already being cut by the fact that your target doesn't have a retardedly large sig radius.

Sig radius actually has the same weight as tracking in the chance to hit formula for turrets.
Trolly McForumalt
Doomheim
#948 - 2012-09-19 02:50:41 UTC
Liang Nuren wrote:
James Amril-Kesh wrote:

If every ship that used HMLs were good, then yeah you could make that case. But the fact is that HMLs are only good on those ships because of a unique combination of factors specific to the ship and the setup.

On pretty much any other ship they have a status similar to the other long-ranged medium-sized weapons.


Hey I'm at work and don't have EFT handy. Can you please post the following DPS numbers:
- HML Caracal at 80km
- Beam Omen at 80km
- Rail Thorax at 80km
- Arty Rupture at 80km
- HML Caracal at 50km
- Beam Omen at 50km
- Rail Thorax at 50km
- Arty Rupture at 50km

I trust you enough to know you aren't going to whip together complete bullshit unrealistic fits. :)

-Liang


Sure. Hey let's also compare the HAM caracal with the blaster thorax, pulse omen and ac rupture.
Tom Gerard
Glorious Nation of Kazakhstan
#949 - 2012-09-19 02:51:09 UTC
I think destroying Caldari in PVP is a good idea but you should add a 90% reduction in the effectiveness of ECM to go along with it, and perhaps a SP Refund so players can out of the sinking Caldari ship.

Now with 100% less Troll.

Aglais
Ice-Storm
#950 - 2012-09-19 02:51:52 UTC
Tyberius Franklin wrote:

Sig radius actually has the same weight as tracking in the chance to hit formula for turrets.


Ah, but turrets still have a 'stationary' target that has none of these things applied to it. Missiles always, to my knowledge, have to deal with signature radius.
James Amril-Kesh
Viziam
Amarr Empire
#951 - 2012-09-19 02:52:24 UTC
baltec1 wrote:
I see you continue to miss the part where everyone has told you multiple times that even after the 20% nerf the HML are on par for damage with the three other weapon types.

So you're more or less saying that because nobody ever uses the other long range weapon types, they shouldn't be buffed at all?

Liang Nuren wrote:

Feel free to compare boosted ships to the modern Caracal. Lol

-Liang

"Feel free to compare the Caracal to something that doesn't exist whatsoever".

Uh, sure?

Enjoying the rain today? ;)

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#952 - 2012-09-19 02:53:10 UTC
Trolly McForumalt wrote:
Liang Nuren wrote:
James Amril-Kesh wrote:

If every ship that used HMLs were good, then yeah you could make that case. But the fact is that HMLs are only good on those ships because of a unique combination of factors specific to the ship and the setup.

On pretty much any other ship they have a status similar to the other long-ranged medium-sized weapons.


Hey I'm at work and don't have EFT handy. Can you please post the following DPS numbers:
- HML Caracal at 80km
- Beam Omen at 80km
- Rail Thorax at 80km
- Arty Rupture at 80km
- HML Caracal at 50km
- Beam Omen at 50km
- Rail Thorax at 50km
- Arty Rupture at 50km

I trust you enough to know you aren't going to whip together complete bullshit unrealistic fits. :)

-Liang


Sure. Hey let's also compare the HAM caracal with the blaster thorax, pulse omen and ac rupture.

Genuinely curious, though all of those should be changing, with the caracal and omen being significantly buffed, at the same time the change to HML's happens
Liang Nuren
No Salvation
Divine Damnation
#953 - 2012-09-19 02:56:33 UTC
Trolly McForumalt wrote:
Liang Nuren wrote:
James Amril-Kesh wrote:

If every ship that used HMLs were good, then yeah you could make that case. But the fact is that HMLs are only good on those ships because of a unique combination of factors specific to the ship and the setup.

On pretty much any other ship they have a status similar to the other long-ranged medium-sized weapons.


Hey I'm at work and don't have EFT handy. Can you please post the following DPS numbers:
- HML Caracal at 80km
- Beam Omen at 80km
- Rail Thorax at 80km
- Arty Rupture at 80km
- HML Caracal at 50km
- Beam Omen at 50km
- Rail Thorax at 50km
- Arty Rupture at 50km

I trust you enough to know you aren't going to whip together complete bullshit unrealistic fits. :)

-Liang


Sure. Hey let's also compare the HAM caracal with the blaster thorax, pulse omen and ac rupture.


Sure, let's compare at the edge of point range: 40km.

-Liang

I'm an idiot, don't mind me.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#954 - 2012-09-19 02:56:54 UTC
Aglais wrote:
Tyberius Franklin wrote:

Sig radius actually has the same weight as tracking in the chance to hit formula for turrets.


Ah, but turrets still have a 'stationary' target that has none of these things applied to it. Missiles always, to my knowledge, have to deal with signature radius.

I'm not sure what you mean by this. Sig radius is always evaluated even if transversal is 0 (both targets stationary).
Annubis Lorn
Ministry of War
Amarr Empire
#955 - 2012-09-19 02:57:45 UTC
Instead of fixing what isnt broken...

Why not address the fact that Faction Wars have completely crashed the market on 90% of items available in the LP stores....

Concentrate on REAL game mechanic problems instead of turning 6 months of training time into a complete waste of time simply because pvpers are crying that one of the ships in the game is supposedly OP because it does decent DPS at a decent range...... oh wait, yea thats right, just like the broken mechanics of the Tier 3 battcruisers that do battleship damage from 150km away.
Zyella Stormborn
Green Seekers
#956 - 2012-09-19 02:57:46 UTC
I understand the nerf, and am not completely against it (will definitely be watching the test server performance though), but I have a question:

It seems that you want people to use mods to up their damage, having to balance between dps and shield tank (TE's are mid slots, are they not?). How will that affect the other races / ships that have minimal mid slots to begin with, namely the armor races?

Damnation, and Sacrilege come to mind specifically, although I am not sure how many mids the Bellicose gets.

I'll be interested in how this turns out.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Liang Nuren
No Salvation
Divine Damnation
#957 - 2012-09-19 02:57:50 UTC
James Amril-Kesh wrote:
baltec1 wrote:
I see you continue to miss the part where everyone has told you multiple times that even after the 20% nerf the HML are on par for damage with the three other weapon types.

So you're more or less saying that because nobody ever uses the other long range weapon types, they shouldn't be buffed at all?

Liang Nuren wrote:

Feel free to compare boosted ships to the modern Caracal. Lol

-Liang

"Feel free to compare the Caracal to something that doesn't exist whatsoever".

Uh, sure?


My point is that even the newly boosted ships with long range weapons don't compare to today's non-boosted Caracal with HML.

-Liang

I'm an idiot, don't mind me.

baltec1
Bat Country
Pandemic Horde
#958 - 2012-09-19 02:58:02 UTC
James Amril-Kesh wrote:
baltec1 wrote:
I see you continue to miss the part where everyone has told you multiple times that even after the 20% nerf the HML are on par for damage with the three other weapon types.

So you're more or less saying that because nobody ever uses the other long range weapon types, they shouldn't be buffed at all?



Nobody uses them because they are out classed by HML.
Trolly McForumalt
Doomheim
#959 - 2012-09-19 02:58:18 UTC
Tyberius Franklin wrote:
Trolly McForumalt wrote:
Liang Nuren wrote:
James Amril-Kesh wrote:

If every ship that used HMLs were good, then yeah you could make that case. But the fact is that HMLs are only good on those ships because of a unique combination of factors specific to the ship and the setup.

On pretty much any other ship they have a status similar to the other long-ranged medium-sized weapons.


Hey I'm at work and don't have EFT handy. Can you please post the following DPS numbers:
- HML Caracal at 80km
- Beam Omen at 80km
- Rail Thorax at 80km
- Arty Rupture at 80km
- HML Caracal at 50km
- Beam Omen at 50km
- Rail Thorax at 50km
- Arty Rupture at 50km

I trust you enough to know you aren't going to whip together complete bullshit unrealistic fits. :)

-Liang


Sure. Hey let's also compare the HAM caracal with the blaster thorax, pulse omen and ac rupture.

Genuinely curious, though all of those should be changing, with the caracal and omen being significantly buffed, at the same time the change to HML's happens


You might be able to cram on some HAMs after the caracal pg boost but you still won't be able to take advantage of guided missile precision or explosion radius/velocity rigs, which is ludicrous. You're going to need to use extra lo/mid slots to bring HAM dps into line with the current HM dps on anything smaller than a BC. Sounds fun :/
James Amril-Kesh
Viziam
Amarr Empire
#960 - 2012-09-19 02:59:04 UTC
baltec1 wrote:
James Amril-Kesh wrote:
baltec1 wrote:
I see you continue to miss the part where everyone has told you multiple times that even after the 20% nerf the HML are on par for damage with the three other weapon types.

So you're more or less saying that because nobody ever uses the other long range weapon types, they shouldn't be buffed at all?



Nobody uses them because they are out classed by HML.

No, nobody uses them because they're ******* awful.

Enjoying the rain today? ;)