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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

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Jorma Morkkis
State War Academy
Caldari State
#6261 - 2012-11-26 16:11:03 UTC
I rarely get a mission where rats are 110 km from me. And if they are they get to my 70+ km optimal by the time I've killed everything else.
OT Smithers
A Farewell To Kings...
Dock Workers
#6262 - 2012-11-26 18:26:38 UTC
Ultimately it comes down to this:

These changes are going live. Good or bad, this is what we are getting. Missiles will not be as bad as some fear, nor will they (in practice) be as good as some here claim.

The HML Drake, because it is a solid and relatively versatile ship, and because Caldari pilots (as always) don't have a lot of choice anyway, will continue to see some use. Since CCPs real goal here had more to do with changing null sec mega-blob warfare than "balance," hopefully these changes will be enough. If not, more nerfs are on the way.

The Drake's real strength is a combination of it's mobility and ability to apply damage at all ranges. However, very few pilots actually take advantage of this as it is today. Assuming they are willing to leave docking range or their gate, they drive up to the target or orbit at 20km and blast away. For these pilots these changes will be a HUGE buff, as now their HAMs will actually work. Result?

Post patch, HAM Drakes are going to be scary. And they should be. Assuming they can catch you that is.

Post patch, HML Drakes will remain fine. I would have no problems or concerns flying one. I prefer the Cane (as a pirate I cherish agility and speed over pretty much anything else), but the Drake will remain a solid choice.

Post patch, HML Caracals (and the new Bellicose) are going to be wicked. You will have to FLY it, and if you screw up you are probably going to die in a fire, but I am so confident about where this ship is headed that I am currently improving my missile skills to take advantage of it.

Post patch, Rocket boats are going to be far more dangerous than they are today -- and they are already scary now. If you are a Caldari frigate pilot, get Frigate, AF, and GMP to level five, grab yourself a Hawk or Hookbill, and watch your enemies melt.
Darthkill
Science and Trade Institute
Caldari State
#6263 - 2012-11-26 19:29:58 UTC  |  Edited by: Darthkill
To CCP Fozzie

With the missile changes, will there be a slight buff to nighthawks by making the 5% bonus to missile explosion velocity affect Heavy Assault Missiles?

Might give them abit of help till they get the rebalance they deserve?

Edit: Nvm The heavy missile term is a blanket for both, already gets this bonus
Jorma Morkkis
State War Academy
Caldari State
#6264 - 2012-11-26 19:47:39 UTC  |  Edited by: Jorma Morkkis
OT Smithers wrote:
The HML Drake, because it is a solid and relatively versatile ship, and because Caldari pilots (as always) don't have a lot of choice anyway, will continue to see some use. Since CCPs real goal here had more to do with changing null sec mega-blob warfare than "balance," hopefully these changes will be enough. If not, more nerfs are on the way.


No, PL doesn't need CCP's help.
OT Smithers
A Farewell To Kings...
Dock Workers
#6265 - 2012-11-26 20:19:37 UTC  |  Edited by: OT Smithers
Jorma Morkkis wrote:
OT Smithers wrote:
The HML Drake, because it is a solid and relatively versatile ship, and because Caldari pilots (as always) don't have a lot of choice anyway, will continue to see some use. Since CCPs real goal here had more to do with changing null sec mega-blob warfare than "balance," hopefully these changes will be enough. If not, more nerfs are on the way.


No, PL doesn't need CCP's help.


I was not suggesting that CCP makes changes to BENEFIT any alliance.


They do, however, play as members of those alliances. That much is very clear, and if you doubt it you need look no further than the current Alliance Tournament and listen to their discussions. In any case, it is clear that these changes are certainly not based on any observable or objective Drake or HML imbalance in small gang PvP. It's not like Drakes are dominating low sec combat, right? They dominate in one place only: mega-alliance blobs. That's what CCP wants to correct.
Angry Mustache
KarmaFleet
Goonswarm Federation
#6266 - 2012-11-26 22:38:31 UTC
If it means anything people have already decreased their usage of HML's.

Canes and 425's have dethroned Drakes and HML's as the number 1 killers for the month of November.

In other news Minmatar ships still make up 9/20 of the to killers, and 8/20 of the most used weapons are projectiles.

An official Member of the Goonswarm Federation Complaints Department.

Meolyne
Perkone
Caldari State
#6267 - 2012-11-27 01:48:04 UTC
Jorma Morkkis wrote:
I rarely get a mission where rats are 110 km from me. And if they are they get to my 70+ km optimal by the time I've killed everything else.


In the last bonus room of an Angel mission (i forgot the name sorry, but there's only one mission bonus room anyway), you WANT to be at 110km + .
In the L4 epic arc, you want to snipe sometimes too.

when you see Elite BS rushing on you, trust me, you will love to forget Angular / transversal velocity.

In fact, when i run L4+ in high DPS missile boat, I always kill the most dangerous threat first. Then help my drones to finish.

It's just a way of doing it. There are no wrong way to do it. (maybe close orbiting with 1400 arties)



For others posts like "lazer compared to IRL.."

So, with Frenquency lazers, Shields (energy blocking) would have 100% resist

Kinetic Projectiles (unlimted range too), by nature, would smash some iron
Missiles, (guidance for some time, then unlimited straight path) would be Nukes everytimes. EMP + Kinetic + Thermal + Explosive AND AOE (like old Torps in Eve)

So i bet in the future, humanity will employ missiles in space. Smartbombing is fictionnal, they can't miss a target, could have internal jammer, random trajectory, and are deadly. Pirate

But eve is sometimes fictionnal, and the best weapon is not the most realistic atm.
Lili Lu
#6268 - 2012-11-27 01:50:22 UTC
OT Smithers wrote:
it is clear that these changes are certainly not based on any observable or objective Drake or HML imbalance in small gang PvP. It's not like Drakes are dominating low sec combat, right? They dominate in one place only: mega-alliance blobs. That's what CCP wants to correct.


OT, I already had this argument with Noemi. You see, my experience of low sec is that Drakes outnumber Canes. The important point is that neither of us can take a representative sample or see the comprehensive ship usage. So your implied assertion that Canes outnumber Drakes in lowsec is not provable. CCP may/probably has the ability to see raw ship use in lowsec and apparently they aren't concerned about Drakes only being a nullsec phenomenon.

Angry Mustache wrote:
If it means anything people have already decreased their usage of HML's.

Canes and 425's have dethroned Drakes and HML's as the number 1 killers for the month of November.

In other news Minmatar ships still make up 9/20 of the to killers, and 8/20 of the most used weapons are projectiles.


Careful there mustache. The last Drake defender to salivate when Drakes were not sitting on the top spot had to swallow it when they managed to regain the top spot by the end of the month. Canes could go the same way the Zealots did and manage to lose out by November 30.

Regardless, even if Drakes don't overtake Canes by the end of the month, there are two problems with your argument: one, the gap between the first place Canes and the second place Drakes will be a mere couple thousand, unlike the majority of the monthly stats the last 3 years where Drakes outnumbered the second place ship two or more to one; second, the Cane is going to lose its current fitting abilities (see direct Cane nerf in the OP) and arguably is taking a harder hit than Drakes especially since the HM nerf has been watered down already, and thus will not be retaining any top place it may have at the end of the month.

Your concern about Minmatar and projectiles in general is valid. That has been a longstanding trend in the eve-kill stats. My theory is that the overdone TE falloff buff is most responsible for this, and also the overdone projectile alpha emphasis (although ac is really what shows up the most). Both of these can be trimmed and other weapon systems might gain some comparative stature in response.

We will see. This is all a lengthy process. And they already know it will be a continuous process even after the first full pass through all the ship classes.
Jorma Morkkis
State War Academy
Caldari State
#6269 - 2012-11-27 05:39:17 UTC
Meolyne wrote:
In the last bonus room of an Angel mission (i forgot the name sorry, but there's only one mission bonus room anyway), you WANT to be at 110km + .


Why? Because of sentries?
Sigras
Conglomo
#6270 - 2012-11-27 12:44:15 UTC
Angry Mustache wrote:
If it means anything people have already decreased their usage of HML's.

Canes and 425's have dethroned Drakes and HML's as the number 1 killers for the month of November.

In other news Minmatar ships still make up 9/20 of the to killers, and 8/20 of the most used weapons are projectiles.

This Just In

Theyre also nerfing the 425 cane in this thread . . . Roll
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#6271 - 2012-11-27 13:00:04 UTC
There's also been some hints about tweaking Tracking Enhancers. And the stronger hint that the t2 BCs will be losing slots. I'm not sure that the shield Hurricane would work very well with three medslots...?

Put it this way, if CCP isn't happy with the Drake being excessively popular, flexible and being used as a fleet doctrine, then they're unlikely to be particularly impressed by the same thing with the Hurricane. P
Jorma Morkkis
State War Academy
Caldari State
#6272 - 2012-11-27 14:01:45 UTC
Gypsio III wrote:
There's also been some hints about tweaking Tracking Enhancers. And the stronger hint that the t2 BCs will be losing slots. I'm not sure that the shield Hurricane would work very well with three medslots...?


Or Damnation with 5 lowslots...
Zyella Stormborn
Green Seekers
#6273 - 2012-11-27 17:17:38 UTC
Jorma Morkkis wrote:
Gypsio III wrote:
There's also been some hints about tweaking Tracking Enhancers. And the stronger hint that the t2 BCs will be losing slots. I'm not sure that the shield Hurricane would work very well with three medslots...?


Or Damnation with 5 lowslots...


!!! Bite your tongue!!!! Shocked


lol, gods I hope they don't do that to my Damnation. I think you are correct though, in that they are talking about removing 1 slot from all of the t2 BC's. Their changes to the Command ships I have a feeling will be a bit more comprehensive, and more than just "remove a slot, change the command bonus, walk away". They are aware of the focus they will have as an alpha target when they are on grid, hopefully they will design accordingly. I personally think they may try to put the other Commands up in the Damnation's range of tankability.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#6274 - 2012-11-27 18:03:20 UTC
Zyella Stormborn wrote:
Jorma Morkkis wrote:
Gypsio III wrote:
There's also been some hints about tweaking Tracking Enhancers. And the stronger hint that the t2 BCs will be losing slots. I'm not sure that the shield Hurricane would work very well with three medslots...?


Or Damnation with 5 lowslots...


!!! Bite your tongue!!!! Shocked


lol, gods I hope they don't do that to my Damnation. I think you are correct though, in that they are talking about removing 1 slot from all of the t2 BC's. Their changes to the Command ships I have a feeling will be a bit more comprehensive, and more than just "remove a slot, change the command bonus, walk away". They are aware of the focus they will have as an alpha target when they are on grid, hopefully they will design accordingly. I personally think they may try to put the other Commands up in the Damnation's range of tankability.


Tier 2, not tech 2.

BYDI recruitment closed-ish

kraiklyn Asatru
Sebiestor Tribe
Minmatar Republic
#6275 - 2012-11-27 19:20:34 UTC
I think one of the reason minmatar ships, and thus projectile weapons have been so popular is due to the rifter generation. When I started playing and wanted to start PvP evryones first remark was. Get a rifter. As a result I still fly exclusively minmatar ships. This no longer happens since the rifter is now one of the weakest frigates. Skills do influence what people fly even far after a nerf or buff.
Sisohiv
Center for Advanced Studies
Gallente Federation
#6276 - 2012-11-27 20:19:39 UTC
kraiklyn Asatru wrote:
I think one of the reason minmatar ships, and thus projectile weapons have been so popular is due to the rifter generation. When I started playing and wanted to start PvP evryones first remark was. Get a rifter. As a result I still fly exclusively minmatar ships. This no longer happens since the rifter is now one of the weakest frigates. Skills do influence what people fly even far after a nerf or buff.


Indeed. I and others have said, most of the Caldari popularity is the result of the extinct Perception bonus Achura once had. It was never about Missiles. You came to EVE for years, people told you to roll Caldari Achura and once in game, people told you to skill up Missiles. Then came the missile revamp that gave them variables to hit and the system doesn't scale in any way shape or form. Lights are good, Mediums are 'meh, Large are bad and extra large are comical. People who made a logical choice 5 years ago are now stuck with outdated skills.
OT Smithers
A Farewell To Kings...
Dock Workers
#6277 - 2012-11-28 05:41:52 UTC
Gypsio III wrote:
There's also been some hints about tweaking Tracking Enhancers. And the stronger hint that the t2 BCs will be losing slots. I'm not sure that the shield Hurricane would work very well with three medslots...?

Put it this way, if CCP isn't happy with the Drake being excessively popular, flexible and being used as a fleet doctrine, then they're unlikely to be particularly impressed by the same thing with the Hurricane. P


CCP isn't happy with the Drake as the go-to hull for mega-fleet warfare. The Cane, despite it's tremendous popularity, will never suffer this problem. It doesn't offer the attributes that make it good for that kind of warfare.

And in any case CCP never really nerfs Minmatar, or not seriously. CCP nerfs Caldari.
OT Smithers
A Farewell To Kings...
Dock Workers
#6278 - 2012-11-28 05:43:56 UTC
kraiklyn Asatru wrote:
I think one of the reason minmatar ships, and thus projectile weapons have been so popular is due to the rifter generation. When I started playing and wanted to start PvP evryones first remark was. Get a rifter. As a result I still fly exclusively minmatar ships. This no longer happens since the rifter is now one of the weakest frigates. Skills do influence what people fly even far after a nerf or buff.


I agree, but it goes beyond this. Here's some other factors:

1. Most Eve players don't really understand how their guns work or what things like optimal and falloff really mean. They see huge DPS numbers from projectiles and believe that's what they are doing at falloff.

2. Minmatar have decent to exceptional PvP ships in every class from frigates to T2 BSs. No exceptions.

3. Minmatar have arguably the best pirate faction ships in the game.

4. Speed matters. It is, in my opinion, perhaps the most valuable asset a ship can have. Minmatar typically have the fastest ships.

5. CCP removed the T2 penalties on projectile ammo years ago.

Now take that and consider their opponents:

* The Gallente, until recently, had serious problems largely based upon broken hybrids and a reliance on drones. They were never as bad off as the Caldari, but they were close. Today they have a solid lineup of excellent ships in every category, but still suffer from issues with medium hybrids and drones.

* The Amarr have been a solid non-Minmatar choice for years. Solid, but unspectacular. I think it is here that your Rifter statement most correctly applies. Like the Minmatar, they too saw T2 ammo penalties removed years ago.

* The Caldari, until a year ago with the Hybrid fix, had basically one non-ECM combat ship: the Drake. And most people laughed at that. They were considered the PvE only race for a reason -- that's what they were. Even today they have as many broken and useless hulls as every other race in the game combined. Further, in order to use their complete ship lineup a player is forced to train two separate weapon systems. They have no choice, and if you are going to train direct fire weapons anyway, there was absolutely no practical reason to stick with the broken race. They are still, years fter everyone else, waiting to see their T2 ammo penalties removed.

Most Caldari pilots did the same thing I did. As soon as they realized how farked they were, they switched to another race and never looked back. I chose Minmatar, not for the Rifter, but for the dozens and dozens of exceptional hulls. It doesn't matter what class of ship I pick, I not only will have something good, but I will almost always have multiple choices. What's not to love?

Had I stuck with Caldari all those years ago... had I trusted CCP to actually fix their game.... I would STILL be waiting. Maybe next year the Caldari will have a working HAC, right?
Jorma Morkkis
State War Academy
Caldari State
#6279 - 2012-11-28 07:23:28 UTC  |  Edited by: Jorma Morkkis
Buff to rockets, HAMs and torps is now a nerf? Ok...

OT Smithers wrote:
They are still, years fter everyone else, waiting to see their T2 ammo penalties removed.


Show us from EVE History book when they removed penalty from Conflag, Void and Hail? Yes, tracking one.

Btw, T2 short range ammo for long range turrets got changed around a year ago. Not years like you claim.
Every other T2 ammo for turrets still have tracking penalty.
Little Dragon Khamez
Guardians of the Underworld
#6280 - 2012-11-28 08:52:03 UTC  |  Edited by: Little Dragon Khamez
OT Smithers wrote:


1. Most Eve players don't really understand how their guns work or what things like optimal and falloff really mean. They see huge DPS numbers from projectiles and believe that's what they are doing at falloff.



I don't think point no1 is fair as evidenced by this thread a great deal of people fully understand how their guns work and have a deeply ingrained knowledge of fall off and optimal range/tracking etc and how that effects their ability to project power within the range of their weapon system.

I do agree with all of your other points though.

Dumbing down of Eve Online will result in it's destruction...