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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

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Moonaura
The Dead Rabbit Society
#6181 - 2012-11-23 14:28:23 UTC  |  Edited by: Moonaura
Bouh Revetoile wrote:
Gypsio III wrote:
This statement suggests that if the Tengu was removed from the game, Cruise Raven fleets would appear. This is absurd. The cruise Raven's clear inferiority to Abaddons and Rokhs makes it a bad fleet ship. You can't just imagine those other ships away.

This is an assumption. When the Drake is used in fleet, why does the Raven couldn't ? You can buy 3 Raven for the price of 2 Rokh or Abaddon.

As I showed, the Raven definitly have some advantages against the other BS, if you exclude Abaddon and Rokh (the only 2 BS with resist bonus which are very powerful, if not OP, for blob warfare), the Raven is among the best for a 70km range fleet and above. You can of course use a Minmatar ship to profit from alpha, but that will be the only advantage you can take over a Raven at these ranges.

That was for OT too : only the Abaddon and Rokh have a better tank than the Raven, and no ship outdps it beyond 70km (well, in fact, you may be able to do a tachyon fit which do it, though you will trade everything else).

A lot of reason make a ship used for fleet or not, and one of them is faith, because obviously stats are not enough ; and nobody have any faith in the Raven.

I'm not saying the Raven is best choice for fleet but people are too stupid to see it, I'm only saying the Raven is not a bad fleet ship, far from it, and it even have some particularities which could make it desirable (missiles in themselves, neutralizer capacity, price).

Ask yourselves, what qualities a Megathron, a Hyperion, a Maelstrom, a Tempest, a Dominix, a Typhoon, an Apocalypse or an Armageddon have against a Raven, especially for fleet ?


The problem with the Raven for PvP, is the speed of the darn thing, the DPS it does, the time to target - which at these ranges means if you're facing a fleet with logistics, they have plenty of time to react.

And in terms of using it in a fleet with logistics support, the lack of resistances mean the amount it can tank is basically worthless.

The reason sniping can work with minmitar, is the high alpha, but also the instant impact of it. You just don't get that with the Raven.

The Rokh beats it in PvP in every scenario. I'd rather pay 3 times more for something that works. If the Raven had the capacitor and a lot more speed, then maybe it might work as a fat kiter, but right now, it is only good for PvE.

This is probably a good time to point out the fact the ship stars out with 0 EM resistance to its primary tank. That is at least one mid slot and one rig right there. Urggghhh Raven.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Moonaura
The Dead Rabbit Society
#6182 - 2012-11-23 14:43:28 UTC  |  Edited by: Moonaura
Going to go play on Buckingham and review the Raven with the new missile changes. But my thoughts are: Naga > Better than Raven, and unless the Raven gets some serious changes, it will be useless in PvP.

Back: Unless its not updated, DPS is the same for Cruise missiles on Buckingham right now. Which means, the Raven will still suck.

This is the Ravens description:

The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.

What a laugh. It has worse shields than the Rokh. It doesn't even get a bonus to anything shield related. It starts with the worst resistances of any of the factions battleship for its primary tank. A whooping big fat 0% on EM.

It doesn't get any sort of bonus to active tanking either, which would at least be good for PvE or small gang PvP.

Its only purpose in PvP is to sit at range and spout missiles. Yet every other battleship in a similar capacity does it so much better than this piece of junk.

Give me Naga's any day to do that job. They would do it far better and have the agility to move around as needed.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#6183 - 2012-11-23 14:55:30 UTC
Bouh Revetoile wrote:


As I showed, the Raven definitly have some advantages against the other BS, if you exclude Abaddon and Rokh (the only 2 BS with resist bonus which are very powerful, if not OP, for blob warfare)...


You're just being silly, you can't exclude the Rokh and Abaddon. You can't just pretend that they don't exist, and even if you could, you couldn't persuade your opponents also. All you're doing is saying that a ship is okay if we ignore all the ones better than it. Straight

Bouh Revetoile wrote:
Ask yourselves, what qualities a Megathron, a Hyperion, a Maelstrom, a Tempest, a Dominix, a Typhoon, an Apocalypse or an Armageddon have against a Raven, especially for fleet ?


Most (yeah yeah Maelstrom) of these ships share something in common in fleet with the Raven - they're not used either, because they're inferior to the Rokh and Abaddon.
Jorma Morkkis
State War Academy
Caldari State
#6184 - 2012-11-23 16:45:29 UTC
Moonaura wrote:
The problem with the Raven for PvP, is the speed of the darn thing, the DPS it does, the time to target - which at these ranges means if you're facing a fleet with logistics, they have plenty of time to react.

And in terms of using it in a fleet with logistics support, the lack of resistances mean the amount it can tank is basically worthless.


Go and try Abaddon. That speed! Even Dramiel pilots have trouble catching this beast.

You're always free to show us Geddon/Apoc that has more tank than Raven.
Bouh Revetoile
In Wreck we thrust
#6185 - 2012-11-23 17:01:54 UTC  |  Edited by: Bouh Revetoile
Gypsio III wrote:
You're just being silly, you can't exclude the Rokh and Abaddon. You can't just pretend that they don't exist, and even if you could, you couldn't persuade your opponents also. All you're doing is saying that a ship is okay if we ignore all the ones better than it. Straight

Most (yeah yeah Maelstrom) of these ships share something in common in fleet with the Raven - they're not used either, because they're inferior to the Rokh and Abaddon.

I'm not excluding these two BS, but you are excluding all the others.

Hearing you, the only way to make a ship viable for fleet is to give it a resist bonus. There is only two ships with resist bonus, and they are those you define as the best and the only usable ships for fleet.

There is 9 other BS than the 3 we are talking about, and none of them have a resist bonus. Though, they are not useless because of this.

There can only be one best ship in a defined use case, but we cant argue then that all the others are complete junk.

What I argue with the Raven is that it definitely have some unrivaled qualities. The problem it may face is that these qualities are not favoured by the metagames these days.

@Moonaura : you obviously haven't read any of the last 5 pages. What you are saying is plain wrong.
Moonaura
The Dead Rabbit Society
#6186 - 2012-11-23 18:25:48 UTC  |  Edited by: Moonaura
Bouh Revetoile wrote:
[quote=Gypsio III]

What I argue with the Raven is that it definitely have some unrivaled qualities. The problem it may face is that these qualities are not favoured by the metagames these days.

@Moonaura : you obviously haven't read any of the last 5 pages. What you are saying is plain wrong.


Did the last 5 pages say it sucked, if not, I'm not sure what it's unrivalled qualities are. Cruise missiles damage sucks. I get better realistic damage our of a Navy Caracal with ideal range to boot. Even with the nerfs.



  • Its fitting sucks. Two high slots on a sniper? Pointless.
  • Two high slots in close range, more useful, but with awful fitting you are unable to really fit to take advantage of them
  • If you want to tank with it, at least one rig has to be fix the EM hole in addition to an EM module in the mid, so thats -1 mid slot and that doesn't address the other resistances at all. For close range this is a must.
  • Poor damage would be okay if it was a kiter, but it never will be
  • Torpedos. Absolutely the worst weapon platform in EvE. The damage is great on paper, but in reality, only hits Battleships with their MWD but not actually moving or lit up like a Christmas tree to do anything like close to full DPS. It will hit carriers just great though :)


If it had say, a bonus to its tank, a bonus to explosion radius and keep its speed bonus, it might be useful. Oh and one more launcher in the high slots.

It needs a massive look at in the Battleship Review, and so do Torpedo's and Cruise Missiles.

I'd love to find a use for Ravens. But right now, there is none.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Little Dragon Khamez
Guardians of the Underworld
#6187 - 2012-11-23 18:35:52 UTC
I agree that the Caldari battleships needs some love and the the Raven description is just plain wrong, but aren't these ships lined up for some tiericide treatment in any case? I might be wrong on the last point, but either way they should be rebalancd to behave as a new player who has read some of the eve chronicles and backstory might expect them too.

Coming back to the main thread, missiles have always been underpowered as evidenced by an earlier post in which someone said that they offered the second best alpha in the game next to artiliieries. Thing is though, doesn't this mean that artillary weapons are over powered as after all we're looking for balance here. Artillary weapons don't have to wait as long as missiles to apply damage in any case so are doubly overpowered.

I don't mind them being over powered, but I think that missiles should be buffed to be their equal, not further nerfed to be the most inferior of all weapon systems.

As for the whole caldari shield question the most advanced shield systems belong to the minmater not the caldari as is claimed in the Eve backstory, you've only got to look at the Maelstrom for that with it's 8000 HP and 7.5% bonus to shield boosting per level. It can deploy power at sizeable range with it's projectiles and is in real terms everything that the Raven should be but is not.

It's the new players I feel sorry for. They might like the look of a caldari character as most new players tend to and if they try and play out the racial stereotype and train rails and missiles they will all die horribly and be ***** slapped hard across the cluster by people who know better. It' probably wont be much fun for them and will increase the rate of churn that CCP currently has when it comes to new players, joining, trying and quitting.

My final point is that nerfs cost ccp money in terms of lost subscriptions. No one who has trained hard for a skill or an ability to use a weapon likes to see it nerfed without an equivalent buff elsewhere. i.e. my heavy missiles don't do as much damage, are not as versatile against different size targets as they used to be and are incapable of going as far. I might forgive this if all launchers had an increase in ROF to make up for it or enlarged capacities so I don't have to reload as often.

I will most probably forgive the proposed Drake nerf in which it loses it's sheild resist bonus but gets a ROF bonus for the missiles etc. I may even get to like it if it has an increase to passive regen (I'd lovbe to see that) but then again this latter point wont happen as we all know Caldari have the most advanced shield systems of anyone, so no need.

Dumbing down of Eve Online will result in it's destruction...

Little Dragon Khamez
Guardians of the Underworld
#6188 - 2012-11-23 18:43:41 UTC
To add to my previous post, none of the bonuses on any of the Caldari Battleships make any sense at all from a tactical perspective with the exception of the scorpion which as all of its bonuses in EWAR. Compare them to Gallente Battleships and their bonuses have a versatile tactical value for the ships intended role as do the Amarr and the Minmatar.

Dumbing down of Eve Online will result in it's destruction...

Harvey James
The Sengoku Legacy
#6189 - 2012-11-23 18:46:47 UTC
it is a bit strange they changed arties to be high alpha low ROF they should switch that with cruise missiles really might make them more desirable after all they have massive explosive warheads on them instead of smaller chunks of metal.
And of course the excessive flight time of cruises are its main issue it should get the velocity treatment HM's are getting.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Moonaura
The Dead Rabbit Society
#6190 - 2012-11-23 18:47:05 UTC
The drake nerfs don't bother me. It is far to good as a nano kiter, and heavy missiles are far to good in letting it do that role. But will it be much good for anything in the future?

It could still do great damage close range with HAMs, but the resistance nerf means its not as good anymore as a Ferox if you plan on using logistics backup.

We do have a use for the Raven, I tell a lie, as a smart bomber. But we can't use this in Faction Warfare defence, because Caldari Faction get all pissy about you hitting the warp in gate and landing beacon with smart bombs and give uber negative faction standings as a result.

So there is that...

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Moonaura
The Dead Rabbit Society
#6191 - 2012-11-23 18:49:46 UTC
Little Dragon Khamez wrote:
To add to my previous post, none of the bonuses on any of the Caldari Battleships make any sense at all from a tactical perspective with the exception of the scorpion which as all of its bonuses in EWAR. Compare them to Gallente Battleships and their bonuses have a versatile tactical value for the ships intended role as do the Amarr and the Minmatar.


The resistance bonus that many of the Caldari ships get is a big deal. This is what really enables the force multiplier effect of logistics ships when used in a Caldari fleet. The better the resistances, the more a ship can technically tank. It makes a profound difference.

So instead of one large shield transfer being placed on you, lower resistances mean you now need two, etc.

The Rokh right now, is perfect. I hope CCP don't change a damn thing with it.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Little Dragon Khamez
Guardians of the Underworld
#6192 - 2012-11-23 18:55:19 UTC  |  Edited by: Little Dragon Khamez
Moonaura wrote:
Little Dragon Khamez wrote:
To add to my previous post, none of the bonuses on any of the Caldari Battleships make any sense at all from a tactical perspective with the exception of the scorpion which as all of its bonuses in EWAR. Compare them to Gallente Battleships and their bonuses have a versatile tactical value for the ships intended role as do the Amarr and the Minmatar.


The resistance bonus that many of the Caldari ships get is a big deal. This is what really enables the force multiplier effect of logistics ships when used in a Caldari fleet. The better the resistances, the more a ship can technically tank. It makes a profound difference.

So instead of one large shield transfer being placed on you, lower resistances mean you now need two, etc.

The Rokh right now, is perfect. I hope CCP don't change a damn thing with it.


To be fair I hadn't thought of that as I tend to work in small gangs and solo, I was thinking that a ship that is obviously a sniper wouldnt need a resist bonus as it wasn't meant to get close too close to the enemy. But you're right and I retract my statement as incorrect, so that just leaves the Raven out of the Caldari ships as being tactically inferior.

Dumbing down of Eve Online will result in it's destruction...

Moonaura
The Dead Rabbit Society
#6193 - 2012-11-23 18:56:19 UTC
Bouh Revetoile wrote:
Gypsio III wrote:
You're just being silly, you can't exclude the Rokh and Abaddon. You can't just pretend that they don't exist, and even if you could, you couldn't persuade your opponents also. All you're doing is saying that a ship is okay if we ignore all the ones better than it. Straight

Most (yeah yeah Maelstrom) of these ships share something in common in fleet with the Raven - they're not used either, because they're inferior to the Rokh and Abaddon.

I'm not excluding these two BS, but you are excluding all the others.

Hearing you, the only way to make a ship viable for fleet is to give it a resist bonus. There is only two ships with resist bonus, and they are those you define as the best and the only usable ships for fleet.



Clearly, there is a reason why resistances is so valuable in fleets. And trust me, it is, by far 'the' stat that makes a great fleet ship. Why? Because of the effect logistics have on ships with high resistances. Higher resistances, the less logistics you need to tank an enemy fleet.

This is why it is being taken away from the Drake.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Moonaura
The Dead Rabbit Society
#6194 - 2012-11-23 18:59:55 UTC  |  Edited by: Moonaura
Little Dragon Khamez wrote:
Moonaura wrote:
Little Dragon Khamez wrote:
To add to my previous post, none of the bonuses on any of the Caldari Battleships make any sense at all from a tactical perspective with the exception of the scorpion which as all of its bonuses in EWAR. Compare them to Gallente Battleships and their bonuses have a versatile tactical value for the ships intended role as do the Amarr and the Minmatar.


The resistance bonus that many of the Caldari ships get is a big deal. This is what really enables the force multiplier effect of logistics ships when used in a Caldari fleet. The better the resistances, the more a ship can technically tank. It makes a profound difference.

So instead of one large shield transfer being placed on you, lower resistances mean you now need two, etc.

The Rokh right now, is perfect. I hope CCP don't change a damn thing with it.


To be fair I hadn't thought of that as I tend to work in small gangs and solo, I was thinking that a ship that is obviously a sniper wouoldnt need a resist bonus as it wasn't meant to get close too close to the enemy. But you're right and I retract my statement as incorrect, so that just leaves the Raven out of the Caldari ships as being tactically inferior.


Agreed, a sniper boat shouldn't need shield resistances. The raven doesn't need them. But the problem is, apart from Alpha arty, sniping is dead. What it needs is buffer to survive the alpha though.

Kiting is more useful in smaller gangs, even battleship gangs. But I can't see how the Raven as it stands can fill that role. CCP certainly don't want to make it a torp boat - they are talking of making the Typhoon that boat instead.

What it needs is more DPS, even better missile velocity bonus than now and an explosion signature bonus so it can hit stuff smaller than a battleship.

Without a big rethink, its just going to be owned by alpha minmitar. A situation I can't see changing....

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Moonaura
The Dead Rabbit Society
#6195 - 2012-11-23 19:06:06 UTC  |  Edited by: Moonaura
I think my general grief is this:

The missile changes do absolutely nothing to improve Battleship missile boats except the removal of T2 drawbacks.

They need more: More damage for Cruise missiles.

Less damage for Torpedos but with far better explosion radius and explosion velocity.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Jorma Morkkis
State War Academy
Caldari State
#6196 - 2012-11-23 19:26:06 UTC  |  Edited by: Jorma Morkkis
Moonaura wrote:
  • If you want to tank with it, at least one rig has to be fix the EM hole in addition to an EM module in the mid, so thats -1 mid slot and that doesn't address the other resistances at all. For close range this is a must.

  • You should learn to tank...

    105k EHP:
    1x T2 LSE
    2x T2 Invul
    1x T2 EM Ward Field
    3x T1 CDFE
    75,9/63,8/72,8/77,4

    97,2k EHP:
    1x T2 LSE
    2x T2 Invul
    1x T2 EM Ward Field
    1x T1 Anti-EM Screen Reinforcer
    2x T1 CDFE
    77,9/63,8/72,8/77,4

    Actually if you wanted to get resists as high as possible you should use that one rig slot for anti-thermal rig, not anti-em.
    Moonaura
    The Dead Rabbit Society
    #6197 - 2012-11-23 19:45:29 UTC  |  Edited by: Moonaura
    I learnt to post with my actual player account... so tanking should be possible.

    "The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

    Ubat Batuk
    Garoun Investment Bank
    Gallente Federation
    #6198 - 2012-11-23 20:16:05 UTC
    Jorma Morkkis wrote:
    Ubat Batuk wrote:
    The missiles nerf is totally ******. A drake already has such a low DPS! balancing of what? little DPS with LESSER DPS? Have you tried a nighthawk for example? train forever and a damn low DPS. You are just making it a nightmare for people doing missions. How intelligent you people are with all these ridiculous nerfs? just focus your time expanding the game with new features instead of getting people pissed. Of course it's a lot easier to set a configuration parameter than develop and test new stuff! Do you not understand that people get pissed and stop playing? You are disenfranchising people in favour of some groups... You are just making Caldari ships not viable. Or perhaps every ship should cost 1-3b to be effective. Remember that PLEX greed is going to bite back at you badly...

    I demand all my accounts missiles skills to be refunded.

    It's becoming just like Dust beta, at first it was incredibly fun and later it became a nightmare to play due all nerfs and I got so pissed that I had to stop playing.


    Do you realize that Nighthawk is "broken"?
    Do you know what "power creep" means?

    Since it seems to be quite difficult for some...
    http://en.wikipedia.org/wiki/Power_creep


    Of course, so let's further reduce the DPS... so it will take me 2 hours for a Level 4 mission! This is r etard...
    Ubat Batuk
    Garoun Investment Bank
    Gallente Federation
    #6199 - 2012-11-23 20:19:42 UTC
    Sigras wrote:
    Faora Zod wrote:
    CCP Fozzie wrote:


    Wait, are these changes supposed to increase or decrease our profits? You lost me there and I want to make sure I'm part of the correct shadowy conspiracy.
    In all seriousness we don't balance the game to trick people into losing ships and replacing them with plex, we balance the game to create an interesting and fun game environment for everyone. It turns out the best way to convince people to pay some of their hard earned money for your game is to make a good game! Who would have guessed?!



    Just because you are denying the conspiracy does not mean there is not one, that is how shadow conspiracies work! CCP is a business, and the whole idea of a business is to make a profit, otherwise it a charity/nonprofit org. So yeah Fozzie you guys are trying to get us to spend money.

    You would think that instead of trying to keep our interest in playing eve you would actually give us something new and interest in the game, rather than change what we already have and call it balancing.

    Instead of wasting your time "balancing" the missile system, why don't you guys get to work on making us faction Battlecruiers? Who wouldn't want a CN Farox (a CN Drake would be even more awesome but useless with these "balanced" Missiles), or a Angel Cyclone, or Sansha Harbinger. or Come up with NEW skills to help the raging players who whine about the Drake/Tengu's to keep range.

    Want to solve the ability of tengus and Drakes to keep range? slow them down! Fix the 3 different sized AB and MWD to where they can only fit on the ships they are intended for, 1mn on frigs and destroyers, 10mn on cruisers and Bcs, and 100 mn's on Battleships and bigger. makes alot more since than changing the HML since it would work on all the races ships.

    There are other and better ways to keep us interested than "balancing" the ships we already have.



    Look at it this way, theyre adding 4 new battlecruisers to the game, and a whole new weapon platform!

    New Battlecruisers
    Brutix
    Harbinger
    Prophecy
    Ferox

    Where they really in the game before? really? How often did you see any of these ships flying around? why? because they're totally eclipsed by the current drake and hurricane, this will no longer be the case.

    New Weapon Platform
    HAM

    Once again, how many times have you seen a ship sporting these flying around? After the change, you may have some new viable equipment to equip

    Also maybe we can try out the sacrilege again, maybe after the HAM changes it wont totally suck anymore!!

    Oh look, we have new stuff to play with . . . Roll



    So how about no matter what ship you take it's the same? i don't like that.
    Meolyne
    Perkone
    Caldari State
    #6200 - 2012-11-23 20:34:15 UTC
    Raven tanking is not as good as Rokh, but can be compared to Abaddon.

    Skill needed to fit a proper T2 raven is outrageous low
    Price of hull is 1:2 (Rokh/Aba)
    DPS is greater in any case. Don't say nothing has changed apart drawsback. T2 cruise are Buffed !

    So what you've got for the price of 1xRokh hull ?

    -T2 fitted raven
    -implant +3%
    -2 free high slots
    -more iskies for exotic dancers

    A platform that :

    PRO
    - never miss
    - 0 to 220 km range full damage
    - 0 to 170 km range heavy damage
    - 0 to 100 km range Fast anti-frig damage
    - cheap and "rather" expandable

    CON
    - Bad platform advertising
    - No pure alpha strike as it's on paper.
    - Effective EHP a bit lower
    - Missile flight time calculations to make it effective


    As always it depends the situation

    • VS high alpha fleet, Raven would be fast orbiting at close range, Alpha Fury Missiles Strike could happen within 30km
    • VS MWD Drakes and above : between 2 and 5km signature radius using 1 or 2 TP ==> Fury 100% damage even at 900m/s
    • VS MWD or AB Tengu : 100% damage with TP and Precision/Fury Cruise.


    Raven has Range/ROF bonuses. How can be that worse than unbonussed abaddon ?
    I'm sure if some experts FCs would take a look after Dec 4th, it could result something very interesting.