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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
Jorma Morkkis
State War Academy
Caldari State
#5941 - 2012-11-08 16:54:33 UTC
OT Smithers wrote:
The initial proposed HML nerf was ridiculous. Thanks to player comments CCP has changed this. The new numbers are reasonable in my opinion.


If this isn't optimal then how about small buff to heavy missiles:
+50% to velocity
+100% to explosion velocity
+50% to damage
Little Dragon Khamez
Guardians of the Underworld
#5942 - 2012-11-08 17:08:57 UTC  |  Edited by: Little Dragon Khamez
Bouh Revetoile wrote:
Little Dragon Khamez wrote:
My secondary point is that the missile is supposed to be the 'weapon of choice' of the caldari, but it isn't as the stats show most caldari pilots firing rails, some even mimic the fighting style of the gallente and use blasters, so much for a weapon of choice.

Again, weapon of choice for caldari is *hybrids* as well as missiles. Have you ever seen a gallente spiting on blasters or railguns because caldari can use them too ? No, because it's stupid (and because drones can't make it alone).

You know, caldari and gallente were only one race in the past, that's why they share the hybrid guns.

What is silly though is that caldari are supposed to be pragmatic soldiers...



Strange thing is though in the tutorials that the new players are strongly encouraged to do an agent mission is called 'weapon of choice' and for the Caldari the tutorial is all about missiles.

All soldiers are pragmatic. The caldari are pragmatic enough to learn the fighting style of another race lol as their own isn't good enough. All I'm saying is that the reality of playing eve should match the back story as portrayed in the official canon.

Sorry for my bad english, it's not my first language.

Dumbing down of Eve Online will result in it's destruction...

Kai'rae Saarkus
Sebiestor Tribe
Minmatar Republic
#5943 - 2012-11-09 06:05:42 UTC
Little Dragon Khamez wrote:
Bouh Revetoile wrote:
Little Dragon Khamez wrote:
My secondary point is that the missile is supposed to be the 'weapon of choice' of the caldari, but it isn't as the stats show most caldari pilots firing rails, some even mimic the fighting style of the gallente and use blasters, so much for a weapon of choice.

Again, weapon of choice for caldari is *hybrids* as well as missiles. Have you ever seen a gallente spiting on blasters or railguns because caldari can use them too ? No, because it's stupid (and because drones can't make it alone).

You know, caldari and gallente were only one race in the past, that's why they share the hybrid guns.

What is silly though is that caldari are supposed to be pragmatic soldiers...



Strange thing is though in the tutorials that the new players are strongly encouraged to do an agent mission is called 'weapon of choice' and for the Caldari the tutorial is all about missiles.

All soldiers are pragmatic. The caldari are pragmatic enough to learn the fighting style of another race lol as their own isn't good enough. All I'm saying is that the reality of playing eve should match the back story as portrayed in the official canon.

Sorry for my bad english, it's not my first language.


That's not the point: CCP needs a tutorial mission on every weapon system, Caldari got missiles because it doesn't really fit any other race.

Rails suck, which needs looking at, and dedicated Medium rail boats suck (Ferox / Eagle), and those need looking at. But having to train (at least) two weapon trees is a fact of life for every race in Eve. Caldari has gotten away with training only one for too long; Minnie is getting away with only really training one ATM ( the Tiericide Minnie Missile boat line is working to solve it).
Miss Le NerfSxBye
State War Academy
Caldari State
#5944 - 2012-11-09 06:20:54 UTC
Kai'rae Saarkus wrote:
Little Dragon Khamez wrote:
Bouh Revetoile wrote:
Little Dragon Khamez wrote:
My secondary point is that the missile is supposed to be the 'weapon of choice' of the caldari, but it isn't as the stats show most caldari pilots firing rails, some even mimic the fighting style of the gallente and use blasters, so much for a weapon of choice.

Again, weapon of choice for caldari is *hybrids* as well as missiles. Have you ever seen a gallente spiting on blasters or railguns because caldari can use them too ? No, because it's stupid (and because drones can't make it alone).

You know, caldari and gallente were only one race in the past, that's why they share the hybrid guns.

What is silly though is that caldari are supposed to be pragmatic soldiers...



Strange thing is though in the tutorials that the new players are strongly encouraged to do an agent mission is called 'weapon of choice' and for the Caldari the tutorial is all about missiles.

All soldiers are pragmatic. The caldari are pragmatic enough to learn the fighting style of another race lol as their own isn't good enough. All I'm saying is that the reality of playing eve should match the back story as portrayed in the official canon.

Sorry for my bad english, it's not my first language.


That's not the point: CCP needs a tutorial mission on every weapon system, Caldari got missiles because it doesn't really fit any other race.

Rails suck, which needs looking at, and dedicated Medium rail boats suck (Ferox / Eagle), and those need looking at. But having to train (at least) two weapon trees is a fact of life for every race in Eve. Caldari has gotten away with training only one for too long; Minnie is getting away with only really training one ATM ( the Tiericide Minnie Missile boat line is working to solve it).

So the Golem and Widow gets a bonus to hybrids, I wasn't aware of that.
Cazador 64
Deep Core Mining Inc.
Caldari State
#5945 - 2012-11-09 09:16:00 UTC
Nightfox BloodRaven wrote:
Wow look at all the delicious tears.. I fly a drake and I think is OPed as well... These changes will certainly be refreshing as new tactics, new fleet composition will be developed.. Only lazy ppl complain cuz they want a One size fits all ship.. lol what the hell is the point of that? One or two ships should not be good at everything....or else all you would see is tengus and drakes... boring... if u dont like Heavy Missile changes dont use them..

Motto of eve is adapat or perish if you dont like it or cant handle it go play WOW.


http://eve-kill.net/?a=pilot_detail&plt_id=1457406

HAHA
Cazador 64
Deep Core Mining Inc.
Caldari State
#5946 - 2012-11-09 09:19:59 UTC
Bouh Revetoile wrote:
Little Dragon Khamez wrote:
My secondary point is that the missile is supposed to be the 'weapon of choice' of the caldari, but it isn't as the stats show most caldari pilots firing rails, some even mimic the fighting style of the gallente and use blasters, so much for a weapon of choice.

Again, weapon of choice for caldari is *hybrids* as well as missiles. Have you ever seen a gallente spiting on blasters or railguns because caldari can use them too ? No, because it's stupid (and because drones can't make it alone).

You know, caldari and gallente were only one race in the past, that's why they share the hybrid guns.

What is silly though is that caldari are supposed to be pragmatic soldiers...



Blasters is to Rails As Cruise is to Torps.

God you just don't give up and, But it's ok I love jumping on here and making you look stupid time and time again.
Morrigan LeSante
Perkone
Caldari State
#5947 - 2012-11-09 12:19:17 UTC
Can someone explain to me why I would take nearly a year out my training plan to train a system I didnt use and didnt (dont..?) need? When I started playing hybrids were 'lolbrids', I used missiles (quickly up to cruise) extensively, those have a lot of support skills...a hybrid buff a year ago isn't suddenly going to make me drop my missile plans and pick up hybrids 'just in case'. Yes, it was on the pad when I get done with missiles...but come on.

It's not like we're talking about hulls where where a switch as just a jita purchase away...its a YEAR out a training plan. A YEAR. I don't think it is entirely reasonable to expect people to drop everything just because something broken was fixed.

The argument would hold more weight if gunnery didnt take a long time to train.

Yes, cross training is good, however when you're halfway through a training plan, you don't just jump ship because the worlds worst weapon is no longer terrible and train that up for "a rainy day".


Mind you, the people hurt by a HML nerf would only need to go to medium hybrids so it's less horrible than going to large.

Can we at least stop pretending that pilots magically gain skills when systems change?
Jorma Morkkis
State War Academy
Caldari State
#5948 - 2012-11-09 13:09:33 UTC
Morrigan LeSante wrote:
The argument would hold more weight if gunnery didnt take a long time to train.


And the fact that there's no "one size fits all" turret?
Bouh Revetoile
In Wreck we thrust
#5949 - 2012-11-09 13:10:53 UTC
Morrigan LeSante wrote:
Can someone explain to me why I would take nearly a year out my training plan to train a system I didnt use and didnt (dont..?) need? When I started playing hybrids were 'lolbrids', I used missiles (quickly up to cruise) extensively, those have a lot of support skills...a hybrid buff a year ago isn't suddenly going to make me drop my missile plans and pick up hybrids 'just in case'. Yes, it was on the pad when I get done with missiles...but come on.

It's not like we're talking about hulls where where a switch as just a jita purchase away...its a YEAR out a training plan. A YEAR. I don't think it is entirely reasonable to expect people to drop everything just because something broken was fixed.

The argument would hold more weight if gunnery didnt take a long time to train.

Yes, cross training is good, however when you're halfway through a training plan, you don't just jump ship because the worlds worst weapon is no longer terrible and train that up for "a rainy day".


Mind you, the people hurt by a HML nerf would only need to go to medium hybrids so it's less horrible than going to large.

Can we at least stop pretending that pilots magically gain skills when systems change?

Mind you, training everything to 4 certainly don't take you a year. And training some skills to 3 only to use some ships don't even take you a month.

A plan never survive the battlefield.

For Cazador, I don't even understood what you were saying. Indeed blasters and railguns are both hybrids guns, so why no caldari use blasters ?
Morrigan LeSante
Perkone
Caldari State
#5950 - 2012-11-09 13:56:28 UTC  |  Edited by: Morrigan LeSante
Bouh Revetoile wrote:
Morrigan LeSante wrote:
Can someone explain to me why I would take nearly a year out my training plan to train a system I didnt use and didnt (dont..?) need? When I started playing hybrids were 'lolbrids', I used missiles (quickly up to cruise) extensively, those have a lot of support skills...a hybrid buff a year ago isn't suddenly going to make me drop my missile plans and pick up hybrids 'just in case'. Yes, it was on the pad when I get done with missiles...but come on.

It's not like we're talking about hulls where where a switch as just a jita purchase away...its a YEAR out a training plan. A YEAR. I don't think it is entirely reasonable to expect people to drop everything just because something broken was fixed.

The argument would hold more weight if gunnery didnt take a long time to train.

Yes, cross training is good, however when you're halfway through a training plan, you don't just jump ship because the worlds worst weapon is no longer terrible and train that up for "a rainy day".


Mind you, the people hurt by a HML nerf would only need to go to medium hybrids so it's less horrible than going to large.

Can we at least stop pretending that pilots magically gain skills when systems change?

Mind you, training everything to 4 certainly don't take you a year. And training some skills to 3 only to use some ships don't even take you a month.

A plan never survive the battlefield.

For Cazador, I don't even understood what you were saying. Indeed blasters and railguns are both hybrids guns, so why no caldari use blasters ?



Of course not, but to get it to a comparable level as my current CML skills requires quite a few up to 5.

So again, why would I deviate from my current plan "just in case" when a weapon system was lifted out of the gutter? One could just as easily point out that there's nothing stopping turret users training missiles and enjoying the madness that is cruises Blink

Regardless, no matter the situation, my main point being:

Can we at least stop pretending that pilots magically gain skills when weapon systems change?
serras bang
Caldari Provisions
Caldari State
#5951 - 2012-11-09 15:14:01 UTC
Bouh Revetoile wrote:
Little Dragon Khamez wrote:
My secondary point is that the missile is supposed to be the 'weapon of choice' of the caldari, but it isn't as the stats show most caldari pilots firing rails, some even mimic the fighting style of the gallente and use blasters, so much for a weapon of choice.

Again, weapon of choice for caldari is *hybrids* as well as missiles. Have you ever seen a gallente spiting on blasters or railguns because caldari can use them too ? No, because it's stupid (and because drones can't make it alone).

You know, caldari and gallente were only one race in the past, that's why they share the hybrid guns.

What is silly though is that caldari are supposed to be pragmatic soldiers...


also says in the back story that caldari changed to missles cause they were more effective and that caldari also relly on shields exlusively the point is if the ships followed the back story as caldari has adopted the missle docterine.

caldari would have ht emost advanced missle and shield systems one of these are true about missles (just but slowly getting there) and the shield not so much as minmatar ships recieve shield boost bonuses when the caldari dose not on there t1's

ow i know your gonna argue about passive and active and blah blah blah but i do ask you who has the mopst advanced shield systems in reality especialy when you look at the minmatar t2's witch in generaly has em resist base and generaly more resists throughout. to the point of only really needing a single invuln i hope ccp looks at this and adjusts t2 ship resist values accordingly.
Bouh Revetoile
In Wreck we thrust
#5952 - 2012-11-09 15:48:13 UTC
Morrigan LeSante wrote:
Of course not, but to get it to a comparable level as my current CML skills requires quite a few up to 5.

So again, why would I deviate from my current plan "just in case" when a weapon system was lifted out of the gutter? One could just as easily point out that there's nothing stopping turret users training missiles and enjoying the madness that is cruises Blink

Not just in case of a nerf, but because that open you some oportunities ?

How many players do you think have trained Torps only to fly bombers ? I'd rather had a stealth frigate with 3 Neutron Canons instead of these torps, though torps do have their strengths, like no tracking and rather long range.

If your current plan is to master missiles, fine for you, though don't complain you can't do turret things, and don't complain when your weapon system is nerfed because it was OP.

What I mean here is that 1) missiles as a whole will be better than ever, and even HML will still be the best medLR weapon ; 2) missiles are not turrets, so any time you face something you can't do with missiles but you would be able to do with turrets, just consider training turrets, because that's why they exists in the first place.

@serras : caldari shield definitly are superior ; they have NO contender in this field. If you can tank a maelstrom some way, you can tank the rokh the same way, but better. T2 resist may be unfair, as they have their hole pluged (the same goes for amarr), though caldari always have more midslots than minmatar, and there base shield HP are higher, so they are able to compensate for this. As for the missiles, they do are better than turret *for long range combat*. That is the caldari doctrine. Why do you think they kept hybrid guns ? Are they completely stupid ? Or do hybrid guns still retain some qualities despite not being the best in their doctrine ?
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#5953 - 2012-11-09 16:09:00 UTC
Kai'rae Saarkus wrote:
Little Dragon Khamez wrote:
Bouh Revetoile wrote:
Little Dragon Khamez wrote:
My secondary point is that the missile is supposed to be the 'weapon of choice' of the caldari, but it isn't as the stats show most caldari pilots firing rails, some even mimic the fighting style of the gallente and use blasters, so much for a weapon of choice.

Again, weapon of choice for caldari is *hybrids* as well as missiles. Have you ever seen a gallente spiting on blasters or railguns because caldari can use them too ? No, because it's stupid (and because drones can't make it alone).

You know, caldari and gallente were only one race in the past, that's why they share the hybrid guns.

What is silly though is that caldari are supposed to be pragmatic soldiers...



Strange thing is though in the tutorials that the new players are strongly encouraged to do an agent mission is called 'weapon of choice' and for the Caldari the tutorial is all about missiles.

All soldiers are pragmatic. The caldari are pragmatic enough to learn the fighting style of another race lol as their own isn't good enough. All I'm saying is that the reality of playing eve should match the back story as portrayed in the official canon.

Sorry for my bad english, it's not my first language.


That's not the point: CCP needs a tutorial mission on every weapon system, Caldari got missiles because it doesn't really fit any other race.

Rails suck, which needs looking at, and dedicated Medium rail boats suck (Ferox / Eagle), and those need looking at. But having to train (at least) two weapon trees is a fact of life for every race in Eve. Caldari has gotten away with training only one for too long; Minnie is getting away with only really training one ATM ( the Tiericide Minnie Missile boat line is working to solve it).


Small rails are fantastic.

BYDI recruitment closed-ish

Buzzy Warstl
Quantum Flux Foundry
#5954 - 2012-11-09 16:18:34 UTC
Garviel Tarrant wrote:

Small rails are fantastic.

For exactly the same reason that medium rails are failtastic.

It makes perfect sense to trade damage for range, and the amount of tradeoff works perfectly for small rails, but for medium rails the benefit to having *that much* range (especially on rail-bonused hulls) is small enough that the sacrifice of damage is excessive.

In my opinion the only ships where medium rails make sense at all are the ones with damage bonuses that are traditionally considered "blaster boats".

Their slower speed makes the reach of rails more important, and the damage bonus brings the damage up to a barely acceptable level.

Of course, this is completely off topic for this thread, but after almost 300 pages there isn't anything on topic left to say.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Lili Lu
#5955 - 2012-11-09 20:20:36 UTC  |  Edited by: Lili Lu
serras bang wrote:
ow i know your gonna argue about passive and active and blah blah blah but i do ask you who has the mopst advanced shield systems in reality especialy when you look at the minmatar t2's witch in generaly has em resist base and generaly more resists throughout. to the point of only really needing a single invuln i hope ccp looks at this and adjusts t2 ship resist values accordingly.


Roll Serras, why do you post so much when you haven't played or figured out this game enough to understand basic things like tech II resists. The tech II ship resists are based on resisting the damage of the racial opposing faction. For Caldari that is Gallente. Gallente has had a thermal primary and kinetic secondary focus (see the drone types). This is why Caldari tech II have a very high thermal resist, high kinetic, usual explo high(ish) shield base resist, and then no reason for an em resist, and thus they retain the em hole.

Concurrently, Minmatar racial opponent is the Amarr. They do mainly em and secondarily thermal. Thus the Minmatar tech II ships were given a very high em resist, some bonus also on thermal, and then their shields have the already high base kinetic and explo resists. Their resulting hole is the minor 40% kinetic level.

There is no evil CCP anti-caldari bias sitting behind this. The resists will not change. Start fitting an em hardener in addition to an invuln. Be thankful you aren't flying Gallente and getting screwed by the virtual elimination of kinetic damage bonuses from Caldari ships while your Gallente ships will still be retaining a worthless kientic resist focus that will be easily avoided by missile boats with general damage bonuses.Ugh
Little Dragon Khamez
Guardians of the Underworld
#5956 - 2012-11-09 20:38:03 UTC  |  Edited by: Little Dragon Khamez
The whole point of my earlier post was simply to state that there's a back story in eve and that new players will most likely read some of it. If they follow the back-story and fit their caldari ships for rails and missiles as (opposed to being pragmatic and flying some other races ships or using non racial weapons ) then they will be worse off in pvp and have very little fun.

Is it so wrong to think that a game like eve which is supported by canon should have game mechanics that reflect the canon? It looks like Eve is getting divorced from it's backstory...

If any weapon weapon is overpowered in eve online it's the projectiles both long and short range... Nerf them and collect the minmatar tears in charity buckets.

Dumbing down of Eve Online will result in it's destruction...

TKL HUN
Jugis Modo Utopia
#5957 - 2012-11-09 21:12:07 UTC
Dear CCP,

I trained 2 alts to fly a tengu, for mission and complex/anom running.

Half a year on both accs - cruiser lvl5, subsystems lvl5, missile skills + the other skills needed.

I would like to ask only 1 question:

Will you let me reallocate these skill points which are WASTED with the coming missile nerf?

I really hope so...

Thanks!
serras bang
Caldari Provisions
Caldari State
#5958 - 2012-11-09 21:16:10 UTC
TKL HUN wrote:
Dear CCP,

I trained 2 alts to fly a tengu, for mission and complex/anom running.

Half a year on both accs - cruiser lvl5, subsystems lvl5, missile skills + the other skills needed.

I would like to ask only 1 question:

Will you let me reallocate these skill points which are WASTED with the coming missile nerf?

I really hope so...

Thanks!


the coming missle nerf nowere near makes a tengu useless
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#5959 - 2012-11-09 21:18:03 UTC
TKL HUN wrote:
Dear CCP,

I trained 2 alts to fly a tengu, for mission and complex/anom running.

Half a year on both accs - cruiser lvl5, subsystems lvl5, missile skills + the other skills needed.

I would like to ask only 1 question:

Will you let me reallocate these skill points which are WASTED with the coming missile nerf?

I really hope so...

Thanks!

Nope. The SP isn't wasted unless you choose to waste it by not using it, in which case that isn't CCP's fault. HML's and the tengu are still very usable.
serras bang
Caldari Provisions
Caldari State
#5960 - 2012-11-09 21:19:24 UTC  |  Edited by: serras bang
Lili Lu wrote:
serras bang wrote:
ow i know your gonna argue about passive and active and blah blah blah but i do ask you who has the mopst advanced shield systems in reality especialy when you look at the minmatar t2's witch in generaly has em resist base and generaly more resists throughout. to the point of only really needing a single invuln i hope ccp looks at this and adjusts t2 ship resist values accordingly.


Roll Serras, why do you post so much when you haven't played or figured out this game enough to understand basic things like tech II resists. The tech II ship resists are based on resisting the damage of the racial opposing faction. For Caldari that is Gallente. Gallente has had a thermal primary and kinetic secondary focus (see the drone types). This is why Caldari tech II have a very high thermal resist, high kinetic, usual explo high(ish) shield base resist, and then no reason for an em resist, and thus they retain the em hole.

Concurrently, Minmatar racial opponent is the Amarr. They do mainly em and secondarily thermal. Thus the Minmatar tech II ships were given a very high em resist, some bonus also on thermal, and then their shields have the already high base kinetic and explo resists. Their resulting hole is the minor 40% kinetic level.

There is no evil CCP anti-caldari bias sitting behind this. The resists will not change. Start fitting an em hardener in addition to an invuln. Be thankful you aren't flying Gallente and getting screwed by the virtual elimination of kinetic damage bonuses from Caldari ships while your Gallente ships will still be retaining a worthless kientic resist focus that will be easily avoided by missile boats with general damage bonuses.Ugh


as you have said a minor kin hole witch is 40% i bilieve why then bassed on what you have said dont minmatar then have a completely 0% resists to kinetic if they never have to worry about it ? my point being is that certian thing like this dont add up i get that fact that t2 ships are wieghted to there faction rivals so then in turn minmatar should have a 0% kinetic resist ?

and im sure ccp will think og that and possibly give a blanket 40% resist to gall ships on the whole when they get to tech 2 however i would like them to readress the ships resists so that they all add up to the same