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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

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serras bang
Caldari Provisions
Caldari State
#5921 - 2012-11-07 14:13:58 UTC
Jorma Morkkis wrote:
Faora Zod wrote:
Daichi Yamato wrote:
glad to see we've all moved on


Yeah it is nice to see people bitching about who has the better ships now since there has not been an update or change to the topic in what 8 weeks or so, seems the Missile changes are going through even with the time people have spent discussing it. Way to listen CCP


This is all because Drake fanatics like to discuss this in cycles. It all started with how Caldari pilots need OP weapon system to be competetive. And then someone mentioned how this will be done to help PL and after that discussion started all from start: "we need a OP weapon system to own everything". Because nobody has mentioned PL lately these fanatics started shouting how they need Drake, Tengu and Raven to be solo pwning machines and how all other Caldari ships suck because they are "too small" to solo bbq pwn anything or use weapon system designed by heretics.


not really the case tbh if the inital change went through that ccp had then missle ship would not have been used for very much and pvp is not the end all of ships. some of the cal pilot were here to defend against the nerfs with pvp in mind some were here defending missles as pve pilts only some of us were here defending them on all fronts thinking about the revamp of our ships and why they cannot kite any more ect.
serras bang
Caldari Provisions
Caldari State
#5922 - 2012-11-07 14:17:03 UTC
Terik Deatharbingr wrote:
Jorma Morkkis wrote:
Terik Deatharbingr wrote:
One question. When a new player joins eve, more often then not, are they not told to train a drake as it is a solid mission ship? Therefore would an intelligent alliance, knowing that more people are trained to fly drakes....think that a drake fleet would make sense as they can get larger numbers. Add that fact that the t2 heavy launchers can be trained much quicker than cross training a different weapon type, especially if they already have some missiles skills for a stealth bomber.

So with that in mind, would that not skew the numbers for many people that don't even enjoy flying caldari.


It's low SP friendly ship. Other tier 2 BCs are great for level 3s. The thing with Drake is currently its superior tank + range advantage over other tier 2 BCs. Why would you want to use for example HPL Harbinger when its range is inferior compared to Drake's range?

Currently Drake is extremely boring to use. I would pick any AF over Drake for PvE.


Agreed....trust me....I've ran 3's in a myrm, brutix and drake on one toon.....and prophecy and harbinger on this toon.....and it's sadly pathetic. The drake is the only ship I don't have to constantly warp out in. Bottom line is while it's much, MUCH quicker to train perfect armor tanking skills, it is inferior for solo pve. I even tested it with a billion isk fit drake and a billion isk fit harbinger....I could handle most lvl 4's in the drake....and pretty much nothing in the harby because there's no tank or their is no dps....and when I say no dps....I'm mean zilch because you have to sacrifice tracking and therefore don't hit anything. And now their main concern is to nerf the drake because it's "OP" and then take a slot away from my harbinger! yay! Anyone want to buy a harbinger? lol


you could go with smaller med guns if tracking is a problem or you know use drones on the frigs just lie a drake has to
Connall Tara
State War Academy
Caldari State
#5923 - 2012-11-07 14:43:52 UTC
on one hand... arguably my best battlecruiser option is being nerfed, thats sad.

on the other hand i'm getting 4 buffed cruisers, a new destroyer, buffed frigates and the prospect of a good ferox in the future.

the caracal is looking deadly, the moa is looking dependable and reliable, the blackbird is still the blackbird, the osprey now has some purpose...

the new caldari dessie looks joyous, the new caldari frigates are near enough top of the line and i can now credibly fly things other than minmatar in the other fleets.

am i happy to trade the drake in favour of all this? FRACK YES \o/

Naomi Knight - "You must be CCP Rise alt , that would explain everything"

Terik Deatharbingr
Ministry of War
Amarr Empire
#5924 - 2012-11-07 14:49:51 UTC  |  Edited by: Terik Deatharbingr
Jorma Morkkis wrote:
Terik Deatharbingr wrote:
Yes, you need hull upgrades to 5...but that and repair systems both to lvl 5 is an 18 day train, without remapping or implants....

now, granted a passive tank can be very effective in roughly 8 days, to use all tech II mods for active shield tanking, it would take you 24, not including the fact that you'd have an extra 2 days to be able to do both passive and active. Obviously I left out damage specific compensation skills as they just cancel each other out.


T2 active shield hardeners: Tactical shield manipulation level 4, rank 4 skill
T2 X-large shield booster: Shield operation level 5, rank 1 skill
T2 Large shield extender: Shield upgrades level 4, rank 2 skill

Without implants and int and mem at 17, you can't get close to 24 days.


T2 shield boost amplifier - Shield Management lvl 5, rank3 skill
Jorma Morkkis
State War Academy
Caldari State
#5925 - 2012-11-07 14:50:27 UTC  |  Edited by: Jorma Morkkis
serras bang wrote:
you could go with smaller med guns if tracking is a problem or you know use drones on the frigs just lie a drake has to


I have to use drones to kill frigates that get under my FMPLs on Omen while I can hit frigates perfectly fine with 425s on Cane with exactly the same character. With Drake, while it takes some time I can still kill them with heavy missiles.
Nightfox BloodRaven
Federal Navy Academy
Gallente Federation
#5926 - 2012-11-07 18:12:03 UTC
Wow look at all the delicious tears.. I fly a drake and I think is OPed as well... These changes will certainly be refreshing as new tactics, new fleet composition will be developed.. Only lazy ppl complain cuz they want a One size fits all ship.. lol what the hell is the point of that? One or two ships should not be good at everything....or else all you would see is tengus and drakes... boring... if u dont like Heavy Missile changes dont use them..

Motto of eve is adapat or perish if you dont like it or cant handle it go play WOW.
serras bang
Caldari Provisions
Caldari State
#5927 - 2012-11-07 21:06:50 UTC
Nightfox BloodRaven wrote:
Wow look at all the delicious tears.. I fly a drake and I think is OPed as well... These changes will certainly be refreshing as new tactics, new fleet composition will be developed.. Only lazy ppl complain cuz they want a One size fits all ship.. lol what the hell is the point of that? One or two ships should not be good at everything....or else all you would see is tengus and drakes... boring... if u dont like Heavy Missile changes dont use them..

Motto of eve is adapat or perish if you dont like it or cant handle it go play WOW.


wows boreing players are idiots.
Kalel Nimrott
Caldari Provisions
#5928 - 2012-11-07 22:50:53 UTC
This thread is cake.

Bob Artis, you will be missed.

O7

Ajunta Pal
Sith Wannabies Annonymous
#5929 - 2012-11-08 03:52:51 UTC  |  Edited by: Ajunta Pal
I like cake...this isn't cake....

Currently I'm not against most of the changes that are in place, the T2 missile changes are a bit harsh on the fury/rage...I would compensate by adding a REALLY long range missile (+50% range) that does crap damage (-30%) and can only hit at size or above, and a long range (+20% range) that does slightly more damage (+5%) and can only hit at size or above. More options is good.
Aglais
Ice-Storm
#5930 - 2012-11-08 04:58:44 UTC
Connall Tara wrote:


am i happy to trade the drake in favour of all this? FRACK YES \o/



Honestly, I'm kind of sad that part of the Caldari ship lineup won't be as useful, but at the same time I really want this series of events to be those that remove focus from battlecruisers in PvP. Note that they wouldn't not be viable anymore, but simply that particular ship class stops being the only thing people ever fly, forever. I'd be happy if EVE's PvP had more emphasis on frigates and cruisers in no particular order, definitely, and that destroyers see regular use helping out cruiser+ gangs in stopping the likely deadly wolf packs of frigates with the new logistics hulls going around.
MinefieldS
1 Sick Duck Standss on something
#5931 - 2012-11-08 05:03:35 UTC
CCP Fozzie wrote:

Since we planning to reduce the powergrid needs of all medium artillery by 10% across the board, we are also planning to subtract 225 PG from the Hurricane, leaving it with a base powergrid of 1125.
The upshot is that fitting a full rack of 720s with a MWD and LSE and full mids and lows will require a RCUII and either an ACR or PG implant. Also fitting a standard shield autocane with neuts and LSE will require dropping a few guns down to 220mm.
The hurricane will likely receive significantly more changes when we get to battlecruisers in the balance pass, but this is designed as a compensation for the drop in Arty PG and to help alleviate the problem of Arty ships having so much free PG when they use autocannons.


Did the Minmatar engineers just became stupid overnight and they can't make good powergrids anymore or what?
If I buy a hurricane now are they going to sneak into my hangar and cut some wires or steal a lot of ducttape?


You see, we've got this great bomber called B-52, but it's just overkill. It bombs our enemies into **** and that's unbalanced and unfair. We want to give our enemies a chance, that's why we're gonna cut off 2 of the engines so it will carry 20% less bombs and it'll sort of fly tilted. This will also help alleviate the problem of B-52's engines not wearing out fast, because Pratt & Whitney needs to sell more engines and buy more villas.
rodyas
Tie Fighters Inc
#5932 - 2012-11-08 05:35:31 UTC
^ What CCP is doing is more like you showing up at work, boss shows up. Tells you, you are fired and to pack your things. You respond with how you own a bomber and will come back with it and bomb him. He calls the cops and you most likely get arrested with a few years of jail to look forward to.

Signature removed for inappropriate language - CCP Eterne

Angry Mustache
KarmaFleet
Goonswarm Federation
#5933 - 2012-11-08 08:34:01 UTC  |  Edited by: Angry Mustache
:/ OT does have some valid points, right now, only 2 missile ships are currently on the Eve-kill top 20 ships, Drake and tengu, and both are up for nerfs. Also there are only 2 missile launchers in the top 20 Weapons list, HML 2 and Meta 4 torps.

Although caldari have 5 ships in the top 20, Naga and Rokh are gun boats, and i'm willing to bet the manticore gets more kills from Bombs than torps.

Missile skills cost just as SP much as gun skills do, and cover a much smaller spectrum of usage. Lights don't do much damage, rockets need ranged bonused hulls to use, HAM's are hard to fit, Torps have damage application problems, and cruises are objectively not very good. Nerfing HML's probably would not cause Missile trained Caldari players to pick up ravens, I wouldn't, I would train for the much better minmatar or amarr battleships.

Arguably a player, especially newer ones, would benefit much more from training gunnery skills than missile skills, when gunnery support skills cover a wide spectrum of ships and turrets, while really only HML's and torps are used out of the launchers.

I agree that HML's are better than other medium weapons and probably needs the nerf, but can CCP give missile users something else worth using before proceeding with the HM nerf.

I find it intresting how projectiles have more kills on the top 20 than every other weapon system combined, with 4 of the top 5 being some variant of autocannon (first place belonging to HML2) . Perhaps CCP should look into those next.

An official Member of the Goonswarm Federation Complaints Department.

Kai'rae Saarkus
Sebiestor Tribe
Minmatar Republic
#5934 - 2012-11-08 08:41:37 UTC
serras bang wrote:
Jorma Morkkis wrote:
Faora Zod wrote:
Daichi Yamato wrote:
glad to see we've all moved on


Yeah it is nice to see people bitching about who has the better ships now since there has not been an update or change to the topic in what 8 weeks or so, seems the Missile changes are going through even with the time people have spent discussing it. Way to listen CCP


This is all because Drake fanatics like to discuss this in cycles. It all started with how Caldari pilots need OP weapon system to be competetive. And then someone mentioned how this will be done to help PL and after that discussion started all from start: "we need a OP weapon system to own everything". Because nobody has mentioned PL lately these fanatics started shouting how they need Drake, Tengu and Raven to be solo pwning machines and how all other Caldari ships suck because they are "too small" to solo bbq pwn anything or use weapon system designed by heretics.


not really the case tbh if the inital change went through that ccp had then missle ship would not have been used for very much and pvp is not the end all of ships. some of the cal pilot were here to defend against the nerfs with pvp in mind some were here defending missles as pve pilts only some of us were here defending them on all fronts thinking about the revamp of our ships and why they cannot kite any more ect.


I'm fairly certain CCP stopped reading this thread a while ago. The only reason it's not locked is so the mods don't need to play what-a-mole with the spawn threads. The change is happening, the arguments have been heard and (mostly) listened to (on both sides). (Compare the present change with the proposed one, it is much less harsh).

In any event, it's still entertaining from time to time. But not actually productive.
Bouh Revetoile
In Wreck we thrust
#5935 - 2012-11-08 13:34:28 UTC
Angry Mustache wrote:
:/ OT does have some valid points, right now, only 2 missile ships are currently on the Eve-kill top 20 ships, Drake and tengu, and both are up for nerfs. Also there are only 2 missile launchers in the top 20 Weapons list, HML 2 and Meta 4 torps.

Although caldari have 5 ships in the top 20, Naga and Rokh are gun boats, and i'm willing to bet the manticore gets more kills from Bombs than torps.

Missile skills cost just as SP much as gun skills do, and cover a much smaller spectrum of usage. Lights don't do much damage, rockets need ranged bonused hulls to use, HAM's are hard to fit, Torps have damage application problems, and cruises are objectively not very good. Nerfing HML's probably would not cause Missile trained Caldari players to pick up ravens, I wouldn't, I would train for the much better minmatar or amarr battleships.

Arguably a player, especially newer ones, would benefit much more from training gunnery skills than missile skills, when gunnery support skills cover a wide spectrum of ships and turrets, while really only HML's and torps are used out of the launchers.

I agree that HML's are better than other medium weapons and probably needs the nerf, but can CCP give missile users something else worth using before proceeding with the HM nerf.

I find it intresting how projectiles have more kills on the top 20 than every other weapon system combined, with 4 of the top 5 being some variant of autocannon (first place belonging to HML2) . Perhaps CCP should look into those next.

- LM are buffed (10% damage, PG buff for the launchers ;
- rockets are buffed (GMP skill will apply to them) ;
- HAM are buffed (PG reduction + GMP skill) ;
- Torps are buffed (GMP skill).

So, ALL your concerns but rocket range are dealt with at the same time HML are nerfed. High damage missiles are indeed nerfed for their range, though those missiles should be situational, and they will still be very useful for a wide array of situations considering the range they still retain. Rockets for their part can benefit from rigs to earn almost the 50% range bonus bonused hull have.

Then, in the 5 caldari ships in the top 20 (1/4 ships of the top twenty, seem pretty balance to me in the first place), caldari have the same number of turret and missiles ship. Isn't it a balanced result in term of effectiveness ? There's a lot more turret ships than missile ships, so it's pretty normal that there is more turret ships in the top 20 in the first place.

Finaly, projectiles : just look at 1) the hurricane nerf and 2) the ship rebalance. CCP is rebalancing projectile weapons by rebalancing the ship using them (or by rebalancing all the other ships around them if you prefer). Just look at the rifter vs merlin/incursus/punisher to taste how it's looking like.
OT Smithers
A Farewell To Kings...
Dock Workers
#5936 - 2012-11-08 15:45:42 UTC
Connall Tara wrote:
on one hand... arguably my best battlecruiser option is being nerfed, thats sad.

on the other hand i'm getting 4 buffed cruisers, a new destroyer, buffed frigates and the prospect of a good ferox in the future.

the caracal is looking deadly, the moa is looking dependable and reliable, the blackbird is still the blackbird, the osprey now has some purpose...

the new caldari dessie looks joyous, the new caldari frigates are near enough top of the line and i can now credibly fly things other than minmatar in the other fleets.

am i happy to trade the drake in favour of all this? FRACK YES \o/



Me as well.
OT Smithers
A Farewell To Kings...
Dock Workers
#5937 - 2012-11-08 15:48:31 UTC
Kai'rae Saarkus wrote:


I'm fairly certain CCP stopped reading this thread a while ago. The only reason it's not locked is so the mods don't need to play what-a-mole with the spawn threads. The change is happening, the arguments have been heard and (mostly) listened to (on both sides). (Compare the present change with the proposed one, it is much less harsh).

In any event, it's still entertaining from time to time. But not actually productive.


Agreed. But it's still fun to discuss this stuff.
OT Smithers
A Farewell To Kings...
Dock Workers
#5938 - 2012-11-08 15:57:37 UTC
Bouh Revetoile wrote:
Angry Mustache wrote:
:/ OT does have some valid points, right now, only 2 missile ships are currently on the Eve-kill top 20 ships, Drake and tengu, and both are up for nerfs. Also there are only 2 missile launchers in the top 20 Weapons list, HML 2 and Meta 4 torps.

Although caldari have 5 ships in the top 20, Naga and Rokh are gun boats, and i'm willing to bet the manticore gets more kills from Bombs than torps.

Missile skills cost just as SP much as gun skills do, and cover a much smaller spectrum of usage. Lights don't do much damage, rockets need ranged bonused hulls to use, HAM's are hard to fit, Torps have damage application problems, and cruises are objectively not very good. Nerfing HML's probably would not cause Missile trained Caldari players to pick up ravens, I wouldn't, I would train for the much better minmatar or amarr battleships.

Arguably a player, especially newer ones, would benefit much more from training gunnery skills than missile skills, when gunnery support skills cover a wide spectrum of ships and turrets, while really only HML's and torps are used out of the launchers.

I agree that HML's are better than other medium weapons and probably needs the nerf, but can CCP give missile users something else worth using before proceeding with the HM nerf.

I find it intresting how projectiles have more kills on the top 20 than every other weapon system combined, with 4 of the top 5 being some variant of autocannon (first place belonging to HML2) . Perhaps CCP should look into those next.

- LM are buffed (10% damage, PG buff for the launchers ;
- rockets are buffed (GMP skill will apply to them) ;
- HAM are buffed (PG reduction + GMP skill) ;
- Torps are buffed (GMP skill).

So, ALL your concerns but rocket range are dealt with at the same time HML are nerfed. High damage missiles are indeed nerfed for their range, though those missiles should be situational, and they will still be very useful for a wide array of situations considering the range they still retain. Rockets for their part can benefit from rigs to earn almost the 50% range bonus bonused hull have.

Then, in the 5 caldari ships in the top 20 (1/4 ships of the top twenty, seem pretty balance to me in the first place), caldari have the same number of turret and missiles ship. Isn't it a balanced result in term of effectiveness ? There's a lot more turret ships than missile ships, so it's pretty normal that there is more turret ships in the top 20 in the first place.

Finaly, projectiles : just look at 1) the hurricane nerf and 2) the ship rebalance. CCP is rebalancing projectile weapons by rebalancing the ship using them (or by rebalancing all the other ships around them if you prefer). Just look at the rifter vs merlin/incursus/punisher to taste how it's looking like.


I jumped into these threads with one goal only in mind: I wanted to see CCP, for once, actually put some thought into how they were treating Caldari players.

The initial proposed HML nerf was ridiculous. Thanks to player comments CCP has changed this. The new numbers are reasonable in my opinion.
The initial changes to the T2 missiles were ludicrous as well. Thanks to player comments CCP has revised some of them.
The proposed "buff" to the Moa was laughable when compared to the other ships. Thanks to player comments CCP has corrected this.
The proposed Caracal was sub-par. Thanks to player comments CCP has corrected this.

In my opinion, at this point Caldari players have little to complain about with THIS update. They are making out very well overall, and that's how it should be. There is still a lot of work to be done with the remaining Caldari ship and weapon's lineup.
Little Dragon Khamez
Guardians of the Underworld
#5939 - 2012-11-08 16:44:47 UTC  |  Edited by: Little Dragon Khamez
I am glad that ccp are listening a bit and the proposed nerfs aren't as extreme as originally proposed, but crucially we're still getting them after many people have intelligently posted superb reasons as to why this balancing is unfair.

I am not a caldari player and in the wake of this I wouldn't want to be. Other people have posted comments about the caldari tears following copiously on this thread. My response to that is that if projectile weapons had a nerf as severe as the original proposal Minmatar space would turn into one giant wet sponge. I'd have enough tears to bath in... So the caldari bashing is a bit unfair.

The people who are supporting the nerf are probably the players that don't have the chops the take a drake down in pvp and that's always the way, bad players who cant get an edge want to take other people's advantages away from them.

My secondary point is that the missile is supposed to be the 'weapon of choice' of the caldari, but it isn't as the stats show most caldari pilots firing rails, some even mimic the fighting style of the gallente and use blasters, so much for a weapon of choice.

The missile nerf doesn't bother me, I fly Amarr, but I have sympathy for the Caldari which last time I checked was the most popular race for new players, by nerfing the caldari 'weapon of choice' ccp is making the game poorer for their newer players.

Dumbing down of Eve Online will result in it's destruction...

Bouh Revetoile
In Wreck we thrust
#5940 - 2012-11-08 16:53:42 UTC
Little Dragon Khamez wrote:
My secondary point is that the missile is supposed to be the 'weapon of choice' of the caldari, but it isn't as the stats show most caldari pilots firing rails, some even mimic the fighting style of the gallente and use blasters, so much for a weapon of choice.

Again, weapon of choice for caldari is *hybrids* as well as missiles. Have you ever seen a gallente spiting on blasters or railguns because caldari can use them too ? No, because it's stupid (and because drones can't make it alone).

You know, caldari and gallente were only one race in the past, that's why they share the hybrid guns.

What is silly though is that caldari are supposed to be pragmatic soldiers...