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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
Nikolai Dostoyevski
Federal Navy Academy
Gallente Federation
#501 - 2012-09-18 19:49:17 UTC
Lelob wrote:
Wolfstorm wrote:
This is the most ******** thing I've seen CCP propose to date. *I've seen more than a few doozies

Please for the love of the gods stop dumbing down eve.

This is not balancing - this is making everything the same crap with different models. Killing all of the strategic options and differences between the racial ships. When they are done we are going to have WoW in space and it's going to be just another trash MMO. Way to go atlanta office - I can't wait for the east coast to sink so we can get real designers working on eve again.


Feel free to look at the top 3 ships flown in EVE. I can pretty well gurantee it will almost always be drake>hurricane and then most likely tengu. These ships are overpowered and have been for quite a while now. Cries for a drake nerf have been heard for a very long time, and its about time CCP started to looking at why a tier 2 bc hull should be able to project 400 dps out to 80km with a 100k ehp tank for under 50mil.


Maybe instead of nerfing the drake and tengu, CCP should buff other medium weapon platforms and ships to make them more appealing? I refuse to use medium rails - they're garbage.

I am fine with the HML range nerf.. it is a little ridiculous being able to pop things from 120km with HML when the other ship's effective ranges are about half that even using their long range option. But the HML damage nerf doesn't make much sense to me. If you nerf HML range by a good amount, HAMs become more appealing by virtue of that alone.
Laura Dexx
Blue Canary
Watch This
#502 - 2012-09-18 19:52:06 UTC
Wolfstorm wrote:
Liang Nuren wrote:


I wasn't aware that it was 'strategic options' for the only BCs worth flying to be Draek Draek Draek Draek Draek Draek Draek Draek Draek Draek and sometimes WelpCane.

-Liang



It's not my fault that blob use vs small gang use is completely different. Missiles will be useless for NPC/Solo/Small gang work now.

Blobbers suck but you know what this won't fix blobs - we will just get a new blob doctrine.

Right now CCP is putting their pants on their head and singing I'm a little teapot pretending this will fix things when in all reality it's going to break most stuff, and just force the null sec super blocks to pick a new blob ship.


You're saying small gang don't use drakes? I'm sure PODLA would be willing to talk you out of that notion.
Mourning Souls
Minmatar Republic
#503 - 2012-09-18 19:52:22 UTC
D3vastator wrote:
Mourning Souls wrote:
As far as Tengus go I'm not sure what to say other than nerf everything. T3's are supposed to be a jack of all trades, but they shouldn't be that good at them.


That would be perfectly fine, if the Caldari HACs weren't complete ****.


Cerberus is beyond bad, I like the BEagle though.
I'm Down
Macabre Votum
Northern Coalition.
#504 - 2012-09-18 19:52:57 UTC  |  Edited by: I'm Down
I think you need to deliver a new Ewar Device that focuses specifically on missles rather than make TD's so powerful. What you've done is given the Eve Player base a 100% effective form of Ewar that any ship can fly w/o a single good counter. That complete goes against choices.

Instead, having two separate modules allows groups of players to counter each other differently w/o allowing a 1 stop fitting choice.

In addition, if you are going to allow such strong ewar against missiles, you need to increase their Structure HP. Because there is already an effective counter to missiles with firewalling, adding a new option means that you can basically completely destroy even a large fleet of missile users super easily. I would suggest giving missiles about 3-5x the amount of structure HP they currently have if these changes go through. I would also pair this with a base high resist consistent with the type of damage the missile puts off, similar to bombs so that players cannot just choose one type of smart bomb to create such effective firewalls with.
Daneel Trevize
Give my 11percent back
#505 - 2012-09-18 19:54:27 UTC  |  Edited by: Daneel Trevize
Bree Okanata wrote:
This. Sorry for double post, but I just spent two months training to get into my Tengu. Hell, I rarely even played while I was training just because I was so giddy to be able to fly it. Now it just gets nerfed hardcore and I feel like a moron for not going for Proteus or Loki or pretty much any other ship. If this goes live, I am going to unsub and focus more on GW2 or something.
This PvP game? You're doing it wrong. Any idea how much fun you could have been having for the cost of a tengu, something that'll only get better with the tiericide? And remember piloting & ship experience > SP or ISK.

And these are proposed changes. While you train for an actually better ship like a pirate faction BS, you may find the HM dps nerf is tweaked to say 15%, and the TD stuff delayed/adjusted again/more details about the ewar changes are released.
Mr Burns91
Odamirus
#506 - 2012-09-18 19:55:06 UTC
HML nerf is to harsh.

with max skills range is 60km and volley damage is 1731 assuming drake keeps bonuses and using scourge fury. That means the DPS is 277 using no damage mods and fury missiles.

The damage is even more horrid than it already is.

I do not approve.

Lord Ryan
True Xero
#507 - 2012-09-18 19:56:32 UTC
After reading tons of pages I've learned that Drake is Op so nerf cane.

Other BC suck so nerf cane and drake,

Other T3's suck so nerf tengu.

I remember when no one flew Caldari in PVP, looks like those days are coming again.

Anyways nerf missles to hell, just give me back my SP. Took me 3 years to start training missiles because they kind of suck and now they suck a little more. Atleast I trained AC 5 and BC 5 I can still fly my pimp cane, oh wait.

Do not assume anything above this line was typed by me. Nerf the Truth, it's inconvenient.

Antoine Jordan
Federal Navy Academy
Gallente Federation
#508 - 2012-09-18 19:58:11 UTC
D3vastator wrote:
I've played off & on since 2004 & am up to just over 24m Skill Points. Here's a chart that shows what this change does to almost 15% of my skill points.

As you can see, I've trained specifically to sling Heavy Missiles from a Tengu so that I can run level 4 missions. This really really screws over players like me who couldn't give two craps about what goes on out in drama-sec. If you want to nerf the Drakespam, nerf Drakes...not an entire weapon system. EVE is already at a point, PvE-wise, where my buddy's Ishtar** already outdoes my Tengu in both tank & gank for L4 missions. This change will just make PvE even more lopsided away from Caldari.

**Edit: I accidentally a kur instead of tar.

I dualbox ishtar and tengu, and you must be doing something wrong if his Ishtar is outpacing your Tengu as the game is now.
Wolfstorm
School of Applied Knowledge
Caldari State
#509 - 2012-09-18 19:59:58 UTC
Laura Dexx wrote:
[

You're saying small gang don't use drakes? I'm sure PODLA would be willing to talk you out of that notion.


No what I said is drakes aren't broken in small gang use now.

They are only really broken as a blob fleet.

You do not fix broken stuff by breaking the working stuff. The lead designer needs to be fired cus a monkey with half his brain in a jar could see you fix the other stuff that is broken to bring it in line with stuff that is working.

Fix medium rails, fix the really crappy ships that are competing with the drake - this is complete lazy crap on a stick. CCP used to be good for actually promoting the racial differences in ships until they got these new clowns who brought you walking in stations and micro transactions.

Fire them all and get some real designers who are't afraid of a challenge.
Spc One
The Chodak
Void Alliance
#510 - 2012-09-18 20:00:42 UTC  |  Edited by: Spc One
Oracle (t-2 mega pulse lasers) Multifreq: 696 dps
Oracle (t-2 mega pulse lasers) Scorch: 646 dps (75km range with tracking computers)
Tengu (T-2 launchers), scourge t-1: 496 dps



So much for OP tengu.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#511 - 2012-09-18 20:01:21 UTC
Lord Ryan wrote:
After reading tons of pages I've learned that Drake is Op so nerf cane.

Other BC suck so nerf cane and drake,

Other T3's suck so nerf tengu.

I remember when no one flew Caldari in PVP, looks like those days are coming again.

Anyways nerf missles to hell, just give me back my SP. Took me 3 years to start training missiles because they kind of suck and now they suck a little more. Atleast I trained AC 5 and BC 5 I can still fly my pimp cane, oh wait.



I know this isn't very constructive but..


So.. Much.. BAD!

BYDI recruitment closed-ish

Tau Cabalander
Retirement Retreat
Working Stiffs
#512 - 2012-09-18 20:01:35 UTC
Tengu goes from 113,906 km to 85,050 and does 20% less damage.

Drake goes from 75,937 to 56,700 and does 20% less damage.

Dominion trailer will have to be edited... no need for second cyno ship as the first one would be out of range Ugh
El 'Terrible
Cat Squad
#513 - 2012-09-18 20:04:12 UTC
CCP promotes the entire inferno patch on making missiles look pretty (that and nerfing incursions and dronelands) and now no one will be using them. How ironic.
OlRotGut
#514 - 2012-09-18 20:05:16 UTC
El 'Terrible wrote:
CCP promotes the entire inferno patch on making missiles look pretty (that and nerfing incursions and dronelands) and now no one will be using them. How ironic.


Look at it this way, it'll cut down their support tickets to their helpdesk complaining about the poor performance the game client gives players post launcher graphics patch.

Lelob
Republic Military School
Minmatar Republic
#515 - 2012-09-18 20:05:17 UTC
Nikolai Dostoyevski wrote:
Lelob wrote:
Wolfstorm wrote:
This is the most ******** thing I've seen CCP propose to date. *I've seen more than a few doozies

Please for the love of the gods stop dumbing down eve.

This is not balancing - this is making everything the same crap with different models. Killing all of the strategic options and differences between the racial ships. When they are done we are going to have WoW in space and it's going to be just another trash MMO. Way to go atlanta office - I can't wait for the east coast to sink so we can get real designers working on eve again.


Feel free to look at the top 3 ships flown in EVE. I can pretty well gurantee it will almost always be drake>hurricane and then most likely tengu. These ships are overpowered and have been for quite a while now. Cries for a drake nerf have been heard for a very long time, and its about time CCP started to looking at why a tier 2 bc hull should be able to project 400 dps out to 80km with a 100k ehp tank for under 50mil.


Maybe instead of nerfing the drake and tengu, CCP should buff other medium weapon platforms and ships to make them more appealing? I refuse to use medium rails - they're garbage.

I am fine with the HML range nerf.. it is a little ridiculous being able to pop things from 120km with HML when the other ship's effective ranges are about half that even using their long range option. But the HML damage nerf doesn't make much sense to me. If you nerf HML range by a good amount, HAMs become more appealing by virtue of that alone.


Any buff that would make a weapon platform shoot out to 80km with 400 consistent dps that hits almost anything decently well and took no cap would be utterly game crushing. This nerf needs to happen.
Omega Sunset
Black.Omega
#516 - 2012-09-18 20:05:54 UTC
group 1: NERF THEM!!
group 2: NO NERF THEM!
Developer: Distributes nerfs
Group2: THEY NEED NERFS NAOW!
Group 1: NO NERF THEM!
Developer: Distributes nerfs
on and on...

What is this, battlenet?!? Roll

If something seems overpowered, in this case an effect of all medium missile boats? ...I just consider it poor-lazy development practice to issue [substantial] nerfs across the board (or to missile boats in this case) rather than just bringing the weaker up to standard. I've seen this just too many times in other mmo's, resulting in a cascade effect of unhappy players screaming for moar nerfs. Nerfs should only happen as fine tuning after introducing something new into the formula which suddenly made them overpowered, not after years of something being a set standard.

—Ω—

Lord Ryan
True Xero
#517 - 2012-09-18 20:06:47 UTC
Wolfstorm wrote:
Laura Dexx wrote:
[

You're saying small gang don't use drakes? I'm sure PODLA would be willing to talk you out of that notion.


No what I said is drakes aren't broken in small gang use now.

They are only really broken as a blob fleet.

You do not fix broken stuff by breaking the working stuff. The lead designer needs to be fired cus a monkey with half his brain in a jar could see you fix the other stuff that is broken to bring it in line with stuff that is working.

Fix medium rails, fix the really crappy ships that are competing with the drake - this is complete lazy crap on a stick. CCP used to be good for actually promoting the racial differences in ships until they got these new clowns who brought you walking in stations and micro transactions.

Fire them all and get some real designers who are't afraid of a challenge.



Seems to be policy at CCP.


You would think by now we would be used to being kicked in the knutts.

BTW these new players you are catering to are just my alts. You are not attraching new players, you are never going to. Maybe a little loyalty to your long time customers and less focus on an imaginary customer

Do not assume anything above this line was typed by me. Nerf the Truth, it's inconvenient.

Sinigr Shadowsong
Aliastra
Gallente Federation
#518 - 2012-09-18 20:06:52 UTC  |  Edited by: Sinigr Shadowsong
Caldari missile shipline is officially dead now. After those changes Caldari missile ships beyond frig-size will become as rare as damp-focusing Lachesis nowadays. Let's see all categories of missiles.

1. Frig size.
1.1. Rockets: almost fine, it's just their DPS is weak.
1.2. Light missile launchers: noone use them, propably we will see them now and then as often as small railguns. Low dps, hard to fit.

2. Cruiser size.
2.1. Rapid light missile launchers: beyond some gimmick fits almost never used and I highly doubt they will after Winter.
2.2. Heavy missile launchers: now they will have a terrible DPS while being the only choice a missile boat of this size can fit without crippling itself. With upcoming Drake nerf it won't be used much.
2.3. HAML: they just useless. Hard to fit, extremely short range that can't be buffed by overpowered TE and TC. On top of that low dps and can't hurt small targets.

3. Battleship size.
3.1. Torpedoes: outside of bombers torps are awful. Extremely short range and can't even do full damage to the Death Star without gazilion of target painters.
3.2. Cruise missiles: too much range that noone needs, very low damage output and cant hurt cruiser-size targets without TP's or a lot of rigs + very good missile skills.

4. Capital size.
Don't know much about that, but I know for sure that capital-sized missile launchers are worse than capital-size turrets.

So what do we have:
Bad for PvP and bad for PvE missile ships. There are almost no point ever training:
- Light missiles
- HAM
- HM (after Winter)
- Cruise missiles
- Caldari capitals
The only viable missile types we left with are rockers and torps (for SB only). I want my SP in missiles and Caldari ships back.
Laura Dexx
Blue Canary
Watch This
#519 - 2012-09-18 20:07:59 UTC  |  Edited by: Laura Dexx
Spc One wrote:
Oracle (t-2 mega pulse lasers) Multifreq: 696 dps
Oracle (t-2 mega pulse lasers) Scorch: 646 dps (75km range with tracking computers)
Tengu (T-2 launchers), scourge t-1: 496 dps



So much for OP tengu.


I'm not even going to bother pointing out the flaw here.

Wait, I am. Have you tried this against a moving cruiser or frigate? See who comes out on top.
EHP? Sig radius? Speed? Capacitor? Faction ammo?
Tamiya Sarossa
Resistance is Character Forming
#520 - 2012-09-18 20:08:48 UTC
HM nerf good, homogenization of guns and missiles bad.