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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
Cerlin
#4981 - 2012-10-20 18:40:20 UTC  |  Edited by: Cerlin
Noemi Nagano wrote:
Cerlin wrote:
Without this and now only a 10% nerf to HM damage you are changing very little. And for a small ship, you are making the HM hit HARDER


how so? Please explain how you come to this conclusion :) hint: you might have missed the changes to explosion radius of precisions ...


Please look at the increase to explosion velocity on both standard HM and the precision missiles now. Cumulative 30% increase on damage to cruiser and smaller targets. In the age of sig tanking this is huge.

-Explosion radius increased by 12% (this is bad, reread my own info on missiles)
-Precision: Increase bonuses to explosion velocity to +20%, increase damage to match T1 missiles (this is good)

so that is a boost to radius, boost to velocity, and boost to the damage on the missiles for smaller target. 3 different boosts to the damage done to smaller sig targets. That is a buff my friend.

Edit: I was missing something sorry, but still it looks like Precision are getting buffed, yes?
Noemi Nagano
Perkone
Caldari State
#4982 - 2012-10-20 19:09:13 UTC  |  Edited by: Noemi Nagano
Cerlin wrote:
Noemi Nagano wrote:
Cerlin wrote:
Without this and now only a 10% nerf to HM damage you are changing very little. And for a small ship, you are making the HM hit HARDER


how so? Please explain how you come to this conclusion :) hint: you might have missed the changes to explosion radius of precisions ...


Please look at the increase to explosion velocity on both standard HM and the precision missiles now. Cumulative 30% increase on damage to cruiser and smaller targets. In the age of sig tanking this is huge.

-Explosion radius increased by 12% (this is bad, reread my own info on missiles)
-Precision: Increase bonuses to explosion velocity to +20%, increase damage to match T1 missiles (this is good)

so that is a boost to radius, boost to velocity, and boost to the damage on the missiles for smaller target. 3 different boosts to the damage done to smaller sig targets. That is a buff my friend.

Edit: I was missing something sorry, but still it looks like Precision are getting buffed, yes?


Bigger explosion radius is not a buff ....

Standard and faction ammo has been severly nerfed (less damage, less range, bigger exp. radius) in hitting smaller stuff. Which is not bad (for balance), but for sure not a buff. Precision will be a bit stronger (5 damage more ... thats a whooping 3.8% buff!!!! OMG we slaughter frigs now!!!!) , 11.5% better explo velo (buff) and 11.6% worse exp. radius (nerf). 1 very small boost, and 1 nerf which kills the other boost. T1 and faction will suck now vs frigs. Where has the buff gone? I still cant see it.

Btw, the skills are the same .. precision HML are guided ;)
Jorma Morkkis
State War Academy
Caldari State
#4983 - 2012-10-20 19:52:51 UTC
Noemi Nagano wrote:
Standard and faction ammo has been severly nerfed (less damage, less range, bigger exp. radius) in hitting smaller stuff.


Why should heavy missiles hit frigs for full damage?

Oh, yeah... I'm so going to hit Dramiel with HPLs. Roll
Apteko
Perkone
Caldari State
#4984 - 2012-10-20 20:16:32 UTC
Quote:
Oh, yeah... I'm so going to hit Dramiel with HPLs.


Actually, HMLs are equivalent to medium weapon systems and cruise/torps - to large.
You don't hit frig size with MPLs or what?

Bouh Revetoile wrote:
Noemi Nagano wrote:
If one just takes the numbers then a CM Raven will kill almost everything on long ranges. In game it does not, at least thats my perception. Do you guys disagree?

Why ? Is it because it's bad ? Or is it because people never tryed it recently ?



Oh...perfect. I had the same "it's all because noone tried to do it" and "they are all wrong" ideas about 10 years ago. So young, so innocent...%)

Quote:
https://www.youtube.com/watch?v=uYezgyi3M80


2+*** tengu got decent tanking ability? Oh...we got a solution - nerf whole weapon system. So obvious way to fix smth%)

And seriously...may be the problem is in ...umm...charges?

HAMs and HMLs are pretty equal to blasters and rails, ok...but...variety of ammo is totally different.

Instead all this antimatter/javelin/iridium bullets missile ships got only precies and furies.

Range decrease...this 25% is essential, but ok...needed.

But now HML will suck, cuz there is no short range ammo with bonus dmg still effective against cruiser/frig size.

Furies become even worse with all this changes. Precies...they were not so good before and they won't change much. Oh...Noemy said everything already.

Noemi Nagano
Perkone
Caldari State
#4985 - 2012-10-20 20:22:53 UTC
Apteko wrote:


Bouh Revetoile wrote:
Noemi Nagano wrote:
If one just takes the numbers then a CM Raven will kill almost everything on long ranges. In game it does not, at least thats my perception. Do you guys disagree?

Why ? Is it because it's bad ? Or is it because people never tryed it recently ?



Oh...perfect. I had the same "it's all because noone tried to do it" and "they are all wrong" ideas about 10 years ago. So young, so innocent...%)


Yep you are right there .. he is just a Gallentean only, forgive him his lack of insight. What I find a bit disturbing though is his attitude .. he should really listen to people who actually skilled and used missiles IMO. Like all those other guys who fail to see how those changes are NOT a buff to precision like they think, but just a minor change which will not help to bring a now not so hot system to life. Best part is the "explosion radius has been buffed!!" thing .. OMG.


Jorma Morkkis
State War Academy
Caldari State
#4986 - 2012-10-20 20:28:23 UTC
Noemi Nagano wrote:
Yep you are right there .. he is just a Gallentean only, forgive him his lack of insight. What I find a bit disturbing though is his attitude .. he should really listen to people who actually skilled and used missiles IMO. Like all those other guys who fail to see how those changes are NOT a buff to precision like they think, but just a minor change which will not help to bring a now not so hot system to life. Best part is the "explosion radius has been buffed!!" thing .. OMG.


Also looks like he likes solo/small gang pvp, which is btw, area where Minmatar/Gallente shines.

They buffed hybrids less than a year ago.
Milton Middleson
Rifterlings
#4987 - 2012-10-20 20:55:25 UTC
Apteko wrote:
Quote:
Oh, yeah... I'm so going to hit Dramiel with HPLs.


Actually, HMLs are equivalent to medium weapon systems and cruise/torps - to large.
You don't hit frig size with MPLs or what?


Medium pulses are small guns. And they do, in fact, have trouble hitting frigates if you fly poorly. Heavy Pulses are medium guns and find it almost impossible to hit a competently flown frigate without tracking mods+good flying or multiple webs. Even medium autocannons and blasters have trouble hitting frigates that get in close without at least one web or a bunch of tracking mods. Frigates can counter by orbiting close and bringing tracking disruptors.

Contrast this with HMLs, which hit small targets quite hard, always hit, and for which damage mitigation options are fairly limited.
Jorma Morkkis
State War Academy
Caldari State
#4988 - 2012-10-20 21:02:23 UTC
Apteko wrote:
Actually, HMLs are equivalent to medium weapon systems and cruise/torps - to large.
You don't hit frig size with MPLs or what?


http://www.youtube.com/watch?feature=player_detailpage&v=JvfhVXbMgc8

And like you can see Mega Pulses don't hit frigate if that frigate pilot knows what he is doing.
Apteko
Perkone
Caldari State
#4989 - 2012-10-20 21:17:48 UTC  |  Edited by: Apteko
Quote:
Medium pulses are small guns.



actually heavy missiles are small missiles then.
Cruise are medium one and torps are big....so everything is comparable: BS - medium weapon system, BC - small weap sys and large....let capital fleet use large ones)

ah. this funny harbs with MPLs and Canes with 220 cannons, they just don't know, that they are using small weapons.

Irony mod off.

Gradation is not similar and it shouldn't be, really.

You have some...umm...wrong thinkings bout HML performance.
Actually...you will deal really low dmg against fast frig hulls.
It will be stable, but still awful with no chance of dealing full dmg.
Milton Middleson
Rifterlings
#4990 - 2012-10-20 22:16:25 UTC
Apteko wrote:
Quote:
Medium pulses are small guns.



actually heavy missiles are small missiles then.
Cruise are medium one and torps are big....so everything is comparable: BS - medium weapon system, BC - small weap sys and large....let capital fleet use large ones)

ah. this funny harbs with MPLs and Canes with 220 cannons, they just don't know, that they are using small weapons.

Irony mod off.

Gradation is not similar and it shouldn't be, really.

No, you're just an idiot. Medium Pulse Lasers are the largest class of small pulse laser turrets. They require the small energy turret skill. If you found a Harbinger fitting medium pulse lasers, he was terribad or running a gimmick fit.

Quote:
You have some...umm...wrong thinkings bout HML performance.
Actually...you will deal really low dmg against fast frig hulls.
It will be stable, but still awful with no chance of dealing full dmg.

You obviously haven't spent much time in a frigate being shot at by an HML drake. "Dealing full dmg [sic]" and hitting something very hard are two very different things. An AC hurricane almost never hits for full damage either, because of falloff and tracking. That doesn't mean that just because I'm 14km away I won't be getting a facefull of damage.
Faora Zod
Don't mess with this DoJo
#4991 - 2012-10-20 22:37:58 UTC
Has any one brought up the reload time? Missile Launchers take 10 seconds, while guns take 5 not to mention the instant swap for lens.
Apteko
Perkone
Caldari State
#4992 - 2012-10-20 22:57:08 UTC  |  Edited by: Apteko
Milton Middleson wrote:
Apteko wrote:
Quote:
Medium pulses are small guns.



actually heavy missiles are small missiles then.
Cruise are medium one and torps are big....so everything is comparable: BS - medium weapon system, BC - small weap sys and large....let capital fleet use large ones)

ah. this funny harbs with MPLs and Canes with 220 cannons, they just don't know, that they are using small weapons.

Irony mod off.

Gradation is not similar and it shouldn't be, really.

No, you're just an idiot. Medium Pulse Lasers are the largest class of small pulse laser turrets. They require the small energy turret skill. If you found a Harbinger fitting medium pulse lasers, he was terribad or running a gimmick fit.


Ahh...that's the way we compare guns now.
Not analyzing their role, their dps and other attributes...and no, we don't compare ship types it can be fitted either.

The key is "this thing is in small group, so it is small" and "Missiles are called heavy, so they are heavy weapon"
Umm...do you really call every pilot with female avatar "miss"?%)

And what means "hard" 400dmg out of 2k volley? Cane deals more.

it's all about "Hey i lost almost half of my shield, that freak is hitting hard!" Noone cares about almost 2 times longer reload...
Bouh Revetoile
In Wreck we thrust
#4993 - 2012-10-20 23:30:51 UTC  |  Edited by: Bouh Revetoile
Apteko wrote:

Ahh...that's the way we compare guns now.
Not analyzing their role, their dps and other attributes...and no, we don't compare ship types it can be fitted either.

The key is "this thing is in small group, so it is small" and "Missiles are called heavy, so they are heavy weapon"
Umm...do you really call every pilot with female avatar "miss"?%)

And what means "hard" 400dmg out of 2k volley? Cane deals more.

it's all about "Hey i lost almost half of my shield, that freak is hitting hard!" Noone cares about almost 2 times longer reload...

Learn turret names please. If you put light missile launchers on your drake, you will hit frigates for full damage like a frigate. What he is saying is that naming in pulse turret is odd, and a small turret is named "medium pulse laser". It's exactly like missiles in fact : Heavy pulse, missiles and blasters are medium size weapons. Though, as a class, the cruiser size pulse laser barely hit frigates unless they are webbed and/or the cruiser/BC pilot is very good at piloting.

But I can't blame Noemi to don't know these things, she never flown a frigate. And she obviously never saw an Amarr cruiser BTW, not knowing what is a Heavy Pulse Laser.

By the way, I've just been killed by a hurricane today, so you certainly will say "I told ya, turrets hit frigates fine", but that's wrong : the cane completely neutralized me, so it manage to MWD off and then he was far enough to kill me. Otherwise, I would have had tanked him fine forever. Something you *cannot* do against HML unless you are AB + active tank fit. A similar drake would have web and TP the interceptor to apply consequent damage to it. Though, if you were flying frigates, you would know that tackling a drake leave you with something like 1 or 2 minutes of life expectancy if you are not AB+tanky. You can tank a turret ship *forever* in a frigate (an Oracle just paid it the hard way), even without any tank -- I read a story where someone killed a tornado with a velator ; it couldn't have been a drake instead of the tornado, because of HML.

Seeing this, I'm really sceptical about the knowledge of some missile specialists here...

Noemi, you know, I may never had fired a medium missile, but I fought them a lot more than you it seem, in conditions where these stats actually matter. How do you care for this when you shoot a BC ? HML hit cruisers very fine. "Your" killboard can attest it.

Though, I'd like to know from missiles experts that roam this thread : what is the problem of HAM and Torp ?
Lili Lu
#4994 - 2012-10-21 00:53:25 UTC  |  Edited by: Lili Lu
Milton Middleson wrote:
Apteko wrote:
Quote:
Oh, yeah... I'm so going to hit Dramiel with HPLs.


Actually, HMLs are equivalent to medium weapon systems and cruise/torps - to large.
You don't hit frig size with MPLs or what?


Medium pulses are small guns. And they do, in fact, have trouble hitting frigates if you fly poorly. Heavy Pulses are medium guns and find it almost impossible to hit a competently flown frigate without tracking mods+good flying or multiple webs. Even medium autocannons and blasters have trouble hitting frigates that get in close without at least one web or a bunch of tracking mods. Frigates can counter by orbiting close and bringing tracking disruptors.

Contrast this with HMLs, which hit small targets quite hard, always hit, and for which damage mitigation options are fairly limited.

Please proceed Mr. Apteko . . . P

Yeah, this thread is full of guys that came into this game. Realized or were told all they had to train was one single weapon in order to run just about all the pve content and have a place in about every environment of pvp. And now they will be losing that ease, and are full of whine. They will soon have to discover a whole game that they never knew existed. Pirate The game where one weapon does not do everything for you.

Also, I can't wait til CCP figures out the numbers for TD/TC/TE and lifts the delay on those affecting missiles. Again, welcome missile users, to a game you either did not know existed, or knew and decided to avoid because they made it easy for you to avoid.Lol

edit - Oh, and I agree with Milton. I have HM spec 4, HAM spec 4, Medium Pulse Laser spec 4, and Medium Beam Laser spec 4. I've fired HML II, HAML II, Heavy Pulse II, and Heavy Beam II. And been shot at by all those many times. I'd rather go for tackle on a laser boat, although tackling is not something I think I am particularly good at as a player. Because if I can get the tackle I'm sitting under the guns of that laser boat and have plenty of time to hold that tackle (as long as no other ship is shooting me). But a Drake will whittle you down, and you have less time to wait for that Drake you tackled to be called primary.

And really either way the thing that will kill you the fastest is drones (which you will have to kill before they kill you). And this is how it should be. Regardless, CCP has to be careful with missiles. And they will have to be careful with the TC/TE/TD introduction. The potential is there to wipe out the ability of frigates to tackle missile boats.
I'm Down
Macabre Votum
Northern Coalition.
#4995 - 2012-10-21 01:35:14 UTC
Lili Lu wrote:
I'm Down wrote:
Tyberius Franklin wrote:
I'm Down wrote:
for those of you saying the 10% damage nerf is good, I don't think you truely understand the extent of the nerf.

Missiles are becoming highly ewar sensitive to the same extent as guns while still suffering delayed and destroyable damage.

Missiles are delayed damage.

Range nerf equates to damage nerf and defensive nerf.


All non drake/Tengu's get **** on with anything but HAMs, yet still HAMs suck on all but 2 ships that use them b/c of lack of tank/mids/speed.

I'm not seeing much evidence that many are taking advantage of their destructibility, at least in PvP. Also the Ewar changes aren't coming this winter.


in 0.0, it's pretty common to firewall.

As for the ewar... you know it's coming... so why promote a nerf knowing that it's going to be even worse soon?

Range nerf is enough... damage nerf can always come later if it's not enough.

Yeah and there is more than nullsec in the game. Noone is firewalling missiles in lowsec smaller engagements that I've seen. Besides firewalls are not like an automatic missile negator anyway.

Range nerf is not enough. HMs have too much damage compared to other long range weapons. It's been shown a hundred times already probably itt. Keep whining in vain though.


"too much damage" even though it's delayed and reduced with speed and sig... yeah, ok pro.
Lili Lu
#4996 - 2012-10-21 02:59:03 UTC
I'm Down wrote:
"too much damage" even though it's delayed and reduced with speed and sig... yeah, ok pro.

Yeah, ok pro, because turrets have no downsides either. vOv Most of all being that they don't do that HML damage at range.Blink









You seem pretty terrible.
I'm Down
Macabre Votum
Northern Coalition.
#4997 - 2012-10-21 04:10:04 UTC  |  Edited by: I'm Down
Lili Lu wrote:
I'm Down wrote:
"too much damage" even though it's delayed and reduced with speed and sig... yeah, ok pro.

Yeah, ok pro, because turrets have no downsides either. vOv Most of all being that they don't do that HML damage at range.Blink









You seem pretty terrible.



Yeah, those turrets that can hit any class ship for ~ full damage when webs/painters are used... regardless of size... or when traversal is low....

You have no ******* clue why missiles required all the previous buffs in their history or why people are arguing so adamantly against the nerf when it's 2 gd ships causing the problems, not the weapon itself.

This has nothing to do with the fact that it's a "damage nerf"... it has everything to do with the fact that there are 5 nerfs built into HML's that are crippling together with 1 small boost to t2s and a HAM small buff that is pretty meaningless considering it's the only CR weapon that "has a harder issue hitting smaller faster targets in close"

If the issue was really damage to frigs, then why didn't they just nerf Exp velocity and sig more rather than damage?

If the issue was range... OH wait.

If the issue was 2 ships, why not fix the ships.

When was the issue ever damage.... oh yeah, it wasn't unless you were flying a 6 launcher tengu with an ungodly 7.5% rof bonus on top of a damage bonus.

Learn your history.... the drake became the workhorse it has because of the massive speed nerf a few years back... that has nothing to do with damage, just with the mechanics related to size/speed... ie exp velocity and sig. The drake also has a disproportionate tank that completely voids the purpose of the Ferox and overwhelms any other BC class ship in game.... resist + buffer = easier logistics = more attractive.

If you knew these things, you'd realize that the nerfs make no sense in regards to the issue of the game and you'd quit your fricking dev fanboy fest.

Nobody here is saying don't nerf HMLs... they're saying nerf them properly... with common sense and some ability to show that you understand the game and the problems within it.
Lili Lu
#4998 - 2012-10-21 05:00:51 UTC  |  Edited by: Lili Lu
I'm Down wrote:
Yeah, those turrets that can hit any class ship for ~ full damage when webs/painters are used... regardless of size... or when traversal is low....

You have no ******* clue why missiles required all the previous buffs in their history or why people are arguing so adamantly against the nerf when it's 2 gd ships causing the problems, not the weapon itself.


"full damage" Ok, see that is where I question your logic. And then you notice the qualifiers you placed on that. Those same mods increase missile damage. So, what is your point?Roll

Arguing adamantly does not make one right. And those two ships will probably get their own trimming, later. But when you strip down the weapons to just themselves, it's been shown repeatedly in this thread that HM damage is much too high compared to other medium long range weapons. The current nerf will have them still doing the most damage at max range. They just won't being doing as close to those guns at short range.

Then these new weapon stats will be added onto the newly respecced hulls that use them. That's the whole point in the OP. To leave HMs as they are was complicating all the later rebalancing because they left HM boats too powerful. People are not flying Drakes and Tengus only because they have monster tanks. They're flying them because they also do much better damage at long range. That will now apparently be 10% less.

Also, there will be similar mechanics to increase damage application once the tracking mod changes come into the game. This is not the totality of the changes. Recognize we don't have the whole picture yet. Crying over one nerf amongst the mix is stupid, tbh

edit - well it looks like you added to that post. Yeah, you won't get any argument from me that the Drake tank is op and the tengu subsystem stats are as well. That can be fixed, but the stats on HMs was also out of whack
I'm Down
Macabre Votum
Northern Coalition.
#4999 - 2012-10-21 05:09:48 UTC
Lili Lu wrote:
I'm Down wrote:
Yeah, those turrets that can hit any class ship for ~ full damage when webs/painters are used... regardless of size... or when traversal is low....

You have no ******* clue why missiles required all the previous buffs in their history or why people are arguing so adamantly against the nerf when it's 2 gd ships causing the problems, not the weapon itself.


"full damage" Ok, see that is where I question your logic. And then you notice the qualifiers you placed on that. Those same mods increase missile damage. So, what is your point?Roll

Arguing adamantly does not make one right. And those two ships will probably get their own trimming, later. But when you strip down the weapons to just themselves, it's been shown repeatedly in this thread that HM damage is much too high compared to other medium long range weapons. The current nerf will have them still doing the most damage at max range. They just won't being doing as close to those guns at short range.

Then these new weapon stats will be added onto the newly respecced hulls that use them. That's the whole point in the OP. To leave HMs as they are was complicating all the later rebalancing because they left HM boats too powerful. People are not flying Drakes and Tengus only because they have monster tanks. They're flying them because they also do much better damage at long range. That will now apparently be 10% less.

Also, there will be similar mechanics to increase damage application once the tracking mod changes come into the game. This is not the totality of the changes. Recognize we don't have the whole picture yet. Crying over one nerf amongst the mix is stupid, tbh.



You can't compare missiles damage to other weapons when it's not the same... It's like comparing Artilleries to fricking rails or beams.... Again, learn your history, there's a reason they are as high as they currently are.... because they never competed well in the past at lower DPS.

I've already said there are a multitude of ways to nerf HML's that don't require a direct damage nerf... the primary being range.

And you should realize that those qualifiers that make turrets of any size always hit for near full damage don't apply to missiles in the same regard.... especially if you go and nerf Missile exp velocity and radius.

Why do I think you're just a dev in sheeps clothing... I've never once seen you disagree with their ideas yet history has shown they've had one disaster after another.... striking.
Onictus
Federal Navy Academy
Gallente Federation
#5000 - 2012-10-21 05:38:32 UTC
Jorma Morkkis wrote:
Noemi Nagano wrote:
Standard and faction ammo has been severly nerfed (less damage, less range, bigger exp. radius) in hitting smaller stuff.


Why should heavy missiles hit frigs for full damage?

Oh, yeah... I'm so going to hit Dramiel with HPLs. Roll



One may note that you don't use T2 close range ammo on smaller stuff either unless you have a huginn buddy webbing it down for you