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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

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Author
Liang Nuren
No Salvation
Divine Damnation
#481 - 2012-09-18 19:36:00 UTC
Wolfstorm wrote:
This is the most ******** thing I've seen CCP propose to date. *I've seen more than a few doozies

Please for the love of the gods stop dumbing down eve.

This is not balancing - this is making everything the same crap with different models. Killing all of the strategic options and differences between the racial ships. When they are done we are going to have WoW in space and it's going to be just another trash MMO. Way to go atlanta office - I can't wait for the east coast to sink so we can get real designers working on eve again.


I wasn't aware that it was 'strategic options' for the only BCs worth flying to be Draek Draek Draek Draek Draek Draek Draek Draek Draek Draek and sometimes WelpCane.

-Liang

I'm an idiot, don't mind me.

El 'Terrible
Cat Squad
#482 - 2012-09-18 19:36:33 UTC
20% Reduction in damage for HML

Are you serious?

I'm finally able to get into a half decent skilled tengu post incursion nerf and now its pretty much useless. Their have been several major nerfs this year and almost all deal with nerfing the amount of isk a player can make while prices for ships/mods have vastly increased.

Drone nerf - No more drone poo, ship/mod prices rocketed.

Incursion nerf - can more isk running L4s, so why bother trying to get in a fleet?

Missile launcher nerf - No more running anoms/complexes in tengus

Tech Nerf - Tech (although still valuable) will steadily decrease taking isk out of alliances pockets/

All these nerfs this year and not a single buff to anything that isn't completely insignificant and useless (t1 frig buff WTF). Balancing making isk and Pvp'ing is already stupid being able to make 60mil or so per hour max. The only real way for newish players to make their own income is to buy and sell plex, I mean why rat for 12 hours when you can just spend money right CCP? I mean I would have thought you would be more interested in making it easier for players to have a decent income so they can do the only decent thing in the game (pvp), with F2P mmos springing up I'll probably just cancel my subscriptions, I really won't have the time to play this game anymore.

NERF online.
Travis117
Valkyrie Consortium
No Visual.
#483 - 2012-09-18 19:38:10 UTC
There goes my tengu....
Svodola Darkfury
Cloak and Daggers
The Initiative.
#484 - 2012-09-18 19:40:06 UTC  |  Edited by: Svodola Darkfury
Eradin Amakiir wrote:
Whelp, guess there's no reason to train Caldari ships any more.

I mean, really, Drake and Tengu are too strong, so let's ruin a whole bunch of Caldari ships. Great idea. Roll



Seriously. Caldari already had the weakest line of PVP ships in the game and CCP just nerfed their two flag ships, the drake and the tengu.

Granted, Falcon is a fantastic ship, but it's not in anyway related to heavy missiles.

Lets take a look at Caldari ships in the medium/large size:

Ferox: useless.
Drake: Now basically a Rail Brutix with less damage and travel time for your damage.
Raven: Too much travel time, not enough damage; torpedoes broken, not worth it in the slot
Rokh: Making a comeback with the hybrid changes, Rails still kind of meh
Naga: great, not a missile boat, newer ship too so not subject to the Caldari sadness.
Eagle: awful.
Cerberus: awful.
Scorpion: slower version of the recons with no advantage.
Widow: Can't warp cloaked, but still very hot
Rook/Falcon: great ships, Rook uses HMLs sometimes, did okay damage with them (just under 300).
Caracal: doing mediocre, but its a cruiser
Moa/Osprey: awful
Blackbird: paper, but nice role
Onyx: no dps Onyx, it will live
Nighthawk: rarely used in pvp, glorified drake, subject to same issues
Vulture: booster ship, for our purposes, not measured
Tengu: Already the worst Covert Ops because of weak dps; obscene DPS with Acceleration Bay, this probably brings IT ALONE in line.

Lets call that Drake, Rokh, Naga, Rook, Falcon, Blackbird, Widow and Tengu as usable ships pre-nerf.

4 of those are jammers, so take those out. That leaves Drake, Rokh, Naga, Tengu. Drake and Tengu are getting nerfed, Tengu probably still usable but prohibitively expensive, Drake now sub-par for DPS, still a decent tank. That leaves Naga and Rokh for DPS, both capable of long-ranged setups or Blaster setups.

Where are the missile boats? They're not here, because they're now subject to tracking disrupting and are already the worst damage delivery platform this side of medium rail-guns in pvp.

By comparison Usable ships of the other races:
Gallente (admittedly the next weakest): Thorax, Vexor, Ishtar, Deimos (meh), Phobos, Megathron, Dominix, Sin (meh), Myrmidon (meh), Brutix (meh), Hyperion (meh), Proteus, Arazu, Lachesis, Talos, Astarte (MEH), Eos (meh, but booster ship)

Amarr: Arbitrator (meh), Omen Navy?, Abaddon, Armageddon, Apocalypse, Navy Apocalypse, Navy Geddon, Zealot, Sacrilege (meh), Devoter, Pilgrim, Curse (meh, but I love it), Legion. Redeemer, Harbinger (meh), Oracle, Absolution, Damnation

Minmatar: Stabber, Stabber Fleet, Rupture, Vagabond, Muninn (meh), Broadsword, Tornado, Tempest, Tempest Fleet Issue, Maelstrom, Typhoon (meh, but NC. used it as missile disruption with smartbombs), Huginn, Rapier, Loki, Cyclone (ASB loves this thing), Hurricane, Sleipnir, Claymore (meh, but booster ship).

That's a LOT of what we would call "usable" or "meh, usable" ships compared the the 8 that Caldari have. Admittedly, Gallente are the next weakest because they're the "wait until I get into range" race, but that's part of the packaged deal. By comparison, while training for Gallente, you're training all the support skills for Amarr, which opens you up to a completely different ship class. Caldari has some cross-over with Minmatar, but with no pure missile platforms, this leaves a lot of Caldari players shipping up, down, or out.

Svodola Darkfury (P.S. I fly Minmatar mostly, like most sane people).


[final edit for a TLDR]: The problem isn't that drakes are overpowered per se. It's that they are overpowered compared to their class. But already, nobody flies battlecruiser fleets against Drake fleets. All Tier 3 battlecruisers beat Drake fleet (WELL, Talos has trouble in numbers). All higher ship classes beat Drake fleet. You need to make Battlecruisers worth flying in numbers. Right now it's going to turn into "well I guess we train all our drake pilots for something else easy... how about Nagas? I mean, they're already halfway there amirite?"

It doesn't fix the usability of lower class ships; it just shifts focus from missile boats to gun boats for a while. And maybe that's a band-aid fix for now; nerf drakes to their counterparts until you can fix the class as a whole; but it really leaves Caldari wanting.

Director of Frozen Corpse Industries.

Rita May
State War Academy
Caldari State
#485 - 2012-09-18 19:40:15 UTC
one possible way of doing this without destroying it:

- Remove the 5% per Lvl Kin-bonus
- Replace it with a 1% Dmg-Bonus for HM and a 5% Dmg-Bonus for HAM
consider NOT to balance Missles without balancing the ships using them.

Congrats you now have nerved HMs by 20% BUT given us the option to actually use ALL missle types...

Laura Dexx
Blue Canary
Watch This
#486 - 2012-09-18 19:40:21 UTC
rofflesausage wrote:
Laura Dexx wrote:

Keyword there being 'if you exclude drakes and tengus'. What? Are you ********?


It's TWO ships out of every missile ship being available....that's the point Roll


I thought we were just talking heavy missiles. Silly me, talking about the subject at hand.
Spc One
The Chodak
Void Alliance
#487 - 2012-09-18 19:40:34 UTC
Bree Okanata wrote:
There seems to be a typo. It says you are decreasing all heavy missile damage by 20%. You going to remove the Drake and Tengu from the game too?

basically yes, because no one will use tengu or drake after this nerf, missile ships will become obsolete.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#488 - 2012-09-18 19:40:55 UTC
So the Cerberus .. is now worth flying even less than it was before.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#489 - 2012-09-18 19:41:09 UTC
This thread is so full of bad.

The nerf is fine.. You can still get the range with a TE/TC and the DPS was to high.

You will all adjust.

BYDI recruitment closed-ish

Lelob
Republic Military School
Minmatar Republic
#490 - 2012-09-18 19:42:18 UTC
Wolfstorm wrote:
This is the most ******** thing I've seen CCP propose to date. *I've seen more than a few doozies

Please for the love of the gods stop dumbing down eve.

This is not balancing - this is making everything the same crap with different models. Killing all of the strategic options and differences between the racial ships. When they are done we are going to have WoW in space and it's going to be just another trash MMO. Way to go atlanta office - I can't wait for the east coast to sink so we can get real designers working on eve again.


Feel free to look at the top 3 ships flown in EVE. I can pretty well gurantee it will almost always be drake>hurricane and then most likely tengu. These ships are overpowered and have been for quite a while now. Cries for a drake nerf have been heard for a very long time, and its about time CCP started to looking at why a tier 2 bc hull should be able to project 400 dps out to 80km with a 100k ehp tank for under 50mil.
The Bazzalisk
One Risky Click
Snuffed Out
#491 - 2012-09-18 19:42:32 UTC
Liang Nuren wrote:
Wolfstorm wrote:
This is the most ******** thing I've seen CCP propose to date. *I've seen more than a few doozies

Please for the love of the gods stop dumbing down eve.

This is not balancing - this is making everything the same crap with different models. Killing all of the strategic options and differences between the racial ships. When they are done we are going to have WoW in space and it's going to be just another trash MMO. Way to go atlanta office - I can't wait for the east coast to sink so we can get real designers working on eve again.


I wasn't aware that it was 'strategic options' for the only BCs worth flying to be Draek Draek Draek Draek Draek Draek Draek Draek Draek Draek and sometimes WelpCane.

-Liang
Like I said -

Brutix needs a slight PG upgrade and possibly another low slot.
Prophecy needs a bonus other than LOL HP
Myrmidon could do with some kind of small damage bonus or something
Ferox needs medium rails to be less ****
Harbinger and Cyclone both get used an acceptable amount.

I think you seem to forget that Caldari is the most popular race so of course Drakes are going to be the most popular battlecruiser.
rofflesausage
State War Academy
Caldari State
#492 - 2012-09-18 19:43:30 UTC
Haquer wrote:
rofflesausage wrote:
Missiles are already underused in PvP, being pretty much banned in some fleets I've been in.



Let's pull up the top 20 page on eve-kill dot net

Rank Weapons Kills
1 Heavy Missile Launcher II 78177
2 425mm AutoCannon II 20772
3 Heavy Pulse Laser II 15799


Yeah, you're pretty much full of ****. Heavy missiles are OP and should be nerfed.


So not only can't you actually read what I said (I said MISSILES as a weapon type, not Heavy Missiles), you're quoting out of context to try and support an argument against something I didn't say. Stay classy Haquer.

Let's quote it in full:

1 Heavy Missile Launcher II 78207
2 425mm AutoCannon II 20830
3 Heavy Pulse Laser II 15924
4 200mm AutoCannon II 14974
5 Mega Pulse Laser II 13406
6 1400mm Howitzer Artillery II 11938
7 220mm Vulcan AutoCannon II 11414
8 125mm Gatling AutoCannon II 11344
9 150mm Light AutoCannon II 10500
10 720mm Howitzer Artillery II 9112
11 Light Neutron Blaster II 8393
12 Neutron Blaster Cannon II 7480
13 Advanced 'Limos' Heavy Missile Bay I 6692
14 425mm Railgun II 5687
15 800mm Repeating Artillery II 5526
16 Prototype 'Arbalest' Torpedo Launcher 5502
17 Light Ion Blaster II 5285
18 Heavy Neutron Blaster II 5264
19 Heavy Beam Laser II 5246
20 'Malkuth' Heavy Missile Launcher I 5008

3 out of 4 of the weapons in bold are the same missile system type (heavy).
Torps are in there due to Stealth Bombers - they are almost not used outside of that ship class.

Not a single other missile system type makes an appearance.
Wolfstorm
School of Applied Knowledge
Caldari State
#493 - 2012-09-18 19:43:41 UTC
Liang Nuren wrote:


I wasn't aware that it was 'strategic options' for the only BCs worth flying to be Draek Draek Draek Draek Draek Draek Draek Draek Draek Draek and sometimes WelpCane.

-Liang



It's not my fault that blob use vs small gang use is completely different. Missiles will be useless for NPC/Solo/Small gang work now.

Blobbers suck but you know what this won't fix blobs - we will just get a new blob doctrine.

Right now CCP is putting their pants on their head and singing I'm a little teapot pretending this will fix things when in all reality it's going to break most stuff, and just force the null sec super blocks to pick a new blob ship.
Martin0
Brave Empire Inc.
Brave United
#494 - 2012-09-18 19:44:51 UTC
Cool, but now TD are I WIN button, consider nerfing them a bit.
Athena Themis
Viziam
Amarr Empire
#495 - 2012-09-18 19:45:25 UTC
Lelob wrote:
Wolfstorm wrote:
This is the most ******** thing I've seen CCP propose to date. *I've seen more than a few doozies

Please for the love of the gods stop dumbing down eve.

This is not balancing - this is making everything the same crap with different models. Killing all of the strategic options and differences between the racial ships. When they are done we are going to have WoW in space and it's going to be just another trash MMO. Way to go atlanta office - I can't wait for the east coast to sink so we can get real designers working on eve again.


Feel free to look at the top 3 ships flown in EVE. I can pretty well gurantee it will almost always be drake>hurricane and then most likely tengu. These ships are overpowered and have been for quite a while now. Cries for a drake nerf have been heard for a very long time, and its about time CCP started to looking at why a tier 2 bc hull should be able to project 400 dps out to 80km with a 100k ehp tank for under 50mil.


Yes, and instead of fixing those problems we'll just nerf HMLs. Problem solved........wait a second...
MotherMoon
Tribal Liberation Force
Minmatar Republic
#496 - 2012-09-18 19:45:32 UTC  |  Edited by: MotherMoon
Ok, fine, but cut defender missles for the love of glob

Also if you want to fix the blob increase lock time for each ship locked on to a target. But mother noob, then people will just mass lock each other!

Ok then why can any ship lock more than 3/4 targets at a time ? Make 3 targets the max for battleships, and we'll see how common wasting your few locks works out for people. But what about EW? You need lots of locks as a logi ship or EW ship! Easy give these ships more than 3 locked targets, but they won't lock up 4 allies, leaving them with only 2 targets, especially considering how much long lock times would get on important targets. Choosing who to lock on to be comes part of the game, once your Target is down you will want to allready have targets locked.

Making targeting such a limited asest gives importance to who you lock on to, and gives EW frigates a huge new role and advantage over larger EW hulls, they can switch targets faster.

Obviouly have a limit more than 20 people and the base Sig radius of the ship stops going down. Spilting up the blob as the team with better squad leaders leading groups of 20-30, Becuase past that you'll have more effect damage if you spilt up the licks, timing it together to get max locks on important targets while you shoot at something else.

http://dl.eve-files.com/media/1206/scimi.jpg

Mourning Souls
Minmatar Republic
#497 - 2012-09-18 19:45:37 UTC
Tengus and Drakes are the reason for the nerf right? Given how other missile ships look sad in comparison I'm gonna say yes.

Why not affect the ships directly?

Drop the damage bonus on Drakes from 5 to 2-3% and remove the resist bonus.
As far as Tengus go I'm not sure what to say other than nerf everything. T3's are supposed to be a jack of all trades, but they shouldn't be that good at them.
Spc One
The Chodak
Void Alliance
#498 - 2012-09-18 19:47:40 UTC
Garviel Tarrant wrote:
This thread is so full of bad.

The nerf is fine.. You can still get the range with a TE/TC and the DPS was to high.

You will all adjust.

We will adjust by not using missile ships.

People, start training for turret ships.
Cool
The Bazzalisk
One Risky Click
Snuffed Out
#499 - 2012-09-18 19:47:43 UTC  |  Edited by: The Bazzalisk
rofflesausage wrote:
Haquer wrote:
rofflesausage wrote:
Missiles are already underused in PvP, being pretty much banned in some fleets I've been in.



Let's pull up the top 20 page on eve-kill dot net

Rank Weapons Kills
1 Heavy Missile Launcher II 78177
2 425mm AutoCannon II 20772
3 Heavy Pulse Laser II 15799


Yeah, you're pretty much full of ****. Heavy missiles are OP and should be nerfed.


So not only can't you actually read what I said (I said MISSILES as a weapon type, not Heavy Missiles), you're quoting out of context to try and support an argument against something I didn't say. Stay classy Haquer.

Let's quote it in full:

1 Heavy Missile Launcher II 78207
2 425mm AutoCannon II 20830
3 Heavy Pulse Laser II 15924
4 200mm AutoCannon II 14974
5 Mega Pulse Laser II 13406
6 1400mm Howitzer Artillery II 11938
7 220mm Vulcan AutoCannon II 11414
8 125mm Gatling AutoCannon II 11344
9 150mm Light AutoCannon II 10500
10 720mm Howitzer Artillery II 9112
11 Light Neutron Blaster II 8393
12 Neutron Blaster Cannon II 7480
13 Advanced 'Limos' Heavy Missile Bay I 6692
14 425mm Railgun II 5687
15 800mm Repeating Artillery II 5526
16 Prototype 'Arbalest' Torpedo Launcher 5502
17 Light Ion Blaster II 5285
18 Heavy Neutron Blaster II 5264
19 Heavy Beam Laser II 5246
20 'Malkuth' Heavy Missile Launcher I 5008

3 out of 4 of the weapons in bold are the same missile system type (heavy).
Torps are in there due to Stealth Bombers - they are almost not used outside of that ship class.

Not a single other missile system type makes an appearance.


Yes, let's just ignore that medium missiles are either HML or HAM and HAMs have pitiful range on an unbonused ship so HMLs will be used frequently. Let's also ignore that Medium ACs are 2nd and 7th. We can also just ignore how easy it is to train for T2 missiles compared to T2 guns, right? Go figure.
D3vastator
Fight With Gusto
#500 - 2012-09-18 19:49:03 UTC
Mourning Souls wrote:
As far as Tengus go I'm not sure what to say other than nerf everything. T3's are supposed to be a jack of all trades, but they shouldn't be that good at them.


That would be perfectly fine, if the Caldari HACs weren't complete ****.