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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
Laura Dexx
Blue Canary
Watch This
#461 - 2012-09-18 19:19:18 UTC
Ensign X wrote:
Laura Dexx wrote:
All T3s do. And they will. Give it a couple of days for those dev blogs to go live.


You said this before, but now I'm wondering what insight you have that suggests CCP will be releasing Dev Blogs about T2 and T3 ship re-balancing in the next couple days?


It just has to happen. They are modifying a lot of weapons and base hulls, and T3s have always been too strong. A lot is going to be shifted around before a reasonable measure of balance can be achieved.
Ensign X
#462 - 2012-09-18 19:19:24 UTC
Hans Jagerblitzen wrote:
there's plenty of threads out there where players rightfully express concern about "stat creep" whenever CCP's response to imbalance is solely to buff a statistic.


Citation needed.
Ensign X
#463 - 2012-09-18 19:20:23 UTC
Laura Dexx wrote:
Ensign X wrote:
Laura Dexx wrote:
All T3s do. And they will. Give it a couple of days for those dev blogs to go live.


You said this before, but now I'm wondering what insight you have that suggests CCP will be releasing Dev Blogs about T2 and T3 ship re-balancing in the next couple days?


It just has to happen. They are modifying a lot of weapons and base hulls, and T3s have always been too strong. A lot is going to be shifted around before a reasonable measure of balance can be achieved.


Ohh, so you don't have a reason to proclaim that T2 and T3 re-balancing devblogs are forthcoming? That's cool. Talking out of one's ass can be fun. Blink
LtCol Laurentius
The Imperial Sardaukar
#464 - 2012-09-18 19:21:05 UTC  |  Edited by: LtCol Laurentius
Ensign X wrote:
LtCol Laurentius wrote:
Allright. Compared to beam lasers, the nerfed HMLs will deliver almost twice as much effective DPS. Compared to Artillery, the nerfed HMLs will deliver 3.5 times the effective DPS with 80% of the artillery alpha.


What kind of terrible, Anchorman math is this? Even Ron Burgundy could see through this steaming pile of nonsense.


It is math that take into account gun signature resolution, target signature radius, missile explosion radius and -velocity, moving targets and effective tracking, but excluding transversal velocity because that would permit manipulating numbers in HMLs disfavour. You should try it sometime.
Haquer
Vorkuta Inc
#465 - 2012-09-18 19:22:43 UTC
B-b-b-but guys myyy drrraaakkkkeee (((((((((
Laura Dexx
Blue Canary
Watch This
#466 - 2012-09-18 19:23:47 UTC
Ensign X wrote:
Laura Dexx wrote:
Ensign X wrote:
Laura Dexx wrote:
All T3s do. And they will. Give it a couple of days for those dev blogs to go live.


You said this before, but now I'm wondering what insight you have that suggests CCP will be releasing Dev Blogs about T2 and T3 ship re-balancing in the next couple days?


It just has to happen. They are modifying a lot of weapons and base hulls, and T3s have always been too strong. A lot is going to be shifted around before a reasonable measure of balance can be achieved.


Ohh, so you don't have a reason to proclaim that T2 and T3 re-balancing devblogs are forthcoming? That's cool. Talking out of one's ass can be fun. Blink


I never guaranteed that it is going to happen. I just said that, in order to complete their re-balancing sweep, they will have to visit T2/T3 cruisers and CS. T3s are too strong and versatile, they have in a lot of cases swept T2s under the rug entirely, and some of them have even managed to replace CS (EHP and links are better).
Athena Themis
Viziam
Amarr Empire
#467 - 2012-09-18 19:24:34 UTC
LtCol Laurentius wrote:
Ensign X wrote:
LtCol Laurentius wrote:
Allright. Compared to beam lasers, the nerfed HMLs will deliver almost twice as much effective DPS. Compared to Artillery, the nerfed HMLs will deliver 3.5 times the effective DPS with 80% of the artillery alpha.


What kind of terrible, Anchorman math is this? Even Ron Burgundy could see through this steaming pile of nonsense.


It is math that take into account gun signature resolution, target signature radius, missile explosion radius and -velocity, moving targets and effective tracking, but excluding transversal velocity because that would permit manipulating numbers in HMLs disfavour. You should try it sometime.


Care to share it? Or was it all made up....
Bree Okanata
Perkone
Caldari State
#468 - 2012-09-18 19:25:03 UTC
There seems to be a typo. It says you are decreasing all heavy missile damage by 20%. You going to remove the Drake and Tengu from the game too?
Athena Themis
Viziam
Amarr Empire
#469 - 2012-09-18 19:25:25 UTC
Laura Dexx wrote:
Ensign X wrote:
Laura Dexx wrote:
Ensign X wrote:
Laura Dexx wrote:
All T3s do. And they will. Give it a couple of days for those dev blogs to go live.


You said this before, but now I'm wondering what insight you have that suggests CCP will be releasing Dev Blogs about T2 and T3 ship re-balancing in the next couple days?


It just has to happen. They are modifying a lot of weapons and base hulls, and T3s have always been too strong. A lot is going to be shifted around before a reasonable measure of balance can be achieved.


Ohh, so you don't have a reason to proclaim that T2 and T3 re-balancing devblogs are forthcoming? That's cool. Talking out of one's ass can be fun. Blink


I never guaranteed that it is going to happen. I just said that, in order to complete their re-balancing sweep, they will have to visit T2/T3 cruisers and CS. T3s are too strong and versatile, they have in a lot of cases swept T2s under the rug entirely, and some of them have even managed to replace CS (EHP and links are better).


Implying ccp always does what they logically should do.
Ensign X
#470 - 2012-09-18 19:25:43 UTC
LtCol Laurentius wrote:
Ensign X wrote:
LtCol Laurentius wrote:
Allright. Compared to beam lasers, the nerfed HMLs will deliver almost twice as much effective DPS. Compared to Artillery, the nerfed HMLs will deliver 3.5 times the effective DPS with 80% of the artillery alpha.


What kind of terrible, Anchorman math is this? Even Ron Burgundy could see through this steaming pile of nonsense.


It is math that take into account gun signature resolution, target signature radius, missile explosion radius and -velocity, moving targets and effective tracking, but excluding transversal velocity because that would permit manipulating numbers in HMLs disfavour. You should try it sometime.


Try what? Pulling numbers out of my ass without citing the source or the math I used to reach those numbers? I guess I can try that, though I'm unsure what point that will make...

Here, let me try;

99% of all statistics on the internet are 75% exaggerations.

How's that?
The Bazzalisk
One Risky Click
Snuffed Out
#471 - 2012-09-18 19:25:54 UTC
Liang Nuren wrote:
The Bazzalisk wrote:
Liang Nuren wrote:
The Bazzalisk wrote:
I also can't understand this obsession with swinging the nerfhammer around like some bloodthirsty viking. Why not retrieve the significantly underused buffhammer from its dusty shelf instead?


... We have a dozen threads in this forum that's showcasing the use of the buffhammer. It boggles my mind that you don't notice unless it's affecting whatever ship you're flying today.

-Liang

Yes, buffing the T1 frigates so a majority become redundant and useless and the T1 cruisers in a way which doesn't actually solve the problem of why they're never used. Meanwhile, the staples of my ship hangar - Drake, Hurricane and Tengu - get their skulls cracked by the nerfhammer.


Those ships are getting their skulls cracked by the nerfhammer in order to make room for other ships to be flown. It really is necessary, and your response is a perfect example of how individual players never have a game's long term interests at heart. They only have their own short term interests in mind, even if it kills the game in the process.

-Liang

I liked the part where you just ignored half of my post. Want to see other battlecruisers more? Give the Brutix more PG and give the Prophecy a bonus which will make it something more than a brick with a metric **** ton of EHP. Want to see cruisers more? Give them more base HP so they don't die to gate guns in like 30 seconds. Nerfing aspects of the game to affect a few ships without considering the knock-on effects to other ships such as the Cerberus and Nighthawk is stupid.
Korinth Daemenshan
Caldari Provisions
Caldari State
#472 - 2012-09-18 19:26:07 UTC
This seems very premature.

BC rebalance is coming. Let it come and do the job properly, not this half assed nonsense. In the scope of wider changes to the BC class? These changes make sense. Without that scope? It's a half ass, premature, poorly conceived fix to something that was going to be fixed anyways.
Sheynan
Lighting the blight
#473 - 2012-09-18 19:26:59 UTC  |  Edited by: Sheynan
Ensign X wrote:
Laura Dexx wrote:
Ensign X wrote:
Laura Dexx wrote:
All T3s do. And they will. Give it a couple of days for those dev blogs to go live.


You said this before, but now I'm wondering what insight you have that suggests CCP will be releasing Dev Blogs about T2 and T3 ship re-balancing in the next couple days?


It just has to happen. They are modifying a lot of weapons and base hulls, and T3s have always been too strong. A lot is going to be shifted around before a reasonable measure of balance can be achieved.


Ohh, so you don't have a reason to proclaim that T2 and T3 re-balancing devblogs are forthcoming? That's cool. Talking out of one's ass can be fun. Blink



You can be sure that they will come.
I'd say after cruisers and frigs this winter (and missiles) we will see BCs and BSs finished in spring if not earlier and then T2 frigs and cruisers next summer together with T3s


P.S: This change is the perfect preparation for the BC rebalance
Sofia Wolf
Ubuntu Inc.
The Fourth District
#474 - 2012-09-18 19:27:12 UTC  |  Edited by: Sofia Wolf
Powergrid and damage nerf to missiles and canes is excessive.

Some more moderate nerf for first iteration would be wiser. Like -10% to damage to heavy missiles and -100 to cane powergrid first. IF that is not enough once you get to proper BC rebalancing you can always apply additional nerfs. But if you do this massive nerf all at the same time you are risking making those ships horribly underpowered. Cane especially with with massive -20% grid is at risk, everyone will simply start using Cyclones instead because you wont be able to fit a decent Cane any more, too much slots will have to go for ACr and PG.

Else seems good and reasonable.

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

LtCol Laurentius
The Imperial Sardaukar
#475 - 2012-09-18 19:27:30 UTC  |  Edited by: LtCol Laurentius
Ensign X wrote:
LtCol Laurentius wrote:
Ensign X wrote:
LtCol Laurentius wrote:
Allright. Compared to beam lasers, the nerfed HMLs will deliver almost twice as much effective DPS. Compared to Artillery, the nerfed HMLs will deliver 3.5 times the effective DPS with 80% of the artillery alpha.


What kind of terrible, Anchorman math is this? Even Ron Burgundy could see through this steaming pile of nonsense.


It is math that take into account gun signature resolution, target signature radius, missile explosion radius and -velocity, moving targets and effective tracking, but excluding transversal velocity because that would permit manipulating numbers in HMLs disfavour. You should try it sometime.


Try what? Pulling numbers out of my ass without citing the source or the math I used to reach those numbers? I guess I can try that, though I'm unsure what point that will make...

Here, let me try;

99% of all statistics on the internet are 75% exaggerations.

How's that?



I'd say you are exceeding my expectations. Well done.
Bree Okanata
Perkone
Caldari State
#476 - 2012-09-18 19:29:22 UTC
Catabolistic wrote:
CCP needs to understand that a 20% HML damage reduction will equal a 20% subscriber loss.

Justification:
You will have rendered Caldari pilots like myself useless. Between the drake and tengu thats about a years worth training thrown out the window. In your math did you fail to realize that missles do significantly less damage to moving targets as well as targets with a smaller sig radius? Do you really want your new Caldari pilots in a drake taking 15 minutes to kill a single angel viper?

Try this:
Buff the other medium long range weapons so that they are actually useful. Quite simply they need a 15% base increase in both tracking and dps. Once that is done, now pilots will have more viable fitting options and noone will ragequit over range tweekings.


This. Sorry for double post, but I just spent two months training to get into my Tengu. Hell, I rarely even played while I was training just because I was so giddy to be able to fly it. Now it just gets nerfed hardcore and I feel like a moron for not going for Proteus or Loki or pretty much any other ship. If this goes live, I am going to unsub and focus more on GW2 or something.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#477 - 2012-09-18 19:29:45 UTC
How about fixing point defence vs missiles, aka defender missiles, instead of making TD's the must have module or an Arbitrator/Pilgrim a must have in fleets.

TD's being able to affect missiles is a bad move in my opinion. I would far prefer a real point defence system that actually works against missiles and drones. Please fix that instead of making TD's affect missiles

Warde Guildencrantz
Caldari Provisions
Caldari State
#478 - 2012-09-18 19:31:36 UTC  |  Edited by: Warde Guildencrantz
Now that I think about it more, I begin to see larger version of the problem:

The reason Heavy Missiles appear to be so overpowered in comparison with range medium turrets, is simply because the long range turrets for medium size, for the most part, suck.

Medium rails, are just horrible, dont deal enough DPS, considering their bad tracking. They should have great tracking, only a bit less than pulses, or considerably more than heavy beams, for example, (Think 0.05) or around that, such that their tracking is best of the long range turrets. They also need better damage with close range ammo (spike is damn good). Just by destroying heavy missiles does not solve the issues that medium rails have, people still wont use them just because their caldari missile boats are so crap. Nerfing HM damage will in fact cause people to take more of a look at rails however, especially if the moa/eagle line actually get a damage bonus. But nerfing heavies completely into the ground isn't really fair just to get people using HAMs and medium rails.

Medium beams aren't that great because scorch pulses are just so much better and get only a little less range. Perhaps they need a damage buff too, if a minor one, while buffing scorch's damage a little and reducing its range a little.

Arties are always good due to their alpha, but medium arties are not all that common in PvP, save for the arty cane or muninns. Perhaps buff their rate of fire slightly.

Heavies are in fact too powerful, but 20% damage reduction is a bit much in this case no matter how you look at it. Perhaps the other long range guns should be looked at in the process, and the heavy missile damage nerf should be reduced.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

rofflesausage
State War Academy
Caldari State
#479 - 2012-09-18 19:33:24 UTC
Laura Dexx wrote:

Keyword there being 'if you exclude drakes and tengus'. What? Are you ********?


It's TWO ships out of every missile ship being available....that's the point Roll
Wolfstorm
School of Applied Knowledge
Caldari State
#480 - 2012-09-18 19:33:30 UTC
This is the most ******** thing I've seen CCP propose to date. *I've seen more than a few doozies

Please for the love of the gods stop dumbing down eve.

This is not balancing - this is making everything the same crap with different models. Killing all of the strategic options and differences between the racial ships. When they are done we are going to have WoW in space and it's going to be just another trash MMO. Way to go atlanta office - I can't wait for the east coast to sink so we can get real designers working on eve again.