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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
OT Smithers
A Farewell To Kings...
Dock Workers
#4601 - 2012-10-13 04:51:19 UTC
Onictus wrote:
Screwed by the naga?

You are kidding right? Naga us one of the better tier 3 for gang work

Did you fly the "torp" Naga on SiSi, it was terrible....a horrible horrible ship, Crap range, Crap damage and pain to fit.

I don't care about missile PvP that would be like ragequittig because my ogre IIs don't destroy all in PvP. It's a silly emotional argument with no basis in fact.


I did not suggest that the Naga is not a fine ship. It is, and I am sure that the Gallente pilots were grateful to have it. But Caldari's signature weapon is MISSILES. Making the Naga use hybrids was the equivalent of making the Tornado use missiles. Except CCP didn't do that, did they.

Today, a year later, it's old news. but at the time it absolutely pissed a lot of Caldari pilots off big time. So much so that I heard someone in my corp bring it up just the other day, and he was still mad about it. That's the thing that some of you guys don't understand, and you couldn't understand unless it was happening to you. Imagine the scenario, you are a Caldari pilot, you have been waiting literally years now for CCP to fix your ships, you've got the Drake and that's it. You never trained hybrids because, up until very recently hybrids were broken as well --and even with them fixed it's not like the Caldari have any great hybrid ships worth training them for.

Suddenly, out of no where CCP announces new ships for everyone. An entirely new class of BC, and one that will potentially allow you to finally use those elite torpedo skills you trained so long ago. If you were Caldari, you were THRILLED. It was the best Christmas ever. Then CCP changed their mind, jerked your toy right out of your hands, and gave it instead to someone else.

So yeah, it was a big deal.

And as for the Torp Naga on SiSi, welcome to the exiciting world of Caldari PvP. Of course it was crap, it's ALL crap, that's what this thread is about. That's WHY people are angry. Caldari pilots are tired of the nerfs, tired of the broken ships, tired of the broken weapons, tired of seeing development attention and imagination focussed on making everyone else better and Caldari worse. You realize that Caldari pilots have not one, but TWO additional nerfs CCP has already said are in the works. They are nerfing missiles further with TDs, and they are nerfing ECM.

But not one statement about fixing anything.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#4602 - 2012-10-13 05:41:54 UTC
OT Smithers wrote:
IBut Caldari's signature weapon is MISSILES. Making the Naga use hybrids was the equivalent of making the Tornado use missiles. Except CCP didn't do that, did they.


Caldari are Hybrid/missiles

Its not CCP's fault you're daft and decided they should only use missiles.



BYDI recruitment closed-ish

Signal11th
#4603 - 2012-10-13 06:50:29 UTC
Buzzy Warstl wrote:
Missile users get the HAM buff to go alongside the HM nerf.

Is switching fits really such a tragedy?



I actually fly a HAM tengu pretty often, I find that the ham tengu at the right range is better than the hml tengu anyway,all it needs is a good range buff.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Shaalira D'arc
Aliastra
Gallente Federation
#4604 - 2012-10-13 06:58:13 UTC
231 pages.
Noemi Nagano
Perkone
Caldari State
#4605 - 2012-10-13 07:46:01 UTC  |  Edited by: Noemi Nagano
doublepost deleted.
Noemi Nagano
Perkone
Caldari State
#4606 - 2012-10-13 07:55:14 UTC  |  Edited by: Noemi Nagano
OT Smithers wrote:


Suddenly, out of no where CCP announces new ships for everyone. An entirely new class of BC, and one that will potentially allow you to finally use those elite torpedo skills you trained so long ago. If you were Caldari, you were THRILLED. It was the best Christmas ever. Then CCP changed their mind, jerked your toy right out of your hands, and gave it instead to someone else.

So yeah, it was a big deal.

And as for the Torp Naga on SiSi, welcome to the exiciting world of Caldari PvP. Of course it was crap, it's ALL crap, that's what this thread is about. That's WHY people are angry. Caldari pilots are tired of the nerfs, tired of the broken ships, tired of the broken weapons, tired of seeing development attention and imagination focussed on making everyone else better and Caldari worse. You realize that Caldari pilots have not one, but TWO additional nerfs CCP has already said are in the works. They are nerfing missiles further with TDs, and they are nerfing ECM.

But not one statement about fixing anything.


Yep. Again, quoted for truth. Imagine the Nado would get all missile hardpoints (Minmatar are mixed Projectiles/Missiles, right?). Would you guys enjoy this? In fact, the Nado should have gotten 4/4 ... that was the concept for Minmatar, long time ago.

It has been fixed, now. And with a reason. Unfortunately CCP seems to forget to fix Caldari. Instead they just break it more and more.

About all those KB-nitpickers who still cant read - I said this is one char of mine, and I posted an alt. I have more alts than just 1. If you think you can judge what I wrote by knowing I have a trader char and an nowadays mostly highsec PvP alt then go on. 1 year back I used this other toon mostly in lowsec (you will have to go back to page 4 or 5 or so, time has passed :) ), and I still use other toons right now in lowsec. I honestly dont care if you believe me or not, your minds are set anyway :)

Still, nothing of this changes anything with the known facts - Caldari missile PvP in medium and large hulls is broken except HML on 2 ships (which is strong in a certain engagement type but not worth too much in many others). As long as this imbalance is not fixed in a way that more Caldari ships are as useful in DPS/combat as amarrian BS or HAC, or Winmatar over all, I *will* continue to post here. Give us options, and I promise you will see far less Drakes and much more Ravens, Nighthawks, Caracals, Cerberus and maybe new fixed Nagas with missile slots :D (this does not mean I consider the Naga to be a bad ship. But it doesnt use Caldaris signature weapon, missiles, same with Rokh. Imagine you are Minmatar and Maeltrom and Tornado would be all missile - great idea?)

And if you break ECM then please give the Scorpion a combat/DPS role too, like the Geddon, Dominix and Phoon have. More combat options for missiles (but yeah, first CMs and Torps need a BIG fix).
Jorma Morkkis
State War Academy
Caldari State
#4607 - 2012-10-13 08:01:04 UTC  |  Edited by: Jorma Morkkis
Noemi Nagano wrote:
Imagine the Nado would get all missile hardpoints (Minmatar are mixed Projectiles/Missiles, right?). Would you guys enjoy this? In fact, the Nado should have gotten 4/4 ... that was the concept for Minmatar, long time ago.


Caldari: missiles/hybrids
Gallente: hybrids/drones
Amarr: lasers/drones/missiles
Minmatar: projectiles/missiles/drones

There's a reason why Minmatar is "most skill intensive race" in the game.
Noemi Nagano
Perkone
Caldari State
#4608 - 2012-10-13 08:10:08 UTC  |  Edited by: Noemi Nagano
Jorma Morkkis wrote:
Noemi Nagano wrote:
Imagine the Nado would get all missile hardpoints (Minmatar are mixed Projectiles/Missiles, right?). Would you guys enjoy this? In fact, the Nado should have gotten 4/4 ... that was the concept for Minmatar, long time ago.


Caldari: missiles/hybrids
Gallente: hybrids/drones
Amarr: lasers/drones
Minmatar: projectiles/missiles/drones

There's a reason why Minmatar is "most skill intensive race" in the game.


Winmatar have indeed been mixed weapons mostly before. But you might have noticed CCP is trying to get rid of mixed weapons for them, as its a matter of fact this concept didnt work too well in real game.

Then again .. if you feel like Minmatar is the most skill intensive race then you will certainly be proud you should get a mixed weapons Tornado, or mixed weapons tier 3 BS, right? A 4/4 Nado, wouldnt that be cool? And so very elite too?

Right now Minmatar need drones like any other race does (maybe except Caldari pilots, who dont have a single subcap which has room for a flight of 5 heavies/sentries), and they need projectiles. Missiles they can train, but dont really need them, because they suck anyway (although a Torp Phoon is atm the best missile combat BS..). What they have to do more than others is train shield and armor, but its only because they have the *options* for both. You can stick with one or the other and still build viable ships. So no, I dont think you need really more SP to make good use of Minmatar atm, in fact you can skip maxing optimal range and completely ignore cap use reduction for gunnery if you are Minmatar.

Edit: I just see you edited Amarr in your posting while I was writing this here .. revealing, isnt it? :D
Mishra Ninghor
The Scarlet Storm
#4609 - 2012-10-13 09:05:53 UTC
These changes are starting to look real good. A 10% nerf to HML damage is pretty much on the mark what they need.
Noemi Nagano
Perkone
Caldari State
#4610 - 2012-10-13 10:49:59 UTC
Mishra Ninghor wrote:
These changes are starting to look real good. A 10% nerf to HML damage is pretty much on the mark what they need.


Tbh, no. HML dont need a general damage nerf. What they need to be better in line:

1) t2 range ammo with significantly reduced DPS (to be in line with long range turrets) and more range and much (!) more missile speed (same).

2) reduced range for their higher DPS ammo. So shutting furies to short range would be ok, if they wont be completely broken by those other soft stats (and I fear they will be broken). And giving t1 and faction missiles a bit shorter range than planned would be ok too, if there is a lower DPS longer range option for "real" sniping.

If you just nerf damage for all types missiles will suck too hard. Hint: Caldari are not the race with the built in "i wtf pwn because i am so fast" button.
Daichi Yamato
Jabbersnarks and Wonderglass
#4611 - 2012-10-13 12:42:39 UTC
Noemi Nagano wrote:
Mishra Ninghor wrote:
These changes are starting to look real good. A 10% nerf to HML damage is pretty much on the mark what they need.


Tbh, no. HML dont need a general damage nerf. What they need to be better in line:

1) t2 range ammo with significantly reduced DPS (to be in line with long range turrets) and more range and much (!) more missile speed (same).

2) reduced range for their higher DPS ammo. So shutting furies to short range would be ok, if they wont be completely broken by those other soft stats (and I fear they will be broken). And giving t1 and faction missiles a bit shorter range than planned would be ok too, if there is a lower DPS longer range option for "real" sniping.

If you just nerf damage for all types missiles will suck too hard. Hint: Caldari are not the race with the built in "i wtf pwn because i am so fast" button.


noooooo! uve started him off again. now we have to do this all over...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#4612 - 2012-10-13 12:54:37 UTC  |  Edited by: Daichi Yamato
Lili Lu wrote:
Why Noemi, is this http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=ROU+Psychopath&page=1#kills really you. So you like to gank noobships in Jita? Or are you maybe one the noobships ganked? I paged back many pages and still didn't see any lowsec fighting, which you profess to do. Whatever floats your boat I guess.Lol And, damn, if it is you, shouldn't you be moaning about the Hurricane nerf? Why all your hair pulling over the HML nerf and Drakes?

You know you can post with that guy.Blink or can you? duhn dah dunh Ok, I have some pity for you now. Carry on.Smile


he has plenty of low sec losses from a while back. i was impressed by the fact hes doesn't fly only drakes tbh lol

i assumed they were GCC targets because the only ppl i've known to get killed in noobships so much are noob players that don't understand aggression and concordokken mechanics. especially in jita.

edit:
yah, so they ARE GCC
http://eve.battleclinic.com/killboard/killmail.php?id=16566084
http://eve.battleclinic.com/killboard/killmail.php?id=16566081

lol

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Jorma Morkkis
State War Academy
Caldari State
#4613 - 2012-10-13 13:20:07 UTC
Noemi Nagano wrote:
Caldari are not the race with the built in "i wtf pwn because i am so fast" button.


Is there a reason why Caldari needs iWin button?
Noemi Nagano
Perkone
Caldari State
#4614 - 2012-10-13 13:26:30 UTC
Jorma Morkkis wrote:
Noemi Nagano wrote:
Caldari are not the race with the built in "i wtf pwn because i am so fast" button.


Is there a reason why Caldari needs iWin button?


No, none at all. But there shouldnt be another race which is favoured in PvP either, right? :) Simple, if you dont understand the problems which exist in Eve atm, then ask. There are people here willing to explain. You just have to be open minded, thats all :)
Noemi Nagano
Perkone
Caldari State
#4615 - 2012-10-13 13:44:06 UTC
Daichi Yamato wrote:

he has plenty of low sec losses from a while back. i was impressed by the fact hes doesn't fly only drakes tbh lol

i assumed they were GCC targets because the only ppl i've known to get killed in noobships so much are noob players that don't understand aggression and concordokken mechanics. especially in jita.



If you care to read you will see I dont have only plenty of lowsec losses .. but also lowsec kills, and much more of them. As you can see this particular toon is not really about Drakes. I said that also a lot of times, reading and understanding will help here.

And this here for example http://eve.battleclinic.com/killboard/killmail.php?id=17680770 was no GCC at all. Same as the same guy short time before. Although I admit Gyro II was maybe not the best choice in his fitting.

So if you are done with your KB ideas and discussion you could get back to the point, which is not "Noemis KB" or "Noemis 101 for PvP". Nor if I am a better PvP player than one or all of you or not.

The point is how Caldari missile PvP in medium and large hulls will work out with a nerf of the only working platforms Caldari have atm. Its a matter of fact there are only 2 working hulls in this sizes, and only one system if you want to be competitive. Its also a matter of fact that this combo is going to get nerfed by CCP if they do what they announced in the OP.

My solution for this issue (which cant be denied to be an issue by anyone with their brains set right) would be to
1) first FIX all not working Caldari missile hulls and missile systems and then
2) afterwards check if the problem with HMLs and Drakes does still exist.

If it does CCP will have to find a way, which maybe will include an HML nerf. But I doubt there will be need for this. Apart from that I have yet to see proof for the assumption so many here take as a fact: the assumption of HML Drakes being so OP like those pure Gallente and pure Mini pilots say they are. Crosstrain and check yourself. And then you will maybe dont wonder anymore why so many Caldari pilots dont use a Drake but crosstrain to Winmatar or the like ... in the real game the Drake is just a solid ship. Nothing less, agreed, but also nothing more. Thats why its NOT outnumbering any other ship in most places in Eve, and the nullsec problem which does exist (admitted) seems to get solved by tactics and ideas too ..

Best regards.
Gypsio III
State War Academy
Caldari State
#4616 - 2012-10-13 14:44:27 UTC  |  Edited by: Gypsio III
I like the way that Noemi's favoured Hurricane fit is both slower and less agile than a basic Drake.

It does do 5 DPS more with Hail at 1400 m range though, so that must make all the difference. Well, until Rage damage is increased in the patch, then it'll be inferior in speed, agility, DPS and tank. But that's just EFT warrioring, I suppose pilot skill makes the difference.
Onictus
Federal Navy Academy
Gallente Federation
#4617 - 2012-10-13 15:06:53 UTC
Noemi Nagano wrote:


If it does CCP will have to find a way, which maybe will include an HML nerf. But I doubt there will be need for this. Apart from that I have yet to see proof for the assumption so many here take as a fact: the assumption of HML Drakes being so OP like those pure Gallente and pure Mini pilots say they are. Crosstrain and check yourself.




So how do you explain me?

I fly the hole damn stack of them and agree with the changes.
Noemi Nagano
Perkone
Caldari State
#4618 - 2012-10-13 15:38:44 UTC
Gypsio III wrote:
I like the way that Noemi's favoured Hurricane fit is both slower and less agile than a basic Drake.

It does do 5 DPS more with Hail at 1400 m range though, so that must make all the difference. Well, until Rage damage is increased in the patch, then it'll be inferior in speed, agility, DPS and tank. But that's just EFT warrioring, I suppose pilot skill makes the difference.


If you would take just the numbers, then you might be right. Although you seem to neglect things like drones, signature, neuts, explosion velo and radius ... go on with this, but take that to a private convo. Because its absolutely not contributing to this topic here. Thanks a lot :)

Btw, Rage damage will be increased with the planned changes, but same will happen with the drawback softstats (slower explosion velocity, higher explosion radius). And the range will be reduced some more.
Bouh Revetoile
In Wreck we thrust
#4619 - 2012-10-13 17:03:31 UTC
Noemi Nagano wrote:
Gypsio III wrote:
I like the way that Noemi's favoured Hurricane fit is both slower and less agile than a basic Drake.

It does do 5 DPS more with Hail at 1400 m range though, so that must make all the difference. Well, until Rage damage is increased in the patch, then it'll be inferior in speed, agility, DPS and tank. But that's just EFT warrioring, I suppose pilot skill makes the difference.


If you would take just the numbers, then you might be right. Although you seem to neglect things like drones, signature, neuts, explosion velo and radius ... go on with this, but take that to a private convo. Because its absolutely not contributing to this topic here. Thanks a lot :)

Btw, Rage damage will be increased with the planned changes, but same will happen with the drawback softstats (slower explosion velocity, higher explosion radius). And the range will be reduced some more.

Lol ! You are in fact implying that you contribute to the thread, whereas all you are doing is yelling insanities, like caldari only good ship for pvp is the drake, which is completely wrong, or hybrid are gallente weapons, which is completely wrong too.

Please, stop talking. When we are saying that the HML are OP because not in line with MEDIUM size LONG RANGE weapons, you start talking about the hurricane, which is currently nerfed, in this thread. And when this become clear, you fall back to HML are not OP because of short range weapons.

You are boring.
Noemi Nagano
Perkone
Caldari State
#4620 - 2012-10-13 17:41:05 UTC  |  Edited by: Noemi Nagano
Bouh Revetoile wrote:


Lol ! You are in fact implying that you contribute to the thread, whereas all you are doing is yelling insanities, like caldari only good ship for pvp is the drake,


Stop right here. Where did I say that? Please learn to read. What I said is of Caldaris missile hulls medium and large only 2 are working, and only with one weapon system (HML). Show me proof for your statement. You wont find any ..

Bouh Revetoile wrote:

which is completely wrong, or hybrid are gallente weapons, which is completely wrong too.


Completely wrong is just what you say here, sir. I never said Caldari dont have Hybrids. I said missiles are THE Caldari signature weapon, which is something different. You really have serious issues in understanding stuff.

Bouh Revetoile wrote:

Please, stop talking. When we are saying that the HML are OP because not in line with MEDIUM size LONG RANGE weapons, you start talking about the hurricane, which is currently nerfed, in this thread. And when this become clear, you fall back to HML are not OP because of short range weapons.

You are boring.



First of all - I never fell "back" to this "short range weapon comparison" argument. Never ever. Show me where I did, or I tell you a BLOODY LIAR. What I did was: I said some ships do atm have viable short range fittings (and others dont) and vice versa: other ships have viable long range fittings and others dont. If you cant understand this comparison of ships for roles, then you are really a hopeless case.

I stand to this statement from the start of this thread til the end: HML are not OP per se. If you think they are, then ask yourself those questions:

- why is no other ship really good with them except the Drake and the Tengu?

- why should they be OP when there are range windows where they can and will get outdamaged by MEDIUM SIZE LONG RANGE TURRETS?

- why do you think HML are flying around in space alone? They need a ship, and those ships have attributes like speed and dronebay, and they give certain boni, some also affecting the weapon systems. Furthermore there are skills involved, matter of fact is: gunnery has 5% more RoF bonus and 5% more damage bonus at all l5 compared to missiles, just with the support skills! Learn to understand this concept ..

Before you do I think you should not come back here :)

Thanks.