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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
Lili Lu
#4521 - 2012-10-10 15:15:36 UTC  |  Edited by: Lili Lu
Daichi Yamato wrote:
Noemi Nagano wrote:
Spugg Galdon wrote:
To all those little girls whining about skill point redemption because you think HML's will be useless after the patch build a bridge and get over it.

Suck it up. Stop moaning. Adapt, or do us all a favour and biomass yourself.


To all those little girls whining about HML to be so OP, build a bridge and get over it.

Suck it up. Stop moaning. Adapt, or do us all a favour and biomass yourself.


u cried bro.

we just tried to explain CCP's thinking to u

Precisely this. And Noemi is doing his crying on a posting alt. Poor thing.Cry

edit- And I love the constant deflection saying "but but the Cane is really the op ship," meanwhile totally ignoring the fact that in the OP the Cane GOT NERFED DIRECTLY. You've now got nothing to deflect attention to, oh no!
OT Smithers
A Farewell To Kings...
Dock Workers
#4522 - 2012-10-10 15:24:20 UTC
Onictus wrote:
Keko Khaan wrote:
Onictus wrote:
Jorma Morkkis wrote:
Noemi Nagano wrote:
Those 2 ships are not breaking the game IMO, they are just good in a role


AC Cane vs. HML Drake

Who wins?

Oh, I'm still waiting list of good T1 Amarr cruisers. Big smile



If the Drake pilot isn't a moron and close into neut range, drake.


(my killboard has lots of caldari for reference)


If the cane pilot isnt moron he gets drake in neut range as cane is faster ship.. Also cane can always burn out of point range and warp out unless its webbed/scrammed but then it would also be in neut range.. So drake aint winning crap without noob piloting cane.


If the drake pilot isn't a moron he warpd in at 40 km and cane is in armor when it gets there.

See how this works? Even better, the drake has a web.


It sounds like both of you are describing something I like to call...

Balance.
Jorma Morkkis
State War Academy
Caldari State
#4523 - 2012-10-10 17:05:54 UTC
Lili Lu wrote:
edit- And I love the constant deflection saying "but but the Cane is really the op ship," meanwhile totally ignoring the fact that in the OP the Cane GOT NERFED DIRECTLY. You've now got nothing to deflect attention to, oh no!


Bye bye dual med neut 425mm Cane. We will not miss you.
The Bazzalisk
High Security Rehabilitation Facility
It Worked In Testing
#4524 - 2012-10-10 17:34:10 UTC
Still irritated by the Hurricane PG nerf. It just doesn't make sense.

Problem:

Medium artilleries are hard to fit.
Ships which use Medium ACs get a lot of spare PG.

Sensible solution:

Decrease medium artillery PG uses by 10%.
Increase medium AC uses by x%.

Both problems are solved.


CCP solution:

Decrease medium artillery PG uses by 10%.
Nerf Hurricane PG.

So now it's actually harder to fit medium artilleries than it was before. You do realise people will just drop the ACs down to 180mms and not actually make a huge difference, right?

Derp.

Sigras
Conglomo
#4525 - 2012-10-10 18:09:36 UTC
what they were saying is that the hurricane had too much PG (able to fit 720s and a MWD without a fitting mod) relative to how much 720s cost, so theyre making arty cost less for everything else and MORE for the cane as it already had too much grid.
The Bazzalisk
High Security Rehabilitation Facility
It Worked In Testing
#4526 - 2012-10-10 18:18:59 UTC  |  Edited by: The Bazzalisk
Sigras wrote:
what they were saying is that the hurricane had too much PG (able to fit 720s and a MWD without a fitting mod) relative to how much 720s cost, so theyre making arty cost less for everything else and MORE for the cane as it already had too much grid.

You might want to fit some tank on there, buddy. Also some supplementary dps to counter the fact that artillery cannons have the lowest dps of all the long range weapons platforms might be nice.


But let's just discount those facts and say that the Hurricane has too much PG simply because it can fit an MWD and 6 720s without a fitting mod.

Now, with the artillery PG buff and the Hurricane PG nerf, it will be even harder to fit 720s to a Hurricane. Obviously that means they will get used more, right guys?

Medium artilleries are not used for two main reasons:

a) The main attraction of an artillery is its alpha. Medium artilleries - both 650 and 720 have pretty **** poor alpha.
b) They're hard to fit to pretty much everything.

And yet making them harder to fit to Hurricanes seems like a good idea? Lol
OT Smithers
A Farewell To Kings...
Dock Workers
#4527 - 2012-10-10 18:27:20 UTC
Just so we are all aware, CCP Fozzie hasn't commented on this thread in the last ten days.

This is not a criticism, there is nothing to be said. He plans to nerf HMs and some other missiles.

Some players think this is a fantastic idea, others disagree.

My personal opinion is that this is a VERY bad idea at this time. I have seen quite a few people talking about this in game, and so far I have yet to see anyone praising this as a good idea. And these are not Drake pilots. I live in low sec, so Drakes are not as common as other ships, and a nerf like this doesn't really hurt these folks. Yet every single person I have seen talking about this, every freaking one of them, all apparently think that this proposal is ridiculous. For what it's worth.

I think that CCP needs to take a GIANT step back, fix the other Caldari ships, and then see where things stand.

With this Winter Update they need to rethink the Moa, come up with some concept that will actually make people want to fly it, and then built it around that. This will sound shocking, and a RADICAL departure from the norm, but CCP needs to make the Moa not poor or mediocre (as is typical for Caldari), nor good, but great. Pretend that it's Minmatar, or Gallente, and make it a ship that Caldari players are eager to fly.

Make it so good that the players from other races actually consider cross-training into Caldari just so they can use it. You know, the way you do with the other races, only this time it will be Caldari. Do the same with the new Caracal. Just forget that it's Caldari and design it the way you would if it were some other race. Make it cool and exciting, then see what happens.

Then move on to other Caldari ships. Fix their Battleships, fix their HACs and Command Ships and Interdictors. Make them the kind of ships that everyone wants to fly. Make them so good that Caldari pilots currently training some other race (in other words, all of them) momentarily regret the time they didn't invest into their own. You know... balance for everyone, including the Caldari. It's novel, it's a radical departure, but I think it's an idea whose time has come!

THEN, and only then, take a look at see where HM Drakes stand, and if they need a nerf go for it.
OT Smithers
A Farewell To Kings...
Dock Workers
#4528 - 2012-10-10 18:32:28 UTC
The Bazzalisk wrote:
Sigras wrote:
what they were saying is that the hurricane had too much PG (able to fit 720s and a MWD without a fitting mod) relative to how much 720s cost, so theyre making arty cost less for everything else and MORE for the cane as it already had too much grid.

You might want to fit some tank on there, buddy. Also some supplementary dps to counter the fact that artillery cannons have the lowest dps of all the long range weapons platforms might be nice.


But let's just discount those facts and say that the Hurricane has too much PG simply because it can fit an MWD and 6 720s without a fitting mod.

Now, with the artillery PG buff and the Hurricane PG nerf, it will be even harder to fit 720s to a Hurricane. Obviously that means they will get used more, right guys?

Medium artilleries are not used for two main reasons:

a) The main attraction of an artillery is its alpha. Medium artilleries - both 650 and 720 have pretty **** poor alpha.
b) They're hard to fit to pretty much everything.

And yet making them harder to fit to Hurricanes seems like a good idea? Lol


A nano cane fitting T2 650's can do so with no fitting mods or rigs, provided it downgrades the twin neuts to smalls. Swapping one extender rig to an Ancil Power allows you to swap one small neut for a medium.

The 650 arty cane is the ship I fly more than any other. I like the added damage it gives over the 425s in the 20km plus range. This change really doesn't matter to me all that much. Either way it will be a fantastic ship.
Bouh Revetoile
In Wreck we thrust
#4529 - 2012-10-10 19:00:53 UTC
OT Smithers wrote:

With this Winter Update they need to rethink the Moa, come up with some concept that will actually make people want to fly it, and then built it around that. This will sound shocking, and a RADICAL departure from the norm, but CCP needs to make the Moa not poor or mediocre (as is typical for Caldari), nor good, but great. Pretend that it's Minmatar, or Gallente, and make it a ship that Caldari players are eager to fly.

Make it so good that the players from other races actually consider cross-training into Caldari just so they can use it. You know, the way you do with the other races, only this time it will be Caldari. Do the same with the new Caracal. Just forget that it's Caldari and design it the way you would if it were some other race. Make it cool and exciting, then see what happens.

Then move on to other Caldari ships. Fix their Battleships, fix their HACs and Command Ships and Interdictors. Make them the kind of ships that everyone wants to fly. Make them so good that Caldari pilots currently training some other race (in other words, all of them) momentarily regret the time they didn't invest into their own. You know... balance for everyone, including the Caldari. It's novel, it's a radical departure, but I think it's an idea whose time has come!

You mean, like revamping ALL of their T1 frigates, destroyers and cruisers, and making them so powerful that some are already saying they will most be OP ? Granted. If only they could make caldari players able to read, but that would be too much I guess...
Jorma Morkkis
State War Academy
Caldari State
#4530 - 2012-10-10 19:15:04 UTC
OT Smithers wrote:
Then move on to other Caldari ships. Fix their Battleships, fix their HACs and Command Ships


That requires nerfing Tengu.
Sigras
Conglomo
#4531 - 2012-10-10 19:17:12 UTC
The Bazzalisk wrote:
Sigras wrote:
what they were saying is that the hurricane had too much PG (able to fit 720s and a MWD without a fitting mod) relative to how much 720s cost, so theyre making arty cost less for everything else and MORE for the cane as it already had too much grid.

You might want to fit some tank on there, buddy. Also some supplementary dps to counter the fact that artillery cannons have the lowest dps of all the long range weapons platforms might be nice.


well duh, you have to fit tank, but the brutix cant even fit rails + MWD without using an RCU, never mind adding tank

also, the hurricane gets two damage bonuses to counter the fact that arty has low DPS.


The Bazzalisk wrote:
Medium artilleries are not used for two main reasons:

a) The main attraction of an artillery is its alpha. Medium artilleries - both 650 and 720 have pretty **** poor alpha.
b) They're hard to fit to pretty much everything.

And yet making them harder to fit to Hurricanes seems like a good idea? Lol


ummm . . . the muninn and arti cane fleets that fly around 0.0 alpha striking logistics ships would like a word with you.

Also, you realize that the arti are now going to be easier to fit to everything except the cane, right?
this is going to make alpha muninn fleets far more effective
Noemi Nagano
Perkone
Caldari State
#4532 - 2012-10-10 20:42:52 UTC
Sigras wrote:


ummm . . . the muninn and arti cane fleets that fly around 0.0 alpha striking logistics ships would like a word with you.

Also, you realize that the arti are now going to be easier to fit to everything except the cane, right?
this is going to make alpha muninn fleets far more effective


Yeah, you are right with that. The point is many people actually just play EFT and dont know about ingame performance. Thats why you get comments like "Cane can not fit tank AND MWD AND arty without a fitting mod whine whine" ..

Personally, I am curious how the Cane will work after the patch/nerf, and I think its good the twin med Neut option for short range fittings is now a bit harder to fit :)
Noemi Nagano
Perkone
Caldari State
#4533 - 2012-10-10 20:46:43 UTC
OT Smithers wrote:

Then move on to other Caldari ships. Fix their Battleships, fix their HACs and Command Ships and Interdictors. Make them the kind of ships that everyone wants to fly. Make them so good that Caldari pilots currently training some other race (in other words, all of them) momentarily regret the time they didn't invest into their own. You know... balance for everyone, including the Caldari. It's novel, it's a radical departure, but I think it's an idea whose time has come!

THEN, and only then, take a look at see where HM Drakes stand, and if they need a nerf go for it.


Exactly. OT Smithers is right, again. Give those over 9000 broken hulls a viable working role, one which others would love to take. And you will see how the Drake is no issue at all anymore (and if it still is, then there *is* an alternative route for Caldari pilots, which does not mean "crosstrain!"). Ofc it would be best to have a role for every single hull in game, but I agree this is maybe not so easy to do. But at least some more than just *one* tech 1 hull above frig size would suit a professional company well.
OT Smithers
A Farewell To Kings...
Dock Workers
#4534 - 2012-10-10 21:40:34 UTC
Jorma Morkkis wrote:
OT Smithers wrote:
Then move on to other Caldari ships. Fix their Battleships, fix their HACs and Command Ships


That requires nerfing Tengu.


I am okay with this. I think the Tengu and other T3s probably need a nerf.
Major Killz
inglorious bastards.
#4535 - 2012-10-10 23:10:54 UTC
Tracking disruptors are a serious issue and CCP made a very good decision to look @ them. Those who believed that tracking enhancers would be a renaissance for missiles are R3T@RD3D. especially if tracking disruptors effected missiles.

Compare a 50% increase in signature radious and a 50% increase in explosion velocity or a 50% decrease in missile velocity. To a Tracking ehancer 15 - 30 % precent bonus. Tracking Ehancers also even stack. My issue with cruise missile is overall damage not damage application, because I can do good damage to a cruiser with stasis webifiers applied. The effect on TORPS would be meh! You'd be better off with a Target painter and EVEN better would be a stasis webifiers applied to a target and 2 of the aforementioned modules used together would be even better.

So, if that tracking disruptor BOOST happened; it would have compounded the NERF to heavy missiles solo and in small gangs. This will leave drones and missiles the only other weapon systems not effected by that mechanic. Allowing missile ship users to continue to abuse the current mechanic we have and never be effected by it. Which is fine IMO because missiles being effected by a module that effects turret mechanics DOESNT make sense.


Cerberus:

One of the main issues in why a Cerberus was not used was because hml-Drakes was as good in long rang-HAC range. That won't be the case anymore. The Munin, Zealot and Cerberus were always the best @ that tactic, but the rise of the Drake overshadowed the benifits of a Cerberus. Long range-HAC's exist @ 90 - 110km and a Drake exist @ 70 - 80k (little to no movement of a target). So I do plan on using a Cerberus more and I have used it in gangs in the past and have flown it solo. The BOOST to light missiles will also make RML really really good and allow the ship to do near 400dps with it along with the navy caracal. Oh! HAMS...

[u]Ich bin ein Pirat ![/u]

Onictus
Federal Navy Academy
Gallente Federation
#4536 - 2012-10-10 23:22:59 UTC
Noemi Nagano wrote:
Sigras wrote:


ummm . . . the muninn and arti cane fleets that fly around 0.0 alpha striking logistics ships would like a word with you.

Also, you realize that the arti are now going to be easier to fit to everything except the cane, right?
this is going to make alpha muninn fleets far more effective


Yeah, you are right with that. The point is many people actually just play EFT and dont know about ingame performance. Thats why you get comments like "Cane can not fit tank AND MWD AND arty without a fitting mod whine whine" ..

Personally, I am curious how the Cane will work after the patch/nerf, and I think its good the twin med Neut option for short range fittings is now a bit harder to fit :)



Back it up.

Post on your PvP toon, telling us about "how it works" with a no kill alt is kinda of a pussy move.
Sigras
Conglomo
#4537 - 2012-10-10 23:29:29 UTC
by that logic, i'd need to be a murderer to speak out against murder; or Id need to be rich to know that its a good thing to be rich . . .
Lili Lu
#4538 - 2012-10-10 23:54:42 UTC  |  Edited by: Lili Lu
Sigras wrote:
by that logic, i'd need to be a murderer to speak out against murder; or Id need to be rich to know that its a good thing to be rich . . .

Sigras, not a good analogy.

You would be more correct to say you would have to be a murderer to speak out in favor of murder, or a victim to speak out against murder, and of course that is sort of impossible.

Also the act is different from the tool. A closer analogy would be you would have to be a fencer to speak out concerning the utility of sabres v epees. And, that is what's being said. You have to have experience with both weapons systems to really know how they operate and what are their strengths and weaknesses, for each.

Some of us have those skills and that experience. Some, like Noemi, display a remarkable lack of that with turrets.
Lili Lu
#4539 - 2012-10-11 00:10:31 UTC  |  Edited by: Lili Lu
Major Killz wrote:
Tracking disruptors are a serious issue and CCP made a very good decision to look @ them. Those who believed that tracking enhancers would be a renaissance for missiles are R3T@RD3D. especially if tracking disruptors effected missiles.

Compare a 50% increase in signature radious and a 50% increase in explosion velocity or a 50% decrease in missile velocity. To a Tracking ehancer 15 - 30 % precent bonus. Tracking Ehancers also even stack. My issue with cruise missile is overall damage not damage application, because I can do good damage to a cruiser with stasis webifiers applied. The effect on TORPS would be meh! You'd be better off with a Target painter and EVEN better would be a stasis webifiers applied to a target and 2 of the aforementioned modules used together would be even better.

So, if that tracking disruptor BOOST happened; it would have compounded the NERF to heavy missiles solo and in small gangs. This will leave drones and missiles the only other weapon systems not effected by that mechanic. Allowing missile ship users to continue to abuse the current mechanic we have and never be effected by it. Which is fine IMO because missiles being effected by a module that effects turret mechanics DOESNT make sense.


Not if, but when and with what numbers. The change is coming. They just realized it looks like that they couldn't do what you are fearing. A simple transfer of the existing numbers for turrets to missiles. And, if the existing numbers favor the TD ship over the TE/TC ship then that may have to change for turrets as well.

Currently unbonused TDs are ******* over turret boats. That would really be no problem if it was coming from specialized TD ships, because that would be what they are supposed to do. But currently the unbonused TD is ******* over turret ships. That should stop, and it also should not be allowed on the new missile effects.

I don't see how they can't nerf the base stats on TDs and then hand a larger bonus to TD boats. That alone will prevent the god mod that TDs otherwise would be. And correspondingly the TE and TC effects on missiles will have to be rather weak as well so as not to ironically make missiles OP in a different way.
Major Killz wrote:

Cerberus:

One of the main issues in why a Cerberus was not used was because hml-Drakes was as good in long rang-HAC range. That won't be the case anymore. The Munin, Zealot and Cerberus were always the best @ that tactic, but the rise of the Drake overshadowed the benifits of a Cerberus. Long range-HAC's exist @ 90 - 110km and a Drake exist @ 70 - 80k (little to no movement of a target). So I do plan on using a Cerberus more and I have used it in gangs in the past and have flown it solo. The BOOST to light missiles will also make RML really really good and allow the ship to do near 400dps with it along with the navy caracal. Oh! HAMS...


Also, all the sniper HACs lost their utility when tier 3 BCs entered the game. So you really don't see much sniper Zealot, but you still can see ab pulse AHAC Zealots. We still see a few sniper Munnins, but really they too are overshadowed by arty Nados.

Fixing the HACs is a task I don't envy for the balancing team. All the roles they used to have (except AHACs, but even then the tech IIIs are pushing) have been taken over by tier 2 or tier 3 BCs and tech IIIs. It will be interesting to see what they can do with them as a group.
Major Killz
inglorious bastards.
#4540 - 2012-10-11 00:50:12 UTC
True on Tier 3's overshadowing HACS. Oh well! CCP seems to make there jobs more difficult every year v0v

[u]Ich bin ein Pirat ![/u]