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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

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Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#4261 - 2012-10-05 16:37:37 UTC
I think its about time to lock this thread.. Its just on repeat now..

BYDI recruitment closed-ish

Lili Lu
#4262 - 2012-10-05 17:28:32 UTC  |  Edited by: Lili Lu
Garviel Tarrant wrote:
I think its about time to lock this thread.. Its just on repeat now..

Has been for a lot of pages. When these changes hit the test server there will likely be a new thread in that subforum. But the endless overly dramatic reactions of "just delete missiles etc." is getting tiring. Hell, the Drake hasn't received its direct nerf while the Hurricane did, and there has been very little whining by Hurricane pilots compared to Drake. And the quality of the upset Cane pilot posts have been much better.

There will be an endless supply of mainly pve centric players that hardly ever read the forums or post here. They will keep slowly learning of this change, and decide to not read the op or the rest of the thread closely, and thus make the same reactionary and unstudied overly-emotional posts.

On the other hand. Closing this thread would just result in even more whining OPs and new threads on this change, than there already are, in GD and S&M. So it may be better to leave it open.Straight But at this point I wouldn't blame Fozzie if he were to do what the whiners have accused him of in the past, and what he has demosnstrated he did not do. That is, to ignore this thread.Smile
Ewersmen
Perkone
Caldari State
#4263 - 2012-10-05 19:05:49 UTC
Its simple you pay for a game u have the right to complain ....hence why i'm here.

My main is fully trained for missiles....so how much time is that ...i mainly use heavies ...like many others ...THE MOST USED MISSILE IN THE GAME ....ooo ok we will nerf it omg...dont fix something that is not broken ..and what do i retrain now ..all that time for what ..cause really everyone knows heavies are the best missile in the game ....torps are great on big things etc....cruise missiles are bad...heavy assults are good sometimes...and thats it

U know what i love this game but common ccp fix some other things first man...i was in a fleet fight the other might td was red was omg...battleships buff the hell out of them ...there weak ...and the list go's on
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#4264 - 2012-10-05 19:37:41 UTC
Ewersmen wrote:
Its simple you pay for a game u have the right to complain ....hence why i'm here.

My main is fully trained for missiles....so how much time is that ...i mainly use heavies ...like many others ...THE MOST USED MISSILE IN THE GAME ....ooo ok we will nerf it omg...dont fix something that is not broken ..and what do i retrain now ..all that time for what ..cause really everyone knows heavies are the best missile in the game ....torps are great on big things etc....cruise missiles are bad...heavy assults are good sometimes...and thats it

U know what i love this game but common ccp fix some other things first man...i was in a fleet fight the other might td was red was omg...battleships buff the hell out of them ...there weak ...and the list go's on


1. Missiles will be fine post nerf, in fact they will still probably be too good.
2. How much time you spent training them is completely irrelevant because they will still be quite functional, the only way it would be relevant was if they were removing hml's completely
3. Let me quote you "cause really everyone knows heavies are the best missile in the game" Thats why they need to be nerfed? because they aren't supposed to be best.

BYDI recruitment closed-ish

HELLBOUNDMAN
Aliastra
Gallente Federation
#4265 - 2012-10-05 19:59:06 UTC
Garviel Tarrant wrote:

3. Let me quote you "cause really everyone knows heavies are the best missile in the game" Thats why they need to be nerfed? because they aren't supposed to be best.


His point was that heavy missiles aren't the best cause they're soo OP, they're the best cause nothing else is that good.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#4266 - 2012-10-05 20:07:25 UTC
HELLBOUNDMAN wrote:
Garviel Tarrant wrote:

3. Let me quote you "cause really everyone knows heavies are the best missile in the game" Thats why they need to be nerfed? because they aren't supposed to be best.


His point was that heavy missiles aren't the best cause they're soo OP, they're the best cause nothing else is that good.


Just not true.

BYDI recruitment closed-ish

Ager Agemo
Rainbow Ponies Incorporated
#4267 - 2012-10-05 22:40:43 UTC
CCP Fozzie with all due respect... but are you nuts? why are you nerfing Battleship missile weapons when they actually are EXTREMELY poor and weak compared to their turret counterparts, not to mention, if you are not going to actually balance T2 weapons why are you even touching Torpedos and cruise missiles, if you are going to modify all the missiles at least do it right nad look them on a case per case instead of global modifications, having torps with shorter range than HAMs is downright ridiculous
Hauling Hal
The Scope
Gallente Federation
#4268 - 2012-10-05 23:06:47 UTC  |  Edited by: Hauling Hal
CCP Fozzie wrote:


Tech Two Missiles
Precision: Increase bonuses to explosion velocity to +20%, increase damage to match T1 missiles


Please, please, please, get rid of the current reduced flight time for Precision missiles compared to non-precision. What's the point having a missile designed to hit fast moving targets when it runs out of flight time before it gets to them. What's worse, is that you can hit the fast targets with a T1 missile and not a T2 precision!

Reducing the effective range for heavies by 25% for will makes this even worse than it already is....

P.S. Whilst you're changing EW effects related to missiles, review the idea of making ECM affect rate of fire, so it behaves in a consistent way like the other EW.
Noemi Nagano
Perkone
Caldari State
#4269 - 2012-10-05 23:12:37 UTC
Garviel Tarrant wrote:


1. Missiles will be fine post nerf, in fact they will still probably be too good.
2. How much time you spent training them is completely irrelevant because they will still be quite functional, the only way it would be relevant was if they were removing hml's completely
3. Let me quote you "cause really everyone knows heavies are the best missile in the game" Thats why they need to be nerfed? because they aren't supposed to be best.


Excuse me, but you are wrong here.

1) Missiles will NOT be fine after nerf. Atm in PvP the following systems are used above frig size: HMLs on Drakes (and Tengus). Thats it. HAM is next to a non-issue, and Torps are useful only on a Phoon. CMs are utter rubbish. After the patch it will change to: nothing will be used.

2) thats exactly whats happening, they will be removed as an option for PvP if you want to compete.

3) You are right, they are not supposed to be the best. The reason for them being the best ist another one than the one you seem to assume: HML seem to be OP, because CMs and Torps suck so much. And HAMs too, although they fall back a bit less in comparison than CM and Torps, which should simply own. Compare Large AC to Medium AC, and then Torps to HAMs and you see whats wrong. CM to HML is just a joke.

Proof for my assumption: when did you see a working CM-ship in PvP for the last time? See, thats it. CMs are terribly broken. In PvE they also dont work like they should. Although there its still somewhat possible to use em.

Circles, and circles again. But as long as people make statements full of so many completely wrong things like the one of Mr. Tarrant, there is no other way than come back and correct them.

Best regards.
Bouh Revetoile
In Wreck we thrust
#4270 - 2012-10-05 23:15:48 UTC  |  Edited by: Bouh Revetoile
Please please please. T2 missiles were hardly used before, so how can anyone say that they will be nerfed ? Removing the penalties on them is an amazing buff considering how powerful these ammo can be ; though, like turrets, they are situational.

This thread is boring.

PS : HML are OP compared to other medium size gun, not compared to other sized weapons. The fact that you need to use the argument of cruise missiles or torp to prove they are not OP is an amazing fail and a proof that they are indeed OP.
PS2 : small size missiles are used, and they are *deadly*.
Hauling Hal
The Scope
Gallente Federation
#4271 - 2012-10-05 23:28:45 UTC
Bouh Revetoile wrote:
Please please please. T2 missiles were hardly used before, so how can anyone say that they will be nerfed ? Removing the penalties on them is an amazing buff considering how powerful these ammo can be ; though, like turrets, they are situational.

This thread is boring.

PS : HML are OP compared to other medium size gun, not compared to other sized weapons. The fact that you need to use the argument of cruise missiles or torp to prove they are not OP is an amazing fail and a proof that they are indeed OP.
PS2 : small size missiles are used, and they are *deadly*.


T2 Furies were used a LOT.
T2 precisions weren't used because of their limited range compared to T1 missiles.
Removing the penalties is a buff, but it isn't amazing.
Making all the missiles viable would be amazing, but if Precisions don't get their limited range changed back to a standard missile's range, they still won't be used.
Noemi Nagano
Perkone
Caldari State
#4272 - 2012-10-05 23:33:26 UTC
Bouh Revetoile wrote:

My idea is you should put these acids in your head. HML *need* a nerf, and there is a hundred of pages explaining why; and not only in blobs. Hint : it's a long range medium size weapon system.


So, you will maybe care to explain me that again, because I have yet to see proof for your theory. My question to you comes later in the text.

What I see in this thread, and implicite in your post too, is claims about

1) HML being OP in comparison to other systems (unbonused stats comparison, fitted ships comparison on maximum range of HML in EFT)

2) HML are OP because the Drake and Tengu rule all, and Eve is in fact Drake online.

3) HML are OP because in nullsec .. and so on.

What I dont see is a serious analysis of the weapon system in its actual INGAME use in PvP.

I hope we can agree on this: stats alone mean nothing, important is, whats actually happening in the game. Else we would not be playing Eve but EFT.

What I can see *in the game* is:

- HML/Drake/Tengu are used a lot in PvE (although Tengu is by no means a contender for "best PvE mission ship", that goes to Machariel, with Vargur a close second, then Nightmare and Paladin (esp. when EM/Therm is what you want to deal), then with some distance Tengu in kinetic missions, and then some more distance Tengu in other missions). Drake is the best BC for level 4 missions, simply because the others cant tank and deal damage in the same way. All of Drakes strongpoints work in PvE, all of its weaks are kind of irrelevant there.

- HML/Drake blobs are very strong in nullsec (low SP req, low cost, fast ship in comparison to BS)

- in lowsec and highsec PvP the Drake is present, but by no means in an unbalanced way. As many stated above, the meta game doesnt favour Drakes there, thats why most people prefer a Cane over a Drake.

Now the question to you: Where exactly do you get the basis for your assumption, the HML/Drake combination would be an issue ingame OUTSIDE nullsec?

The nullsec scenario could be solved easily by buffing CMs so they are actually a VIABLE weapon system for PvP. CM/Raven/Phoon would annihilate Drakeblobs, and still not be OP due to them being 1) more expensive and 2) more skill intense, in addition also a fair bit slower, so other BS could do something against them.

Apart from that, simply ask yourself this question - why is it, that people fit ACs and Arti on their Caldari, Gallente or Amarr ships? And why does NO one fit HMLs to his ship, except Drakes and Tengus? (other HML ships are either not used with HML - Caracal for example - or are not used at all - Cerberus, Nighthawk, and ships with no bonus are completely ignoring HML too ....) Maybe its not the system, even when its paper stats may look so good ... and please dont get me wrong, I dont want to talk about HMLs like they suck - they dont. But their strongpoints are better for PvE (and blobs) than for sophisticated PvP - reliable damage over a long range-window (0-max range). But they come in delayed, they can be outrun, their damage can be mitigated just by speed (no matter which direction unlike with turrets) .. and missiles can also be destroyed in space.

I hope you can see why this thread is still going - there are simply not enough people seeing the light yet ;)
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#4273 - 2012-10-05 23:36:50 UTC
Ager Agemo wrote:
CCP Fozzie with all due respect... but are you nuts? why are you nerfing Battleship missile weapons when they actually are EXTREMELY poor and weak compared to their turret counterparts, not to mention, if you are not going to actually balance T2 weapons why are you even touching Torpedos and cruise missiles, if you are going to modify all the missiles at least do it right nad look them on a case per case instead of global modifications, having torps with shorter range than HAMs is downright ridiculous

I'm not seeing too much of a BS weapons nerf comparing Fury cruises pre and post change or Rage torps.
If I did the math right:
Fury cruises are getting a 9% damage buff and a 6% explosion radius reduction. Granted they get a large range reduction, but the excess range on cruises really does nothing to affect their usefulness.

Rage torps are getting a 6% damage bonus while having the same range as T1 torps and a 6% reduction from current stats. The explosion radius is bolating by 19% but that will be countered by the GMP skill now applying to them, making them about the same at lvl 4 as now and better at lvl 5.
Noemi Nagano
Perkone
Caldari State
#4274 - 2012-10-05 23:47:11 UTC
Bouh Revetoile wrote:
Please please please. T2 missiles were hardly used before, so how can anyone say that they will be nerfed ? Removing the penalties on them is an amazing buff considering how powerful these ammo can be ; though, like turrets, they are situational.

This thread is boring.

PS : HML are OP compared to other medium size gun, not compared to other sized weapons. The fact that you need to use the argument of cruise missiles or torp to prove they are not OP is an amazing fail and a proof that they are indeed OP.
PS2 : small size missiles are used, and they are *deadly*.


HML are not OP compared to other medium sized guns per default. They are stronger than LR MT compared on their max range (and, admitted, a fair bit before that max). They are far weaker above missile max (=0 DPS), which comes sooner than some know. They are also not stronger than LR MT when those turrets can use high damage ammo (ranges below 35 km).

This means

below 35 km: LR MT > HML
35km-70km: HML >> LR MT
70km+: LR MT >>> HML

I agree though that this window is too big. There should be a catch up, simply by adding a dedicated long range ammo for missiles, which would work with lower DPS than standard ammo, but on higher ranges and with much higher velocity. So it would be versatile enough for mixed sniper fleets, not OP at all and give the Drake the chance to fight back without having a DPS-edge. It should all be balanced so there are maybe 2 range windows, for example 35-50 HML would use t1/faction ammo and be stronger than turrets, then from 50-70 where turrets have the edge and then from 70-80 where HML would be first again with long range ammo.

At this moment we see the 4 tier 2 BCs normally flown like that: Canes and Harbingers dedicated close range, Drake dedicated long range (Myrm is another thing, but that goes a bit far here). The Drake might be best of the bunch in long range, but in close range its definitely not. So each of them has a role.

About your "point" with this comparison of HML and CM/Torp - I am sorry, but you are the one who is wrong here.

Compare the potential DPS of a Destroyer with a CM/Raven and you see whats going on, esp. considering the fact those not really hot DPS wont even apply well ingame.

Again, when was the last time you saw CMs in PvP used with *success*? HML are not better than CM because HML are OP, but because CM are so terribly broken like the Caldari Platform for CMs, the Raven is broken.

Apart from that - never judge any platform alone by paper stats. HML are used on ships, and in fact they are so OP that they can be used with success on exactly 2 (!) ships. /sarcasm

Compare the stats of the ships, fit a picture and play the game - then you will see how this is not Drake online (apart from some places in nullsec maybe).
Alai Ji
Garoun Investment Bank
Gallente Federation
#4275 - 2012-10-06 00:21:40 UTC  |  Edited by: Alai Ji
Noemi Nagano wrote:

Apart from that, simply ask yourself this question - why is it, that people fit ACs and Arti on their Caldari, Gallente or Amarr ships?


Answer: Because ships not bonused for MIssiles don't (generally) have (many) Missile hardpoints.

So you can't fly a MIssile Myrm; you can't fly a Missile Arbi; you can't fly a MIssile EOS; etc.

Nobody uses HMLs as a secondary weapon because:
Their range is so different from the primary weapon that either RLML (for anti frig, or in low fitting situations) or HAMs (for pure DPS) are a better match, or (more usually) Neuts are just sooo much more useful.

You do see missiles used on ships without bonuses where good medium range is important (Celestis often use a mix of HMLs and utility instead of Hybrids - this is because Celestis' are pretty well the only non-bonused, non-Caldari medium hull with a decent number of missile harpoints).

Cerb's aren't used because increasing the range of HMLs from 70-120 doesn't really advantage you over the Drake's tank and mid slots.

Post missile nerf:
Caracals and Cerbs will have a role as long range (~90km) missile boats.
Nighthawks will still be competing in the same niche as Drakes for no real benefit (although extra DPS bonus, explosion velocity bonus will be more useful post nerf).

So, let's consider the reverse of your question:
If, HMLs were buffed what ships would use them that don't right now?

Minnie ships may use them in their utility highs, but I think Neuts would still be the preferred option.
Sacs would just use HMLs over HAMs. Fitting HMLs to a Gila would be a no brainer (right now RLMLs is a valid option for more tank rather than trying to shoehorn on HMLs).
And we still wouldn't see Caracals, Cerbs and NIghthawks (or HML Feroxes) because they would still be outperformed by Drakes.

Sooo.... even if HMLs were made more OP we would see pretty well the same ships using HMLs as on TQ at present with some increase in what are now 50/50 fitting choices.
Lili Lu
#4276 - 2012-10-06 00:30:22 UTC  |  Edited by: Lili Lu
Noemi Nagano wrote:
What I dont see is a serious analysis of the weapon system in its actual INGAME use in PvP.

I hope we can agree on this: stats alone mean nothing, important is, whats actually happening in the game. Else we would not be playing Eve but EFT.

What I can see *in the game* is:

- HML/Drake/Tengu are used a lot in PvE (although Tengu is by no means a contender for "best PvE mission ship", that goes to Machariel, with Vargur a close second, then Nightmare and Paladin (esp. when EM/Therm is what you want to deal), then with some distance Tengu in kinetic missions, and then some more distance Tengu in other missions). Drake is the best BC for level 4 missions, simply because the others cant tank and deal damage in the same way. All of Drakes strongpoints work in PvE, all of its weaks are kind of irrelevant there.

- HML/Drake blobs are very strong in nullsec (low SP req, low cost, fast ship in comparison to BS)

- in lowsec and highsec PvP the Drake is present, but by no means in an unbalanced way. As many stated above, the meta game doesnt favour Drakes there, thats why most people prefer a Cane over a Drake.

Now the question to you: Where exactly do you get the basis for your assumption, the HML/Drake combination would be an issue ingame OUTSIDE nullsec?


Noemi Nagano wrote:
Compare the stats of the ships, fit a picture and play the game - then you will see how this is not Drake online (apart from some places in nullsec maybe).


Noemi you are frankly full of it. You either trash citation to eve-kill statistics or attempt to minimize them by saying they only represent null sec drake usage. Where is your damn evidence for that? You supply your own anecdotal observations as if they are not subject to being questioned. My anecdotal observations are that drakes still outnumber Canes in lowsec. So who is right? That's the whole point. Neither of us has any more ability to say which is more predominant.

Eve-kill top twenty is about the only statiscal tool we have. And some randomization enters the display in that it is open to any organization to sign on and create killboards. Eve-kill does not only record null sec killmails. We don't know the distribution on Drake usage. We cannot say just what percentage of drakes on killmails is coming from null v low sec. And even if we could, and it was mostly catching nullsec use, it would not support your contention that Canes are used more in lowsec. If eve-kill could provde raw data for statistical analysis then one of us might be right, or we could both be partially right, or neither right.

The whole thing is moot though because I'm sure CCP has the ability to break down it's own stats on HML, Drake, and Tengu usage. They can even keep track of total module activations each day. HML II was the most use module by a multiple of the second place module, from a tweet by one of the devs for one day's stats. Do you really doubt that CCP didn't look at the matter more closely than you or I have the ability to do? I think they did look at it closely and came to the conclusion that HML/Drake/Tengu use in pvp and pve in all sectors was out of whack otherwise they would not be engaging in this nerf.

So keep posting your assertions and observations as if they are statements of fact, but you are fooling noone.Blink
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#4277 - 2012-10-06 06:15:05 UTC  |  Edited by: Garviel Tarrant
Noemi Nagano wrote:
Garviel Tarrant wrote:


1. Missiles will be fine post nerf, in fact they will still probably be too good.
2. How much time you spent training them is completely irrelevant because they will still be quite functional, the only way it would be relevant was if they were removing hml's completely
3. Let me quote you "cause really everyone knows heavies are the best missile in the game" Thats why they need to be nerfed? because they aren't supposed to be best.


Excuse me, but you are wrong here.

1) Missiles will NOT be fine after nerf. Atm in PvP the following systems are used above frig size: HMLs on Drakes (and Tengus). Thats it. HAM is next to a non-issue, and Torps are useful only on a Phoon. CMs are utter rubbish. After the patch it will change to: nothing will be used.

2) thats exactly whats happening, they will be removed as an option for PvP if you want to compete.

3) You are right, they are not supposed to be the best. The reason for them being the best ist another one than the one you seem to assume: HML seem to be OP, because CMs and Torps suck so much. And HAMs too, although they fall back a bit less in comparison than CM and Torps, which should simply own. Compare Large AC to Medium AC, and then Torps to HAMs and you see whats wrong. CM to HML is just a joke.

Proof for my assumption: when did you see a working CM-ship in PvP for the last time? See, thats it. CMs are terribly broken. In PvE they also dont work like they should. Although there its still somewhat possible to use em.

Circles, and circles again. But as long as people make statements full of so many completely wrong things like the one of Mr. Tarrant, there is no other way than come back and correct them.

Best regards.



I swear this is the last time i'll make this point.

1. After the TE/TC changes all missiles will be better for it, especially hams.

2. HML's will still outdps all long range weapons in real projected dps by a wide margin.

3. You're being stupid now. HML's don't seem overpowered compared to CM/torps, those are large weapon systems and really have little bearing on the balance issue since HML's are a medium weapon. HML's are overpowered because they outdps all other medium long range weapons by around 30-40% at 60km

Cruise missiles being broken does not mean HML's should not be nerfed, that is a logical fallacy and a bad one. I'm guessing it never occured to you that CM/torps would get a visit from the balance fairy in the next few sets of changes? You know, since the balance project is on going and is going to change ALL ships in the game? Hmm?

And to the later comment that medium long range weapons do more dps at short range.

I dare you, try to shoot a fast moving target with medium arties at ranges shorter than 20km, enjoy.

Stop being BAD.

BYDI recruitment closed-ish

Bouh Revetoile
In Wreck we thrust
#4278 - 2012-10-06 07:58:49 UTC
The hurricane you see in lowsec are mostly AC fit. There is indeed arty canes, but they are mostly on gate and station to blab frigates.

So you are comparing a drake with long range weapon system (HML) to most ships with short range weapon systems that roam low sec, and that is the evidence of the problem.

As for the range of HML you keep saying they are outdps by turrets when they have no more range, but HML reliably hit up to 70km ; this is the reason why long range fleet aim at 60-70km range with short range weapons. Outside of this range, the drake cannot lock its target... To have a medium turret fit reaching this range, you have to dedicate it to range, and your dps will be half or third of the drake dps. And you are wrong for the range <35km : HML have a comparable dps to short range ammo turret in these range too. Difference is that turrets in these range can't track a ****, and lose a lot of effective dps. And remember you can put rigs to increase your range.

And for T2 fury missiles, I'd like to see some on a kill mail of a non pve drake... But keep talking pve, that's obviously the way to balance things...

And once again, if you need to compare HML to torp or cruise to prove they are not OP, it's an evidence of their OPness.

There was a comparison between all long range weapon stat, without any bonus. Basically, HML have alpha, short range dps at any range, and range comparable to the others. New HML are still better than turrets, only having slightly less dps at short range, traded with damage application, or even dps with fury ; they have now a shorter range, but are way faster, and you still can use rigs to extend it. And they have usable T2 ammo now, completely aleviating the dps and damage application nerf.
Onictus
Federal Navy Academy
Gallente Federation
#4279 - 2012-10-06 08:20:04 UTC
Noemi Nagano wrote:
[

I hope you can see why this thread is still going - there are simply not enough people seeing the light yet ;)



You aren't reading. There have been a number of people pointing out the factual errors for most of this thread.

Onictus
Federal Navy Academy
Gallente Federation
#4280 - 2012-10-06 08:22:28 UTC  |  Edited by: Onictus
Bouh Revetoile wrote:
The hurricane you see in lowsec are mostly AC fit. There is indeed arty canes, but they are mostly on gate and station to blab frigates.

So you are comparing a drake with long range weapon system (HML) to most ships with short range weapon systems that roam low sec, and that is the evidence of the problem.

As for the range of HML you keep saying they are outdps by turrets when they have no more range, but HML reliably hit up to 70km ; this is the reason why long range fleet aim at 60-70km range with short range weapons. Outside of this range, the drake cannot lock its target... To have a medium turret fit reaching this range, you have to dedicate it to range, and your dps will be half or third of the drake dps. And you are wrong for the range <35km : HML have a comparable dps to short range ammo turret in these range too. Difference is that turrets in these range can't track a ****, and lose a lot of effective dps. And remember you can put rigs to increase your range.

And for T2 fury missiles, I'd like to see some on a kill mail of a non pve drake... But keep talking pve, that's obviously the way to balance things...

And once again, if you need to compare HML to torp or cruise to prove they are not OP, it's an evidence of their OPness.

There was a comparison between all long range weapon stat, without any bonus. Basically, HML have alpha, short range dps at any range, and range comparable to the others. New HML are still better than turrets, only having slightly less dps at short range, traded with damage application, or even dps with fury ; they have now a shorter range, but are way faster, and you still can use rigs to extend it. And they have usable T2 ammo now, completely aleviating the dps and damage application nerf.




It takes exactly 1 mod and 2 rigs to get a drake to hit for over 100km....with over 300dps. There isn't a T1 ship in the game that can come close to that with medium guns.