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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
Etheoma
Brutor Tribe
Minmatar Republic
#401 - 2012-09-18 18:40:00 UTC  |  Edited by: Etheoma
HERE COMES THE NERF BATE AGAIN; AND OH NOOOOOO! THEY TOOK A SWING AT THE HEAVY MISSILES!

20% damage decrease wtf I get the range decrease and would have been disappointing but also would have seen why if they left it at that BUT NO they had to f*** with the already mediocre damage of heavy missiles... great... And I don't even use heavy missiles that much. Well I'm going to be switching to a loki for doing PVE.

Unless there going to increase the damage on heavy fury's and decrease the range to really bring it into line with other weapon systems and add Long medium and short range to the standard and faction ammo then this will kill missiles.

And the Hurricane isn't OP it gets less damage than the amarr and gellente Tier 2 battle cruisers so the extra power grid was the thing that put it on par ******** move CCP trying to kill the hurricane also?
Laura Dexx
Blue Canary
Watch This
#402 - 2012-09-18 18:40:18 UTC
rofflesausage wrote:
Fras Siabi wrote:
rofflesausage wrote:


This is awful. Missiles are already underused in PvP, being pretty much banned in some fleets I've been in.


What?


You could do what I just did - check your own TEST killboard on both losses and kills and see how many ships use missiles in general.

Hint: It's not a lot. If you exclude Drakes and Tengus, missile use looks even more pitiful.

Finding a PvP ship that uses cruise missiles is difficult, heavys are propped in position by Drakes and Tengus, lights are only suited to a handful of ships and torps are not often used outside of Stealth Bombers.

I'll say it again: Missiles are already underused in PvP. Take away the Drake and the Tengu and the numbers start to look awful. Your own killboard shows this.


Keyword there being 'if you exclude drakes and tengus'. What? Are you ********?
Lord Ryan
True Xero
#403 - 2012-09-18 18:40:20 UTC
Laura Dexx wrote:
HMLs still have the highest sustained damage, second highest range and second highest volley of all the systems. Sure, missiles take a while to reach a target, but when they do, they are more consistent in applying the damage to targets of equal or higher size, as it should be for all weapon systems.

You look at the massive nerf percentages, but you fail to perceive how strong they were compared to other weapon systems. Stop whining, you really have no basis to stand on.



Sounds like a case of make it suck as bad as everything else. 425's will still work good but You'll have to fit them to BS if you want any tank at all.

Do not assume anything above this line was typed by me. Nerf the Truth, it's inconvenient.

Aglais
Ice-Storm
#404 - 2012-09-18 18:42:53 UTC
I think another prong to this issue here is the fact that to my knowledge the Drake is the only T1 missile focused battlecruiser. Has anyone else noticed that? Because that seems to be a thing.
Laura Dexx
Blue Canary
Watch This
#405 - 2012-09-18 18:43:32 UTC
Because that is exactly what you want to do when we have a blob landscape as we have right now: increase the damage and range on everything so that **** dies even faster. This is balance, friend. There are other ship classes to hold in regard as well.
Lord Ryan
True Xero
#406 - 2012-09-18 18:44:06 UTC
Honda makes a good car, Ford makes a crappy car. Auto manufactures get together and decide to nerf Honda. Immersion?

Do not assume anything above this line was typed by me. Nerf the Truth, it's inconvenient.

Corteztkiller
Trivium
#407 - 2012-09-18 18:44:22 UTC
Is there any chance that heavy assault missles could get a slight buff? It might just be me but they seem to be an underused weapons system.
Asmodes Reynolds
Rayn Enterprises
#408 - 2012-09-18 18:44:44 UTC
confirming that ccp is to incompetent to balance their game properly, instead of having unique in vastly different mechanics for their weapons systems and tanking modules to make the game exciting and engaging, where the meta-game is constantly changing and they have decided to make every tanking type, and every weapons system at virtually the same. .


A couple patches back in Inferno, they wanted to change shield/armor function virtually the same. Favoring passive/active changing as your choice. Needless to say that's a very bad idea. They started by trying to change the rigs. https://forums.eveonline.com/default.aspx?g=posts&t=99872 ( CCP bouncing ideas, are as close to good , as fire is to ice .because none of them actually play it again besides missioning/mining in high-sec ).

Now they're trying to change missiles to match the turret-based weapons, claiming that it'll make it easier for new players.. all it will do is dumbed down eve even more. It is gotten so bad that there is very little difference between the races, Beyond what slots they used to tank, and what flavor of gun they put in their high slots. well I admit there is problems with most of the missile boats in the game at the moment I think that is more wrong with ships themselves than the actual missile mechanic.

what is going to make this thing easier for new players, is more mechanics built in that facilitates experienced players teaching the new players. Here's some ideas off the top of my head. Reworking the certificate system so that players, make and share certificates among the corporation mates and their alliance mates easily. The certificates could be used for anything such as an easy to look up new player training plan. All the way up to figuring out if you have enough skills to qualify for reimbursement on a particular ship.

Because God knows none of the CCP staff are qualified to teach someone how to properly fit a ship or the skills required to properly fitted anymore. I'm going to hazard a guess and say no CCP dev is playing the way the average player does since the T2 lottery scandal. THE FACT THAT NO Dev plays the game the way the majority of pvper play. They have no clue about balancing past they care bearing in hisec.

so I urge you to put new player training in the hands of current players and give usThe tools to do it. Instead of dumbing down eve to the lowest of dominator
Ensign X
#409 - 2012-09-18 18:46:25 UTC
Haquer wrote:
rofflesausage wrote:
Missiles are already underused in PvP, being pretty much banned in some fleets I've been in.



Let's pull up the top 20 page on eve-kill dot net

Rank Weapons Kills
1 Heavy Missile Launcher II 78177
2 425mm AutoCannon II 20772
3 Heavy Pulse Laser II 15799


Yeah, you're pretty much full of ****. Heavy missiles are OP and should be nerfed.


Yup, those numbers aren't skewed by HMLs being one of only 2(HAM being the other) weapon systems that the Drake can fit, whereas the Hurricane commonly uses as many as 5-7 different weapon systems (180mm, 220mm, 425mm, 720mm, etc.). And it's also not skewed by the Drake being heavily reimbursed by Null entities in their Null blobs.

Context. You fail at it.
Daneel Trevize
Give my 11percent back
#410 - 2012-09-18 18:46:26 UTC  |  Edited by: Daneel Trevize
Lord Ryan wrote:
Laura Dexx wrote:
HMLs still have the highest sustained damage, second highest range and second highest volley of all the systems. Sure, missiles take a while to reach a target, but when they do, they are more consistent in applying the damage to targets of equal or higher size, as it should be for all weapon systems.

You look at the massive nerf percentages, but you fail to perceive how strong they were compared to other weapon systems. Stop whining, you really have no basis to stand on.



Sounds like a case of make it suck as bad as everything else. 425's will still work good but You'll have to fit them to BS if you want any tank at all.
Wait, what? Battleship-sized weapons will have to be fitted to battleships to have a decent tank against comparable weapons?!

Roll

Ensign X wrote:
Yup, those numbers aren't skewed by HMLs being one of only 2(HAM being the other) weapon systems that the Drake can fit, whereas the Hurricane commonly uses as many as 5-7 different weapon systems (180mm, 220mm, 425mm, 720mm, etc.). And it's also not skewed by the Drake being heavily reimbursed by Null entities in their Null blobs.

Context. You fail at it.
No one puts 180s on a cane.
And Drakes are funded because they're worth it, because they give bang for their buck. Too much in fact. It wasn't random choice that they're the favoured loadout, it wouldn't have been cyclones or brutixes if only a different dice roll/card shuffle.
Oleszka
Syntropia Of Avatara
#411 - 2012-09-18 18:47:25 UTC
EvE-Craft....USK 0 you have never seen more useless changes and statistiks.

**EvE-Movie, take a look and enjoy it **PushMe

Bloodpetal
Tir Capital Management Group
#412 - 2012-09-18 18:49:37 UTC
I haven't read everything yet...

So excuse me.

But seriously... nerf cane but not drake first?

Seriously, the cane is hardly overpowered compared to the Drake.

Going back to reading. Getting my rage out early... Pirate

Where I am.

Jenn aSide
Soul Machines
The Initiative.
#413 - 2012-09-18 18:49:44 UTC
Aglais wrote:


You can correlate that with the Drake being the top ship.



Exactly, alliances use the drake for the combo of factors, mainly the Bs-like EHP. If Drakes used Civilian Gatling Guns those things would be considered overpowered lol.

I'm all for tweaks, this is too much too fast and it will have too many negative affects on things ccp aren't trying to "balance" like PVE. i'll adapt (buying Navy raven and serp tracking comps for my ratting in 3...2....1....) but it's just a waste of dev time because if history tells us anything, their WILL be an un-nerf cycle to follow this nerf.
Ensign X
#414 - 2012-09-18 18:49:54 UTC
progodlegend wrote:
If you don't go through with the heavy missile nerf, it will just prove what everyone already suspects, that goons hold a significant influence over CCP and adjust the game as they see fit.


Because the GOONS couldnt have used any other fleet doctrine to keep your alliance cowering in stations before you tucked tail and ran out of Nullsec. ****, they could have been parked outside your stations in Rifters and had the same effect. Drake blobs aren't the reason for the downfall of your alliance. Terrible leadership is the reason for the downfall of your alliance.
The Bazzalisk
One Risky Click
Snuffed Out
#415 - 2012-09-18 18:49:58 UTC
Liang Nuren wrote:
The Bazzalisk wrote:
I also can't understand this obsession with swinging the nerfhammer around like some bloodthirsty viking. Why not retrieve the significantly underused buffhammer from its dusty shelf instead?


... We have a dozen threads in this forum that's showcasing the use of the buffhammer. It boggles my mind that you don't notice unless it's affecting whatever ship you're flying today.

-Liang

Yes, buffing the T1 frigates so a majority become redundant and useless and the T1 cruisers in a way which doesn't actually solve the problem of why they're never used. Meanwhile, the staples of my ship hangar - Drake, Hurricane and Tengu - get their skulls cracked by the nerfhammer.
Ana Fox
Center for Advanced Studies
Gallente Federation
#416 - 2012-09-18 18:51:05 UTC
So now one med slot MUST be TD ?Did we just get new form of ECM ?

HML range was to much ,who says it was not is realistic.But damage nerf is too much .Drake and Tengu are not only ship that use HML ,point is you dont use lazy approach to fix two ships.Tengu fix was easy ,just reduce range and oversized AB ,and also give him some dps nerf.
Now what with all other ships ?Why they hell you would now train to max out Gila if you can do that with Ishtar in half less time.What is Nighthawk role now?Cereberus and all other HML ships.

Saying that HMLs were on line is wrong ,but this much no way.

It is not problem to train something else ,but this for me will mostly affect new players.Most of Caldari new players that got a chance to fly proper Drake after 6 months training will now be like wtf I need to do now ?

Two ships was problem and mostly cause of blob warfare.You dont need to kill whole ship line cause of two ships that have ability not to commit to fight and sick kite option.

Lord Ryan
True Xero
#417 - 2012-09-18 18:51:36 UTC
Daneel Trevize wrote:
Lord Ryan wrote:
Laura Dexx wrote:
HMLs still have the highest sustained damage, second highest range and second highest volley of all the systems. Sure, missiles take a while to reach a target, but when they do, they are more consistent in applying the damage to targets of equal or higher size, as it should be for all weapon systems.

You look at the massive nerf percentages, but you fail to perceive how strong they were compared to other weapon systems. Stop whining, you really have no basis to stand on.



Sounds like a case of make it suck as bad as everything else. 425's will still work good but You'll have to fit them to BS if you want any tank at all.
Wait, what? Battleship-sized weapons will have to be fitted to battleships to have a decent tank against comparable weapons?!

Roll



The other 425's. The ones that are relevant to this thread.

Do not assume anything above this line was typed by me. Nerf the Truth, it's inconvenient.

ZeroeZ Redshift
State War Academy
Caldari State
#418 - 2012-09-18 18:51:57 UTC
Alright,

I can honestly say that this is an ill-conceived plan. If this goes through it will cause a whole chain of problems down the line. I get that it's easy to see a fraction of the picture and make a decision based upon that, but that is a total fallacy. See, the issue runs much deeper that just nerfing the Drake.

There are other ships besides the Drake that rely on HMLs that will get totally blind sided by this. The Caracal/Cerberus and the Niighthawk come to mind. These ships already have to deal with the mediocre damage that are inherent to HMLs, the flight-time delay and the explosion velocity dramas.

I do concur that these changes will bring the drake back into line, there's no doubt. In doing so, however, other ships will pay an extremely heavy price. For one, Command ships are already broken - It takes longer to train up for a command ship than it does a Strategic Cruiser, yet Strategic Cruisers do more damage, tank better and are much more versatile. I do realise that there is a certain amount of risk like subsystem skill losses, but the difference in training time totally outstrips that.

Implementing this nerf as it currently stands will totally unbalance Caldari Command Ships even more than they currently are. Eventually this will have to be rectified and who the heck wants to suffer through all that?

Once again, I agree HML range is too far. But seriously, if the issue is HAM usage, BUFF THE HAMS, DON'T BREAK OTHER STUFF.

In conclusion, I think the range nerf is totally fine. The damage nerfis way too much, way too quickly.
LtCol Laurentius
The Imperial Sardaukar
#419 - 2012-09-18 18:52:05 UTC
Etheoma wrote:
HERE COMES THE NERF BATE AGAIN; AND OH NOOOOOO! THEY TOOK A SWING AT THE HEAVY MISSILES!

20% damage decrease wtf I get the range decrease and would have been disappointed but also would have seen why if they left it at that BUT NO they had to f*** with the already mediocre damage of heavy missiles... great... And I don't even use heavy missiles that much. Well I'm going to be switching to a loki for doing PVE.

Unless there going to increase the damage on heavy fury's and decrease the range to really bring it into line with other weapon systems and add Long medium and short range to the standard and faction ammo then this will kill missiles.


Actually, when you look at effective (as opposed to theoretical) DPS against 200 m/sec moving targets of equal (cruiser) size, the numbers still come out with an advantage to HMLs even after the nerf, and thats before any damage reduction as a result of transversal is factored in. I'd say that HMLs still will deliver twice the effective DPS as a 250mm rail/spike combo for example.
D3vastator
Fight With Gusto
#420 - 2012-09-18 18:52:06 UTC  |  Edited by: D3vastator
I've played off & on since 2004 & am up to just over 24m Skill Points. Here's a chart that shows what this change does to almost 15% of my skill points.

As you can see, I've trained specifically to sling Heavy Missiles from a Tengu so that I can run level 4 missions. This really really screws over players like me who couldn't give two craps about what goes on out in drama-sec. If you want to nerf the Drakespam, nerf Drakes...not an entire weapon system. EVE is already at a point, PvE-wise, where my buddy's Ishtar** already outdoes my Tengu in both tank & gank for L4 missions. This change will just make PvE even more lopsided away from Caldari.

**Edit: I accidentally a kur instead of tar.