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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

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Author
Signal11th
#4121 - 2012-10-03 11:41:43 UTC
I have to say after reading the revised stuff this is starting to come across as trying to reduce latency on the servers more and more and not actually anything to do with "balancing"

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Noemi Nagano
Perkone
Caldari State
#4122 - 2012-10-03 11:44:59 UTC  |  Edited by: Noemi Nagano
Sigras wrote:

you realize that falloff means a damage reduction right?


Ofc I do. Damage projection of turrets ends at optimal + 2 times falloff. And after optimal damage will be reduced pretty fast. Still the ability to 1) do damage at all on a certain range and 2) do it instantly is what favours sniper turrets over sniper missiles atm. This is only not true in medium-long range (from 35 up to around 70km, with rigs and implants more) for medium sized long range weapons, where turrets fall back behind HML. In any other engagement range turrets outclass missiles, and ANY missiles (above frig size).

While I agree with you it might suck to have a 35km frame of missile OPness in medium sized weapons I ask you this - is it balance, that in all other ranges missiles are so far behind turrets that its just a waste of time mostly to bring them into battle there? Can you imagine how missile users feel in every other engagement type than Drake/HML at this range? So, give us working missiles in a way that they are *VIABLE* for PvP like turrets in those other ranges, and no one will deny you a buff for med turrets or nerf for HML so they are in line with med turrets in this 35-70 km frame. I promise here to support any claim for a fix then.

Sigras wrote:

You seem to not listen to words, so lets try pictures


When you try to make me look like I am the one who is not reading I will now show you how you dont even understand your own picture ... seriously, and again, before I come to your picture:

do you agree with the fact missiles are UP in all other PvP ranges/fights than those described 35-70km in med weapons battle?

1) yes

2) no

If you choose no, I will like to hear examples for that claim. Currently I hear only examples for 1).

Now to your picture.

Sigras wrote:

all calculations are done with max skills; the only things affecting the turrets are max skills and the ships/modules listed

the light blue is 250 railguns with spike on a brutix with three magstabs
the dark blue is 720 howitzers with tremor on a hurricane with three gyrostabs
the red is heavy beam lasers with aurora on a harbinger with three heat sinks
the green is HMLs on a drake with CN scourge missiles with three BCS
the black is where HMLs will be on a drake with CN scourge missiles and three BCS


First, this is where it starts to get wrong. There are no Sniper-Drakes with 3 BCS normally. A good idea is to use actual PvP fittings for a comparison.

If you neglect all damage mods and range mods, you will see you compare long range ammo for turrets on short ranges vs missiles which have one kind of range ammo atm (HML dont have long range ammo at all, and their high DPS ammo will get short range only in next patch, if it goes through). So you do it wrong again here, turrets wont use long range ammo on short range, they will use highest DPS available at that fighting range. This would mean RF/IN/CN ammo on some ranges. Not sure about the high DPS t2 ammo. So compare this, pls, and not long range ammo with low dps when you check numbers. This will result in some more graphs though ;)

Sigras wrote:

the missile ranges are all set back 3-4 km to compensate for the range loss due to the target moving.


Err, no. When you set the range back by 3-4 km you dont even compensate for actual range in game for shooting a stationary target. Missile ranges are completely bugged when you use the values of new UI or EFT.

Sigras wrote:

ships with less range generally have higher damage output, its called incomparable balance


I understand this concept very well. In addition turrets have also a chance to put in higher DPS ammo, in case of Amarr even without a significant reload time. If you dont put this into your picture you just do it wrong.

I assume you do this purposely, but it wont make your point more valid. Go on, but answer me my above question first, please. It will make it easier for me and others to see your intentions :)
Ellente Fervens
Caldari Provisions
Caldari State
#4123 - 2012-10-03 12:24:14 UTC  |  Edited by: Ellente Fervens
Onictus wrote:

-75% range
+25% cap
0.75% tracking "multiplier"........0.1x.75 is 0.75.....its a penalty


Hmmm you used the Evelopedia? I think it is out of date. I was using Eve HQ fitter, so I went and checked in game.
tracking speed multiplier 1.25 Javelin Large. So it is better. (I think they got changed recently so I understand the confusion.)


oh and the cap penalty is gone as well.
Deerin
East Trading Co Ltd
#4124 - 2012-10-03 12:40:23 UTC
Noemi Nagano wrote:
Request about different ammo types at different ranges


http://i.imgur.com/SJ357.png

Updated with new changes. 3 bcs, no bonuses best dmg ammo(t2/faction) for given range.
Small warning: Do not be fooled by 720's low performance. Matari ships have usually double bonuses with less turrets. Think them about 15% better., which puts their initial dmg value slightly below 250's. Also HML is assumed using furies up to max fury range, faction ammo after that.

Right now:

Pre 25k the dps graph shows higher dmg for turrets with optimal ammo. I'd take these numbers valid between 15k-25k. Below this range tracking becomes a BIG issue. HML's will keep hitting just fine.

Post 25km it is no contest. Turret ships need to (and are using) use additional slots to compensate for range, which missile ships can use for ewar/speed/tank etc.

After patch:

I don't really know.....it looks blurry to me. I don't know exact details but furies are going to have a hard time hitting targets. But even if they do half damage they will still outdamage LR turrets between 0-13k as tracking IS a big problem.

Beyond 13k up to 35k turrets will be having the upper hand.

After 35k up to 65k HML damage will out do turrets.

Beyond that is the area for specialized ships/fittings that use additional mods/rigs to increase range.
Onictus
Federal Navy Academy
Gallente Federation
#4125 - 2012-10-03 12:42:11 UTC
Ellente Fervens wrote:
Onictus wrote:

-75% range
+25% cap
0.75% tracking "multiplier"........0.1x.75 is 0.75.....its a penalty


Hmmm you used the Evelopedia? I think it is out of date. I was using Eve HQ fitter, so I went and checked in game.
tracking speed multiplier 1.25 Javelin Large. So it is better. (I think they got changed recently so I understand the confusion.)


oh and the cap penalty is gone as well.


Well that is handy

Tells you how often I use them.

Noa Fuyu
Imperial Academy
Amarr Empire
#4126 - 2012-10-03 13:09:33 UTC
I understand that missiles were buffed/changed and slots on ships (extra lows on the caracal for eg) were because T/Ds, Tracking enhancers and Computers were going to affect it, Are these ships and missiles still going to be ballanced without the T/Ds now?
Lallante
Blue Republic
RvB - BLUE Republic
#4127 - 2012-10-03 13:15:25 UTC  |  Edited by: Lallante
Lots of people ITT don't seem to realise that guided missle skills will now apply to HAMs and Torps and rockets.

Together with the HAM PG reduction, HAM ships will now be FOTM. If the TD/TE changes ever come in, they will be ridiculously OP.

That said, I think the changes are thoughtful and balanced. I particularly like the solution to the overnerf whines on DMG (keep higher dmg than the turret counterparts but lose some ability to apply it to small targets).

Great job all round tbh. Bring on the EWAR changes next patch.
Lallante
Blue Republic
RvB - BLUE Republic
#4128 - 2012-10-03 13:17:57 UTC  |  Edited by: Lallante
Onictus wrote:
Ellente Fervens wrote:
Onictus wrote:

-75% range
+25% cap
0.75% tracking "multiplier"........0.1x.75 is 0.75.....its a penalty


Hmmm you used the Evelopedia? I think it is out of date. I was using Eve HQ fitter, so I went and checked in game.
tracking speed multiplier 1.25 Javelin Large. So it is better. (I think they got changed recently so I understand the confusion.)


oh and the cap penalty is gone as well.


Well that is handy

Tells you how often I use them.



No he (and possible HQ) is just wrong. Some ammos have a tracking penalty. There are no ammos with a tracking bonus.
Keko Khaan
Center for Advanced Studies
Gallente Federation
#4129 - 2012-10-03 13:33:58 UTC  |  Edited by: Keko Khaan
Some text without reading all changes...

Edit:

I didnt read all the changes at 2.0 before posting but now that i have T2 missile changes are allright which might make HAM drake to not be so UP anymore.

I guess its allright that HML dmg nerf is not going to be so big which was biggest issue for me. But however im still going to sell my HML drakes and tengus...
Spugg Galdon
Federal Navy Academy
Gallente Federation
#4130 - 2012-10-03 13:34:07 UTC
Lallante wrote:
Onictus wrote:
Ellente Fervens wrote:
Onictus wrote:

-75% range
+25% cap
0.75% tracking "multiplier"........0.1x.75 is 0.75.....its a penalty


Hmmm you used the Evelopedia? I think it is out of date. I was using Eve HQ fitter, so I went and checked in game.
tracking speed multiplier 1.25 Javelin Large. So it is better. (I think they got changed recently so I understand the confusion.)


oh and the cap penalty is gone as well.


Well that is handy

Tells you how often I use them.



No he (and possible HQ) is just wrong. Some ammos have a tracking penalty. There are no ammos with a tracking bonus.



Are you trolling?

pretty sure titanium sabot and another have a 20% tracking bonus. All T2 close range ammo for Rails/Arty/Beams has a 25% tracking bonus.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#4131 - 2012-10-03 13:49:33 UTC
Noemi Nagano wrote:


do you agree with the fact missiles are UP in all other PvP ranges/fights than those described 35-70km in med weapons battle?

1) yes

2) no

If you choose no, I will like to hear examples for that claim. Currently I hear only examples for 1).


no

rockets
kite condor
ham drake
stealth bombers

not our fault if you can't use them
Gorn Arming
Deep Core Mining Inc.
Caldari State
#4132 - 2012-10-03 14:05:19 UTC
Lallante wrote:
Onictus wrote:
Ellente Fervens wrote:
Onictus wrote:

-75% range
+25% cap
0.75% tracking "multiplier"........0.1x.75 is 0.75.....its a penalty


Hmmm you used the Evelopedia? I think it is out of date. I was using Eve HQ fitter, so I went and checked in game.
tracking speed multiplier 1.25 Javelin Large. So it is better. (I think they got changed recently so I understand the confusion.)


oh and the cap penalty is gone as well.


Well that is handy

Tells you how often I use them.



No he (and possible HQ) is just wrong. Some ammos have a tracking penalty. There are no ammos with a tracking bonus.

You are clueless. All short-range tech 2 ammo types used for long-range guns have a 25% tracking bonus.

There's also projectile medium-range t1 ammo, which has had a tracking boost for even longer, and projectile long-range t1 ammo, which has a tiny tracking bonus.
Kesthely
State War Academy
Caldari State
#4133 - 2012-10-03 14:52:13 UTC  |  Edited by: Kesthely
Some figures:

Precision Heavy 0 m/s - 500 m/s
Dam 135
Expl radius 125
Expl Velocity 97
Dam vs Frig 43.2 - 8.4
Dam vs Cruiser 135 - 26.2
Dam vs Battlecruiser 135 - 26.2
Dam vs Battleship 135 - 26.2

CN Heavy
Dam 155
Expl radius 140
Expl velocity 81
Dam vs Frig 44.2 - 7.2
Dam vs Cruiser 138.4 - 22.4
Dam vs Battlecruiser 155 - 25.11
Dam vs Battleship 155 - 25.11

Fury Heavy
Dam 182
Expl radius 241
Expl velocity 68
Dam vs Frig 30.2 - 4.1
Dam vs Cruiser 94.3 - 12.8
Dam vs Battlecruiser 182 - 24.8
Dam vs Battleship 182 - 24.8

Precision Cruise
Dam 300
Expl radius 270
Expl Velocity 83
Dam vs Frig 44.4 - 7.4
Dam vs Cruiser 138.8 - 23.0
Dam vs Battlecruiser 300 - 49.8
Dam vs Battleship 300 - 49.8


* For sig radius i took the average sig radius of all 4 races tier 1 Battlecruisers

What does this mean?

This tabel shows that in any scenario, where the speed is higher than its explosion velocity (68 m/s) a Precision missile will outperform a fury missile.
This tabel shows that in EVERY scenario, the Cruise precision missile will outperform faction heavy missiles.

you've just replaced drake blobs with double/tripple heavy neut Raven/Typhoon blobs with More range, effective hp, and more dam vs battlecruisers and up then the current drake blobs. Whats worse, they don't even need to think, shall i use faction, shall i use fury? no they will be doctorined to only bring Precision missiles. Your manageing to make 2 ships obsolete for blob warefare and merge them into 2 new ships, while at the same time makeing a weapons platform nearly impossible to balance with its new stats due to all the out of sync speed damage and applied damage ratios compared to the light and cruise variants.

Sollution?

Easy:
Reverse the Sig radius change on heavy missiles, keep the 10% dam nerf, and change the missile speed back to the old missile speed, and reduce the flight time appropiatly to correspond with your new desired base range.

THEN when done that check the missile SKILLS.
Noemi Nagano
Perkone
Caldari State
#4134 - 2012-10-03 14:56:02 UTC
Gypsio III wrote:
Noemi Nagano wrote:


do you agree with the fact missiles are UP in all other PvP ranges/fights than those described 35-70km in med weapons battle?

1) yes

2) no

If you choose no, I will like to hear examples for that claim. Currently I hear only examples for 1).


no

rockets
kite condor
ham drake
stealth bombers

not our fault if you can't use them


Although you were not the one who I asked, you still gave a revealing answer. More please :)

(in detail: about the HAM Drake you refused a 1on1 because I would have "threatened to set Mercs on" you ... in fact I said I cant do a 1on1 right now, but I know plenty of people who will do with pleasure and whoop your HAM Drakes *ss to show you how wrong you are about your idea of a HAM Drake being on par with *any* other tier 2 BC atm in close range 1on1. So this discussion *is* set and there is no need to continue it, thanks. The others .. lol, just lol. SBs are a special thing and Frigs have never been in discussion here! Funny thing you try to take them to make your point :) you could as well have said "yes", so thanks again! )
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#4135 - 2012-10-03 15:01:12 UTC
Why did you offer me a 1v1 when you knew that you couldn't take part in it? What was the point, other than to make yourself look stupid?

You brought up frigates when you asked "do you agree with the fact missiles are UP in all other PvP ranges/fights than those described 35-70km in med weapons battle?". If you'd wanted to exclude frigates, you should have said. More thinking, less posting please.
Takeshi Yamato
Ministry of War
Amarr Empire
#4136 - 2012-10-03 15:08:37 UTC
Kesthely wrote:

you've just replaced drake blobs with double/tripple heavy neut Raven/Typhoon blobs with More range, effective hp, and more dam vs battlecruisers and up then the current drake blobs.


I would call that a pretty big success to be honest.
Noemi Nagano
Perkone
Caldari State
#4137 - 2012-10-03 15:18:33 UTC
Gypsio III wrote:
Why did you offer me a 1v1 when you knew that you couldn't take part in it? What was the point, other than to make yourself look stupid?

You brought up frigates when you asked "do you agree with the fact missiles are UP in all other PvP ranges/fights than those described 35-70km in med weapons battle?". If you'd wanted to exclude frigates, you should have said. More thinking, less posting please.


You know perfectly well I never claimed frig PvP to be out of line atm, and in every other post than the one you quoted I said so in a more explicite way too.

And that 1on1 offer didnt let *me* look stupid but in fact you, since you declined it after your first claim HAM Drakes would beat anything close range, which seems a bit out of thin air now. And yeah, it did let you look stupid to first say HAM Drakes win all and when there is a 1on1 offer you say "maybe after the patch" (in which you hoped for TE/TC which indeed could have made the HAM Drake stronger than now). In fact I still understand you didnt want that 1on1, because a few killmails would have made you look even more stupid. So cool, for me this matter is settled.

More please :)

(btw, try to make a list for other weapontypes, and then check if it comes true to them too - working in just one little niche at all .. maybe *THEN* you start to understand what all those in your opinion "whiners" really mean ..)
Noemi Nagano
Perkone
Caldari State
#4138 - 2012-10-03 15:24:26 UTC
Takeshi Yamato wrote:
Kesthely wrote:

you've just replaced drake blobs with double/tripple heavy neut Raven/Typhoon blobs with More range, effective hp, and more dam vs battlecruisers and up then the current drake blobs.


I would call that a pretty big success to be honest.


I would call that a success too, even if I think it could be more easily achieved with just fixing CM and Ravens (not sure about Phoon if it needs more love), this would kill those Drake blobs too. And not kill something which is the only niche Caldari missile PvP works in atm (above frigsize).

You will always have some kind of blobs. The issue with the Drake blobs was just:

1) too cheap (for its performance)
2) too easy to sit in side (lower skill reqs than BS)
3) too fast/small (even as a not exactly fast BC its faster than BS)
Harvey James
The Sengoku Legacy
#4139 - 2012-10-03 15:29:19 UTC
CM is?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Noemi Nagano
Perkone
Caldari State
#4140 - 2012-10-03 15:35:54 UTC
Harvey James wrote:
CM is?


Cruise Missiles ... which are atm completely broken in PvP and subpar too in PvE.