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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
HELLBOUNDMAN
Aliastra
Gallente Federation
#4021 - 2012-10-02 16:14:00 UTC
Reticle wrote:
All I know is, this change makes missioning in a Tengu take a whole lot longer. Congratulations on making a crappy task like EVE missioning so much more crappier. The Macheriel crowd was neck and neck with the Tengu crowd for efficiency. Now it will be miles ahead, deal instant damage, and have all the benefits of being able to field a full complement of drones, which the typical mission tengu was not.

I've said it before and I'll say it again, I'm sick and tired of CCP forcing us to make choices and plans a year or more in advance, then changing all the rules to make those choices irrelevant and wasteful. I care less about specific buffs/nerfs than i do about the wasted time, effort, and planning.


/agreed

I'm wondering though... I what world was the tengu every on par with the Machariel?

I mean sure, it was te most effective missile boat for lvl 4 missions, but I wouldn't put on par with the Mach...
0wl
Republic Military School
Minmatar Republic
#4022 - 2012-10-02 16:15:58 UTC
I like these changes...I think its gonna bring the Drake in line nicely. I'm pleased those pesky T2 Ammo effects are going too.
None ofthe Above
#4023 - 2012-10-02 16:39:33 UTC
Fozzie, et al.

I can see you are putting a lot of thought into this, much appreciated.

I like that we are getting rid of the guided/unguided missiles, that was always difficult to grasp, and even harder to explain to newbies.

Removing penalties to T2 ammo. Good.

Delaying TD changes, I think that's wise. A lot changing at once already.

The rest is pretty confusing... a lot changing, milder nerfs to HMLs is less shocking at any rate.

Still not sure whether to QQ or \o/

Probably means at least close to balanced. Not sure how HMLs will fare after this. HAMs, Lights and rockets should be more viable.

I look forward to testing.

The only end-game content in EVE Online is the crap that makes you rage quit.

Onictus
Federal Navy Academy
Gallente Federation
#4024 - 2012-10-02 16:39:49 UTC
HELLBOUNDMAN wrote:
Reticle wrote:
All I know is, this change makes missioning in a Tengu take a whole lot longer. Congratulations on making a crappy task like EVE missioning so much more crappier. The Macheriel crowd was neck and neck with the Tengu crowd for efficiency. Now it will be miles ahead, deal instant damage, and have all the benefits of being able to field a full complement of drones, which the typical mission tengu was not.

I've said it before and I'll say it again, I'm sick and tired of CCP forcing us to make choices and plans a year or more in advance, then changing all the rules to make those choices irrelevant and wasteful. I care less about specific buffs/nerfs than i do about the wasted time, effort, and planning.


/agreed

I'm wondering though... I what world was the tengu every on par with the Machariel?

I mean sure, it was te most effective missile boat for lvl 4 missions, but I wouldn't put on par with the Mach...



Dominx is damn near as fast if you can't just snipe triggers and hit the next gate
Lili Lu
#4025 - 2012-10-02 16:40:15 UTC  |  Edited by: Lili Lu
Grath Telkin wrote:
Marvel as Fozzie wades through a sea of nerds, grunting mightily as his gigantic Nerdslayer battleaxe demolishes argument after argument, his muscles rippling with effort, and covered in a sheen of sweat.

Yeah, a sea of HML addict nerds primarilly playing this game in pve mode. Lol So tiring to to keep knocking down the same misconceptions. And my favorite was when they started citing the lack of Drakes in the ATX and didn't get it. God I hope they give this thread a rest.

Nagarythe Tinurandir wrote:
Silk daShocka wrote:
So I guess us hurricane pilots should flood this thread with QQ not enough pewpew complaints to have the cane nerf lessened.


really isnt a big deal. all the nerf really does is preventing you from fitting 2 medium neuts while stille having full set of biggest weapons and decent tank. i mean, once you had all support skills on lvl5 there was absolutely no need to think about your fitting. there was more then enough fitting to go around ^^

Kethry Avenger wrote:
my tracking disruptors will patiently await the day they mess with the missile boats.

Now when you go back an look at them if you really want them to be universally useful EWAR make them effect remote effect ranges! TwistedPirateWhat?

I think the delay on the TD,TC,and TE effects is probably more due to valid concerns over what the new missile destroyers might do to all frigs if their bonuses were to synergize too well with these new mods, and not due as much or even at all due to the butthurt posted by the HML crowd itt. It will come, but I suspect the effects of all those mods on missiles will have to be very weak, because it wouldn't take much to tip missiles into totally op. CCP discovered that when they did their last tweak of missiles (was it a couple years ago now?). The test server quickly showed missiles knocking anything and everything out of the sky with their first round of changes then.

Anyway, nice to see the range nerf on the high damage ammo. It brings that more in line with turrets. One would think a heavier more powerful warhead would consume more missile fuel in acceleration and thus result in less range.

Also, the numbers posted appear to me to reinforce the value of dedicated painter boats. Which is a needed thing for them. A stealth minmatar buff in the face of all the caldari whining.P

As for the Hurricane, look at it this way. It's already getting its direct nerf. When the direct nerf comes to the Drake we can rejoice in another round of whine posting by the folks that kept whining about Canes as if they were lording over Drakes. Smile
Lili Lu
#4026 - 2012-10-02 16:49:56 UTC  |  Edited by: Lili Lu
Onictus wrote:
Mike Whiite wrote:


Caldari will become useful again after you've trained up for a Raven, but who's gonna sit in station for 6 months until they have the right skills to finally fly one... You still have to train up all the missile support skills, which are completely useless for the other ships after the nerf.


Starting from scratch it doesn't take NEAR that long to get torps or cruise up to T2 with level 4 supports, more like 6 weeks.

Hell, I was lvl 4 missioning in a tech I cruise missile phoon with only 4 tech I launchers until I trained tech II and it got it's 5 launcher buff. It's not like you have to train tech II to start doing level 4 missions. Just start them and enjoy noticing the improvement when you have trained the tech II launchers. Noone needs to sit in a station for 6 months.
None ofthe Above
#4027 - 2012-10-02 16:51:25 UTC
Lili Lu wrote:
Grath Telkin wrote:
Marvel as Fozzie wades through a sea of nerds, grunting mightily as his gigantic Nerdslayer battleaxe demolishes argument after argument, his muscles rippling with effort, and covered in a sheen of sweat.

Yeah, a sea of HML addict nerds primarilly playing this game in pve mode. Lol So tiring to to keep knocking down the same misconceptions. And my favorite was when they started citing the lack of Drakes in the ATX and didn't get it. God I hope they give this thread a rest.

Nagarythe Tinurandir wrote:
Silk daShocka wrote:
So I guess us hurricane pilots should flood this thread with QQ not enough pewpew complaints to have the cane nerf lessened.


really isnt a big deal. all the nerf really does is preventing you from fitting 2 medium neuts while stille having full set of biggest weapons and decent tank. i mean, once you had all support skills on lvl5 there was absolutely no need to think about your fitting. there was more then enough fitting to go around ^^

Kethry Avenger wrote:
my tracking disruptors will patiently await the day they mess with the missile boats.

Now when you go back an look at them if you really want them to be universally useful EWAR make them effect remote effect ranges! TwistedPirateWhat?

I think the delay on the TD,TC,and TE effects is probably more due to valid concerns over what the new missile destroyers might do to all frigs if their bonuses were to synergize too well with these new mods, and not due as much or even at all due to the butthurt posted by the HML crowd itt. It will come, but I suspect the effects of all those mods on missiles will have to be very weak, because it wouldn't take much to tip missiles into totally op. CCP discovered that when they did their last tweak of missiles (was it a couple years ago now?). The test server quickly showed missiles knocking anything and everything out of the sky with their first round of changes then.

Anyway, nice to see the range nerf on the high damage ammo. It brings that more in line with turrets. One would think a heavier more powerful warhead would consume more missile fuel in acceleration and thus result in less range.

Also, the numbers posted appear to me to reinforce the value of dedicated painter boats. Which is a needed thing for them. A stealth minmatar buff in the face of all the caldari whining.P

As for the Hurricane, look at it this way. It's already getting its direct nerf. When the direct nerf comes to the Drake we can rejoice in another round of whine posting by the folks that kept whining about Canes as if they were lording over Drakes. Smile


:P

The only end-game content in EVE Online is the crap that makes you rage quit.

Onictus
Federal Navy Academy
Gallente Federation
#4028 - 2012-10-02 16:59:19 UTC
Lili Lu wrote:
[

As for the Hurricane, look at it this way. It's already getting its direct nerf. When the direct nerf comes to the Drake we can rejoice in another round of whine posting by the folks that kept whining about Canes as if they were lording over Drakes. Smile



I don't care I'll just hop in my Myrm and knock some heads.
Reticle
Sight Picture
#4029 - 2012-10-02 17:02:53 UTC
Onictus wrote:
HELLBOUNDMAN wrote:
Reticle wrote:
All I know is, this change makes missioning in a Tengu take a whole lot longer. Congratulations on making a crappy task like EVE missioning so much more crappier. The Macheriel crowd was neck and neck with the Tengu crowd for efficiency. Now it will be miles ahead, deal instant damage, and have all the benefits of being able to field a full complement of drones, which the typical mission tengu was not.

I've said it before and I'll say it again, I'm sick and tired of CCP forcing us to make choices and plans a year or more in advance, then changing all the rules to make those choices irrelevant and wasteful. I care less about specific buffs/nerfs than i do about the wasted time, effort, and planning.


/agreed

I'm wondering though... I what world was the tengu every on par with the Machariel?

I mean sure, it was te most effective missile boat for lvl 4 missions, but I wouldn't put on par with the Mach...



Dominx is damn near as fast if you can't just snipe triggers and hit the next gate

The new AI will be busy ripping your drones to pieces. You'll be spending the majority of your time managing drone aggro. Have fun.
Lili Lu
#4030 - 2012-10-02 17:08:15 UTC
Onictus wrote:
Lili Lu wrote:
[

As for the Hurricane, look at it this way. It's already getting its direct nerf. When the direct nerf comes to the Drake we can rejoice in another round of whine posting by the folks that kept whining about Canes as if they were lording over Drakes. Smile



I don't care I'll just hop in my Myrm and knock some heads.

Pfft, I'm less than thrilled with the current Myrm. My alt tries to make it work for gang fights. It still mostly sucks. Travel time on drones will always be a pita (worse than missile users have to wait). Also, the active armor bonus goes to waste most of the time.

I suspect none of the BCs will look entirely the same when they get to them, which is a good thing. Myrm for instance could use another 25 bandwidth and 50 bay but lose a couple turret slots and maybe even another high slot altogether. And the repair bonus is only really worth it for pve.
Nagarythe Tinurandir
Einheit X-6
#4031 - 2012-10-02 17:10:28 UTC
Lili Lu wrote:

As for the Hurricane, look at it this way. It's already getting its direct nerf. When the direct nerf comes to the Drake we can rejoice in another round of whine posting by the folks that kept whining about Canes as if they were lording over Drakes. Smile


\o/
threadnaught all the topics

i have the feeling the will be another cane nerf, when the tier2 bcs get ther tiericide.
atm the nerf only shut down the fotm dual medium neut cane. nothing serious.

but don't you love the minmatar haters club? makes you feel kind of special and appreciated :D
sometimes even funnier then watching comedy.
OT Smithers
A Farewell To Kings...
Dock Workers
#4032 - 2012-10-02 17:17:19 UTC
Onictus wrote:
Konski Zwis wrote:
lol - drake with ~30 km range on t2 missiles ... yeah right ;) there will be plenty unsubs on winter ;) great job ccp ! ;)



Considering a barrage AC cane does a whopping 148 DPS with barrage to a drake at the edge of long point range......Oh NOES, remember the cane has half of the tank a drake does.


This would be interesting if the ships were forced to remain motionless in this position. This, however, is not the case. That Drake, at the edge of long point range, cannot kill that Hurricane unless the cane pilot decides that this is the perfect time to go afk. I will assume you know the reason why and move on.

A ship's "power" is relative, and certainly not confined to the narrow parameters of dps and tank. Combat in eve is only rarely a one on one proposition where two space knights throw down their guantlets and meet at the sun for glorious honorable combat. Instead it's a chaotic mess of ship swapping and warping and gathering up more people to swarm your enemies. And in this chaos one weapon stands out above all others:

Speed.

Minmatar ships do not dominate PvP because they have the best tanks. Nor do they dominate because they do the best DPS. They dominate because they are able to better dictate the terms of the engagement, and often whether or not any engagement will take place at all. Add to this the noteworthy Minmatar versatility and you have a selection of ships any pilot would be well off choosing. It is for this reason that Canes outnumber Drakes by two or three to one in every low sec fleet. Speed is life.

For the Caldari however, none of this is the case. Their ships are slow, they typically have lower DPS weapons, fewer drones, few (if any) utility high slots, and restrictive fitting slot selections that dictate and restrict how a ship can be assembled. Further, as of today they only have a single T1 or T2 missile hull worth fitting -- the Drake. Every other ship in their lineup is broken. Actually, not to put to fine a point on it, with the exception of frigates every of CLASS of Caldari ship is broken. If you want to fly a BS you have to fly another race. If you want to fly an HAC you have to fly another race. If you want to fly a cruiser, you have to fly another race. If you want to fly a desxtroyer, the same applies. If you fly Caldari you have one ship.

And with this winter expansion this will not really change. The Caldari still will not have a missile cruiser worth flying, and it remains to be seen if CCP will adjustr the Moa to be comparable and competetive. They still will not have an HAC, they will not have a BS, they will not have a navy cruiser or faction cruiser. They will have their newly nerfed Drake, and after this expansion, a new missile destroyer. Every other missile ship in the game, the most broken selection of ships in the game, will become even worse -- not only because CCP has decided to curb stomp Caldari pilots yet again, but because they are buffing everyone else at the same time.

THIS is CCP's idea of balance. Take the worse race, ships, and weapons in the game -- the ones almost no one wastes their time using today -- and break them further. And at the same time BUFF the best ships and races in the game so that they hold an even greater advantage.



OT Smithers
A Farewell To Kings...
Dock Workers
#4033 - 2012-10-02 17:25:25 UTC
Joyana Dakota wrote:
Onictus wrote:
Daniel Plain wrote:
Bouh Revetoile wrote:
AF going under the guns of larger ship is not a problem of the drake only, every cruisers and above live under this threat. How is this a problem ?

other cruisers have the advantage of hitting stuff for full damage when it's not under their guns. they also have falloff. opst nerf, heavy missiles will hit frigates like a wet noodle, no matter how good a pilot you are.



LOL

Guess again.

You get in an AC cane I'll get in a ceptor or my dram and see how many full damage hits you get.


Thats the problem here dude... I dont have those fricking skills... I have Drake / Missile / Tengu skills... not fricking Cane skills... or guns, r lasers.... I do missiles...



And I suppose you think that the months you put into training those missile support skills somehow entitle you to effective ships and weapons?!

It's not like you are one of the other privileged races. You are Caldari, you'll take your nerfs and you'll like them.
Lili Lu
#4034 - 2012-10-02 17:26:02 UTC  |  Edited by: Lili Lu
OT Smithers wrote:
THIS is CCP's idea of balance. Take the worse race, ships, and weapons in the game -- the ones almost no one wastes their time using today -- and break them further. And at the same time BUFF the best ships and races in the game so that they hold an even greater advantage.

So much wrong with your analysis, but I'm just gonna quote this last bit for another chuckle.

Look if you are so unhappy with Caldari traits just crosstrain to what do you call it, oh yeah, Winmatar. Then you can omgwtfpwn everything in your 425ac dual medium neut speedracer . . .er . . . oh fudge.P

edit- No character in this game should only train one race and one weapon system. It's been like that forever really. That so many of you could get away with it for so long was a mistake. Welcome to the game most people have known.
Anoeth
Republic Military School
Minmatar Republic
#4035 - 2012-10-02 17:26:13 UTC
Reticle wrote:
All I know is, this change makes missioning in a Tengu take a whole lot longer. Congratulations on making a crappy task like EVE missioning so much more crappier. The Macheriel crowd was neck and neck with the Tengu crowd for efficiency. Now it will be miles ahead, deal instant damage, and have all the benefits of being able to field a full complement of drones, which the typical mission tengu was not.

I've said it before and I'll say it again, I'm sick and tired of CCP forcing us to make choices and plans a year or more in advance, then changing all the rules to make those choices irrelevant and wasteful. I care less about specific buffs/nerfs than i do about the wasted time, effort, and planning.


+1 - **** CCP .
OT Smithers
A Farewell To Kings...
Dock Workers
#4036 - 2012-10-02 17:44:36 UTC
Lili Lu wrote:
OT Smithers wrote:
THIS is CCP's idea of balance. Take the worse race, ships, and weapons in the game -- the ones almost no one wastes their time using today -- and break them further. And at the same time BUFF the best ships and races in the game so that they hold an even greater advantage.

So much wrong with your analysis, but I'm just gonna quote this last bit for another chuckle.

Look if you are so unhappy with Caldari traits just crosstrain to what do you call it, oh yeah, Winmatar. Then you can omgwtfpwn everything in your 425ac dual medium neut speedracer . . .er . . . oh fudge.P


I don't fly Caldari Lili.

I am one of the folks CCP apparenlty feels needs their help against the scary Drake bullies. But unlike you, apparently, I have never had any problems with Drake pilots picking on me. The Drake is a fine ship, and it is situationally the best BC, but I have found that the speed and versatility of the Hurricane is a better fit for me and more often useful. Looking at your killboard I can see you spend a great deal of time flying with some mega blobs. Perhaps you should broaden your horizons a bit, leave your blob corp and try something else. You will probably discover that when the choice of ship is yours rather than dictated by some mega-fleet doctrine, and the consequences matter because no one is handing out free ships, that suddenly the Drake doesn't look all that special or overpowered after all.

Pretty much every pirate in the game can fly any BC he wants. Why aren't they choosing the overpowered Drake?

Perhaps, before you blather on about nerfs, you should discover the answer for yourself.
Noemi Nagano
Perkone
Caldari State
#4037 - 2012-10-02 17:49:12 UTC
OT Smithers wrote:


This would be interesting if the ships were forced to remain motionless in this position. This, however, is not the case. That Drake, at the edge of long point range, cannot kill that Hurricane unless the cane pilot decides that this is the perfect time to go afk. I will assume you know the reason why and move on.

A ship's "power" is relative, and certainly not confined to the narrow parameters of dps and tank. Combat in eve is only rarely a one on one proposition where two space knights throw down their guantlets and meet at the sun for glorious honorable combat. Instead it's a chaotic mess of ship swapping and warping and gathering up more people to swarm your enemies. And in this chaos one weapon stands out above all others:

Speed.

Minmatar ships do not dominate PvP because they have the best tanks. Nor do they dominate because they do the best DPS. They dominate because they are able to better dictate the terms of the engagement, and often whether or not any engagement will take place at all. Add to this the noteworthy Minmatar versatility and you have a selection of ships any pilot would be well off choosing. It is for this reason that Canes outnumber Drakes by two or three to one in every low sec fleet. Speed is life.


Exactly my point for something like 50 pages now ... and yet so many seem to not see the light. Thanks for this great posting sir, quoted for truth!

OT Smithers wrote:

For the Caldari however, none of this is the case. Their ships are slow, they typically have lower DPS weapons, fewer drones, few (if any) utility high slots, and restrictive fitting slot selections that dictate and restrict how a ship can be assembled. Further, as of today they only have a single T1 or T2 missile hull worth fitting -- the Drake. Every other ship in their lineup is broken. Actually, not to put to fine a point on it, with the exception of frigates every of CLASS of Caldari ship is broken. If you want to fly a BS you have to fly another race. If you want to fly an HAC you have to fly another race. If you want to fly a cruiser, you have to fly another race. If you want to fly a desxtroyer, the same applies. If you fly Caldari you have one ship.

And with this winter expansion this will not really change. The Caldari still will not have a missile cruiser worth flying, and it remains to be seen if CCP will adjustr the Moa to be comparable and competetive. They still will not have an HAC, they will not have a BS, they will not have a navy cruiser or faction cruiser. They will have their newly nerfed Drake, and after this expansion, a new missile destroyer. Every other missile ship in the game, the most broken selection of ships in the game, will become even worse -- not only because CCP has decided to curb stomp Caldari pilots yet again, but because they are buffing everyone else at the same time.

THIS is CCP's idea of balance. Take the worse race, ships, and weapons in the game -- the ones almost no one wastes their time using today -- and break them further. And at the same time BUFF the best ships and races in the game so that they hold an even greater advantage.



Yep. And as a reason they say "Drake, Tengu and HML are really out of line" - which is true, they were all quite ok in PvP and PvE, and not Winmatar. So yeah, they are out of line. *sigh*
Noemi Nagano
Perkone
Caldari State
#4038 - 2012-10-02 17:53:32 UTC
OT Smithers wrote:


I don't fly Caldari Lili.

I am one of the folks CCP apparenlty feels needs their help against the scary Drake bullies. But unlike you, apparently, I have never had any problems with Drake pilots picking on me. The Drake is a fine ship, and it is situationally the best BC, but I have found that the speed and versatility of the Hurricane is a better fit for me and more often useful. Looking at your killboard I can see you spend a great deal of time flying with some mega blobs. Perhaps you should broaden your horizons a bit, leave your blob corp and try something else. You will probably discover that when the choice of ship is yours rather than dictated by some mega-fleet doctrine, and the consequences matter because no one is handing out free ships, that suddenly the Drake doesn't look all that special or overpowered after all.

Pretty much every pirate in the game can fly any BC he wants. Why aren't they choosing the overpowered Drake?

Perhaps, before you blather on about nerfs, you should discover the answer for yourself.


Again, +1. Drakes are just OP in one thing: nullsec blobs, because they are 1) cheap (tech 1), 2) quite easy to train (naturally) and 3) fast enough to deal with BS. And they have indeed a good range on their HML.

Everywhere else most people prefer other ships over a Drake. But hell, CCP seems to be set about establishing even more reign of Winmatar. And this game will be more boring than before :)
Nagarythe Tinurandir
Einheit X-6
#4039 - 2012-10-02 17:56:14 UTC
Reticle wrote:
All I know is, this change makes missioning in a Tengu take a whole lot longer. Congratulations on making a crappy task like EVE missioning so much more crappier. The Macheriel crowd was neck and neck with the Tengu crowd for efficiency. Now it will be miles ahead, deal instant damage, and have all the benefits of being able to field a full complement of drones, which the typical mission tengu was not.

I've said it before and I'll say it again, I'm sick and tired of CCP forcing us to make choices and plans a year or more in advance, then changing all the rules to make those choices irrelevant and wasteful. I care less about specific buffs/nerfs than i do about the wasted time, effort, and planning.


am amazed. ...
besides asking myself how you can possibly cope with real life,
you are seriously complaining about a pirate faction battleship beeing more efficient at doing missions intented for battleships (or maybe groups of smaller ships) than a cruiser hull?
how can you not recognize how very wrong that is?

Onictus
Federal Navy Academy
Gallente Federation
#4040 - 2012-10-02 17:58:33 UTC
Reticle wrote:
Onictus wrote:
HELLBOUNDMAN wrote:
Reticle wrote:
All I know is, this change makes missioning in a Tengu take a whole lot longer. Congratulations on making a crappy task like EVE missioning so much more crappier. The Macheriel crowd was neck and neck with the Tengu crowd for efficiency. Now it will be miles ahead, deal instant damage, and have all the benefits of being able to field a full complement of drones, which the typical mission tengu was not.

I've said it before and I'll say it again, I'm sick and tired of CCP forcing us to make choices and plans a year or more in advance, then changing all the rules to make those choices irrelevant and wasteful. I care less about specific buffs/nerfs than i do about the wasted time, effort, and planning.


/agreed

I'm wondering though... I what world was the tengu every on par with the Machariel?

I mean sure, it was te most effective missile boat for lvl 4 missions, but I wouldn't put on par with the Mach...



Dominx is damn near as fast if you can't just snipe triggers and hit the next gate

The new AI will be busy ripping your drones to pieces. You'll be spending the majority of your time managing drone aggro. Have fun.



That is different how?

I was never an afker