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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
HELLBOUNDMAN
Aliastra
Gallente Federation
#3821 - 2012-10-01 19:26:11 UTC
Sigras wrote:
is it confirmed that guided missile precision is now going to affect all missiles?


yes, all missiles, and unguided missiles are being redefined.

So, the will be the missile and systems formerly known as unguided.
OlRotGut
#3822 - 2012-10-01 19:26:15 UTC
Sigras wrote:
is it confirmed that guided missile precision is now going to affect all missiles?



yeah, see the OP.



This makes HAM's with a target painter pretty effective for up close and personal face %%PE.
HELLBOUNDMAN
Aliastra
Gallente Federation
#3823 - 2012-10-01 19:27:46 UTC
CCP Fozzie wrote:
OlRotGut wrote:
Will you be renaming the Guided missile precision skill?


We'll be changing the descriptions of the missiles formerly known as unguided.

They were already obviously guided, so it clears up an area of confusion as well.



Oh, had an idea....just call them assault as opposed to unguided

DeltaPhalanx
Hordes Of Belial
#3824 - 2012-10-01 19:27:52 UTC
Fozzie, I presume since you have not mentioned it, that you're not likely to find time to update the Nighthawk and the Cerberus?
HELLBOUNDMAN
Aliastra
Gallente Federation
#3825 - 2012-10-01 19:30:33 UTC
DeltaPhalanx wrote:
Fozzie, I presume since you have not mentioned it, that you're not likely to find time to update the Nighthawk and the Cerberus?


unfortunately they're doing all t1 before they go anywhere else.


to add to ur question though.

Fozzie, will ya'll be doing t2 after t1, or faction/pirate?

If you do t2 next can you do it in reverse order so Marauders get rebalanced sooner?
It's been a long time coming
Sinigr Shadowsong
Aliastra
Gallente Federation
#3826 - 2012-10-01 19:31:41 UTC  |  Edited by: Sinigr Shadowsong
DeltaPhalanx wrote:
Fozzie, I presume since you have not mentioned it, that you're not likely to find time to update the Nighthawk and the Cerberus?

Based on his previous answers they mostly will be upgraided after Battleships. He want's to first finish all T1 going down-to-up, then T2 and eventually T3 (don't know if it relevant to capitals because it's very touchy subject).
IMO it would make more sence to go for Navy/Pirate before T2 because:
1) It's T1.
2) They will be plain improvement to T1, so after this it will be easier to balance T2's specialization.
Harvey James
The Sengoku Legacy
#3827 - 2012-10-01 19:34:01 UTC
DeltaPhalanx wrote:
Fozzie, I presume since you have not mentioned it, that you're not likely to find time to update the Nighthawk and the Cerberus?


well the nighthawk will prob be HAM based i think if they make com links AOE hopefully 30-40km
and cerb also should be a HAM boat but with range bonus so could be mobile like caracal

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

James Amril-Kesh
Viziam
Amarr Empire
#3828 - 2012-10-01 19:38:10 UTC
I approve of missile rebalance 2.0.

Enjoying the rain today? ;)

Innominate
KarmaFleet
Goonswarm Federation
#3829 - 2012-10-01 19:38:35 UTC  |  Edited by: Innominate
CCP Fozzie wrote:

Tracking/Range Mods and Ewar
Tracking mod and disruptor changes moved out of this release until the first set of changes settles a bit


In other words, "Tracking mod and disruptor changes have been moved to the back burner and we hope you'll forget about them."
Spc One
The Chodak
Void Alliance
#3830 - 2012-10-01 19:41:14 UTC
Innominate wrote:
CCP Fozzie wrote:

Tracking/Range Mods and Ewar
Tracking mod and disruptor changes moved out of this release until the first set of changes settles a bit


In other words, "Tracking mod and disruptor changes have been moved to the back burner and we hope you'll forget about them."

Yes i also hope you forget about tracking mods for missiles, it's just not right.
Noemi Nagano
Perkone
Caldari State
#3831 - 2012-10-01 19:43:23 UTC
As long as there is no high range / low DPS / fast flighttime option it all seems a bit messed to me. But well, we will see.

fly safe all.
MeBiatch
GRR GOONS
#3832 - 2012-10-01 19:44:04 UTC
Innominate wrote:
CCP Fozzie wrote:

Tracking/Range Mods and Ewar
Tracking mod and disruptor changes moved out of this release until the first set of changes settles a bit


In other words, "Tracking mod and disruptor changes have been moved to the back burner and we hope you'll forget about them."

this really pisses me off...

ccp fozzie please explain this change which was needed was scrapped?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Spc One
The Chodak
Void Alliance
#3833 - 2012-10-01 19:46:34 UTC
MeBiatch wrote:
Innominate wrote:
CCP Fozzie wrote:

Tracking/Range Mods and Ewar
Tracking mod and disruptor changes moved out of this release until the first set of changes settles a bit


In other words, "Tracking mod and disruptor changes have been moved to the back burner and we hope you'll forget about them."

this really pisses me off...

ccp fozzie please explain this change which was needed was scrapped?

Because TD would become overpowered?
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#3834 - 2012-10-01 19:47:59 UTC
Spc One wrote:
HELLBOUNDMAN wrote:

HOLY HELL rage torps have a MASSIVE exp radius.

I guess they're meant for killing caps and supercaps now.


They always were meant for hitting ships one size larger... this isn't new.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#3835 - 2012-10-01 19:51:24 UTC  |  Edited by: Tyberius Franklin
Spc One wrote:
MeBiatch wrote:
Innominate wrote:
CCP Fozzie wrote:

Tracking/Range Mods and Ewar
Tracking mod and disruptor changes moved out of this release until the first set of changes settles a bit


In other words, "Tracking mod and disruptor changes have been moved to the back burner and we hope you'll forget about them."

this really pisses me off...

ccp fozzie please explain this change which was needed was scrapped?

Because TD would become overpowered?

There were a number of potential counter proposals presented to lessen if not prevent this. I'm going to take the optimistic approach here and guess they want to finish working with large missile systems during the BS rebalance before adding a mechanic that affects all missile systems.
MIrple
Black Sheep Down
Tactical Narcotics Team
#3836 - 2012-10-01 19:51:31 UTC
With the changes put forward I think just changing the command skills from

Command Ships Skill Bonus: 5% bonus to heavy missile Kinetic damage and 5% bonus to heavy missile explosion velocity per level

To

Command Ships Skill Bonus: 10% Missile Velocity and 5% bonus to explosion velocity per level to all medium sized missiles.
DeBingJos
Sebiestor Tribe
Minmatar Republic
#3837 - 2012-10-01 19:53:13 UTC
CCP Fozzie wrote:

Tracking/Range Mods and Ewar
Tracking mod and disruptor changes moved out of this release until the first set of changes settles a bit


Best change in the winter balancing imo.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#3838 - 2012-10-01 19:54:37 UTC
General feedback:

Making GMP affect unguided missiles is fine for HAMs and torps, but rockets may be a bit too good now.
Change in HML base damage and explosion radius is sensible and more refined than the previous edition.
T2 missiles all look sensible.
Tracking mods/ewar - when you bring it in, ffs make them new modules, separate from TEs, TCs and TDs.
Harvey James
The Sengoku Legacy
#3839 - 2012-10-01 19:54:59 UTC
so CCP Fozzie when are you planning to make the TD change then?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#3840 - 2012-10-01 19:59:06 UTC
So what's up with missile fittings anyway? Rockets fit easier than lights, but for the others it's the wrong way around. Why is that?

Still waiting on a launcher capacity increase on rockets and torps.