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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

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Author
LtTrog
Perkone
Caldari State
#3221 - 2012-09-27 01:55:35 UTC
Noemi Nagano wrote:
Lallante wrote:





If Drakes were balanced they wouldn't be used 6 x more often than Harbingers.


That repetition of the Harbinger argument .. lol. The Harbinger is indeed not exactly as strong as Drake and Cane. Its very common in lowsec though, and due to its dronebay far from being weak. Apart from that, Amarr have plenty of other ships they can use, which are just better performing, esp. in comparison to their Caldari counterparts. There are not more Drakes in lowsec than Canes, and there are next to no Ravens in lowsec, but tons of Amarr, Winmatar and Gallente BS. So figure, why do people use the Drake? Because they have to. Not because its OP, because it is NOT.



This is very true the drake is so ubiquitous as it's only real option for caldari kill mails other than the tengu which is very expensive how many raven kill mails do you see?
Gorn Arming
Deep Core Mining Inc.
Caldari State
#3222 - 2012-09-27 03:25:20 UTC
Sigras wrote:
Nikolai Dostoyevski wrote:
Sigras wrote:
I think what we're all forgetting is that, unlike long range guns, long range missiles are still competent against close range targets which is a huge advantage.

As far as the HAM vs short range gun argument goes, i would say that the HAMs could use the same explosion velocity, explosion radius and damage reduction factor (almost said DRF lol) as heavys, and then they would be just fine.


By the same token, a fast moving target at maximum or near maximum gun range is going to take far more damage from the long range gun than from a missile. Especially if it's a smaller ship.

I vehemently disagree. Lets give a scenario, a Dramiel 50km away MWDing toward you at 5,537 m/s to tackle you, and lets say hes almost coming straight at you, say 15 degrees off of straight at you with a MSE, his sig radius is 222 m

Scenario 1, youre in a harbinger, so we have to know his transversal velocity which math tells us is 1,433.081 m/s (if you want me to show my work I will)
Plugging those numbers into the tracking formula, you get an 18.3% chance to hit, and your hits will never do more than 18.3% of your max damage. This means your applied damage is around 3.34% of your max damage or around 10 DPS for a 3 heat sink harbinger
Remember this can still be dropped further if they were to increase their angle of attack and thereby raise their transversal

Scenario 2, youre in a drake, we dont have to calculate anything but the formula which makes this easy. you do around 55 DPS
Remember this is a minimum, if he slows down, the missiles will do considerably more damage and there is no amount of piloting skill that can reduce that damage further.

Again, if you want me to show my work i will indeed.

Nikolai Dostoyevski wrote:
And guns have criticals that aren't calculated into the dps for those EFT warriors. Missiles don't.

Guns also miss and have damage variation, this is all averaged into the damage calculations, which is why it is an average.

Your math is bad somewhere, because I get almost full dps (over 230) under those circumstances in a beam Harbinger. Even without the tracking computers (i.e. not a pure fleet antisupport fit) I still get around 200 dps. Hell, a dram at that range moving totally perpendicular to a vector drawn from my BC to him still ends up taking 60 dps, and with the comps on that's 135. A dram approaching at a 20% angle at a 50km distance is hosed against any antisupport BC. That's why AS fits exist for turret BCs and not for Drakes.

Drake damage projection clearly needs a nerf, but it's its damage projection against large targets that is the reason. Making up numbers doesn't make our case any stronger.
Sigras
Conglomo
#3223 - 2012-09-27 03:53:33 UTC
Noemi Nagano wrote:
1) the Harbinger deals EM/Therm with its lasers, and up to 129 DPS Exp damage (Valk II) or 144 DPS Kin damage (Vespa II). I agree the Harbinger is maybe a bit behind the Drake and Cane, but is it as far behind as for example a Raven is behind any Amarr BS? For sure not ..


Again, when dealing with long range fights which happen at 60+ km, drones are a non factor, but at close range you definately have a point and the rebalance of HAMs should reflect this information.

Also, the fact that the raven may be a bit underpowered isnt a reason to allow the drake to be overpowered.


Noemi Nagano wrote:
2) I have yet to see this, and if it will be we can see how this will impact in battle.

Look at the changes to the Caracal and the Kestral, theyre both ROF bonuses.

Noemi Nagano wrote:
3) For the Drake its true on any range, thats the difference to especially Winmatar.

Matari long range weapons are just as locked to explosive-kinetic damage as you are to kinetic missiles.
In fact the matari guns lose a bit more than 25% of their damage if they switch off of tremor at long range

Noemi Nagano wrote:
For the records: I never said the Myrm and Brutix are OP (they are not, but still they can beat the sh*t our of a Drake if the fight is taking place under their rules)

I completely agree, if the fight starts at 0, the brutix will make you cry, but then again the brutix is worse than useless if the fight doesnt start at 0. Youre absolutely correct that the brutix is king of its domain. Its just too bad that nobody ever enters its domain, because nobody ever has to.

It reminds me of Jack Sparrow and Will Turner's conversation in Pirates 1
"in a fair fight i'd beat you"
"that isnt much incentive for me to fight fair is it?"

The brutix says, "at 0 km ill kill you"
everyone else says "ok, then we'll just never get that close"


Noemi Nagano wrote:
I object to that stupid statement the Drake is OP. It may be in null sec, but its NOT in small scale/med scale PvP like you will find in lowsec.

I have yet to find someone here to claim the Drake is OP in lowsec, and bring solid facts for that statement.

That is not relevant. The fact that it is totally balanced in some situations does not change the fact that it is totally unbalanced in other situations.

That's like saying that supercarriers before the nerf were totally ok because they were fine solo, its only when they got in huge groups that they got unbalanced (which is true)
but guess how everyone used them?
Sigras
Conglomo
#3224 - 2012-09-27 04:00:22 UTC
Gorn Arming wrote:
Your math is bad somewhere, because I get almost full dps (over 230) under those circumstances in a beam Harbinger. Even without the tracking computers (i.e. not a pure fleet antisupport fit) I still get around 200 dps. Hell, a dram at that range moving totally perpendicular to a vector drawn from my BC to him still ends up taking 60 dps, and with the comps on that's 135. A dram approaching at a 20% angle at a 50km distance is hosed against any antisupport BC. That's why AS fits exist for turret BCs and not for Drakes.

Drake damage projection clearly needs a nerf, but it's its damage projection against large targets that is the reason. Making up numbers doesn't make our case any stronger.

ok, where did your numbers start disagreeing with mine? do you agree that at 15 degrees off of heading straight toward you at 5,537 m/s is 1,433.08 m/s transversal?

because the sin(15) = x / 5,537 == sin(15) * 5,537 = x == 1,433.08

yes?

And yes, i was using a Harbinger with heavy beam laser II, aurora ammo and 3 heat sinks.
Eckyy
Fourth District Sentinels
The Caldari Fourth District
#3225 - 2012-09-27 04:49:55 UTC  |  Edited by: Eckyy
Sigras wrote:
Gorn Arming wrote:
Your math is bad somewhere, because I get almost full dps (over 230) under those circumstances in a beam Harbinger. Even without the tracking computers (i.e. not a pure fleet antisupport fit) I still get around 200 dps. Hell, a dram at that range moving totally perpendicular to a vector drawn from my BC to him still ends up taking 60 dps, and with the comps on that's 135. A dram approaching at a 20% angle at a 50km distance is hosed against any antisupport BC. That's why AS fits exist for turret BCs and not for Drakes.

Drake damage projection clearly needs a nerf, but it's its damage projection against large targets that is the reason. Making up numbers doesn't make our case any stronger.

ok, where did your numbers start disagreeing with mine? do you agree that at 15 degrees off of heading straight toward you at 5,537 m/s is 1,433.08 m/s transversal?

because the sin(15) = x / 5,537 == sin(15) * 5,537 = x == 1,433.08

yes?

And yes, i was using a Harbinger with heavy beam laser II, aurora ammo and 3 heat sinks.


Transversal is a useless measurement. Transversal is just linear velocity * angular velocity, and the linear velocity component is irrelevant to your tracking. Do yourself a favor and replace transversal with angular velocity in your overview.

Angular velocity is the unit which your guns' tracking is measured in to begin with. If you see 0.05 rad/sec angular in your overview, and you know your tracking is 0.06, you know they are within your tracking, regardless of how fast they're moving or in what direction.

This doesn't account for signature radius and resolution of course, but even so it's still a more useful stat.

You can develop rules of thumb to take care of those cases where you're sitting at a ship class smaller than your guns, such as "if they're using a MWD, your tracking numbers are accurate and if not, divide by 5.
Gorn Arming
Deep Core Mining Inc.
Caldari State
#3226 - 2012-09-27 06:04:52 UTC
Sigras wrote:
Gorn Arming wrote:
Your math is bad somewhere, because I get almost full dps (over 230) under those circumstances in a beam Harbinger. Even without the tracking computers (i.e. not a pure fleet antisupport fit) I still get around 200 dps. Hell, a dram at that range moving totally perpendicular to a vector drawn from my BC to him still ends up taking 60 dps, and with the comps on that's 135. A dram approaching at a 20% angle at a 50km distance is hosed against any antisupport BC. That's why AS fits exist for turret BCs and not for Drakes.

Drake damage projection clearly needs a nerf, but it's its damage projection against large targets that is the reason. Making up numbers doesn't make our case any stronger.

ok, where did your numbers start disagreeing with mine? do you agree that at 15 degrees off of heading straight toward you at 5,537 m/s is 1,433.08 m/s transversal?

because the sin(15) = x / 5,537 == sin(15) * 5,537 = x == 1,433.08

yes?

And yes, i was using a Harbinger with heavy beam laser II, aurora ammo and 3 heat sinks.

Well, to start with, 50km is faction microwave range, not Aurora range. You're gimping your tracking by a factor of four by using the wrong ammo for your choice of range. A Harbinger can switch instantly, so you might as well.

I pulled up my standard AS beam Harbinger in EFT and drew up some plots. I turned of the TCs but there was one TE on there and a locus rig, which is probably pretty representative of any kind of beam fit.

Anyway, what numbers are you using for tracking? I end up with 0.071 rad/s before implants and boosters (less with the TCs turned off--although you really have no reason not to use them in an antisupport setup). If I had to guess I'd say this is probably where we differ.
None ofthe Above
#3227 - 2012-09-27 06:24:48 UTC
CCP Fozzie wrote:
MIrple wrote:
CCP Foozie I understand you guys are taking on a huge project already, but with the changes coming is there any chance you might get around to BC this patch. I think that would make most of the arguments in this thread stop.


I would absolutely love to, but there's no way we'd be able to get them done for this release.

Out of curiosity what exactly are you guys hoping you'd see from a BC balance pass that would change your opinion of this missile proposal? The Drake has a fine set of bonuses so once heavy missiles are balanced I don't expect I'd want to change it very drastically.

If I was to find the time by some miracle to skip ahead and fix another few ships along with this pass it would be the Nighthawk and Cerb, not the Drake.


I think the main thing people expect out of the BC is to be nerfed again, even after the Heavy Missile triple-nerf.

CCP rarely hits lightly once with the nerfbat and puts it down, and your proposal is no different.

So I guess not being nerfed again on the Drake hull would be a good start as far as "what exactly are you guys hoping you'd see from a BC balance pass that would change your opinion of this missile proposal". A slight buff maybe even to slightly counteract some of the missile nerf maybe even. Let us keep at least close to our barely adequate DPS (yes, yes drake haters -- I know that at many ranges it is fairly superior, but that is the balance of the weapon system). Also agree that the other missile based hulls need a look at. Nighthawk is actually a good ship, but needs help on the PG/CPU side. Its not true that its dead, just enfeebled by bad balance. People still make good use of them anyway. Caracal, sure.

Honest to god, I really don't remember any sizable commentary about the OPed heavy missile before this proposal. They were mostly known as the only missile system that didn't suck. What little I did hear was solely focused on the maximum range (and true, that damage was still useful there). Missiles were so much the second fiddle to the winmatar artillery, but with better range flexibility. So this proposal was quite the shock to myself and I think many others. News to us Caldari that we had been the elite all this time while thinking it was the Minnies.

You are quite right that the other Missile systems needed some work. I like what is proposed for the other systems. I can only presume we are holding off on the Cruise and Torps until we get into the BS range.

I guess maybe we, myself definitely, had begun to believe that CCP had developed the philosophy of fixing the broken things and leaving the working things more or less alone. But I guess that may have been wishful thinking.

The rest of the rebalancing has been truly superior work, with very few exceptions. Some tweaks needed here and there perhaps, but very happy with it. Which makes it harder to come to grips with the seemingly vindictive and incomprehensible heavy handed nerf proposed here. I do hope you keep your commitment to stay open minded and look at the feedback (threadnaughts of unhappy campers and schadenfreude) and hopefully we'll get some good data from future tests.

Please do stay open to dialing this back, before this becomes your Waterloo (or perhaps a better analogy would be Unified Inventory to your CCP Arrow).

The forums are crying out in warning, will you blindly walk off the cliff like many of your CCP brethen before you?

Sorry if my prose gets a little purple. I am trying to stay calm and constructive, avoiding rants. This all just seems so wrong and it is frustrating, and even depressing, to see it drag on without a positive resolution. I know it has cast a pall over gameplay to the missile slinging native squids in Caldari space.

So I'll try to close on a positive note: Cheers to you CCP Fozzie for at least continuing to read this monstrous thread, and even keep posting from time to time. I respect that. I do know you have a good head on your shoulders and I usually agree with you, or at least see good value and insight to your point of view. I do hope you can pick out the several gems of posts in here to help you make EVE an even better game.

o/

The only end-game content in EVE Online is the crap that makes you rage quit.

Sigras
Conglomo
#3228 - 2012-09-27 06:29:37 UTC
Eckyy wrote:
Sigras wrote:
Gorn Arming wrote:
Your math is bad somewhere, because I get almost full dps (over 230) under those circumstances in a beam Harbinger. Even without the tracking computers (i.e. not a pure fleet antisupport fit) I still get around 200 dps. Hell, a dram at that range moving totally perpendicular to a vector drawn from my BC to him still ends up taking 60 dps, and with the comps on that's 135. A dram approaching at a 20% angle at a 50km distance is hosed against any antisupport BC. That's why AS fits exist for turret BCs and not for Drakes.

Drake damage projection clearly needs a nerf, but it's its damage projection against large targets that is the reason. Making up numbers doesn't make our case any stronger.

ok, where did your numbers start disagreeing with mine? do you agree that at 15 degrees off of heading straight toward you at 5,537 m/s is 1,433.08 m/s transversal?

because the sin(15) = x / 5,537 == sin(15) * 5,537 = x == 1,433.08

yes?

And yes, i was using a Harbinger with heavy beam laser II, aurora ammo and 3 heat sinks.


Transversal is a useless measurement. Transversal is just linear velocity * angular velocity, and the linear velocity component is irrelevant to your tracking. Do yourself a favor and replace transversal with angular velocity in your overview.

Angular velocity is the unit which your guns' tracking is measured in to begin with. If you see 0.05 rad/sec angular in your overview, and you know your tracking is 0.06, you know they are within your tracking, regardless of how fast they're moving or in what direction.

This doesn't account for signature radius and resolution of course, but even so it's still a more useful stat.

You can develop rules of thumb to take care of those cases where you're sitting at a ship class smaller than your guns, such as "if they're using a MWD, your tracking numbers are accurate and if not, divide by 5.

I understand the difference between transversal and angular velocity, but transverse velocity is what the use in the tracking formula which is why i used it in my calculations
Sigras
Conglomo
#3229 - 2012-09-27 06:37:56 UTC
Gorn Arming wrote:
Well, to start with, 50km is faction microwave range, not Aurora range. You're gimping your tracking by a factor of four by using the wrong ammo for your choice of range. A Harbinger can switch instantly, so you might as well.

I pulled up my standard AS beam Harbinger in EFT and drew up some plots. I turned of the TCs but there was one TE on there and a locus rig, which is probably pretty representative of any kind of beam fit.

Anyway, what numbers are you using for tracking? I end up with 0.071 rad/s before implants and boosters (less with the TCs turned off--although you really have no reason not to use them in an antisupport setup). If I had to guess I'd say this is probably where we differ.

See the reason I avoided using any TEs or TCs is because I dont know how CCP is going to have them affect missiles, so for an apples to apples comparison, im not using them on the gun ships either.

This is operating under the assumption that it helps explosion radius/velocity as much as it helps tracking and thus 2 TEs on the harb = 2 TEs on the drake

so to get my numbers, i was using a tracking of .01031

I can see with faction microwave your chance to hit is far better however i was of course not using TEs / TCs to be fair for not being able to use TEs TCs on missiles, but i believe my point still stands, guns can do less damage against a really good opponent, but with missiles, the best pilot in the world cant mitigate any extra damage.
Noemi Nagano
Perkone
Caldari State
#3230 - 2012-09-27 06:47:04 UTC
Sigras wrote:

Noemi Nagano wrote:
3) For the Drake its true on any range, thats the difference to especially Winmatar.

Matari long range weapons are just as locked to explosive-kinetic damage as you are to kinetic missiles.
In fact the matari guns lose a bit more than 25% of their damage if they switch off of tremor at long range


Now thats a bit like what you said in the Brutix discussion - Brutix says "I win at zero" and no one just comes to zero. Long range Matar weapons med size will have the edge above missile range for a Drake (which is, if its a standard PvP Drake and not a dedicated sniper which has completely other issues! at about 75km without sebo and about 78-79 km with sebo), the Drake deals zero there. Or they have to be closer to their optimal, will also deal more than the Drake there (and much more that is, in case of Matar even with choice of damage type and not only kin bonused - atm, may be a subject of change later, but I personally dont want to mix real stats with speculations ;) ), and Matar have the ability to dictate range. Why should they play to the Drakes rules most of the time?

Sigras wrote:

Noemi Nagano wrote:
I object to that stupid statement the Drake is OP. It may be in null sec, but its NOT in small scale/med scale PvP like you will find in lowsec.

I have yet to find someone here to claim the Drake is OP in lowsec, and bring solid facts for that statement.

That is not relevant. The fact that it is totally balanced in some situations does not change the fact that it is totally unbalanced in other situations.

That's like saying that supercarriers before the nerf were totally ok because they were fine solo, its only when they got in huge groups that they got unbalanced (which is true)
but guess how everyone used them?


But its not that everyone uses lag abusing Drake blobs. They are an issue in null sec, due to those facts: in this environment a Drake can perform pretty ok on long ranges, its unability to dictate range which is true in BC-fights doesnt exist versus bigger stuff (naturally), its cheap to replace and you get many people into them. Its a bit like World War II - we dont have Tigers, but we just swarm them with tons of cheaper stuff, coz we have the crew to man those cheaper tanks, and in the end we win (m4 Sherman with the US or T-34 on russian side). If there has to be something done about that, how about fixing Cruise Missiles? If they were working, I *bet* a Raven fleet would be a nice counter to a Drake fleet .. and things would change there eventually.

In low sec small/medium gang and in highsec the Drake is no problem, and to nerf its main weapon system is a nerf for all those who use it there, and who *have* to use it there if they want t1 hull missile based combat as Caldari. I dont feel like this is a justified nerf under those conditions.
Onictus
Federal Navy Academy
Gallente Federation
#3231 - 2012-09-27 07:00:17 UTC
Rokh fleet whomps all over Drakes, you don't even need long range ammo, antimatter does fine. Tengus require mid/long range ammo, but Rokhs still do well there.
Chi'Nane T'Kal
Interminatus
#3232 - 2012-09-27 08:53:28 UTC
Eckyy wrote:

Angular velocity is the unit which your guns' tracking is measured in to begin with. If you see 0.05 rad/sec angular in your overview, and you know your tracking is 0.06, you know they are within your tracking, regardless of how fast they're moving or in what direction.


'Within your tracking' is not very precise, though.

With your numbers you would be at roughly 50% hit chance (a bit better, 50% would be at .06 angular) given same sig target and optimal range.


Sigras wrote:

I understand the difference between transversal and angular velocity, but transverse velocity is what the use in the tracking formula which is why i used it in my calculations


'Transverse' in that formula is angular (the value displayed in your overview, if you enable it), unless the 'tracking' in that formula is something other than the tracking value given for turrets right now.
Jorma Morkkis
State War Academy
Caldari State
#3233 - 2012-09-27 10:10:53 UTC
Noemi Nagano wrote:
And please be honest - do you really feel Drakes like this one are what ruins EVE? What I felt is, people are more concerned about "standard" PvP fitted roaming gang Drakes, which use HML just because HAMs are so poor in range and application.


HAM Drake wins 1vs1 against 425mm Cane if you stay as far as you can. Remember that Cane only does that 700+ dps at AC optimal range (which is whopping 3 km). Force Cane pilot to use Barrage and you are safe.
Darshan Nabali
Doomheim
#3234 - 2012-09-27 10:33:08 UTC
Gypsio III wrote:

It's still rather tricky to judge your proposal when we don't know what the bonuses to missiles from TCs and TEs, or their missile counterpart, will be.


This will still not help HMLs, for reasons why look no further than the Cerberus. The reasons for why it's not so useful, will be the same reasons why even longer ranger lower dps HMLs on a drake will not be so useful.
Gypsio III
State War Academy
Caldari State
#3235 - 2012-09-27 11:04:38 UTC
Noemi Nagano wrote:
For the records: I never said the Myrm and Brutix are OP (they are not, but still they can beat the sh*t our of a Drake if the fight is taking place under their rules)


You'd be surprised. Equally-skilled Drake should beat both Brutix and Myrm in shield gank configurations even if the fight starts at Void optimal.

Active-rigged dual MAR fits are much harder to model, but the Myrm can certainly win and the Brutix can very likely win too. But these aren't particularly common fits these days.
Gypsio III
State War Academy
Caldari State
#3236 - 2012-09-27 11:14:01 UTC  |  Edited by: Gypsio III
Darshan Nabali wrote:
Gypsio III wrote:

It's still rather tricky to judge your proposal when we don't know what the bonuses to missiles from TCs and TEs, or their missile counterpart, will be.


This will still not help HMLs, for reasons why look no further than the Cerberus. The reasons for why it's not so useful, will be the same reasons why even longer ranger lower dps HMLs on a drake will not be so useful.


The Cerb was obsoleted by t3 BCs in the mobile DPS projection role, and by the Tengu and the Drake as HML platforms. Judging the benefits of future TE/TC by using the HML Cerb as a host platform will not give you useful information.
Morrigan LeSante
Perkone
Caldari State
#3237 - 2012-09-27 11:17:45 UTC
Jorma Morkkis wrote:
Noemi Nagano wrote:
And please be honest - do you really feel Drakes like this one are what ruins EVE? What I felt is, people are more concerned about "standard" PvP fitted roaming gang Drakes, which use HML just because HAMs are so poor in range and application.


HAM Drake wins 1vs1 against 425mm Cane if you stay as far as you can. Remember that Cane only does that 700+ dps at AC optimal range (which is whopping 3 km). Force Cane pilot to use Barrage and you are safe.


Isn't a cane significantly quicker?


Also - who was right in the harby vs dramiel argument?
Onictus
Federal Navy Academy
Gallente Federation
#3238 - 2012-09-27 11:34:36 UTC  |  Edited by: Onictus
Morrigan LeSante wrote:
Jorma Morkkis wrote:
Noemi Nagano wrote:
And please be honest - do you really feel Drakes like this one are what ruins EVE? What I felt is, people are more concerned about "standard" PvP fitted roaming gang Drakes, which use HML just because HAMs are so poor in range and application.


HAM Drake wins 1vs1 against 425mm Cane if you stay as far as you can. Remember that Cane only does that 700+ dps at AC optimal range (which is whopping 3 km). Force Cane pilot to use Barrage and you are safe.


Isn't a cane significantly quicker?


Also - who was right in the harby vs dramiel argument?


Not after you web him the cane isn't.

Don't know numerically, but I fly light tackles a lot.....Dram incuded and getting whacked from 50k is rarely a concern if I'm at full speed
.
Lallante
Blue Republic
RvB - BLUE Republic
#3239 - 2012-09-27 11:39:25 UTC  |  Edited by: Lallante
Saying a long range fit Drake will lose if it begins within close range of a close range fit BC is hardly staggering. The fact that it even has a chance shows there is a problem.


The numbers have been posted and end the debate. The HML is overpowered.
Morrigan LeSante
Perkone
Caldari State
#3240 - 2012-09-27 12:42:38 UTC
Lallante wrote:
The numbers have been posted and end the debate. The HML is overpowered.


That's disingenuous, paper numbers do not tell the whole story in an environment like EVE.

You may have made up your mind, of course, but the debate is pretty far from over (obviously, going by thread longevity).