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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

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Author
HELLBOUNDMAN
Aliastra
Gallente Federation
#3181 - 2012-09-26 21:15:16 UTC
Lallante wrote:
HELLBOUNDMAN wrote:
bllllleuuuurgh.


Nice. I'm sure you will soon be banned for spammign the same post over and over.



If there wasn't 100 some odd pages of "blah blah blah, NERF POWER!!"

Then I wouldn't have had to post it more than once.

That said, It's highly unlikely that CCP is reading every single post.

So, I have to keep it up within the last few pages in order for it to get noticed.

Just in case you missed it though..


HELLBOUNDMAN wrote:
Posting to new page


@CCP

With most ships getting dps adjusted to a rof buff, have y'all considered increasing the ammo capacity of hams, hmls, torps, and cruise, or has this been overlooked?

Secondly, missiles already have a lot of issues with waisted volleys, have y'all considered a substantial velocity buff in exchange for reduced flight time in order to negate how much ammo an increased rate of fire will consume?

Lastly, I feel that increasing velocity in exchange for reduced flight time to the point where an individual ship would never have more than one volley in the air would not only nullify waisted volleys, but would also bring missiles more in tune with turrets on engagement time(though still having a delay) thus engagement time would be less of a factor in balancing.
Also, this would have the added benefit of catching targets faster, and reducing server lag, but wouldn't change their effectiveness against targets because great flight velocity does not effect dps.
So, that said, have y'all been considering a change like this in any way.


Ok, that wasn't the last thing.
Can y'all give us any information on the suggestions/ideas y'all are considering that we/yourselves have provided on this subject?
I know y'all may be afraid to put out any of this information, but i think you may not realize that we understand anything mentioned in this thread is subject to change just as ur OP is subject.
So, giving us that information would not harm anything, and maybe lead to some actual agreement on some of what y'all are now considering.


Here's hoping for a reply from you guys...............


Lallante
Blue Republic
RvB - BLUE Republic
#3182 - 2012-09-26 21:19:42 UTC  |  Edited by: Lallante
Onictus wrote:
Lallante wrote:


Explain what the numbers mean then.



I did twice.

All those numbers tell you is that the X hull is being used in fleet fights. Period that is all. Because you don't know how many people are on each kill, it only parses the killmails.


Explain what a figure of 10000 in that list means. Does it mean for that month:
a) 10000 zealots were used in fleet fights (obviously not)
b) zealots appeared on killmails 10,000 times? (this is what I am claiming - it will be directly proportional to the number flown in PvP)
c) zealots got 10000 final blows (what someone else claimed)
d) something else (you explain?)

Quote:


Because I have a hard time believing that Zealots are used in PvP twice as many times as a hurricane.....ever its a niche hull. Like I said NC. is using them, but there aren't that many, NC. isn't terribly big compared to most null alliances. Previous NC. picking up that doctrine I had only EVER seen Zealots in space as anti-tackle with HAC gangs. Ever.

You are telling me that ONE alliance is has more kills with Zealots that the REST OF EVE does with hurricanes?

Odd,I've heard the game called Drakes and Canes online, never Drakes and Zealots online.



These are all your claims not mine. I dont think zealots only appear on there due to NCDot, thats something you've claimed.

An arguement from personal incredulity is a fallacy.
Lallante
Blue Republic
RvB - BLUE Republic
#3183 - 2012-09-26 21:22:03 UTC
HELLBOUNDMAN wrote:
[more bleeeuaurgh


You obviously aren't reading the dev responses in this thead as they a) answer most of your questions and b) have repeatedly stated they WILL read every post in this thread (and this promise has been repeated twice).
Lallante
Blue Republic
RvB - BLUE Republic
#3184 - 2012-09-26 21:25:10 UTC
Noemi Nagano wrote:
Lallante wrote:


In the 15 - 35km window you mentioned, why wouldnt you use short range guns (with long range ammo) which would have more DPS and VASTLY higher tracking?

As I've mentioned, if you are using TCs on the gun platforms you need to do so on the Drake too, so there is no long range window where the turrets beat the Drake. Also 84km is the correct range since the changes to Missile acceleration now on the test server, not 79km.


Sorry, no. The correct range is the one on the live server, not the one on test server. Do you agree on the fact a Drake can atm shoot on longer ranges only by using rigs for this? So TCs for now DONT work on a Drake. Please stop mixing facts about how it is NOW and WHY the changes have to be done with completely unsure speculation of what might be coming with exactly those changes....



...we are debating the balancing changes, which include the change to missile acceleration and TEs/TCs. How can we debate whether the changes are good or bad if you insist on ignoring (more than) half of them?

Seriously you are either a terrible troll or an idiot.

Right now, people dont fly Beam Harbs or 720 Cane with TC fitted and yet you insist on including one.
Noemi Nagano
Perkone
Caldari State
#3185 - 2012-09-26 21:25:25 UTC
Lallante wrote:



In what sense is the Drake NOT viable after the changes? Lets assume (as is sensible) that its Kin bonus will become RoF like it did on the other 2 balanced caldari missile ships.

A HAM drake would have a good chance in a close range fight, and vastly more so after the tracking enhancer changes. You can kite pretty well at 23km.


Like someone else said - I dont say the Drake will not be viable as a HAM platform at all. It is now to a certain degree, and may be (or may not be, no one knows for sure) the same or better after the patch. But it will suck as an HML platform with those planned changes. Lets apply them to your (not even very viable, as shown before ..) numbers from 2 pages before:

Lallante wrote:

720mm cane - 168dps (54+22km)
Beam harbinger - 184dps (54+10km)
250mm ferox - 120dps (97+15km)
Rail Brutix - 175dps (65+15km)
... all with rather ****** tracking
VS
Drake - 250dps across 84km
Drake after patch: 200 DPS across less than 58 km
.


Drake will be 200 DPS at 58 km, and as we pointed out before, other ships can deal way more in certain windows. Apart from that, the Drake will not have room to fit TEs and TCs unlike the other ships which are able to do that right now, and if it does, it will lose in other areas. Cane out-DPSes a Drake at 58 km then, and not only in 79 km like now, so it would not even need a Sebo to do so ...
Onictus
Federal Navy Academy
Gallente Federation
#3186 - 2012-09-26 21:31:47 UTC  |  Edited by: Onictus
Noemi Nagano wrote:


There is no need for 100km range, coz first the Drake will need a Sebo too to hit on more than 75 km, but wont go that much further anyway coz missiles run out way before the 84km mark. For 90km locking the Cane needs only 1 Sebo too. So I dont see how there is no tank at all ..


[Drake, snipe]

7x Heavy Missile Launcher II (Caldari Navy Scourge Heavy Missile)

Sensor Booster II (Targeting Range Script)
2x Large F-S9 Regolith Shield Induction
Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
Kinetic Deflection Field II

2x Ballistic Control System II
2x Capacitor Power Relay II

Medium Core Defense Field Extender I
Medium Hydraulic Bay Thrusters I
Medium Rocket Fuel Cache Partition I

stats?

DPS: 368 (sorry, it had been a while)
Tank: 54,351
Targeting Range 120km
Missile range 115km
Cap: Stable 42.21%

You understand that is about 14k more EHP then a standard 720mm cane, about 25k more than a cane that can hit it back.

Noemi Nagano wrote:


Drake will be 200 DPS at 58 km, and as we pointed out before, other ships can deal way more in certain windows. Apart from that, the Drake will not have room to fit TEs and TCs unlike the other ships which are able to do that right now, and if it does, it will lose in other areas. Cane out-DPSes a Drake at 58 km then, and not only in 79 km like now, so it would not even need a Sebo to do so ...


294 DPS with two BCUs...not addressing the effects of TC/TE/rigs.
Noemi Nagano
Perkone
Caldari State
#3187 - 2012-09-26 21:34:46 UTC
Lallante wrote:

Seriously you are either a terrible troll or an idiot.

Right now, people dont fly Beam Harbs or 720 Cane with TC fitted and yet you insist on including one.


Are you claiming long range Canes and Harbs dont use tracking modules? I used the TC to simplify things, I could have worked with remote stuff or TEs as well ... now, who is the terrible troll here?

You ignore the facts about null sec stuff.

You ignore how HAMs are *not* a solution for long range Caldari missile PvP.

You ignore the fact HMLs are not OP at all, but just work in some ships well (and, maybe under certain conditions too well).

You ignore how ACs (esp. large ones) and their Falloff is a much bigger issue than anything Caldari ever had, including the Falcon.

You ignore ideas of balancing medium long range turrets instead of nerfing something which works on just 2 ships, and sucks on all others (and speaking of ships here which would still need HML a lot, if they finally WILL be fixed).

You ignore how you can not give balance by applying a certain mechanic to a system and ignoring other mechanics like falloff, wreckings and instant damage in the same time.

You ignore how ships work as a WHOLE and not as a collection of some numbers (EHP, DPS, range) but as a complex equation of ALL factors.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#3188 - 2012-09-26 21:34:54 UTC  |  Edited by: Garviel Tarrant
Nikolai Dostoyevski wrote:
TrouserDeagle wrote:
You've got it very easy vs small targets and will continue to.

Looking forward to another 50 pages.


Do you know what explosion velocity is? Or explosion radius?

Looking forward to more of your posts.



You really don't know what you're talking about do you? Try killing a HML pvp drake with a frig, just try it.

I also find it very amusing that after 150 pages people are still comparing HML's to short range weapons... so bad.

BYDI recruitment closed-ish

Onictus
Federal Navy Academy
Gallente Federation
#3189 - 2012-09-26 21:37:43 UTC
Garviel Tarrant wrote:


You really don't know what you're talking about do you? Try killing a HML pvp drake with a frig, just try it.


You can you need a bleed tanking AB frig to do it, a la Ishkur or Wolf, they are the only two that do enough DPS and tank the damage.

Maybe the new Executioner, but I haven't really putzed with it.
HELLBOUNDMAN
Aliastra
Gallente Federation
#3190 - 2012-09-26 21:39:47 UTC
Lallante wrote:
HELLBOUNDMAN wrote:
[more bleeeuaurgh


You obviously aren't reading the dev responses in this thead as they a) answer most of your questions and b) have repeatedly stated they WILL read every post in this thread (and this promise has been repeated twice).


A) neither of my questions have been directly answered in the manner of how my question is phrased.

I have asked if they had thought and were considering large velocity increases in exchange for flight time.
They have stated that missiles will be getting a slight buff to velocity in order to better reach their range on paper.
They have also stated that they may increase velocity of everything but heavy missiles.

These are a matter of slightly increasing velocity to reach max on paper range,
and they've responded to increasing the velocity of slower missiles so they're not outrun.

Neither of the responses come close to answering my question.

The same can be said for any question they have answered.
Their answers are no where near related to my questions.


Besides, wtf are you trying to stop here?

It seems to me that you want nothing more than to see all damage focused missile boats taken off the field.

Well, congratulations, it's happening, and it will stay this way until CCP balances bc's and bs's.

Missile boats have had 2 damage focused ships that were viable, (nay) even capable of pvp.

The tengu might still be capable but with a 20% damage reduction and a 25% range reduction, I'm sure that most people that fly them in pvp will not be willing to risk over 1 billion isk anymore.

Same goes for the drake.
It may still be capable of pvp, but why am I doing to fly a ship that does 20% less damage at 25% less range?

Answer, I'm not. I'm going to hop into a ship like the hurricane that not only isn't getting a damage nerf, but has always been a more viable and versatile pvp ship with plenty of build options.

I've seen many O drake melt to a hurricane up close.
Lot of good those heavy missiles and EHP did.


Oh, and ASB fitted hurricanes are mean as hell.
Lallante
Blue Republic
RvB - BLUE Republic
#3191 - 2012-09-26 21:40:03 UTC
Noemi Nagano wrote:
Lallante wrote:



In what sense is the Drake NOT viable after the changes? Lets assume (as is sensible) that its Kin bonus will become RoF like it did on the other 2 balanced caldari missile ships.

A HAM drake would have a good chance in a close range fight, and vastly more so after the tracking enhancer changes. You can kite pretty well at 23km.


Like someone else said - I dont say the Drake will not be viable as a HAM platform at all. It is now to a certain degree, and may be (or may not be, no one knows for sure) the same or better after the patch. But it will suck as an HML platform with those planned changes. Lets apply them to your (not even very viable, as shown before ..) numbers from 2 pages before:

Lallante wrote:

720mm cane - 168dps (54+22km)
Beam harbinger - 184dps (54+10km)
250mm ferox - 120dps (97+15km)
Rail Brutix - 175dps (65+15km)
... all with rather ****** tracking
VS
Drake - 250dps across 84km
Drake after patch: 200 DPS across less than 58 km
.


Drake will be 200 DPS at 58 km, and as we pointed out before, other ships can deal way more in certain windows. Apart from that, the Drake will not have room to fit TEs and TCs unlike the other ships which are able to do that right now, and if it does, it will lose in other areas. Cane out-DPSes a Drake at 58 km then, and not only in 79 km like now, so it would not even need a Sebo to do so ...


Drake will be 200 at 63km actually, and that assuming it DOESNT get the RoF bonus it almost certainly will (RoF bonus = slightly better DPS than a dmg bonus).

720mm DPS at 63 km is 89% of 168, or ~150dps. Drake still dominates. Drake is just as able to use either a TC or TE as other ships.




Dont you understand that at long range some of the turret setups SHOULD out dps or out range the drake. Its called balance!

Lallante
Blue Republic
RvB - BLUE Republic
#3192 - 2012-09-26 21:41:12 UTC
HELLBOUNDMAN wrote:
Lallante wrote:
HELLBOUNDMAN wrote:
[more bleeeuaurgh


You obviously aren't reading the dev responses in this thead as they a) answer most of your questions and b) have repeatedly stated they WILL read every post in this thread (and this promise has been repeated twice).


A) neither of my questions have been directly answered in the manner of how my question is phrased.

I have asked if they had thought and were considering large velocity increases in exchange for flight time.
They have stated that missiles will be getting a slight buff to velocity in order to better reach their range on paper.
They have also stated that they may increase velocity of everything but heavy missiles.

These are a matter of slightly increasing velocity to reach max on paper range,
and they've responded to increasing the velocity of slower missiles so they're not outrun.

Neither of the responses come close to answering my question.

The same can be said for any question they have answered.
Their answers are no where near related to my questions.


Besides, wtf are you trying to stop here?

It seems to me that you want nothing more than to see all damage focused missile boats taken off the field.

Well, congratulations, it's happening, and it will stay this way until CCP balances bc's and bs's.

Missile boats have had 2 damage focused ships that were viable, (nay) even capable of pvp.

The tengu might still be capable but with a 20% damage reduction and a 25% range reduction, I'm sure that most people that fly them in pvp will not be willing to risk over 1 billion isk anymore.

Same goes for the drake.
It may still be capable of pvp, but why am I doing to fly a ship that does 20% less damage at 25% less range?

Answer, I'm not. I'm going to hop into a ship like the hurricane that not only isn't getting a damage nerf, but has always been a more viable and versatile pvp ship with plenty of build options.

I've seen many O drake melt to a hurricane up close.
Lot of good those heavy missiles and EHP did.


Oh, and ASB fitted hurricanes are mean as hell.



You know hurricanes and ASBs are both being nerfed right? Or do you live in a bubble?
HELLBOUNDMAN
Aliastra
Gallente Federation
#3193 - 2012-09-26 21:44:29 UTC
Lallante wrote:

720mm cane - 168dps (54+22km)
Beam harbinger - 184dps (54+10km)
250mm ferox - 120dps (97+15km)
Rail Brutix - 175dps (65+15km)
... all with rather ****** tracking
VS
Drake - 250dps across 84km
Drake after patch: 200 DPS across less than 58 km
.


Wait wait wait....

So, you didn't just say:

Quote:
...we are debating the balancing changes, which include the change to missile acceleration and TEs/TCs. How can we debate whether the changes are good or bad if you insist on ignoring (more than) half of them?

Seriously you are either a terrible troll or an idiot.

Right now, people dont fly Beam Harbs or 720 Cane with TC fitted and yet you insist on including one.


So, why are you giving numbers pre-patch, and then when someone mentions how things are in live, you then turn around speaking of how we're having a discussion on post-patch.


Hmm....
Noemi Nagano
Perkone
Caldari State
#3194 - 2012-09-26 21:45:22 UTC  |  Edited by: Noemi Nagano
Onictus wrote:


[Drake, snipe]

7x Heavy Missile Launcher II (Caldari Navy Scourge Heavy Missile)

Sensor Booster II (Targeting Range Script)
2x Large F-S9 Regolith Shield Induction
Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
Kinetic Deflection Field II

2x Ballistic Control System II
2x Capacitor Power Relay II

Medium Core Defense Field Extender I
Medium Hydraulic Bay Thrusters I
Medium Rocket Fuel Cache Partition I

stats?

DPS: 368 (sorry, it had been a while)
Tank: 54,351
Targeting Range 120km
Missile range 115km
Cap: Stable 42.21%

You understand that is about 14k more EHP then a standard 720mm cane, about 25k more than a cane that can hit it back.



I admit, I didnt see how far a Sebo II would boost the Drakes Targetting range. So maybe this is something which should be adressed? Changing the targetting range in a way such boosted missile ranges (with rigs) will only work with even more dedicated sniperfittings. With less EHP.

But to be fair, this Drake here can hit back fine from range, but if it will get visitors in close range its just as dead as any other sniper ship. And in ranges closer to the optimal of its rivals it will also not shine at all - and it has no ability to dictate range, right?

And please be honest - do you really feel Drakes like this one are what ruins EVE? What I felt is, people are more concerned about "standard" PvP fitted roaming gang Drakes, which use HML just because HAMs are so poor in range and application.
Onictus
Federal Navy Academy
Gallente Federation
#3195 - 2012-09-26 21:53:13 UTC
Noemi Nagano wrote:


And please be honest - do you really feel Drakes like this one are what ruins EVE? What I felt is, people are more concerned about "standard" PvP fitted roaming gang Drakes, which use HML just because HAMs are so poor in range and application.



No I don't feel it breaks Eve, however, after flying all four races, it IS bar none the best battlecruiser out of the herd.

Do you take ANY of the other tier1/tier2 battle cruisers against battleships? Ever? Would you even think about it? **** NO, you would get slaughtered.

So why does the Drake pop up all over the place? Because it does BS damage at BS ranges. You have fit for long range to do the same DPS with a BATTLESHIP TURRET at 70km. AC's can't do it, Blasters damn sure can't, pulses die at about 60km.

.....to compete with a MEDIUM weapon, its not the drake, the drake has arguably the crappiest damage bonus in the game.

Its the system.
Noemi Nagano
Perkone
Caldari State
#3196 - 2012-09-26 21:55:16 UTC
Lallante wrote:



Drake will be 200 at 63km actually, and that assuming it DOESNT get the RoF bonus it almost certainly will (RoF bonus = slightly better DPS than a dmg bonus).

720mm DPS at 63 km is 89% of 168, or ~150dps. Drake still dominates. Drake is just as able to use either a TC or TE as other ships.




Dont you understand that at long range some of the turret setups SHOULD out dps or out range the drake. Its called balance!



The Drake will have ZERO at 63 Dude, coz its missiles vanish in space. And no, I dont see why they should out-DPS the Drake there, why shouldnt it be the other way round? :) The Drake gets out dpsd in shorter ranges already, and also in longe ranges, why? :)

Btw, this is both true already now - and still you call it OP now, and balance then. Troll?

And no, viable Drake fittings dont include TE/TCs, viable Cane fittings do. Will you deny the fact Cane and Drake are balanced against each other, or not?
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#3197 - 2012-09-26 21:57:39 UTC
Onictus wrote:
Garviel Tarrant wrote:


You really don't know what you're talking about do you? Try killing a HML pvp drake with a frig, just try it.


You can you need a bleed tanking AB frig to do it, a la Ishkur or Wolf, they are the only two that do enough DPS and tank the damage.

Maybe the new Executioner, but I haven't really putzed with it.


An AF will take a HML mission drake easy

It will NOT take a poddla drake.

BYDI recruitment closed-ish

Onictus
Federal Navy Academy
Gallente Federation
#3198 - 2012-09-26 21:59:11 UTC
Noemi Nagano wrote:
Lallante wrote:



Drake will be 200 at 63km actually, and that assuming it DOESNT get the RoF bonus it almost certainly will (RoF bonus = slightly better DPS than a dmg bonus).

720mm DPS at 63 km is 89% of 168, or ~150dps. Drake still dominates. Drake is just as able to use either a TC or TE as other ships.




Dont you understand that at long range some of the turret setups SHOULD out dps or out range the drake. Its called balance!



The Drake will have ZERO at 63 Dude, coz its missiles vanish in space. And no, I dont see why they should out-DPS the Drake there, why shouldnt it be the other way round? :) The Drake gets out dpsd in shorter ranges already, and also in longe ranges, why? :)

Btw, this is both true already now - and still you call it OP now, and balance then. Troll?

And no, viable Drake fittings dont include TE/TCs, viable Cane fittings do. Will you deny the fact Cane and Drake are balanced against each other, or not?



Whatever, the fitting I posted on the last page would have 295DPS at 90km AND you could squeeze in another invuln because you won't need the invuln.

Its called fitting compromises.

Noemi Nagano
Perkone
Caldari State
#3199 - 2012-09-26 22:00:11 UTC
Onictus wrote:

No I don't feel it breaks Eve, however, after flying all four races, it IS bar none the best battlecruiser out of the herd.

Do you take ANY of the other tier1/tier2 battle cruisers against battleships? Ever? Would you even think about it? **** NO, you would get slaughtered.

So why does the Drake pop up all over the place? Because it does BS damage at BS ranges. You have fit for long range to do the same DPS with a BATTLESHIP TURRET at 70km. AC's can't do it, Blasters damn sure can't, pulses die at about 60km.

.....to compete with a MEDIUM weapon, its not the drake, the drake has arguably the crappiest damage bonus in the game.

Its the system.


Thats a fair answer. Now one last question to this - do you think Caldari does have any other long range option in tech 1 hulls apart from the Drake? And will you agree the Drake does to a certain degree what maybe the Raven should in fact do?

As an addition - in my opinion a Drake gets slaughtered if it fights BS. It may shine under certain conditions, but if you want to engage a BS, better bring a BS. Or something completely different ;)
HELLBOUNDMAN
Aliastra
Gallente Federation
#3200 - 2012-09-26 22:00:20 UTC
Onictus wrote:
Noemi Nagano wrote:


And please be honest - do you really feel Drakes like this one are what ruins EVE? What I felt is, people are more concerned about "standard" PvP fitted roaming gang Drakes, which use HML just because HAMs are so poor in range and application.



No I don't feel it breaks Eve, however, after flying all four races, it IS bar none the best battlecruiser out of the herd.

Do you take ANY of the other tier1/tier2 battle cruisers against battleships? Ever? Would you even think about it? **** NO, you would get slaughtered.

So why does the Drake pop up all over the place? Because it does BS damage at BS ranges. You have fit for long range to do the same DPS with a BATTLESHIP TURRET at 70km. AC's can't do it, Blasters damn sure can't, pulses die at about 60km.

.....to compete with a MEDIUM weapon, its not the drake, the drake has arguably the crappiest damage bonus in the game.

Its the system.



I've seen plenty of cans solo a battleship.

Not so much missile battleships, but definitely turret battleships.

They just get under their guns and chew away at them.

Oh, and I've seen way more canes solo bs's than I have drakes.