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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

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Author
LtTrog
Perkone
Caldari State
#2721 - 2012-09-24 07:31:18 UTC
HELLBOUNDMAN wrote:



When it comes to heavy missiles being imbalanced, this is only a problem for the drake and tengu.

Rarely do you ever see another ship besides a drake and tengu even fitting heavy missiles in pvp.

Hell, rarely do you ever see a missile boat besides a tengu or drake in pvp combat.


All these nerfs need to be focused specifically on the ships themselves.

Drake
Kill the drake targetting range. This will force them to choose between more targetting range or tank/dps/utility/props.

Odds are the drake will get a pretty big EHP nerf, so we have that coming as well.

Take away the kinetic missile bonus.

Tengu
Reduce targetting range of dissolution sequencer.
Reduce cpu/pg in order to take away the ability to fit 100mn afterburners, even if it's a small amount.
Remove range bonus from accelerated ejection bay.
(plus possible others)


I honestly have never seen a ship using hml in pvp that felt OP apart from the drake and tengu. (though the drake not as much)


So, why are we going to nerf the hell out of a weapon system that (though it may be OP) has never been a problem at all apart from these two ships.

Just nerf the ships and leave the missiles alone



This !
Signal11th
#2722 - 2012-09-24 07:44:12 UTC  |  Edited by: Signal11th
Kara Vix wrote:
I have spent alot of time training for a max skilled Nighthawk, perhaps not the best ship in the game but my favorite nonetheless. I have both an active and passive tanked one for various things. The dps on them have always been low compared to the other ships I fly (Amarr-Minmatar-Caldari cross trained). I think its a slap in the face to Caldari pilots to nerf the weapons system without balancing the ship at the same time. So now I am stuck with a ship that is skill point intensive that won't be able to fight its way out of a paper bag. This ship has always needed more dps, not less, why is it so hard to balance all the ships effected by the missile change at the same time?




A point I have made at the start of this threadnaught.

The problem we can see is the Drake and the Tengu, and even then I'm a little loathe to blame the Tengu, The drake is cheap, newguy friendly and when you have a 100 or so alot of dps for very little outlay in isk.

Now the Tengu is great everyone knows this but in order for it to shine you have to spend around 1bil isk, I'm not talking T2 PVE fits here (although they aren't cheap) plus you lose SP's if you get killed (I can attest like in real life don't drink and fly)

Now both of these ships have good bonuses when used with HML's so what happens when something is good,cheap or just plain useful, well of course eveyone will start using it.

Now take the poor old Nighthawk, I love that ship and spent a long time training up for it and what happens on that sunny day when you finally get your hands on it, well it stinksand you realise you've wasted a shed load of time and a fair amount of isk 0on what is basically a crate, good tank but no real dps especially when you consider the training time and money you spend on it. Why use a Nighthawk when you can get similar specs from a ship that costs 160mil less???

This just really smells of taking the easy route of tweaking a weapon system instead of looking at the causes of the problem which is the ships themselves.

When you are looking for a ship to pvp in unless you're blobbing what do you look at first, well I'm never looking at the drake for a start or in fact any missle boat but then again I prefer the up close and personal approach. How many of you do the same?

Tweak the range yes, no problem with that, but the damage? Most of the people on here are either trying to get more DPS or more tank and I've have a serious bet the majority are thinking of how can I get more DPS out of this crate.
If it is just a problem with server load (not my idea but I have seen it banded around) just buff the damage but nerf the ROF, same dps but less server load. I'd hope CCP would just tell us this is the problem not mask it under some "needed" gameplay tweaks.

To myself it again does seem to be aimed at trying to cut the flow of isk, it's seems everytime I get the chance to use something to make money it gets nerfed, especially when you have a limited time to play like some of us you really don't want to spending all your time earning isk (which is godforsakenly boring, e.g stop fecking around with modules and give us more content!!)

Obviously CCP knew the shitstorm that this was going to create so the very fact they went ahead and posted it lends me to believe this is going ahead reagrdless of what this threadnaught says.

Anyway enough of the soapboxing I'll just flog my Caldari stuff and move on to another race whihc I'm lucky as I have any of the other three to choose from that I have trained and I can't imagine either the CSM or CCP have managed to nerf all three of them at the same time but then again I'd better go check and see what other harebrained schemes they have come up with this week.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

DeBingJos
Sebiestor Tribe
Minmatar Republic
#2723 - 2012-09-24 07:54:13 UTC
Drake and tengu needed a nerf.

Don't start complaining about other ships untill you have seen the new stats. Yes the nighthawk will be hit hard by this change, but it is also in the queue for rebalancing.

I'm confident CCP will adress these issues in the future. For now it means that you will have to live with it.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Signal11th
#2724 - 2012-09-24 08:01:23 UTC
DeBingJos wrote:
Drake and tengu needed a nerf.

I'm confident CCP will adress these issues in the future. For now it means that you will have to live with it.



CCP alt detected, I bet politicans love you.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Morrigan LeSante
Perkone
Caldari State
#2725 - 2012-09-24 08:03:13 UTC
DeBingJos wrote:
Drake and tengu needed a nerf.

Don't start complaining about other ships untill you have seen the new stats. Yes the nighthawk will be hit hard by this change, but it is also in the queue for rebalancing.

I'm confident CCP will adress these issues in the future. For now it means that you will have to live with it.


The new stats on the caracal are worse than before combined with the HML change and they were hardly tearing the place up before ;)
Kara Vix
Perkone
Caldari State
#2726 - 2012-09-24 08:19:29 UTC
DeBingJos wrote:
Drake and tengu needed a nerf.

Don't start complaining about other ships untill you have seen the new stats. Yes the nighthawk will be hit hard by this change, but it is also in the queue for rebalancing.

I'm confident CCP will adress these issues in the future. For now it means that you will have to live with it.


show us the new stats and make the adjustment to the ships at the same time as the missiles, thats not asking alot.
OT Smithers
A Farewell To Kings...
Dock Workers
#2727 - 2012-09-24 08:24:57 UTC
Deerin wrote:
HELLBOUNDMAN wrote:
I have numbered each of your statements I want to comment to.

2) 720mm arty II with tremor rounds reaches 77km. That's without any modules.
A drake can hit 84.4km with navy without factoring acceleration, which puts it around 79km.




I don't know what math you are using when coming up with these numbers and I see similar arguments from missile users.

Let me fix you:

54km optimal = %100 damage
54km optimal + 22km falloff= %50 damage at 77km

I see many people putting optimal + falloff and stating it as effective range:

It is not.

I'll put this here again just so you guys can have an idea on how things are atm and how things are going to be:

http://imgur.com/xAlKi


You have to be careful before casually accepting someone elses numbers in this thread.

The 720 arty cane, with 2 gyros and 2 TEs in the lows, will do 291 dps (heated) with a 70km optimal (+ 36km falloff) firing Tremor. The reason his numbers are different is that he accidentally left off the TEs. You see these same accidents with a lot of the numbers people are throwing around.





DeBingJos
Sebiestor Tribe
Minmatar Republic
#2728 - 2012-09-24 08:32:40 UTC
Morrigan LeSante wrote:
DeBingJos wrote:
Drake and tengu needed a nerf.

Don't start complaining about other ships untill you have seen the new stats. Yes the nighthawk will be hit hard by this change, but it is also in the queue for rebalancing.

I'm confident CCP will adress these issues in the future. For now it means that you will have to live with it.


The new stats on the caracal are worse than before combined with the HML change and they were hardly tearing the place up before ;)



The current proposed cruiser changes are not even live yet and a lot of you guys keep on bitching about ships that aren't even balanced in the winter expansion.

About the caracal: yes it is worse than before, but remember, the changes are not set in stone. This topic exists to give feedback to CCP, so let's try to keep it to the ships that are being balanced this winter.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

OT Smithers
A Farewell To Kings...
Dock Workers
#2729 - 2012-09-24 08:43:06 UTC
DeBingJos wrote:
Drake and tengu needed a nerf.

Don't start complaining about other ships untill you have seen the new stats. Yes the nighthawk will be hit hard by this change, but it is also in the queue for rebalancing.

I'm confident CCP will adress these issues in the future. For now it means that you will have to live with it.


The Caracal, Navy Caracal, Nighthawk, Cerberus, and even potentially the Navy Osprey and Gila, all get hammered by this nerf. In other words, a bunch of ships few use because they are already gimped are getting nerfed even more than they are today. And let us not forget that Caldari missile BS's are in the same boat, equally broken, equally unused, and also facing a nerf once CCP adds in the TD as a counter to missiles.

You are casually suggesting nerfing the ONLY (sub-billion isk) combat ships that Caldari missile pilots have left. And while it is reasonable to assume that CCP will do something to fix these ships eventually, the key here is that last word. Eventually. If CCP wants to break the Drake then they damn well aught to fix these other ships at the same time. And if they cannot then they need to put this on hold until they can do so.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#2730 - 2012-09-24 08:43:29 UTC
OT Smithers wrote:
Deerin wrote:
HELLBOUNDMAN wrote:
I have numbered each of your statements I want to comment to.

2) 720mm arty II with tremor rounds reaches 77km. That's without any modules.
A drake can hit 84.4km with navy without factoring acceleration, which puts it around 79km.




I don't know what math you are using when coming up with these numbers and I see similar arguments from missile users.

Let me fix you:

54km optimal = %100 damage
54km optimal + 22km falloff= %50 damage at 77km

I see many people putting optimal + falloff and stating it as effective range:

It is not.

I'll put this here again just so you guys can have an idea on how things are atm and how things are going to be:

http://imgur.com/xAlKi


You have to be careful before casually accepting someone elses numbers in this thread.

The 720 arty cane, with 2 gyros and 2 TEs in the lows, will do 291 dps (heated) with a 70km optimal (+ 36km falloff) firing Tremor. The reason his numbers are different is that he accidentally left off the TEs. You see these same accidents with a lot of the numbers people are throwing around.







You have to remember aswell that tremor has such TERRIBLE tracking that you would have to match transversal even at 70km to hit anything.

BYDI recruitment closed-ish

Optimo Sebiestor
The New Eden School of trade
Organization of Skill Extracting Corporations
#2731 - 2012-09-24 08:57:11 UTC
Please don't nerf heavy missile dmg properties! Thats all :)
OT Smithers
A Farewell To Kings...
Dock Workers
#2732 - 2012-09-24 08:58:27 UTC  |  Edited by: OT Smithers
DeBingJos wrote:
Morrigan LeSante wrote:
DeBingJos wrote:
Drake and tengu needed a nerf.

Don't start complaining about other ships untill you have seen the new stats. Yes the nighthawk will be hit hard by this change, but it is also in the queue for rebalancing.

I'm confident CCP will adress these issues in the future. For now it means that you will have to live with it.


The new stats on the caracal are worse than before combined with the HML change and they were hardly tearing the place up before ;)



The current proposed cruiser changes are not even live yet and a lot of you guys keep on bitching about ships that aren't even balanced in the winter expansion.

About the caracal: yes it is worse than before, but remember, the changes are not set in stone. This topic exists to give feedback to CCP, so let's try to keep it to the ships that are being balanced this winter.


The Caracal TODAY is pretty much junk. It's not like you see people flying it. CCP is talking about making it worse than it is now...

plus adding a second nerf in the form of TDs...

plus making every other frigate and cruiser in the game better than they are today.

The worst get nerfed, the best get better. It's not a plan it's a clusterf$#@. Is it any wonder people are shaking their heads?

Like I have said, I really don't care if they nerf the Drake. I don't care if they delete it from the game altogether -- I don't fly it. And the Tengu, well, that thing with the 100mn AB is downright ridiculous. But CCP needs to leave Caldari missile pilots something. If CCP decided to obliterate the Cane, I would be annoyed, but I have fifty other great ships I can fly. If they break the Drake missile pilots will have basically nothing. In my opinion that's a bad idea.
Morrigan LeSante
Perkone
Caldari State
#2733 - 2012-09-24 09:14:41 UTC
DeBingJos wrote:
Morrigan LeSante wrote:
DeBingJos wrote:
Drake and tengu needed a nerf.

Don't start complaining about other ships untill you have seen the new stats. Yes the nighthawk will be hit hard by this change, but it is also in the queue for rebalancing.

I'm confident CCP will adress these issues in the future. For now it means that you will have to live with it.


The new stats on the caracal are worse than before combined with the HML change and they were hardly tearing the place up before ;)



The current proposed cruiser changes are not even live yet and a lot of you guys keep on bitching about ships that aren't even balanced in the winter expansion.

About the caracal: yes it is worse than before, but remember, the changes are not set in stone. This topic exists to give feedback to CCP, so let's try to keep it to the ships that are being balanced this winter.



I don't think altering an ENTIRE weapon system is how you balance TWO HULLS is all.

Imagine if instead of changing the Canes fitting, they just ramped up the fitting requirements of the projectiles across the board? Because that's analogous to this.


If heavy missiles are as overpowered as is to be believed (and don't mistake me, they could well be) the fact that they're only workable on two (thoroughly dubious for other reasons) hulls tells you just how poor all the other hulls available are. Not even a 'massively overpowered' weapon system is enough to pull the other ships up to par.

Balance is good, but do it properly!
ugh zug
Aliastra
Gallente Federation
#2734 - 2012-09-24 09:15:30 UTC
**** and i just bought a heavy missile 5% implant and plugged it into my tengu pilot >_<.

Want me to shut up? Remove content from my post,1B. Remove my content from a thread I have started 2B.

Sinzor Aumer
Planetary Harvesting and Processing LLC
#2735 - 2012-09-24 09:21:57 UTC  |  Edited by: Sinzor Aumer
OT Smithers wrote:
Like I have said, I really don't care if they nerf the Drake. I don't care if they delete it from the game altogether -- I don't fly it. And the Tengu, well, that thing with the 100mn AB is downright ridiculous. But CCP needs to leave Caldari missile pilots something. If CCP decided to obliterate the Cane, I would be annoyed, but I have fifty other great ships I can fly. If they break the Drake missile pilots will have basically nothing. In my opinion that's a bad idea.

Indeed, leaving caldari pilots with no viable ship is a mistake. I suppose the revamp should be made step-by-step. First, reduce damage on HML and buff HAML. Then, rebalance missle ships. After that - reduce base range of HML, introduce TE/TC and TD.
Sinzor Aumer
Planetary Harvesting and Processing LLC
#2736 - 2012-09-24 09:33:06 UTC
Morrigan LeSante wrote:
Imagine if instead of changing the Canes fitting, they just ramped up the fitting requirements of the projectiles across the board? Because that's analogous to this.

In fact they do ;-)
PG fitting requirements are reduced for arty.
Deerin
East Trading Co Ltd
#2737 - 2012-09-24 09:44:44 UTC
OT Smithers wrote:


You have to be careful before casually accepting someone elses numbers in this thread.

The 720 arty cane, with 2 gyros and 2 TEs in the lows, will do 291 dps (heated) with a 70km optimal (+ 36km falloff) firing Tremor. The reason his numbers are different is that he accidentally left off the TEs. You see these same accidents with a lot of the numbers people are throwing around.



720 arty cane with 2gyros and 2 te's has 4 mods for enhanching the weapon.....and even then you ONLY get 291 dps....heated at that....so you waste some slots only to try to get close to drake performance....and still fail at that. Drake gets 484 with furies at that range.
Dr Sheng-Ji Yang
Doomheim
#2738 - 2012-09-24 10:43:44 UTC
Quote:
720 arty cane with 2gyros and 2 te's has 4 mods for enhanching the weapon.....and even then you ONLY get 291 dps....heated at that....so you waste some slots only to try to get close to drake performance....and still fail at that. Drake gets 484 with furies at that range.


You forget that alpha is very important especially for fleet fights.
Only some days ago I saw some arty Canes alpha an Omen cruiser.
And what you forget: How helpless drakes are against frigs. I doubt there is another bc with exception of a rail ferox that is so helpless against frigs. AC Cane has so good tracking that it eats frigs alive, Arty Cane has only little bigger drone bay but arty alpha strike (which alphas probably more than 50% of most frigs and even destroyers) plus mostly neuts or light missiles to get frigs down. Drake is really helpless against faster frigs when drones are eaten. Almost no other bc has these problems.
Veshta Yoshida
PIE Inc.
Khimi Harar
#2739 - 2012-09-24 10:56:43 UTC
Morrigan LeSante wrote:
I don't think altering an ENTIRE weapon system is how you balance TWO HULLS is all....

But it is how one balances a weapon system.

How people got into their heads that the HML changes are part of a plot to neuter the Tengu and Drake is beyond me, they will get what is coming to them but that discussion hasn't even begun yet Twisted
Look over the changes being worked on for the winter patch (hint: Tiericide threads) and ask yourself if you'd like HML's to remain as they are in a state where it is really the only medium missile system used as it performs exceptionally at both short and long range.

Two most glaring examples and Ytterbium♥Fozzie are not done yet:
I for one would hate to have the new Caracal running around with a RoF bonus (ie. Kinetic is dropped!!!!!) and range bonus.
I for one would hate to have the new Bellicose running around with a RoF and TP bonus.
Now add potential changes to the BCs, HACs, Recons et al.

PS: If you want an idea of what a an actual Drake nerf will look like then take a gander at what is happening to the Hurricane. Pilot is being given a very real, even harsh, choice to make when fitting it. No longer shall it be able to tick all the relevant boxes (dps/tank/ewar/capwar) without severe compromises (at least that is my hope, not sure proposed grid redux is enough Smile).



Bouh Revetoile
In Wreck we thrust
#2740 - 2012-09-24 10:56:51 UTC
People here either don't know a crap about what they are talking about or are completely dishonnest.

Some things to know :
- HML will only be hit by a SLIGHT nerf for their intended purpose ;
- HML are LONG RANGE weapons, they should be balanced around LONG RANGE weapons ;
- ALL other missiles will get a BUFF due to TE/TC and T2 missiles buff.
- Caracal will be BETTER.

Tank/dps are not the only caracteristics of a ship...