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Crime & Punishment

 
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The reality of the goon freighter ganking in Uedema and neighboring systems.

First post
Author
Sturmwolke
#41 - 2012-09-18 14:37:57 UTC
+1 to popping the wreck before they can loot/salvage it.
Fairly viable business model Big smile
Vojk
Republic University
Minmatar Republic
#42 - 2012-09-18 14:38:37 UTC
BillyBanter wrote:
Vojk wrote:
BillyBanter wrote:
They could also change how bumping things. A ship locking down a massive freighter is somewhat of a joke and is very abusable, as such they effectively act as warp scramblers on a freighter in empire space, to keep in pinned down, without the retaliation from concord.

How is that not abuse of a game system?


How about not being greedy and putting all your eggs in one basket?

This isn't abuse. This is punishment for stupidity. It also encourages people to consider alternative options, and if they don't have the capacity for that, they're going to be out of pocket.

Simple.


If you bothered to check their freighter kills, you'd see that they don't care how much loot is being carried. They've targetted freighters with barely one billion of loot in the hold. They've also targetted freighters carrying nothing more than plastic wrap.


Lol, I do 'bother' scrub, and a freighter kill is a freighter kill, irrespective of cargo.
Colonel Xaven
Perkone
Caldari State
#43 - 2012-09-18 14:40:45 UTC
BillyBanter wrote:


Perhaps everyone should start doing this, it's a really easy way to earn isk and get epic kills. Plenty of people with multiple accounts and the time to burn.


QFT

www.facebook.com/RazorAlliance

Malcanis
Vanishing Point.
The Initiative.
#44 - 2012-09-18 14:41:06 UTC
BillyBanter wrote:
I studied how this goon corp is ganking so many freighters in Uedema and surrounding systems. They wait for a target, once a freighter is in the system they will bump it to stop it from going anywhere. They will shoot it with an alt character to get the freighter into pvp, this stops the pilot from logging out. Due to how effective this is, there is no escape for the freighter pilot. Once you've jumped into that system in a freighter, you've given them a 100% guaranteed kill on you. Once the sec status of the alt character is too low, they replace it with a new one.

I also watched their characters log in one by one and then suddenly all of them logged off on my contacts at precisely the same moment, looks like his computer crashed :D

Checked their character history, about half of them joined the corp on the same day and the other half were all new characters, created on the same day, earlier this year.

They also use log in traps, to trick people into thinking they're offline, the bumpers wait for a target and when one is found and held in place, the ganking characters are logged in to destroy it.

Perhaps everyone should start doing this, it's a really easy way to earn isk and get epic kills. Plenty of people with multiple accounts and the time to burn.

For a list of their ganking characters just look up Furious Father on a killboard and see his freighter kills and who was part of it.



Thanks, that's good info

x Tornado

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Andski
Science and Trade Institute
Caldari State
#45 - 2012-09-18 14:44:45 UTC
BillyBanter wrote:
Do all Goons lie on the forums all of the time? Rarely is there such a kill, and when it is, it's usually from bpcs giving an incorrect amount in the kill mail. The majority of the freighters are carrying just a few billion at the most, and many have far less. Some have just plastic wrap.


do you know what plastic wrap is

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Gary Bell
Therapy.
Brave Collective
#46 - 2012-09-18 14:46:46 UTC
The stupid in this thread knows no bounds..

Plastic wrap is a courier contract. They took a chance that something fancy was inside sense you cant see into them with a scanner. That is why they have popped "only plastic wrap frieghters". Learn game mechanics.

Two smart people can avoid the ganks, they choose not to because they are stupid. Which in todays would is something you can always count on.

Three HIGHSEC ISNT SAFE! Go back to Wow.. Babble Babble Babble

P.S The only thing this thread brings attention to is the tears of an alt who obviously got ganked and is jelly. You do get that tears make it much more fun to gank then profit..
Vojk
Republic University
Minmatar Republic
#47 - 2012-09-18 14:51:40 UTC
Andski wrote:
BillyBanter wrote:
Do all Goons lie on the forums all of the time? Rarely is there such a kill, and when it is, it's usually from bpcs giving an incorrect amount in the kill mail. The majority of the freighters are carrying just a few billion at the most, and many have far less. Some have just plastic wrap.


do you know what plastic wrap is


Evidently not.
Thor Kerrigan
Guardians of Asceticism
#48 - 2012-09-18 14:59:21 UTC
Clearly highsec isn't safe enough... Might as well remove all forms of aggression in highsec and open the portals to HKO.
stoicfaux
#49 - 2012-09-18 15:02:24 UTC
Relax, they're just getting in freighter kills before CrimeWatch is implemented fully?

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Samahiel Sotken
Caldari Provisions
Caldari State
#50 - 2012-09-18 15:09:27 UTC  |  Edited by: Samahiel Sotken
Jesus Christ, You pubbies ***** about any thing that requires you to actually play the game. I outlined clearly in the last thread about this topic five strategies to avoid pirates. It's easy if you take a few moments to understand the mechanics of high sec and the razor thin margin of time, dps/alpha, and risk pirates are working on.

My experience as a high sec pirate, industrialist, and small gang PVPer leads me to believe that the EHP of freighters is perfectly in line with the risk-reward ratio necessary to foster a strong economy. Freighter ganking doesn't just benefit the pirates with an income source. It stimulates production to meet their new purchasing power, while increasing profits due to increased scarcity.

The problem with decreased risk is a vibrant economy requires large amounts of ISK moving freely among a large number of people. The sterile future your changes would lead to is a future of stagnant meaningless wealth automated in production and transfer; sitting idly in wallets and hangars unspent, under valued, and ultimately dead.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#51 - 2012-09-18 15:10:36 UTC
Samahiel Sotken wrote:
Jesus Christ, You pubbies ***** about any thing that requires you to actually play the game. I outlined clearly in the last thread about this topic five strategies to avoid pirates. It's easy if you take a few moments to understand the mechanics of high sec and the razor thin margin of time, dps/alpha, and risk pirates are working on.

My experience as a high sec pirate, industrialist, and small gang PVPer leads me to believe that the EHP of freighters is perfectly in line with the risk-reward ratio necessary to foster a strong economy. Freighter ganking doesn't just benefit the pirates with an income source. It stimulates production to meet their new purchasing power, while increasing profits due to increased scarcity.

The problem with decreased risk is a vibrant economy requires large amounts of ISK moving freely among a large number of people. The sterile future your changes would lead to is a future of stagnant meaningless wealth automated in production and transfer; sitting idly in wallets and hangars unspent, under valued, and ultimately dead.


My suggestion is better TBH.

Plus ça change, plus c'est la même chose

Frostys Virpio
State War Academy
Caldari State
#52 - 2012-09-18 15:11:47 UTC
BillyBanter wrote:
Andski wrote:
BillyBanter wrote:
The problem here is it's way too easy, and too cheap, to get hugely profitable kills.

It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel.


the problem is that you're undocking freighters with 30b isk of loot inside


Do all Goons lie on the forums all of the time? Rarely is there such a kill, and when it is, it's usually from bpcs giving an incorrect amount in the kill mail. The majority of the freighters are carrying just a few billion at the most, and many have far less. Some have just plastic wrap.


Freighter were designed with hauling bulky low value items in mind. They have the appropriate protection to do this job. No one would waste thier tornadoes to gank a Charon full fo trit unless the hauler was stupid enough to wrap his trit. If you show off your trit, they will cargo scan you, realise there is only about 200 mill worth of cargo in there and won't bother with the sec loss and ship loss. They will only kill you if they see enough cargo to break even with 50% cargo loss on average.

If it cost them 1 bill to gank a freighter, they will check for cargo worth 2 bill. If you are over this, you become a "juicy" target. If you are under 2 bill, you are not worth thier time because on average, they will lose money doing it.

Use the right ship to carry around your stuff. They were never intended to carry super valuable stuff in large quantity.

If you fly under 2 bill, you will only really ahve to deal with ganker doing it for the tears. But there is no real way around those. 0 isk in your cargo is enough for these guys...
Ensign X
#53 - 2012-09-18 15:12:02 UTC
Robert De'Arneth wrote:
simple solution would be if you feel you are going to be hit bring freinds. It is a freighter not a fighter. There are game mechanics to prevent this, it is called bring a fleet, or risk your ship, it's that whole risk vs reward thing. Big smile


Maybe you would like to explain what these "friends" are going to do while the volley from 8+ Tornadoes tears through your hull? They'll have a good show, for sure, and can pop your wreck for you, but in the battle of Alpha vs. Friends, Alpha wins all the ******* time. Lol
stoicfaux
#54 - 2012-09-18 15:14:02 UTC
Samahiel Sotken wrote:
Jesus Christ, You pubbies ***** about any thing that requires you to actually play the game. I outlined clearly in the last thread about this topic five strategies to avoid pirates. It's easy if you take a few moments to understand the mechanics of high sec and the razor thin margin of time, dps/alpha, and risk pirates are working on.

My experience as a high sec pirate, industrialist, and small gang PVPer leads me to believe that the EHP of freighters is perfectly in line with the risk-reward ratio necessary to foster a strong economy. Freighter ganking doesn't just benefit the pirates with an income source. It stimulates production to meet their new purchasing power, while increasing profits due to increased scarcity.

The problem with decreased risk is a vibrant economy requires large amounts of ISK moving freely among a large number of people. The sterile future your changes would lead to is a future of stagnant meaningless wealth automated in production and transfer; sitting idly in wallets and hangars unspent, under valued, and ultimately dead.

Breaking windows means more work for glaziers which is good for the economy? Big smile

Besides, I thought high-sec existed to keep null-sec supplied? How does interrupting the high<->null supply chain help in that regard?

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

WTFAMILOOKINGAT
Horizon Research Group
#55 - 2012-09-18 15:15:48 UTC
John Ratcliffe wrote:
Samahiel Sotken wrote:
Jesus Christ, You pubbies ***** about any thing that requires you to actually play the game. I outlined clearly in the last thread about this topic five strategies to avoid pirates. It's easy if you take a few moments to understand the mechanics of high sec and the razor thin margin of time, dps/alpha, and risk pirates are working on.

My experience as a high sec pirate, industrialist, and small gang PVPer leads me to believe that the EHP of freighters is perfectly in line with the risk-reward ratio necessary to foster a strong economy. Freighter ganking doesn't just benefit the pirates with an income source. It stimulates production to meet their new purchasing power, while increasing profits due to increased scarcity.

The problem with decreased risk is a vibrant economy requires large amounts of ISK moving freely among a large number of people. The sterile future your changes would lead to is a future of stagnant meaningless wealth automated in production and transfer; sitting idly in wallets and hangars unspent, under valued, and ultimately dead.


My suggestion is better TBH.


Your suggestion is one of the stupidest things I've seen on the forums. That's just what we need, restricting people from what systems they can jump into Roll

Here's a thought, perhaps don't fly through the system where people are getting ganked?
PI Maker
Doomheim
#56 - 2012-09-18 15:16:36 UTC
Robert De'Arneth wrote:
post on your main.

why?
PI Maker
Doomheim
#57 - 2012-09-18 15:18:32 UTC
if you really want to do something about it, setup a ganker character and either shoot their looter or shoot the wreck.
PI Maker
Doomheim
#58 - 2012-09-18 15:19:30 UTC
Robert De'Arneth wrote:
BillyBanter wrote:
The problem here is it's way too easy, and too cheap, to get hugely profitable kills.

It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel.



No the simple solution would be if you feel you are going to be hit bring freinds. It is a freighter not a fighter. There are game mechanics to prevent this, it is called bring a fleet, or risk your ship, it's that whole risk vs reward thing. Big smile

please show me how to beat an alpha strike. you'll be the most famous man in eve
Frostys Virpio
State War Academy
Caldari State
#59 - 2012-09-18 15:23:30 UTC
Ensign X wrote:
Robert De'Arneth wrote:
simple solution would be if you feel you are going to be hit bring freinds. It is a freighter not a fighter. There are game mechanics to prevent this, it is called bring a fleet, or risk your ship, it's that whole risk vs reward thing. Big smile


Maybe you would like to explain what these "friends" are going to do while the volley from 8+ Tornadoes tears through your hull? They'll have a good show, for sure, and can pop your wreck for you, but in the battle of Alpha vs. Friends, Alpha wins all the ******* time. Lol


Your friend could pop the cheap bouncer.

I am kinda new to the game but I think there are gank link to increase your EHP. That would offset thier usual gank line by requiring additional tornadoes to shoot.

You can also try to play the web trick if the bouncer miss the freighter. Web the freighter to make his max speed much lower so he can nearly instant warp. This of course only works if the bouncer miss giving you time to at least align to your next warp target.

Scouting done by your friends could potentially reveal teh presence of someone at the gate, not moving at all for no reason. Yeah thats a scout to spot jumping freighter. Cost you some time before you jump but can make you save a ton.

With friends, you can also split the cargo in more ships thus reducing the value of each one of them rendering them "protected" vs a gank because they are not worth it.

Friend are OP. Nerf friends.
Samahiel Sotken
Caldari Provisions
Caldari State
#60 - 2012-09-18 15:23:55 UTC  |  Edited by: Samahiel Sotken
PI Maker wrote:
Robert De'Arneth wrote:
BillyBanter wrote:
The problem here is it's way too easy, and too cheap, to get hugely profitable kills.

It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel.



No the simple solution would be if you feel you are going to be hit bring freinds. It is a freighter not a fighter. There are game mechanics to prevent this, it is called bring a fleet, or risk your ship, it's that whole risk vs reward thing. Big smile

please show me how to beat an alpha strike. you'll be the most famous man in eve


None of those goon pirates on eve-kill use alpha strikes. How do I know for sure? I'm on some of them, and I produced many of the ships. In High Sec. Using freighters to move the materials. That weren't ganked. Cause I'm not dumb.