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Crime & Punishment

 
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The reality of the goon freighter ganking in Uedema and neighboring systems.

First post
Author
Catherine Woodville
Higher Than Everest
#541 - 2012-10-04 00:46:51 UTC  |  Edited by: Catherine Woodville
Couple of practical questions for those who gank or are ganked.

I read earlier about 'preparing Concord' if you suspected you were about to be ganked. How do you actually do this?

I always use an alt to scout and web my freighter through all systems and never carry a cargo above 1.5bill. Assuming I was ganked for the lulz how much firepower would my alt need to pop the freighter wreck?

Finally, to answer on topic. Bumping cannot be removed as a game mechanic. It's needed for PvP and also how would you police it? I get accidently bumped undocking from Jita all the time! It would be carnage if you incurred agression because of it. Actually the Goons would probably love that!

Ganking is a part of EvE. We all know the risks. I have been ganked in high sec once. I was afk in a shuttle with a BPO in the cargo. That was a stupid move and the only person I actually hold responsible is myself. I mean, looking back, I think I would have ganked me if I saw that situation!
Golar Crexis
Donald Trump Real Estate
#542 - 2012-10-04 15:23:31 UTC  |  Edited by: Golar Crexis
Frostys Virpio wrote:
Ensign X wrote:
Robert De'Arneth wrote:
simple solution would be if you feel you are going to be hit bring freinds. It is a freighter not a fighter. There are game mechanics to prevent this, it is called bring a fleet, or risk your ship, it's that whole risk vs reward thing. Big smile


Maybe you would like to explain what these "friends" are going to do while the volley from 8+ Tornadoes tears through your hull? They'll have a good show, for sure, and can pop your wreck for you, but in the battle of Alpha vs. Friends, Alpha wins all the ******* time. Lol


Your friend could pop the cheap bouncer.

I am kinda new to the game but I think there are gank link to increase your EHP. That would offset thier usual gank line by requiring additional tornadoes to shoot.

You can also try to play the web trick if the bouncer miss the freighter. Web the freighter to make his max speed much lower so he can nearly instant warp. This of course only works if the bouncer miss giving you time to at least align to your next warp target.

Scouting done by your friends could potentially reveal teh presence of someone at the gate, not moving at all for no reason. Yeah thats a scout to spot jumping freighter. Cost you some time before you jump but can make you save a ton.

With friends, you can also split the cargo in more ships thus reducing the value of each one of them rendering them "protected" vs a gank because they are not worth it.

Friend are OP. Nerf friends.


Oh look someone who is new to the game coming up with good ideas that 2-4 year old players can't.
To all the frieghter pilots getting ganked out their I would be ashamed of myself if I got ganked and didn't even try and learn from it.
I look at every death I have as a chance to learn what I did wrong.
Get ganked? Cargo was too expensive for the hauling ship.
Get podded? Well maybe I shouldn't autopilot a pod when a shuttle is the smarter option.
Get killed 1v1'ing? was a good fight but I spilled spaghetti everywhere and didn't overheat correctly/keep up a tight orbit.

In each one of these cases I look at what I did wrong. Every time I die there is one person to blame and that is me.
Golar Crexis
Donald Trump Real Estate
#543 - 2012-10-04 15:29:40 UTC
Phoenix Bibbs wrote:
Erotica 1 wrote:


It's funny that most of the intelligent comments I have read on here are from the goons themselves.

Maybe we should just ban pvp in all of high sec, so that we could fix the issue for one group of players and mess everyone else's game up. I mean we did it with mining ships why not.

Seriously though, haulers need to learn better strategies instead of calling for some new patch.


However, I am prepared to offer protection for any freighters that require it for a small fee. You will put your freighter alts (mains for some of you....) into my corp. We will run freighters as groups with armed escorts. I have already setup 20 new accounts to multibox with and I have some friends ready to move their toons in as well.

1. Pay a one-time application fee of only 250m. Please send to corp or my ceo and mark "freighter service" so I do not accidentally double your isk on my character.

2. Monthly fee will be 100m.

3. We will coordinate runs as small groups of freighters with an armed escrort. If gankers show up, we will web your ship to allow a quick warp to a corp safespot, rep your freighter as needed with our guardians, and finish off the gankers with the main escort fleet. We will then continue on. We will have multiple safes in each system so you can quickly warp no matter how you get bumped.


***BONUS If your ship is lost in fleets....

1. We will buy you a new identical ship at no cost to you.

2. We wil reimburse you for any lost collateral up to 3 billion per haul. We must limit this amount to guard against fraud.

3. NO limit on reimbursements. You pay us to take on the risk for you. You will earn slightly less a month, but you won't have to worry anymore about losing a 1.5+b ship and its contents/collateral.


Wait, there's more!

If you cannot afford or otherwise do not wish to partake in monthly option, you may rent our services for 25m a day. You will still have to join our corp for that day and fly in our fleets, but you can use us off and on.


***SPECIAL BONUS

You may prepay in advance and save fees!

Options:

1. Bronze: Send 450m isk, which covers your application fee and 3 months of coverage. This saves you 100m isk over 3 months. (better deal)

2. Silver: Send 700m isk, which covers your application fee and 6 months of coverage. This saves you 150m isk over 6 months. (even better deal)

3. Gold: Send 1b isk, which covers your application fee and 12 months of coverage. This saves you 450m isk over 12 months. (most popular package)

4. Platinum: Send 2b isk, which covers your application fee and LIFETIME use of our services, which may save you billions, not to mention you stop losing any more isk ever again to gankers! (BEST deal)


Feel free to reach out to me with any questions you may have. I think I have covered all the bases here.

Please note that I am already getting lots of questions since I floated this idea elsewhere recently.

To ensure you reserve a spot before corp is filled, act now to secure your spot!


IRONCLAD GUARANTEE:

If for ANY reason you are unsatisfied with our service, you may demand a no-questions asked 100% full refund within 30 days. I am absolutely convinced you will love our service so much





Erotica and his corp mates saved my Charon from getting ganked last week. Highly recommend their service.


Christ so thats what that large fleet in hi-sec was.

There I was minding my own business and suddenly 5 frieghters a load of armor hacs and guardians jump into system on my gate. The hacs lock me and the guardians immediately got a cap chain up and I saw freighters being webbed into warp.

Was literally the most impressive fleet I have seen in hi-sec for a long time. I'm glad I found this thread cause I was wondering about it the entire day.
La Nariz
Aliastra
Gallente Federation
#544 - 2012-10-04 19:07:32 UTC
Let's play deconstruct the terrible pubbie argument again Big smile:


Thats why i said bumping for an extended period of time.. of course any bump shouldn't be aggression but allowing players to bump someone in high sec indefinitely with no consequences is absurd.


This is way to much of a resource load for CCP, they'd have to keep track of a counter for the duration of a bump on every ship in space and they'd have to have a meaningful way of distinguishing between a harmless bump versus a malicious bump. This isn't even going anywhere near the physics engine that may have to be redefined. Your idea is not feasible with the current resources and hardware power that CCP has at their disposal.

The titan point is a good point but that in null/low where there is known to be more risk. In high sec though there should be less risk and ganking should not be as easy as it is now.

Ganking is the most nerfed activity in the game, it is already hard enough and should be made more easy. Ganking is also the only meaningful method of afflicting damage on a determined highsec foe. I will try to find the list of all the nerfs to highsec aggression / ganking but I think dignifying your travesty of a post with a response is good enough for now.

I was not saying remove any aggression timer what so ever i said make it 2 minutes or 3 something that makes it so you have a risk.

I'll tell you again this is a bad idea because it will allow ships that can absorb large amounts of damage to have a "reset or load from old save" option. "Logofski" was removed for a reason you can research the CCP Devblogs and forums for that reason yourself.

And only shorten the agression timer in high sec so that you still have time to kill your titans and super caps.

So you want to abate risk in highsec without proportionally reducing the reward in highsec. That is against one of the core tenets of the game, risk:reward. It also makes EVE less unique as it is one of the few MMOs that has meaningful consequences.

Also a freighter has like 150k ehp that can be alphad with a small gang of tornados. A freighter in high sec is not the same as a super cap.

You are clearly demonstrating here that you have no experience in ganking and that your view is myopic.

This is another case of null sec mechanic chage that has negativly effected high sec players. when you have 15 minutes in high sec (which is a lifetime in eve) if they log or unlimited time if they stay on and you bump there is no risk to you.

No this was a change for the betterment of the entire game removing logofski helps everyone. The lowsec pirate can kill that capital with their frigate swarm. The highsec ~pvper~ can kill the orca that they have tackled. The nullsec alliance can kill that supercap without worrying about it magically vanishing. Fixing logofski was a huge improvement in game mechanics.

You know exactly the ships you need to kill it there is no chance that you will fail in ganking the ship. You know it's cargo and that you will make isk. there is no risk on your side that you will fail.

You are correct. We worked for this though, CONCORD didn't hand it to us. We had to do all of the research, theorycrafting and experimenting ourselves. We had to practice our routine and make sure we knew it well enough to succeed.

You claim we have no risk, this is false. This will forever be false and let every pubbie that spouts that line of dung be infected with HSV-1. We have a very large amount of risk when investing in a gank.

The risks to us:
~Human error,
~Ships, guns, ammo, drones,
~Terrible loots drops,
~Allies of the freighter pilot,
~Pubbies trying to steal from us.

The risks to the freighter pilot:
~Being ganked*,
~Autopilot turning off via CCP magic.

*Is completely under player control and can be mitigated by their own decisions.

And if the only defense of the pilot being attacked is.."don't haul so much stuff" that is a stupid argument.

Explain this, why is the axiom "don't fly what you cannot afford to lose" a stupid argument? Why should you be permitted to increase your reward without having any proportional increase in risk? Why should your profession be able to perform without risk while everyone else (except miners) must cope with risk? Frankly your argument goes against one of the core tenets of the game and is in general bad.

And it's funny that you say i will completely ignore opposing view point.. I think you have me confused with a goon. You guys only consider what is good for you and the goons. ( who are the richest and most well off in this game) You never consider what is good for the game or other players. So get out of here with that bull **** statement like goons have ever considered anyone's arguments but their own.

You are ignoring the opposing view point. You state that one of the counter arguments is stupid and provide no corroboration. You forget that CSM 6 had two goons and was the most successful CSM to date which proves that we do consider what is best for players as a whole. Your last line there is basically standard anti-goon pubbie howling so continue on for our amusement please.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Frostys Virpio
State War Academy
Caldari State
#545 - 2012-10-04 23:20:27 UTC
Lets make a list of tools people have to transport stuff. Maybe it`s easyer after to use the right tool for the job.

1- Industrials jack of all trades hauling ship.

Comes with a few slots to arrange it more the way you want it. OK capacity and the tank can be ok if you fit it right. If you go full cargo expander, you will crawl in space and be an easy target. Use caution with your fits and you can carry lots of stuff without being too much of a target.

2- Blockade runner

Smaller cargo space than industrials but you can get in a warp much faster to potentially evade a gank. Also goes pretty fast while warping so you beome much harder to intercept because the ganking team has less tiem to react. Fitting a tank is still advised. You can theorically transport more expensive stuff in it because it's harder to low you up.

3- Deep Space transport Slowboat but hard to pop.

You can take more of a beating which up the DPS requirement to blow you up before concord shows up. Can carry some sizable stuff in there.

4- Freighter The oil tanker of hauling ship.

Massive cargo space with low speed and no fitting possibility. You take it "as is". The cargo bay is just THAT DAMN BIG. Carry lots of stuff in there but the ship is litterally a large box you can fill with pretty much anything. It push the cargo capacity to the limit at the cost of any possible useless structure.

5- Jump freighter Freighter with a twist.

We took some of the empty space in there to install a jump drive. It took quite some space but we can move long distance in a short time. Getting out of Jita 4-4 has never been easyer.

6- Stealth ship But Frostys, hauler don't hide around with thier stuff.

You think so? Well yes they do. These ships might not have the capacity to carry around a matric ass ton of stuff but they can do so much more safely. As long as you use the ship correctly you sould be able to move in most place without being harmed. This is EvE tho, you are never 10)% secure. You have the tools, use the right one for the job. If you carry small super expensive stuff around, the freighter was NOT built for you.
Powers Sa
#546 - 2012-10-05 02:09:50 UTC
Erotica 1 wrote:


It's funny that most of the intelligent comments I have read on here are from the goons themselves.

Maybe we should just ban pvp in all of high sec, so that we could fix the issue for one group of players and mess everyone else's game up. I mean we did it with mining ships why not.

Seriously though, haulers need to learn better strategies instead of calling for some new patch.


However, I am prepared to offer protection for any freighters that require it for a small fee. You will put your freighter alts (mains for some of you....) into my corp. We will run freighters as groups with armed escorts. I have already setup 20 new accounts to multibox with and I have some friends ready to move their toons in as well.

1. Pay a one-time application fee of only 250m. Please send to corp or my ceo and mark "freighter service" so I do not accidentally double your isk on my character.

2. Monthly fee will be 100m.

3. We will coordinate runs as small groups of freighters with an armed escrort. If gankers show up, we will web your ship to allow a quick warp to a corp safespot, rep your freighter as needed with our guardians, and finish off the gankers with the main escort fleet. We will then continue on. We will have multiple safes in each system so you can quickly warp no matter how you get bumped.


***BONUS If your ship is lost in fleets....

1. We will buy you a new identical ship at no cost to you.

2. We wil reimburse you for any lost collateral up to 3 billion per haul. We must limit this amount to guard against fraud.

3. NO limit on reimbursements. You pay us to take on the risk for you. You will earn slightly less a month, but you won't have to worry anymore about losing a 1.5+b ship and its contents/collateral.


Wait, there's more!

If you cannot afford or otherwise do not wish to partake in monthly option, you may rent our services for 25m a day. You will still have to join our corp for that day and fly in our fleets, but you can use us off and on.


***SPECIAL BONUS

You may prepay in advance and save fees!

Options:

1. Bronze: Send 450m isk, which covers your application fee and 3 months of coverage. This saves you 100m isk over 3 months. (better deal)

2. Silver: Send 700m isk, which covers your application fee and 6 months of coverage. This saves you 150m isk over 6 months. (even better deal)

3. Gold: Send 1b isk, which covers your application fee and 12 months of coverage. This saves you 450m isk over 12 months. (most popular package)

4. Platinum: Send 2b isk, which covers your application fee and LIFETIME use of our services, which may save you billions, not to mention you stop losing any more isk ever again to gankers! (BEST deal)


Feel free to reach out to me with any questions you may have. I think I have covered all the bases here.

Please note that I am already getting lots of questions since I floated this idea elsewhere recently.

To ensure you reserve a spot before corp is filled, act now to secure your spot!


IRONCLAD GUARANTEE:

If for ANY reason you are unsatisfied with our service, you may demand a no-questions asked 100% full refund within 30 days. I am absolutely convinced you will love our service so much


http://eve-kill.net/?a=kill_detail&kll_id=14791213
Another fine customer let down.

Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

Frostys Virpio
State War Academy
Caldari State
#547 - 2012-10-05 02:34:31 UTC
Powers Sa wrote:


Poor guys. They missed out on that shutle dropping...
gabrial13
Republic Military School
Minmatar Republic
#548 - 2012-10-06 11:21:51 UTC  |  Edited by: gabrial13
Just a observation but is this not the whole reason that tech 2 industrials where invented so you can transport expensive cargo with very little risk?
How about using orcas for transport since they can sport a very mean tank and can transport a large amount of goods? orcas can still be ganked though but it requires a little more effort.
Another solution could be allowing freighters to have fitting slots, or how about the micro jump drive that was in discussion a while back , just another option. In any case I think the this issue is really down lazy flying without scouts or escorts which can done , just speak to any Merc outfit and find out the price and options .
But i do see how it can be a problem for the freighter pilots and so a small change may be needed to help balance the situation just a little, but at the end of the day these ganks can be avoided.
Just my view but pretty much the same as everyone before me
Frostys Virpio
State War Academy
Caldari State
#549 - 2012-10-06 14:03:53 UTC  |  Edited by: Frostys Virpio
gabrial13 wrote:
Just a observation but is this not the whole reason that tech 2 industrials where invented so you can transport expensive cargo with very little risk?
How about using orcas for transport since they can sport a very mean tank and can transport a large amount of goods? orcas can still be ganked though but it requires a little more effort.
Another solution could be allowing freighters to have fitting slots, or how about the micro jump drive that was in discussion a while back , just another option. In any case I think the this issue is really down lazy flying without scouts or escorts which can done , just speak to any Merc outfit and find out the price and options .
But i do see how it can be a problem for the freighter pilots and so a small change may be needed to help balance the situation just a little, but at the end of the day these ganks can be avoided.
Just my view but pretty much the same as everyone before me


It,s not a problem for freighter pilots because a metric ass ton of them survive. The problem is with the idiots too lazy to even use 2 braincells before hauling thier stuff. CCP can't nerf the stupidity of some players. Even if they were given to time the EHP, they would still not be gank proof because they carry 10 times what they should right now.

Another fine example of what NOT to do :

http://eve-kill.net/?a=kill_detail&kll_id=14799005

Bucketload of implants. We are talking over 700 implants here. In a ship made to carry bulk low value cargo...
gabrial13
Republic Military School
Minmatar Republic
#550 - 2012-10-06 14:09:23 UTC
Frostys Virpio wrote:
gabrial13 wrote:
Just a observation but is this not the whole reason that tech 2 industrials where invented so you can transport expensive cargo with very little risk?
How about using orcas for transport since they can sport a very mean tank and can transport a large amount of goods? orcas can still be ganked though but it requires a little more effort.
Another solution could be allowing freighters to have fitting slots, or how about the micro jump drive that was in discussion a while back , just another option. In any case I think the this issue is really down lazy flying without scouts or escorts which can done , just speak to any Merc outfit and find out the price and options .
But i do see how it can be a problem for the freighter pilots and so a small change may be needed to help balance the situation just a little, but at the end of the day these ganks can be avoided.
Just my view but pretty much the same as everyone before me


It,s not a problem for freighter pilots because a metric ass ton of them survive. The problem is with the idiots too lazy to even use 2 braincells before hauling thier stuff. CCP can't nerf the stupidity of some players. Even if they were given to time the EHP, they would still not be gank proof because they carry 10 times what they should right now.



I agree , as i said it is totally avoidable , but it would not be too bad if the freighters had some sort of customisation for fitting , this as you said would not stop ganks but it would likely provide extra sweet killmails and less of an excuse for the pilots who lose them.
Not saying a nerf is needed at all.
Xolve
State War Academy
Caldari State
#551 - 2012-10-06 17:57:12 UTC
gabrial13 wrote:
...it would likely provide extra sweet killmails


And this is why nobody gives a **** about Noir. anymore.
La Nariz
Aliastra
Gallente Federation
#552 - 2012-10-06 19:28:16 UTC
Xolve wrote:
gabrial13 wrote:
...it would likely provide extra sweet killmails


And this is why nobody gives a **** about Noir. anymore.


That and their leader is a brony.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Silence iKillYouu
Girls Lie But Zkill Doesn't
Pandemic Legion
#553 - 2012-10-06 21:26:53 UTC
Freighters could use fitting and rig slots.
Bumping should cause damage.

Would be easy to give fitting slots to freighter.

EVE Mail me i dont check forums often.

Bart Starr
Aggressive Structural Steel Expediting Services
#554 - 2012-10-06 23:18:57 UTC
Silence iKillYouu wrote:
Freighters could use fitting and rig slots.
Bumping should cause damage.

Would be easy to give fitting slots to freighter.


Bumping causing damage is just stupid. Take a look at Jita 4-4 undock sometime.

You also realize that if you gave freighters fitting and rig slots, the base statistics would have to be significantly reduced for both cargo and EHP.

Then the freighter pilots would proceed to fit their freighters with Cargo Expanders, kill their EHP - and get blown out of the water with even less effort than today. (And the best EHP mod -DC II's- don't really work while autopiloting, just saying.......)

We've already seen this with phenomenon with miners. They'd cargo fit, get killed and make loud unpleasant noises to CCP.

Eventually CCP decided that miners were simply too stupid to fit properly, and took the decision out of their hands entirely.
Not making this up, we've seen it.
Drone Rogue
Aliastra
Gallente Federation
#555 - 2012-10-06 23:20:48 UTC
Nothing needs to be changed mechanics-wise about all this. After all, if you stop this kind of ganking, what are Goons gonna masturbate to before they snuggle up in their single beds? It's care in the community folks.
Drone Rogue
Aliastra
Gallente Federation
#556 - 2012-10-06 23:21:33 UTC
Drone Rogue wrote:
Nothing needs to be changed mechanics-wise about all this. After all, if you stop this kind of ganking, what are Goons gonna ********** to before they snuggle up in their single beds? It's care in the community folks.


Hmmm... I guess I should have said m**t**bate...
Xylorn Hasher
Caldari Provisions
Caldari State
#557 - 2012-10-07 01:09:30 UTC
LoL

If they login ganking chars one by one just ask your corp mate to scout you with Falcon.

Guys stop crying on forum and start thinking. People loose Billions of ISKs in lowsec everyday and you wont see a single complain post here or anywhere and no they aren't PvPers just bears like you.
Grow a pair or go to play WoW or single player games where you can load a save.

All my posts are made shortly after Marihuana consumption.

Alavaria Fera
GoonWaffe
#558 - 2012-10-07 02:19:52 UTC
Drone Rogue wrote:
Drone Rogue wrote:
Nothing needs to be changed mechanics-wise about all this. After all, if you stop this kind of ganking, what are Goons gonna ********** to before they snuggle up in their single beds? It's care in the community folks.

Hmmm... I guess I should have said m**t**bate...

We're pleasuring ourselves by blowing up other people.

If anything it would be uh, you know ~~

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

gabrial13
Republic Military School
Minmatar Republic
#559 - 2012-10-07 08:19:42 UTC
Xolve wrote:
gabrial13 wrote:
...it would likely provide extra sweet killmails


And this is why nobody gives a **** about Noir. anymore.

Troll much?
warren Arzi
LoGisTicAl ERr0R
#560 - 2012-10-07 08:32:38 UTC
Samahiel Sotken wrote:
Elliot Plaude wrote:
sure looks like those 6 ships had to risk a lot to kill this freighter in high sec....

http://eve-kill.net/?a=kill_detail&kll_id=14499546


That is a beautiful piece of gamesmanship right there. These guys are playing EVE at a high level. The have a deep understanding of aggression, tanking, and DPS mechanics, and sacrificed just under a billion in ships and fittings. They deserved all the rewards they reaped, and we should all aspire to play at that level in whatever our chosen style is.





^^ That right there gentlemen is what eve is all about, cut your bitching and play the game you damn well want, so there shooting freighters ,so what its part of the game , go dock up somewhere and spin your damn ship, or play wow,blizzard could do with more players,