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[Winter] Attack Cruisers

First post First post
Author
Pinky Denmark
The Cursed Navy
#41 - 2012-09-18 13:00:38 UTC
Wivabel wrote:

it is dumb to need a fitting mod to fit the smallest guns


Not when you are fitting a 1600mm plate designed for battleships and a MicroWarpDrive on top of those 5 medium sized guns...
Back in the days you would have to use small frigate guns if you wanted a 1600mm plate.
Iroxorsju
Burst Of Aggression
#42 - 2012-09-18 13:02:13 UTC
Wivabel wrote:
Not happy with the thorax. With an 800 plate I can fit only IONs with a 1600 plate I cant even fit electrons without fitting mods. looks like you will not have tank or gank on this ship at the moment.

Ok I take it back it seems to fit out well on the shield side are you guys leaning towards a shield setup because that is what it looks like.

Stabber looks awesome though it is soo soo much faster than the other three may be kinda imbalanced.



I am actually showing the stabber slower after buff now without its old speed bonus. I am in game sitting in a stabber with no speed mods and it shows 360.9 m/s and the new speed is 285 m/s. Maybe i am not seeing something. Old Bonus was 5% faster per level.
Daneel Trevize
Give my 11percent back
#43 - 2012-09-18 13:03:53 UTC
So where does this leave the Phantasm, the Navy Exequoror, and the Vigilant?
One might be slightly less terrible, one is still awful, untouched forgotten, and one doesn't even have a 4th mid as a feature for its hull, only the web bonus, when it is already the most expensive pirate cruiser (why IDK).

I hope that arty fitting buff is because the cane's getting an out-of-step PG nerf. Because AFAIK projectiles don't need any buffing.
MisterNick
The Sagan Clan
#44 - 2012-09-18 13:03:57 UTC  |  Edited by: MisterNick
Woops, forgot the Caracal.

Agreed that it doesn't really need that huge range, i'd swap the velocity for explosion velocity, to better hit the new faster everything.

"Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom."

Alara IonStorm
#45 - 2012-09-18 13:06:48 UTC
Stabber:
4 Turrets
Drones (bandwidth / bay): 5 / 5

So CCP Fozzie now that the Stabber is basically the new Minmatar Shuttle how do you plan to rebalance the Minmatar Shuttle into an Attack Cruiser?
Connall Tara
State War Academy
Caldari State
#46 - 2012-09-18 13:10:58 UTC
alara: you are aware that the stabber has always had that weapon layout right? 4 turrets 2 launchers and 6 highs with a drone for essentially giggles ^_^

Naomi Knight - "You must be CCP Rise alt , that would explain everything"

X Gallentius
Black Eagle1
#47 - 2012-09-18 13:14:13 UTC
Alara IonStorm wrote:
Stabber:
4 Turrets
Drones (bandwidth / bay): 5 / 5
So CCP Fozzie now that the Stabber is basically the new Minmatar Shuttle how do you plan to rebalance the Minmatar Shuttle into an Attack Cruiser?

Maybe by putting two missiles/nuets in the other two high slots?

Alara IonStorm
#48 - 2012-09-18 13:14:23 UTC  |  Edited by: Alara IonStorm
Connall Tara wrote:
alara: you are aware that the stabber has always had that weapon layout right? 4 turrets 2 launchers and 6 highs with a drone for essentially giggles ^_^

Funny you mention Giggles because that has been basically what the Stabber has been good for thus far.

X Gallentius wrote:

Maybe by putting two missiles/nuets in the other two high slots?

People will be putting 4... On their Bellicose and flying that instead.

Come on Fozzie 5 Guns and 20-30m3 Drone Bay. Drop 20 or 30m/s if you have to.
Wivabel
Federal Defense Union
Gallente Federation
#49 - 2012-09-18 13:15:10 UTC  |  Edited by: Wivabel
Pinky Denmark wrote:
Wivabel wrote:

it is dumb to need a fitting mod to fit the smallest guns


Not when you are fitting a 1600mm plate designed for battleships and a MicroWarpDrive on top of those 5 medium sized guns...
Back in the days you would have to use small frigate guns if you wanted a 1600mm plate.


Sure but in the current meta 800 plates are laughable. ~28000 ehp just is not enough when your looking at 50000+ EHP (this is a low estimate)battlecruisers the fact that blasters need to be close and the fact that your speed will mitigate none of the advantages a BC has. Sure the rax will be the new frigate killing machine but yay for super niche roles.

the shield fit for the rax looks ok and I am thinking that CCP may be angling towards it for the thorax.

I am not sure if I am going to log in anymore.......

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#50 - 2012-09-18 13:15:36 UTC
Heh Straight

CEO of Lanate Industries

Citizen of Solitude

Aethlyn
Brutor Tribe
Minmatar Republic
#51 - 2012-09-18 13:15:41 UTC
Horrible table layout again. :(

Here's a better version of the updated turret stats: http://i.imgur.com/PsDpk.png

Looking for more thoughts? Follow me on Twitter.

X Gallentius
Black Eagle1
#52 - 2012-09-18 13:16:31 UTC
Daneel Trevize wrote:
So where does this leave the Phantasm, the Navy Exequoror, and the Vigilant?
I will be parking my 35 ENI hulls until CCP gets around to rebalancing them.
Yun Kuai
Garoun Investment Bank
Gallente Federation
#53 - 2012-09-18 13:17:50 UTC
I mentioned this in ewar cruisers, but I think this needs stating again as I just saw the Omen getting a 40m3 drone bay....

"But my question to CCP and the devs focused on balancing. You said somewhere in these pages (and yes I've read all 17 at this point) that you didn't want to specialize for the sake of specialization, but you are inherently taking away what makes Gallente ships versatile....its ability to fit drones and half the time, rely on its drones to actually hit the target and provide damage.

Now you can't with good faith honestly say that Gallente are not the drone users of Eve, so why are you adding "buffs" to all the other ships by giving them drone versatility? Take a look inside starter corps like CAS - a Gallente player npc corp - you'll often find people asking "What ship should I use? What skills should I train?" The almost over whelming response is to train up your drone skills and get into a ship like the vexor or ishkur, then eventually into an ishtar or dominix. Not to mention, almost every ship (pre-winter changes and some that we've seen now) have some form of drone to balance their dps.


Having the ability to field some form of ewar drones and combat drones is what made the Gallente hulls creative. When you take away that niche by giving everyone some "Oh we don't want other ships to make gallente feel left out" 15m3 drone bays or 20m3 drone bay, you take away the role that gallente ships have in small scale fleets. Let's be honest, if we're blaster fit to provide real dps, we usually are the last ones to get dps on the target because we're slow, but we can send webber drones or some other ewar/combat drones and those start going right away to help the fleet out.

With your proposed changes to just add crappy drone bays on every ship because it makes them balanced, you're taking away the sandbox feel as everyone just wants to build ecm-300 OP jamming sandcastles. The fact is that most people fill that joke of a drone bay with ecm-300s and know full well they will get at least 2 or more jams off from 2 or 3 ecm-300s, giving them the safety net of being able to warp off if the armor ship actually manages to catch the kiter. And for those who prefer to always bring combat drones, by adding those small drone bays, you are just welcoming more people to shoot my precious dps and kill it when i fly something like a vexor or arbitrator.

So I'm asking the devs when you consider balancing cruisers and ships in general. Just giving small drones bays to everyone isn't the way to go, it's the easy way out. The races are specialized or else I'd be fitting autocannons on my thorax because they fit nicely and don't use cap, but that's not the case. Each race has a play style and backup play style, so keep that mentality going by not making everyone a drone user. If it so requires, give those ships an extra high slot for another gun, but you should be removing drone bays of most ships that aren't green and made to be in your face brawlers :P"

CCP, quit giving drones out to everyone and their mother just because you hate Gallente!!!!

Just my two cents from a true Gallentean,
Yun

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Azula Kishtar
Lonely among the Stars
#54 - 2012-09-18 13:18:04 UTC
285 m/s is the base speed of the new Stabber. Add a maximum of 25% as a bonus to it because of the Navigation skill which gives you 5% more speed per level. That makes it go 356 m/s which is just a bit less than the old speed.

It also gets a fourth low slot which you can use for an additional Nano or Overdrive if you want.


Iroxorsju wrote:
I am actually showing the stabber slower after buff now without its old speed bonus. I am in game sitting in a stabber with no speed mods and it shows 360.9 m/s and the new speed is 285 m/s. Maybe i am not seeing something. Old Bonus was 5% faster per level.




Julius Foederatus
Federal Navy Academy
Gallente Federation
#55 - 2012-09-18 13:18:11 UTC
So the real question is, are you guys going to do something about the speed penalties on armor rigs/plates and how they balance out with shield tanking? Because that's really what has been holding a lot of cruisers behind, especially when it comes to the dominance of the shield cane.
Dex Ratzinger
Ministry of War
Amarr Empire
#56 - 2012-09-18 13:19:22 UTC
Quote:
5% bonus to Medium Projectile Turret firing speed


Reading that as rate of fire, but can you confirm?
Roime
Mea Culpa.
Shadow Cartel
#57 - 2012-09-18 13:30:36 UTC
Thorax hints to an active armor tanking module buff.

.

Alara IonStorm
#58 - 2012-09-18 13:33:23 UTC
Dex Ratzinger wrote:

Reading that as rate of fire, but can you confirm?

It is.
CCP Fozzie
C C P
C C P Alliance
#59 - 2012-09-18 13:35:27 UTC
Dex Ratzinger wrote:
Quote:
5% bonus to Medium Projectile Turret firing speed


Reading that as rate of fire, but can you confirm?


Yeah, that's a quirk of the way it's described in the current stabber description that I left unchanged for this. I'll change it to the same wording as the other ships.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

LtCol Laurentius
The Imperial Sardaukar
#60 - 2012-09-18 13:36:18 UTC
Overall I think this is certainly an improvement over the current state of affairs. Attack cruisers are meant to be hit and run types of ships, providing excellent range control, speed and agility over tank and dps (which is the realm of the combat cruisers). And these rebalanced ships are certainly way faster and better able to hit at range (Omen, Stabber).

Some questions and observations though:

1. Whats the reasoning behind choosing the Thorax over the Vexor for the attack role? I always envisioned the Vexor as the ranged kiter and the Thorax as the up and personal blaster brawler. Wouldnt it make more sense? I mean lore-wise, the Gallente weapons are blasters and drones, while the Caldari weapons are missiles and rails - even if both races can use both types of hybrids. Also, the new tracking bonus on the Thorax would be even better utilized on a close ranged blasterboat than a ranged rail-platform.

2. You seem to buff sensorstrenghts on most rebalanced ships so far, and this is of course therefore a nerf to the effectiveness of ECM. Is this part of the new ECM rebalance?

3. Why do you retain the dual weapon system layout on the Stabber? Wouldnt a 5/1 configuration work even better without competing with the Vagabond? Especially since you choose to keep the anemic 1 light drone on this hull.