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[Winter] Attack Cruisers

First post First post
Author
Sinigr Shadowsong
Aliastra
Gallente Federation
#521 - 2012-09-27 19:01:33 UTC
Ashriban Kador wrote:
Fixing armor tanking is easy (dunno why they haven't done it yet)
On a side note: Why not have the Gallente have a similar play-style to minmatar? Armor or Shield tank with a lean towards armor, the minmatar leaning towards shields.

Like that idea, will make Gallente more interesting.
serras bang
Caldari Provisions
Caldari State
#522 - 2012-09-27 20:00:08 UTC  |  Edited by: serras bang
MIrple wrote:
serras bang wrote:
really another ship with velocity to missle why ? especialy now that the heavy missle recieved a nerf and that of the fury in dmg potential i mean really ? is there any point in flying missle boats any more ?


Run the numbers on the ship before you post something like this. New Caracal will be able to hit at 90k doing roughly the same amount of damage it currently doe in Kin but with all missile types.


i was already striking at 90k or over i dont need that kinda range on criusers and the caras dps was crap as it stood with little over 400 dps with full 5% implants and navy mods.

just like the kestral before it its stupid bonuses to have on it criusers do not need to be striking at a base 90k just like the kestral did not need to be striking at a base 50k or more
Liang Nuren
No Salvation
Divine Damnation
#523 - 2012-09-27 20:12:52 UTC
Ashriban Kador wrote:
Fixing armor tanking is easy (dunno why they haven't done it yet)

Move speed penalty from armor rigs to agility penalty.
Move armor penalty from astronautics rigs to hull penalty.

Done.

On a side note: Why not have the Gallente have a similar play-style to minmatar? Armor or Shield tank with a lean towards armor, the minmatar leaning towards shields.


I think you hugely underestimate the importance of agility. I don't think we'd see a real improvement with this solution.

-Liang

I'm an idiot, don't mind me.

Denuo Secus
#524 - 2012-09-27 21:43:38 UTC  |  Edited by: Denuo Secus
serras bang wrote:
really another ship with velocity to missle why ? especialy now that the heavy missle recieved a nerf and that of the fury in dmg potential i mean really ? is there any point in flying missle boats any more ?


The missile velocity bonus becomes very interesting as soon as you think outside of heavy missiles. HAMs will benefit a lot from this bonus. Same for light missile Caracal. Not because of long range with light missiles...it's because of missile speed to hit fast ships at medium range.
Deena Amaj
Native Freshfood
Minmatar Republic
#525 - 2012-09-27 22:31:36 UTC
Sinigr Shadowsong wrote:
Ashriban Kador wrote:
Fixing armor tanking is easy (dunno why they haven't done it yet)
On a side note: Why not have the Gallente have a similar play-style to minmatar? Armor or Shield tank with a lean towards armor, the minmatar leaning towards shields.

Like that idea, will make Gallente more interesting.


QFT.

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#526 - 2012-09-27 23:29:07 UTC
Ashriban Kador wrote:
Fixing armor tanking is easy (dunno why they haven't done it yet)

Move speed penalty from armor rigs to agility penalty.
Move armor penalty from astronautics rigs to hull penalty.

Done.

On a side note: Why not have the Gallente have a similar play-style to minmatar? Armor or Shield tank with a lean towards armor, the minmatar leaning towards shields.


Uhm that would make things worse? At least on small scale

Being able to warp fast is one of the most important things you have solo/small gang.

BYDI recruitment closed-ish

Harvey James
The Sengoku Legacy
#527 - 2012-09-28 16:27:32 UTC  |  Edited by: Harvey James
arr poor navy osprey the new caracal takes it's only redeeming feature's being a rate of fire bonus and better speed perhaps with the caracal and navy caracal taking the missile range area and the drake will probably be more HAM/dps focused perhaps the osprey navy issue could become a rail sniper so the moa could be the brawler that way they all have a role granted the navy caracal will just be plain better than the t1 but you cant have everything eh ... unless you give it a dps bonus instead of range bonus.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Alara IonStorm
#528 - 2012-09-28 16:31:44 UTC  |  Edited by: Alara IonStorm
Harvey James wrote:
perhaps the osprey navy issue could become a rail sniper so the moa could be the brawler

Other way around then anything, I would rather not have the Caldari Rail Boat have to be a Faction Ship.

I would prefer they made the Moa good enough with Rails that people say "Fit Blasters on it are you crazy it's a Moa."

CCP leave Blaster focus to Gallente and stop sidelining sub large rail ships.
Harvey James
The Sengoku Legacy
#529 - 2012-09-28 16:35:35 UTC
Alara IonStorm wrote:
Harvey James wrote:
perhaps the osprey navy issue could become a rail sniper so the moa could be the brawler

Other way around then anything, I would rather not have the Caldari Rail Boat have to be a Faction Ship.

I would prefer they made the Moa good enough with Rails that people say "Fit Blasters on it are you crazy it's a Moa."

Leave Blasters to Gallente and stop sidelining sub large rails.

i see what you mean but with the merlin and ferox both being brawlers it makes more sense to carry the line on and who uses rail eagle/moa/ferox anyway?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Alara IonStorm
#530 - 2012-09-28 16:39:49 UTC  |  Edited by: Alara IonStorm
Harvey James wrote:

i see what you mean but with the merlin and ferox both being brawlers it makes more sense to carry the line on and who uses rail eagle/moa/ferox anyway?

Ferox isn't a Brawler it is a broken Rail Boat.

So you say no one uses Rail Eagles / Ferox's / Moa's and bastardize them with Blasters?

Guess what you are right and that is the problem. CCP should not be converting these ships to their Shield Gallente bastardizations they should be fixing medium Rails and every Caldari hull they **** into the short range is a step backwards from that.

Medium Long Range Guns have problems, I would rather see this addressed then bandaged over with Blasters. Isn't that why we have been waiting so long for Ship Stat adjustments, so they will do it right?
Ashriban Kador
Viziam
Amarr Empire
#531 - 2012-09-28 16:55:17 UTC
Quote:
I think you hugely underestimate the importance of agility. I don't think we'd see a real improvement with this solution.

-Liang


Armor Tanking has to have some sort of penalty. Speed is a more crippling penalty than turning like a brick.

The way I see it working is Armor Tanks get more EHP than Shield, but has to commit to a fight because they pay in GTFO ability.

Speed isn't a good penalty, if Agility isn't either, what would you suggest instead?

Your goals may align with some ... and with others, collide with the force of suns.

Alara IonStorm
#532 - 2012-09-28 17:01:02 UTC
Ashriban Kador wrote:

Speed isn't a good penalty, if Agility isn't either, what would you suggest instead?

-20% Penalty per lvl of Rig Skill Trained instead of -10%.

Armor Ships are Slow because of Plates, Shield are Fat because of extenders and no one has to take a double hit to either.

Also opens Astronautics on Armor Ships, Electronics on Shield, Weapons Rigs on tight fit ships and gives more reason to get those skill to V.
Harvey James
The Sengoku Legacy
#533 - 2012-09-28 17:01:28 UTC
Alara IonStorm wrote:
Harvey James wrote:

i see what you mean but with the merlin and ferox both being brawlers it makes more sense to carry the line on and who uses rail eagle/moa/ferox anyway?

Ferox isn't a Brawler it is a broken Rail Boat.

So you say no one uses Rail Eagles / Ferox's / Moa's and bastardize them with Blasters?

Guess what you are right and that is the problem. CCP should not be converting these ships to their Shield Gallente bastardizations they should be fixing medium Rails and every Caldari hull they **** into the short range is a step backwards from that.

Medium Long Range Guns have problems, I would rather see this addressed then bandaged over with Blasters. Isn't that why we have been waiting so long for Ship Stat adjustments, so they will do it right?


True but at the same time the Tier3 bc's have killed off cruiser snipers anyway so why pigeon hole them into something that won't get much use.
However a navy sniper cruiser will be able to get the bouses to make long range weapons on cruisers more worthwhile

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Alara IonStorm
#534 - 2012-09-28 17:07:22 UTC
Harvey James wrote:

True but at the same time the Tier3 bc's have killed off cruiser snipers anyway so why pigeon hole them into something that won't get much use.

LR does not = Sniper.

Drake does good Dmg to 80km and they are well used. 720mm Artillery has its uses too.

Medium Long Range Weapons could be great in the Medium Range Category with proper attention and they should be.

Harvey James wrote:

However a navy sniper cruiser will be able to get the bouses to make long range weapons on cruisers more worthwhile

Hell No.

If my basic weapons system needs faction specialized bonuses for base level use that is a problem.

If they want to make it a better Rail Boat then the Moa then Awesome. Right after they make the Moa a Rail Boat that works.
Harvey James
The Sengoku Legacy
#535 - 2012-09-28 17:09:48 UTC  |  Edited by: Harvey James
Drake does good Dmg to 80km and they are well used. 720mm Artillery has its uses too.
Not for long :) lol

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Alara IonStorm
#536 - 2012-09-28 17:19:50 UTC
Harvey James wrote:

Not for long :) lol

Glad you agree that long range medium weapons are getting the shaft.

Perfect reason to fix the Rail Moa instead of bastardizing it.
Harvey James
The Sengoku Legacy
#537 - 2012-09-28 17:21:00 UTC
Alara IonStorm wrote:
Harvey James wrote:

Not for long :) lol

Glad you agree that long range medium weapons are getting the shaft.

Perfect reason to fix the Rail Moa instead of bastardizing it.


not quite i agree the turrets need a slight buff but HML's are OP for sure

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Tal Jarcin
Sebiestor Tribe
Minmatar Republic
#538 - 2012-09-28 17:43:54 UTC
The Stabber in its current proposed form still has the same problem it always did, mainly, a lack of purpose and mission, otherwise known as a reason to exist.

The Stabber was one of those “that would be neat ideas” that never really developed into a viable playing concept outside of limited nitchdom, not because the ship is that bad, but because as it is currently designed by the time you can fly a Stabber well, you can fly a Hurricane, and lets face it when you match the two up aside each other, the Hurricane can do everything the Stabber can do better, faster and sexier.

What the Stabber really needs to be viable is a purpose, a mission, that only the Stabber can perform. I propose that the Stabber needs to be the EVE Online version of the WWII PT boat. It in short needs torpedoes.

Here me out. Torpedoes are short range, high damage devices. Like Stealth Bomber, it requires teamwork. One Stabber is not going to propose a great danger to any larger ship. However, a squadron of Stabbers making a high speed torpedo run on a large ship is guaranteed to get the attention of any large ship captain.

To deliver the torpedo attack, the Stabber has to enter the high risk area of getting within web range of the enemy ship. The PT boat concept fits perfectly with stated Minmatar design goal for the Stabber, as a high speed hit and run combat ship.

My only remaining concern with the Stabber as currently proposed is the single drone drone bay. In my opinion, a single drone is worthless. Either make it big enough for full flight of 5 small drones if you believe the Stabber needs the extra drone based DPS, or get rid of it altogether and focus on the primary DPS delivery system.

Speaking of drones, several authors on this thread have expressed concern about the proliferation of drone bays on non-drone boat ships throughout EVE is diminishing the value of dedicated drone boating, and I have to say I agree with their concerns.

My suggestion for fixing this would be only allow tech 1 drones on non dedicated (read no drone bonuses) boats or alternatively allow them to only them fly the racial tech II drone of the race that designed the ship.

One possible way to accomplish this would be to say a Minmatar vessel with a 25 MHz bandwidth drone bay would be able to fly five Warriors II (the Minmatar light combat drone) but any other race drone take twice the bandwidth, so only two of the “foreign” as Minmatar vessels are optimized for Minmatar drones, and less efficient with drones of other races. So if the Minmatar vessel has a 25 MHz bandwidth, it could fly 5 Warrior II, or 2 light drones of any other race for example the Gailante Hobgoblin II’s. There would be no penalty for using Tech I drones, any and all Tech1 drones could be flown any vessel without penalty to bandwidth.

There you have it, my off the cuff musings tossed out for public discussion.
Harvey James
The Sengoku Legacy
#539 - 2012-09-28 17:46:21 UTC
Tal Jarcin wrote:
The Stabber in its current proposed form still has the same problem it always did, mainly, a lack of purpose and mission, otherwise known as a reason to exist.

The Stabber was one of those “that would be neat ideas” that never really developed into a viable playing concept outside of limited nitchdom, not because the ship is that bad, but because as it is currently designed by the time you can fly a Stabber well, you can fly a Hurricane, and lets face it when you match the two up aside each other, the Hurricane can do everything the Stabber can do better, faster and sexier.

What the Stabber really needs to be viable is a purpose, a mission, that only the Stabber can perform. I propose that the Stabber needs to be the EVE Online version of the WWII PT boat. It in short needs torpedoes.

Here me out. Torpedoes are short range, high damage devices. Like Stealth Bomber, it requires teamwork. One Stabber is not going to propose a great danger to any larger ship. However, a squadron of Stabbers making a high speed torpedo run on a large ship is guaranteed to get the attention of any large ship captain.

To deliver the torpedo attack, the Stabber has to enter the high risk area of getting within web range of the enemy ship. The PT boat concept fits perfectly with stated Minmatar design goal for the Stabber, as a high speed hit and run combat ship.

My only remaining concern with the Stabber as currently proposed is the single drone drone bay. In my opinion, a single drone is worthless. Either make it big enough for full flight of 5 small drones if you believe the Stabber needs the extra drone based DPS, or get rid of it altogether and focus on the primary DPS delivery system.

Speaking of drones, several authors on this thread have expressed concern about the proliferation of drone bays on non-drone boat ships throughout EVE is diminishing the value of dedicated drone boating, and I have to say I agree with their concerns.

My suggestion for fixing this would be only allow tech 1 drones on non dedicated (read no drone bonuses) boats or alternatively allow them to only them fly the racial tech II drone of the race that designed the ship.

One possible way to accomplish this would be to say a Minmatar vessel with a 25 MHz bandwidth drone bay would be able to fly five Warriors II (the Minmatar light combat drone) but any other race drone take twice the bandwidth, so only two of the “foreign” as Minmatar vessels are optimized for Minmatar drones, and less efficient with drones of other races. So if the Minmatar vessel has a 25 MHz bandwidth, it could fly 5 Warrior II, or 2 light drones of any other race for example the Gailante Hobgoblin II’s. There would be no penalty for using Tech I drones, any and all Tech1 drones could be flown any vessel without penalty to bandwidth.

There you have it, my off the cuff musings tossed out for public discussion.


I'd duck for cover if i was you .. lol

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Deerin
East Trading Co Ltd
#540 - 2012-09-28 19:33:46 UTC
People have already begun talking about last batch of cruisers....Fozzie where is the last batchof changes.

Please consider following bonus for Moa:

+30% tracking per level on RAILS only. (might be too much but you get the idea)
+%5 resists per level
6 turrets