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[Winter] Attack Cruisers

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Author
Alara IonStorm
#421 - 2012-09-23 13:01:06 UTC  |  Edited by: Alara IonStorm
Hannott Thanos wrote:

I don't have EFT at hand. Don't remember off the top of my head what dps the cane gets, but I do know that it does not get to apply it all because of falloff. My point still stands tho.

Large number of Hurricanes don't Kite and fight at their optimal and even more Brutix's then that don't use 1200DPS Fits.

The DPS margin is closer then people think between the Cane and the Brutix and it has nothing to do with Projectiles being to strong a weapon. The Double Dmg Bonus is the major the cause of its OPness while the missing slots and an Armor Rep Bonus without the layout to use it / Active Balance is the cause of the Brutix seeing less use.

Comparing a double DPS Bonused projectile ship to the Stabber and saying they will have the same problem is quite frankly ridiculous.
Veshta Yoshida
PIE Inc.
Khimi Harar
#422 - 2012-09-23 13:05:34 UTC
Well, we are more than happy to pay 50+x the cost for a few percentage points or a few extra meters (gotta have Da Bling!), goes for PvE as well as PvP so by all means fly the Stabber over the Vagabond if you want but say a 50/50 win/loss ratio might have been 80/20 instead if you had chosen to fork out the cash Smile

Either way, the argument and indeed the entire scenario is fubar as logic dictates that the derived T2 hulls will get a bump when Fozzie/Ytterbium get that far .. in the meantime I suggest you enjoy some high performance and dirt cheap (comparatively) pew.
Goldensaver
Maraque Enterprises
Just let it happen
#423 - 2012-09-23 15:17:00 UTC
Veshta Yoshida wrote:
Well, we are more than happy to pay 50+x the cost for a few percentage points or a few extra meters (gotta have Da Bling!), goes for PvE as well as PvP so by all means fly the Stabber over the Vagabond if you want but say a 50/50 win/loss ratio might have been 80/20 instead if you had chosen to fork out the cash Smile

Either way, the argument and indeed the entire scenario is fubar as logic dictates that the derived T2 hulls will get a bump when Fozzie/Ytterbium get that far .. in the meantime I suggest you enjoy some high performance and dirt cheap (comparatively) pew.
'
Ehh , in my experiences you only have a 30% chance since people rarely undock if they don't outnumber you. And if you fly a tech 2, those odds are reduced to about 20% because once they see the "tech 2" then it becomes a challenge to bring at least double the same ship class. You bring a HAC? They bring a HAC, faction cruiser, tackle, and a BC.

At least in tech 1, you can get fights relatively quickly, and when you inevitably lose the ship, it doesn't break bank.

Of course, I might just be bitter because I keep losing ships.
sonny2dap
Zolo Cartel
#424 - 2012-09-23 22:32:08 UTC
Don't know if this was asked elsewhere in the thread but, what are the plans for Faction cruisers? just general improvement over T1 and if so what about faction cruisers that are completely different to their T1 counterparts eg. Navy exequror is a combat cruiser as supposed to a logistics ship, perhaps im jumping the gun slightly but would be interested to know.
Veshta Yoshida
PIE Inc.
Khimi Harar
#425 - 2012-09-24 05:29:22 UTC
sonny2dap wrote:
Don't know if this was asked elsewhere in the thread but, what are the plans for Faction cruisers?...

Since faction logistics are probably not a good idea, considering the arguments over the proposed T1 version, my guess is that they will be somewhere in between HAC and T1 or maybe even at HAC level only lacking the T2 specific bonuses and resists.
Sigras
Conglomo
#426 - 2012-09-24 06:30:01 UTC
Apoctasy wrote:
The only issue I have, is that with the Stabber it almost makes the Vagabond not worth flying, especially considering the cost.

Sure the vaga can do twice the DPS and at a slightly higher range, but a 15 mill Stabber and 200 mill Vaga fit will have essentially the same tank and speed (vaga's will only be marginally greater).

Basically, whatever I can accomplish with the Vaga, I can accomplish with this new Stabber. Is 200 million really worth ~250 dps?
I most certainly will be taking out my vaga a lot less now.

Pashan's Turret Handling Mindlink would like a word with you . . .
As would the Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-806

The first one is a 7% damage bonus to turrets, and sells on contracts for around 1.6 billion

The second one is a 6% damage bonus to medium projectile turrets and sells for around 450 million in Jita

the former will only ever give you 250 DPS on a dreadnaught or titan, and the latter will never give you 250 DPS
Sigras
Conglomo
#427 - 2012-09-24 06:41:33 UTC
Hannott Thanos wrote:
Hagika wrote:
Hannott Thanos wrote:
You cant give the stabber more damage because of its great range and speed. The brutix gets 1200dps vs cane 600 dps, yet everyone fly canes.


SO max skilled and over heat with drones on brutix and no drones or overheat and calling the cane only 600 dps?
You need to redo your EFT.

I don't have EFT at hand. Don't remember off the top of my head what dps the cane gets, but I do know that it does not get to apply it all because of falloff. My point still stands tho.

I have no idea how youre getting 1200 DPS for the brutix, even with drones and 3 damage mods im getting more like 1000 with void.

That being said, i agree with him. Its pure idiocy to give a longer range weapon to a faster ship.

It doesnt really matter how much DPS you do because any DPS > 0 which is how much the brutix gets to do.
Deena Amaj
Native Freshfood
Minmatar Republic
#428 - 2012-09-24 07:12:01 UTC
Quote:
The only issue I have, is that with the Stabber it almost makes the Vagabond not worth flying, especially considering the cost.

Sure the vaga can do twice the DPS and at a slightly higher range, but a 15 mill Stabber and 200 mill Vaga fit will have essentially the same tank and speed (vaga's will only be marginally greater).

Basically, whatever I can accomplish with the Vaga, I can accomplish with this new Stabber. Is 200 million really worth ~250 dps?
I most certainly will be taking out my vaga a lot less now.


Vaga still has the better resists.

But as a general PSA, don't forget that T2 ships will also get their attention once T1 is through. But even with that said, a crapton of T1 ships were practically ignored or never really used, always being in the shadow of everything else. Time to change that and I'm glad how things are rolling in, so I'm going to say: Keep it coming, CCP.

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

sonny2dap
Zolo Cartel
#429 - 2012-09-24 09:06:11 UTC
Veshta Yoshida wrote:
sonny2dap wrote:
Don't know if this was asked elsewhere in the thread but, what are the plans for Faction cruisers?...

Since faction logistics are probably not a good idea, considering the arguments over the proposed T1 version, my guess is that they will be somewhere in between HAC and T1 or maybe even at HAC level only lacking the T2 specific bonuses and resists.



TBH I was thinking more or less the same thing, more like durability of a HAC with less damage output and more utility. definitely need to have a clear advantage over standard T1.
Roime
Mea Culpa.
Shadow Cartel
#430 - 2012-09-24 11:14:27 UTC
Sigras wrote:

That being said, i agree with him. Its pure idiocy to give a longer range weapon to a faster ship.

It doesnt really matter how much DPS you do because any DPS > 0 which is how much the brutix gets to do.


Brutix does more damage than shield Cane at all ranges, while having more EHP. It dies to the neuts, however, unless it uses ECMs and gets to pump Void at close range.

.

Sinigr Shadowsong
Aliastra
Gallente Federation
#431 - 2012-09-24 13:30:26 UTC
New and rebalbanced Caracal suffers too much from HAML fitting requirements. With HML it's dps will be a joke but HAML are just too expensive to PG and CPU.
Is Caracal supposed now to be used in small-sized roaming nano-fleets with Cynabals and such? It's a bit too slow for this while having too low tank to be used in BC-sized engagements. Also 2 lights drones on cruiser is just not enough for anything, in case of Stabber and Caracal you could either remove drones alltogether and give some stats to hulls or add more bandwith.
Exterminatus Illexis
Unmarked Discrete Packaging.
#432 - 2012-09-24 14:55:00 UTC
Hagika wrote:
Exterminatus Illexis wrote:
I very much approve of this, I have long thought the Caracal needed just that kind of buff.

I would say do the same thing to the Drake, I realize this is not the proper thread for saying this, and nerf its passive tanking abilities a bit. The drake can effectively permanent passive tank two Megathrons, that's what makes it OP not any of the missile crap people are rambling about.

Now back on topic, each race should have a more specialized outlook on this. Minmatar should be speed/kiting, so maybe give that a microwarp/afterburner buff. Amarr has always been armor tanking, so give it maybe a resist bonus and a rep bonus to make up for the Omen's almost always pathetic tank level. Thorax looks about perfect, in my opinion. And Caracal, like someone else said earlier, should have an explosion velocity buff and the missile speed buff should be lowered to around 7% ish.



I get over 1000 dps easy in a mega.. so you are seriously trying to say a drake can easily tank 2000+ dps?
Last time i came across a passive drake in a mega, i melted his face...
You liars really need to stop that crap about the drake. It hits like a wet paper napkin, compared to the other BC's which is why it has a decent tank. Now its taking a 20% dps nerf.

Standard thron fits get 900 dps at maxed skills, I'm talking armor tank not shield. AKA full rack of neutrons and two damage mods /w neut.

Drake can get 70% resists across the board making that only around 150 dps and passive recharge can get up to 500hp/s, that's what I'm talking about.

With love,

Your favorite idiot.

Sinigr Shadowsong
Aliastra
Gallente Federation
#433 - 2012-09-24 15:22:40 UTC
Exterminatus Illexis wrote:

Drake can get 70% resists across the board making that only around 150 dps and passive recharge can get up to 500hp/s, that's what I'm talking about.

500 hp/s is something over the top, are you sure you are not talking about 500 ehp? Which is still a PvE only number.
Mister Pringles
Science and Trade Institute
Caldari State
#434 - 2012-09-24 16:26:36 UTC
Regarding both Caracal/Stabber:

Drones add utility to a hull. A full flight of lights/mediums can add another 90/150 dps (and be of use vs. frigates) or be used for light EWAR (not only referring to ECM drones; I understand there are plans to do something with ECM in general at some point; good). The lack of any real dronebay on both the Caracal and the Stabber will likely put them at a disadvantage for small gang/solo compared to the Omen/Thorax, and steer them more towards "specialist" roles, if any (mostly Caracal; you get to spam heavies from range, THAT sounds like fun. Stabber I'm not sure about). I was at some point told Tech I was supposed to be more "generalist", not sure if this still stands?

Caracal: Previous posters have voiced their concerns about the Caracal and the high PG requirements of HAMLs compared HMLs, and I agree that the current PG on the Caracal seems too tight for HAMs. Likely to especially be a problem for new players. Also, there is no option to "downgrade guns" when it comes to missile launchers. Its either "yes" or "no, fit a completely different launcher type". Since lasers/artillery are now being looked into, it might be an idea to do that with missile launchers as well?

Stabber: I disagree with the 6 highslot/4 turrets/2 launcher layout, especially coupled with the meager 7,5% per level falloff bonus. It seems to lack "sting", and the launchers aren't likely to help with that. If anything, perhaps drop the velocity to a point where it is faster than the rest of the attack cruisers, without being "extremely" fast, add a turret. maybe look into the falloff bonus. The way I read the stats it seems its geared towards kiting/"skirmishing".

Thorax: Looking forward to this, though; removing hitpoints just to get even numbers?

Omen: I don't fly them; don't know enough to comment, especially with the laser changes.
Sigras
Conglomo
#435 - 2012-09-24 18:42:14 UTC
Roime wrote:
Sigras wrote:

That being said, i agree with him. Its pure idiocy to give a longer range weapon to a faster ship.

It doesnt really matter how much DPS you do because any DPS > 0 which is how much the brutix gets to do.


Brutix does more damage than shield Cane at all ranges, while having more EHP. It dies to the neuts, however, unless it uses ECMs and gets to pump Void at close range.

Im not sure if you have an amazing brutix fit that i dont know about or a horrible cane fit

with one tracking enhancer, two mag stabs and a flight of warriors, the brutix gets 7.2 + 11 km with null doing 592 DPS
With two tracking enhancers, 2 gyrostabs, and a flight of warriors, the hurricane gets 3.9 + 30 with barrage doing 504 DPS

this means that the brutix does more DPS between 0 and 13.4 km with a very small gap between 6.3 and 8.35 km

and yes, the brutix does have 3,000 EHP more, but its also 140 m/s slower so you will never get that close to him. Unless your ridiculously lucky.

Care to share a fit where the brutix does more DPS than the cane at > 17?
Deerin
East Trading Co Ltd
#436 - 2012-09-24 19:10:51 UTC
Sigras wrote:

Care to share a fit where the brutix does more DPS than the cane at > 17?


I think that would be the 200mm rail brutix....but those are quite rare......and why are all discussions on other weapon platforms and ships coming back to battlecruisers??
Ranger 1
Ranger Corp
Vae. Victis.
#437 - 2012-09-24 20:53:51 UTC
Quote:
Caracal: Previous posters have voiced their concerns about the Caracal and the high PG requirements of HAMLs compared HMLs, and I agree that the current PG on the Caracal seems too tight for HAMs. Likely to especially be a problem for new players. Also, there is no option to "downgrade guns" when it comes to missile launchers. Its either "yes" or "no, fit a completely different launcher type". Since lasers/artillery are now being looked into, it might be an idea to do that with missile launchers as well?


Personally I doubt we will see many HAM setups on Caracals.

I think we will see some HM setups, but mostly we will see Light Missile Array setups.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Alara IonStorm
#438 - 2012-09-24 21:08:01 UTC  |  Edited by: Alara IonStorm
Ranger 1 wrote:

Personally I doubt we will see many HAM setups on Caracals.

I think we will see some HM setups, but mostly we will see Light Missile Array setups.

I'm banking on there being more Bellicose use in most practical LM situations. It has the full fight of Warriors and Painter Bonus with the same Mid / Low Setup and greater speed. Missile Velocity seems to be the Caracals only big advantage in this situation which might help attack frigates. That and competition from the new Cal / Min Missile Destroyers which I think I read somewhere that CCP said would be taking the major role of the AML Caracal should drive down its use in that role primarily. As for Heavy Missiles I don't know, probaby for most uses inside Drone Range, probably kiting HAM's too.

Personally I am hoping CCP does away with the heavy hand to Cal / Min Drones and gives the Caracal a new Osprey sized bay (20m3) and the Stabber the Ruptures Bay. That would probably lead to more HAM Caracals which despite what people say only need one ACR to fit.
Sigras
Conglomo
#439 - 2012-09-24 21:31:08 UTC
Deerin wrote:
Sigras wrote:

Care to share a fit where the brutix does more DPS than the cane at > 17?


I think that would be the 200mm rail brutix....but those are quite rare......and why are all discussions on other weapon platforms and ships coming back to battlecruisers??

well yes, a rail brutix does more DPS than a cane at > 17 but then the problem is that the cane sees he's being hit with rails and closes to 0 to melt the face of the brutix with hail.

And somebody suggested buffing the stabber because its DPS is low, which I argued against using the comparison of the brutix and the hurricane, the cane doesnt actually do that much DPS compared with the brutix, but everyone still uses the cane because of its range and ability to dictate engagement range.
J A Aloysiusz
Risk Breakers
SONS of BANE
#440 - 2012-09-24 22:29:15 UTC  |  Edited by: J A Aloysiusz
The Caracal's damage potential isn't even close to the others. With 2 BCS, max damage will be around 400. And that's with T2 ammo, which will not be hitting for full effect unless the enemy is moving less than 139 m/s. Dreadnoughts beware!

I can understand keeping the Stabber's damage potential low, since it has the highest speed and lowest signature radius. I'm with you there. But the Caracal has the slowest base speed and highest signature radius!

Compare it to the thorax. Neutrons, two mag stabs, Thorax does a maximum of 520 DPS before drones (680 with). With a tracking bonus, it will be doing full damage at close range. Also, thorax is faster, has a lower signature radius, more total hitpoints, higher scan resolution, more capacitor and 40m3 more drone bay/bandwidth.

The current stats are a step in the right direction for the caracal, but it still comes up way short. If it's supposed to be an attack cruiser, it should be capable of dealing some real damage, not a puny 400.

To close the gap, I'd say at least 6th launcher (and extra fitting room for it), and 4 light drones are necessary. Even still, it would be doing about 150 less DPS than the thorax.

edit - I'd also like to add that the range bonus is absolutely useless. Let's say you want to kite at point range, you now don't have a web on your target. Kiting ships often project very well because their target tries to approach them, lowering transversal. This will not be the case for the caracal! Since missile damage is based on target velocity, not transversal, an enemy approaching you at 800 m/s will be taking only a small portion of your already-anaemic 400 dps. Oh, and that's before his resistances are applied. Might as well just use a condor...?