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Ore. Simplified.

Author
Pipa Porto
#41 - 2012-09-18 02:30:32 UTC
Cheopis wrote:
I think that ANY system which utilizes a Rube Goldberg system of strange and meaningless arbitrary numbers to generate a built-in system of waste and inefficiency is absurd and should be replaced with a simple and straightforward method of calculation like what is used in the stacking penalty formula.


It's a very simple chart.
http://wiki.eveuniversity.org/Refining

Quote:
If you want mining and refining waste to be inherent in the system, then build wastage percentages into the mining lasers and drones themselves. Bam. Done.


Except that that means that each and every mining laser will have a different yield depending on what ore it's mining (and different ore crystals will have different multipliers). You don't think that's going to confuse new players? You don't think that's more complicated than a simple lookup chart?

Quote:
Now lets go back to your one clear and correct statement which is directly on point. High end miners DO simply ignore the effects of the overly complex mining and refining weirdness. Therefore there is no possible way to justify the statement that "It serves a meaningful purpose". If the overly complex system that high end miners simply ignore served a meaningful purpose, then it would have some impact on their gameplay.

So what we have is a overly complex built-in waste generating mechanism that has no effect on the play of established players, but confuses and irritates new players. Do you actually believe there is any benefit in a system which has no measureable effect beyond irritating your new players?


Everybody does. Refining is a three click process.
It does have an impact on their gameplay every time they refine something. They just don't have to interact with the formula for it. Just like stacking penalties have an impact on the gameplay of everyone despite the fact that most people never interact with the formula. Better yet, there's the Gunnery forumula which is actually complicated and full of formulae that very few people ever bother to interact with, let alone understand.

So what we have here is a very simple chart that describes the details of a simple system that can be explained in a few sentences. Like this:

"Mining lasers extract a certain volume of Ore per cycle. Every type of Ore has a different volume per unit. Ore is refined in batches. Every Ore has a Different batch size. Here's a Chart of the Ore volumes, Batch Sizes, and what minerals those batches refine into."

5 Sentences. Each of which is about as complex as the sentences found in See Spot Run.

You're trying to fix something which is not broken.

EvE: Everyone vs Everyone

-RubyPorto

Cheopis
Cheopis Industries
#42 - 2012-09-18 02:36:52 UTC
Pipa Porto wrote:
Cheopis wrote:
Mars Theran wrote:
Terrible shame if people actually had to do some math.

on the other hand, 1 m3 or 3, or 33 m3 makes no difference to me. Obviously, counting in cubic meters instead of irregular units is just more sensible and efficient, and less time consuming.

edit: I do think that 1m3 of material is too little to refine though. Nobody in their right mind is going to bother using equipment for that. I propose then, that the minimum refining amount becomes 10 cubic meters. It really should be a 100, but we're already letting you slip by with 33, so I'll let it pass. Blink


That's a valid argument. 10m3 is a good round number. Decimals are nice.


So then 1 unit of Ark turns out
.9375 Tritanium
.51875 Zydrine
1.040625 Megacyte

That's not very pretty.


How often do YOU refine 10m3 of Ark ?
Pipa Porto
#43 - 2012-09-18 02:47:25 UTC
Cheopis wrote:
Pipa Porto wrote:
Cheopis wrote:
Mars Theran wrote:
Terrible shame if people actually had to do some math.

on the other hand, 1 m3 or 3, or 33 m3 makes no difference to me. Obviously, counting in cubic meters instead of irregular units is just more sensible and efficient, and less time consuming.

edit: I do think that 1m3 of material is too little to refine though. Nobody in their right mind is going to bother using equipment for that. I propose then, that the minimum refining amount becomes 10 cubic meters. It really should be a 100, but we're already letting you slip by with 33, so I'll let it pass. Blink


That's a valid argument. 10m3 is a good round number. Decimals are nice.


So then 1 unit of Ark turns out
.9375 Tritanium
.51875 Zydrine
1.040625 Megacyte

That's not very pretty.


How often do YOU refine 10m3 of Ark ?


You're the one saying that 10m3 across the board is good because it produces "good round numbers."

The current system results in everyone dealing with whole numbers of units at all times. This is good, because EVE can't deal with fractions of an item and punishing people for having the wrong size stack of an Ore is silly.

EvE: Everyone vs Everyone

-RubyPorto

Cheopis
Cheopis Industries
#44 - 2012-09-18 02:48:17 UTC  |  Edited by: Cheopis
Pipa Porto wrote:
Cheopis wrote:
I think that ANY system which utilizes a Rube Goldberg system of strange and meaningless arbitrary numbers to generate a built-in system of waste and inefficiency is absurd and should be replaced with a simple and straightforward method of calculation like what is used in the stacking penalty formula.


It's a very simple chart.
http://wiki.eveuniversity.org/Refining

Quote:
If you want mining and refining waste to be inherent in the system, then build wastage percentages into the mining lasers and drones themselves. Bam. Done.


Except that that means that each and every mining laser will have a different yield depending on what ore it's mining (and different ore crystals will have different multipliers). You don't think that's going to confuse new players? You don't think that's more complicated than a simple lookup chart?

Quote:
Now lets go back to your one clear and correct statement which is directly on point. High end miners DO simply ignore the effects of the overly complex mining and refining weirdness. Therefore there is no possible way to justify the statement that "It serves a meaningful purpose". If the overly complex system that high end miners simply ignore served a meaningful purpose, then it would have some impact on their gameplay.

So what we have is a overly complex built-in waste generating mechanism that has no effect on the play of established players, but confuses and irritates new players. Do you actually believe there is any benefit in a system which has no measureable effect beyond irritating your new players?


Everybody does. Refining is a three click process.
It does have an impact on their gameplay every time they refine something. They just don't have to interact with the formula for it. Just like stacking penalties have an impact on the gameplay of everyone despite the fact that most people never interact with the formula. Better yet, there's the Gunnery forumula which is actually complicated and full of formulae that very few people ever bother to interact with, let alone understand.

So what we have here is a very simple chart that describes the details of a simple system that can be explained in a few sentences. Like this:

"Mining lasers extract a certain volume of Ore per cycle. Every type of Ore has a different volume per unit. Ore is refined in batches. Every Ore has a Different batch size. Here's a Chart of the Ore volumes, Batch Sizes, and what minerals those batches refine into."

5 Sentences. Each of which is about as complex as the sentences found in See Spot Run.

You're trying to fix something which is not broken.


There is a very big difference between complicated STEPS and a complicated SYSTEM. You do not seem to be able to understand the difference.

Every single component in an internal combustion engine is explainable in a few words. That does not mean that the entire engine is simple to explain. A complex system can be made up of simple parts. In fact, in both code, and in real life engineering, reducing unnecessary complexity is a strong sign of both competence, user friendliness, AND profitability.

Look at the info tabs on any number of different complex items in game. See all the fields of data in the attributes? Do you really think adding a list of ores and the efficiency of any given laser for each to a new tab on the laser would be more complex than the data that is present on so many other items in game?
Cheopis
Cheopis Industries
#45 - 2012-09-18 02:54:16 UTC  |  Edited by: Cheopis
Pipa Porto wrote:
Cheopis wrote:
Pipa Porto wrote:
Cheopis wrote:
Mars Theran wrote:
Terrible shame if people actually had to do some math.

on the other hand, 1 m3 or 3, or 33 m3 makes no difference to me. Obviously, counting in cubic meters instead of irregular units is just more sensible and efficient, and less time consuming.

edit: I do think that 1m3 of material is too little to refine though. Nobody in their right mind is going to bother using equipment for that. I propose then, that the minimum refining amount becomes 10 cubic meters. It really should be a 100, but we're already letting you slip by with 33, so I'll let it pass. Blink


That's a valid argument. 10m3 is a good round number. Decimals are nice.


So then 1 unit of Ark turns out
.9375 Tritanium
.51875 Zydrine
1.040625 Megacyte

That's not very pretty.


How often do YOU refine 10m3 of Ark ?


You're the one saying that 10m3 across the board is good because it produces "good round numbers."

The current system results in everyone dealing with whole numbers of units at all times. This is good, because EVE can't deal with fractions of an item and punishing people for having the wrong size stack of an Ore is silly.


If you manage to mine only 10m3 of Ark then you have a bigger problem than rounding rules.

Let's say you mine 10,000 m3 of Ark

Your numbers become:

937.5 Trit
518.75 Zyd
1040.625 Mega

If you refine that in one cycle, your waste would be:

.5 Trit
.75 Zyd
.625 Mega

I would be more than happy to have an elegant ore volume and recycling system in exchange for that level of waste.
Pipa Porto
#46 - 2012-09-18 03:13:58 UTC  |  Edited by: Pipa Porto
Cheopis wrote:
There is a very big difference between complicated STEPS and a complicated SYSTEM. You do not seem to be able to understand the difference.

Every single component in an internal combustion engine is explainable in a few words. That does not mean that the entire engine is simple to explain. A complex system can be made up of simple parts. In fact, in both code, and in real life engineering, reducing unnecessary complexity is a strong sign of both competence, user friendliness, AND profitability.

Look at the info tabs on any number of different complex items in game. See all the fields of data in the attributes? Do you really think adding a list of ores and the efficiency of any given laser for each to a new tab on the laser would be more complex than the data that is present on so many other items in game?


In this case, the entire system can (as I just showed) be explained in 5 sentences (and a very simple chart for detail) not more complicated than what you might find in a book targeted at first graders.

This is not unnecessarily complex. It is not complex in the first place, and it allows EVE to work in whole numbers of units at all times, making things easier for the user to understand what's happening and allows for perfect refining without counting your stack.

What is more user friendly about your system than the 3 clicks it currently takes to refine? Your proposal is that, instead of "One batch of 200 units of Ark produces 300 Tritanium, 166 Zydrine, and 333 Megacyte," we change it to "1 unit of Ark produces .09375 Tritanium, .051875 Zydrine, and .1040625 Megacyte." Quick and, without a calculator, figure out how many units of Ark you need in order to receive 450 Megacyte and 400 Zydrine. With the current system, I can figure that number out in my head (it's 600 units or 3 batches) very easily.
Your system doesn't even remove the need for a lookup chart (who's going to remember .1040625 Mega per Ark?). So why not use a system that allows our lookup chart to include nice, easy to read whole number ratios?

No, but it's more complex and much harder to use than the current system of batch sizes and ore sizes, which is what matters.

EvE: Everyone vs Everyone

-RubyPorto

HELLBOUNDMAN
Aliastra
Gallente Federation
#47 - 2012-09-18 03:50:49 UTC
Cheopis wrote:


Veldspar is normally 0.1m3 per unit. It would instead be 1m3 per unit.
Veldspar normally requires 333 units to refine. It would instead require 1 unit. 1m3.
A refining unit of Veldspar is currently 333 units at 0.1m3 each, so 33.3m3. The output from 1m3 of refined Veldspar would be 3% of the output from an old 333 unit chunk of Veldspar.

You might ask: "Why make this change" The simple answer is that it's simply a pruning of unnecessary complexity. I have been around, off and on, for a long time. I cannot count the number of times I've heard miners grumbling about all the math we have to juggle in our head when we are trying to estimate the values of our mixed yield mining. I cannot even begin to count the number of times I've had to explain to new players how the ore volume / refining process works.

Don't change ANY of the functional output from miners. Simply change the way it's presented to the players. An Iteron V full of 33,000 m3 of Veldspar with current units should yield exactly the same as an Iteron V full of 33,000 m3 of Veldspar with proposed 1m3 units.

The difference, is elegance, efficiency, and clarity.



Uhh, I'm not sure if this has been brought up yet, but I think you've possibly put too much into it.

Really the only thing that needs to change is how the ore is displayed/sold/bought.

Example.

Instead of a veldspar roid showing that it has 230,000 units of veldspar, it will instead show that it has 23,000m3 of veldspar.


Now, when you go to sell/buy this ore, it will be done in the same manner. You'll be buying/selling using the m3 value instead of the unit value.


Basically, this allows all the mechanics to still exist so that CCP doesn't have to change any of that, but simplifies mining/whatever else makes you have to do an m3 to units conversion.

So, while
200,000 units of veld would be displayed on the market/production/survey scan/hull as 20,000m3.

While 200,000 arkonor would be 3.2 million m3.

Also, when compressing ores such as arkonor, instead of showing you that it requires 1000 units, it will instead tell you that it requires 16,000m3 of arkonor.





So, as far as all the changes are concerned, it's really just CCP doing for the players what they're forced to do everyday, which is the units to m3 conversion.

Only, they're taking it a step further and applying the conversion to anything that displays an ore value.

I'm assuming they've probably got something that can do this fairly simply without having to go through and manually change anything showing ore.


Point is, changing the values is a bad idea, however, simply changing how the value is displayed is rather simple.
Cheopis
Cheopis Industries
#48 - 2012-09-18 04:04:49 UTC
Pipa Porto wrote:
Cheopis wrote:
There is a very big difference between complicated STEPS and a complicated SYSTEM. You do not seem to be able to understand the difference.

Every single component in an internal combustion engine is explainable in a few words. That does not mean that the entire engine is simple to explain. A complex system can be made up of simple parts. In fact, in both code, and in real life engineering, reducing unnecessary complexity is a strong sign of both competence, user friendliness, AND profitability.

Look at the info tabs on any number of different complex items in game. See all the fields of data in the attributes? Do you really think adding a list of ores and the efficiency of any given laser for each to a new tab on the laser would be more complex than the data that is present on so many other items in game?


In this case, the entire system can (as I just showed) be explained in 5 sentences (and a very simple chart for detail) not more complicated than what you might find in a book targeted at first graders.

This is not unnecessarily complex. It is not complex in the first place, and it allows EVE to work in whole numbers of units at all times, making things easier for the user to understand what's happening and allows for perfect refining without counting your stack.

What is more user friendly about your system than the 3 clicks it currently takes to refine? Your proposal is that, instead of "One batch of 200 units of Ark produces 300 Tritanium, 166 Zydrine, and 333 Megacyte," we change it to "1 unit of Ark produces .09375 Tritanium, .051875 Zydrine, and .1040625 Megacyte." Quick and, without a calculator, figure out how many units of Ark you need in order to receive 450 Megacyte and 400 Zydrine. With the current system, I can figure that number out in my head (it's 600 units or 3 batches) very easily.
Your system doesn't even remove the need for a lookup chart (who's going to remember .1040625 Mega per Ark?). So why not use a system that allows our lookup chart to include nice, easy to read whole number ratios?

No, but it's more complex and much harder to use than the current system of batch sizes and ore sizes, which is what matters.


Why not use a system which requires no lookup chart at all?

When you do efficiency calculations, how is it done? price per m3
When you mine, how is what you mine calculated? m3
When you move ore around, how is the carrying capacity of your ship calculated? m3

Why invent completely and utterly meaningless fractional volume numbers for every type of mineral? Why not use... m3?

Why invent completely and utterly meaningless individual refining quantities using utterly meaningless ore fractional volume numbers for every type of ore? Why not use... m3 (or 10m3, or whatever)

The current system of ore mining and refining makes absolutely zero sense. It's complexity has no value and adds nothing at all to the game.

The fact that high end miners completely ignore all the artificial complexity inherent in the mining and refining system is proof positive that the complexity holds no value. It's only measureable effect on the game is to irritate and confuse new players.

I would put forward to the community that any feature that has no impact on experienced players, yet irritates and confuses new players is clearly a feature that needs to be adjusted.

If you reply again, Pipa, I want you to directly address how it is that you can believe this to be both meaningful and meaningless at the same time.


HELLBOUNDMAN
Aliastra
Gallente Federation
#49 - 2012-09-18 04:17:14 UTC  |  Edited by: HELLBOUNDMAN
Cheopis wrote:
stuff




If you changed that m3 value of the ores themselves, and made a single unit of veld 1m3, then 1 unit of arkonor would become 160m3 as it would be multiplied be 10 times higher in m3 value as veld would be.

Also, this would mean that mining lasers/strip miners/whatever else would need their m3 extraction multiplied by 10, and the oreholds would need to be multiplied by 10 as well.


This all goes back to my comment just above yours.

We can simply change the displayed value of ores to match their m3, so 1 unit of veld would now be displayed as .1 m3 instead and 1 unit of arkonor would be displayed as 16m3 instead.

Like I said, this allows all the values the game has established to remain the same, only now, we the players don't have to do the units to m3 conversion when we're mining.


There's no point in overcomplicating things.

The whole point of this thread was to make things easier and redesigning everything to do with ore would overcomplicate.

Just simply change the displayed value of ores to their m3 value instead of units.



Edit

forgot to add that not only would the m3 values of the mining barges/exhumers need to be increased, but you'd basically have to do this 10x multiplier for every ship in game, however, do to the imbalance of increased hold size when carrying other items, you would basically need to increase the m3 value of EVERYTHING in game 10 times higher than it is now.

This is where the true complications in designing a new system comes in.

In order to give any ore or mineral a new m3 value you would have to rebalance the m3 value of everything in the game and what m3 ships could hold.

If you added in changes to reprocessing or just made changes to reprocessing itself, then you would have to go through and change the mineral requirement for EVERYTHING in game, and this WILL negatively affect either the buyer or seller and take a long time to balance out.

If you attempted to change both of these, then CCP would basically have to redesign everything in game that had to do with ORE and due to this, would throw the current market into CHAOS!

So again, simply changing how the ore units are displayed is enough to simplify things for miners without designing a whole new system that would throw Eve out of wack.
Cheopis
Cheopis Industries
#50 - 2012-09-18 05:44:55 UTC
Hellboundman I think you midunderstood something.

All ores are already measured in m3. They are also measured in their custom little specialty units. A "Veldspar" being 0.1 m3

I am suggesting that no formulas at all be changed for mining or refining or storing minerals. Simply eradicate the meaningless complexity infecting the ore mining and refining systems.


If you refine 100000m3 of Veldspar under the m3 based system, you should get the same amount of ore that you get refining 100000 m3 of Veldspar measured in "Veldspar" units in the current system.

The only thing that needs to go away are the oddball volumetric units that have no value, and the arbitrary number of such oddball volumetric units required to perform a refining action.

If CCP deems that the small amount of inherent waste created by the oddball units of ore volume are desireable, then simply move those efficiency calculations to the lasers themselves, and document them on the lasers.
HELLBOUNDMAN
Aliastra
Gallente Federation
#51 - 2012-09-18 06:50:52 UTC
Cheopis wrote:
Hellboundman I think you midunderstood something.

All ores are already measured in m3. They are also measured in their custom little specialty units. A "Veldspar" being 0.1 m3

I am suggesting that no formulas at all be changed for mining or refining or storing minerals. Simply eradicate the meaningless complexity infecting the ore mining and refining systems.


If you refine 100000m3 of Veldspar under the m3 based system, you should get the same amount of ore that you get refining 100000 m3 of Veldspar measured in "Veldspar" units in the current system.

The only thing that needs to go away are the oddball volumetric units that have no value, and the arbitrary number of such oddball volumetric units required to perform a refining action.

If CCP deems that the small amount of inherent waste created by the oddball units of ore volume are desireable, then simply move those efficiency calculations to the lasers themselves, and document them on the lasers.



break this down a bit for me so that I understand it.

Cause from what I'm seeing, it seems like what you've suggested so far is basically an entire revamp of the ore aspect of eve.

Quote:

1) Instead of each single unit of ore being (x) cubic meters, make the standard measure of every ore 1m3.
2) Instead of each ore having a different minimal refining value, make the minimum refining amount 1m3.
3) Adjust the refining numbers so that every m3 of ore mined yields exactly the same minerals that they give per m3 now.


OK, so it seems here that you're saying that every ore would be 1 m3 and would be refinable at that one m3.

Now, the fact that the ore woudl yield the same amount of minerals per m3 as it currently does keeps the market intact, HOWEVER, there's a lot more difficutly in what you're suggesting.

For instance, if you change the relative m3 per unit of an ore, would you then also change the relative m3 value of the minerals?


I ask this because those very "odd ball volumetric units that have no value" would still exist, only they wouldn't exist in the ores themselves, only the mineralsl.

You can't change the m3 of the minerals because if you made the m3 of a single tritanium 1m3 while veld was 1m3, then would it make sense that veld produced 1,000m3 trit per 333 m3 of velspar?
Not at all.
So, those odd ball volumetric units would still exist.


Now, the biggest flaw in a system where 1 unit of each ore is 1m3 is the mining value.

When extracting ore, your strip miners extract based off m3.
Now, if you changed the system so that every ore is 1 unit per 1m3, then you would basically have to redesign mining lasers so that the amount of m3 they drew off an asteroid what determined by the asteroid type.

So basically, all you've done is taken those odd ball volumetric numbers and applied them to the mining lasers instead of the ores themselves, which would actually be more difficult to program and be more strain on the server.

So I feel that your idea is a bit too difficult for trying to simplfy things


My idea is actually extremely simple.
Like I said,

Instead of displaying units on ores in buying/selling/scanning/refining/etc. etc., you instead simply display the m3 value.

So, I'll break down how this would change.(not factoring losses or anything in refining)

So, you're mining veldspar. When you sruvey that asteroid it shows that there is 2000 m3 in the asteroid. You automatically know how much of that you will pull in one cycle just by looking at the number. No units to m3 conversion.

Now, you mine 100,000 m3 of veldspar. You then refine the ore. For every 33.3 m3 you're going to get 10 m3 of tritanium.
So, with your 100k m3 of velspar, you're going to get 30,030.03m3 of tritanium

You then place that 30,030.03 m3 of tritanium on the market for which players can buy in values of .01m3 because it is he lowest m3 value of that mineral.

So now a player building a raven has all that he needs except the tritanium.
He then looks at the blueprint which will tell him he needs 83,353.95 m3 of tritanium instead of telling him the amount of units.



Now, this example of how my simple changes would display might be a little too in depth but it also shows how it's making things easier on the player, while at the same time keeping CCP from having to rebalance anything, but instead to simply set the ores/minerals to display and list by their m3 and not by the units.

It makes it easier on miners because they know exactly how many m3 is left in a roid without having to do the conversion from units, and it also maks things easier for those whom are performing production because they'll know exactly how much m3 they'll have to haul instead of having to do the conversion or buying it and finding out they can't carry it all.

Basically it streamlines the system so that everything and everyone is saying m3 instead of units.
If you're a transporter and your CEO says to bring back so many units of trit, well, you may not have the m3 for it, but if he tells you to bring back so much m3 of trit because it's what is easily displayed for him, then you can tell him exactly how much m3 of trit you'll be able to bring back instead of buying it and realizing then, or one of the two of you having to do the conversion.



Honestly, trying to revamp how many m3 a unit is and how many m3 in minerals it produces, you can just simply change how they're displayed so that there's no guessing/math involved.


Cause so far what I've seen y'all suggesting would require massive changes to anything pertaining to ore.
Pipa Porto
#52 - 2012-09-18 07:05:55 UTC
Cheopis wrote:
Why not use a system which requires no lookup chart at all?

When you do efficiency calculations, how is it done? price per m3
When you mine, how is what you mine calculated? m3
When you move ore around, how is the carrying capacity of your ship calculated? m3

Why invent completely and utterly meaningless fractional volume numbers for every type of mineral? Why not use... m3?

Why invent completely and utterly meaningless individual refining quantities using utterly meaningless ore fractional volume numbers for every type of ore? Why not use... m3 (or 10m3, or whatever)

The current system of ore mining and refining makes absolutely zero sense. It's complexity has no value and adds nothing at all to the game.

The fact that high end miners completely ignore all the artificial complexity inherent in the mining and refining system is proof positive that the complexity holds no value. It's only measureable effect on the game is to irritate and confuse new players.

I would put forward to the community that any feature that has no impact on experienced players, yet irritates and confuses new players is clearly a feature that needs to be adjusted.

If you reply again, Pipa, I want you to directly address how it is that you can believe this to be both meaningful and meaningless at the same time.


How does your system not require a lookup chart (and one filled with many significant figures worth of decimals at that)? Changing all ores to 1 or 10m3 per refining batch necessitates such a chart. Or are you also suggesting a radical change in the yield per m3 of all ores?

Individual refining quantities and ore volumes allow the lookup chart (which is still necessary in your proposal) to use whole numbers instead of massive walls of decimals.

The current system of ore mining and refining is not complex. It is easily explained and understood to anyone who was able to understand the great literary masterpiece See Spot Run.

Show me a new player who has looked at the chart, read my 5 sentences, and still doesn't understand how Ore refining batches and volumes work and I will mail you a cookie (store bought and through some method that preserves both of our anonymity, to keep CCP happy).

Sure, I'll directly address that point. I already have, but whatever. I never said it was meaningless.
You like car analogies as I remember so here's one.
I drive a car to work. When I do, I do not interact with the formulae that went into making the engine work. I do not need to know the formulae that went into making the engine work. Yet those formulae have a very meaningful impact in my ability to commute.
Miners use the refining interface. They do not need to (and thus most do not) interact with the formulae that make it work. They do not need to (and thus most do not) know the forumlae that make it work. Yet those forumulae have a very meaningful impact in their ability to refine conveniently.

EvE: Everyone vs Everyone

-RubyPorto

Souisa
Subhypersonics
#53 - 2012-09-18 07:29:47 UTC  |  Edited by: Souisa
Believe it or not but the complexity actually ads gameplay. For example you have to figure out which is the most profitable ore to mine, and if you are a manufacturer you have to figure out which is the most profitable ore to buy etc. Simplifying it would not only take away some of EVE's charm, or what makes it stand out from other MMO's, but it will also remove some complexity that actually makes for fluctuating prices and a dynamic market, because the way it is now its not immidately clear which ore is best to buy or sell. This means most noobs will actually take to mining Omber or Plagioclase thinking they will profit more, and sure they will make money, but people who actually took the time to think it through will make even more, because they will eventually be mining the right ore which is scordite or veldspar atm. Its quite brilliant in my opinion

o/

HELLBOUNDMAN
Aliastra
Gallente Federation
#54 - 2012-09-18 07:35:54 UTC  |  Edited by: HELLBOUNDMAN
Pipa Porto wrote:
stuff


How do you feel about what I've suggested?

(recap)
In short so you don't have to go back and read it if you don't want to.

All ores/minerals are displayed by their m3 value and not their unit value including on the market.

So you'd by .1 m3 of veldspar instead of 1 unit, though they're the same thing.
(end recap)

This isn't changing at all how the system works, but instead is simply displaying an alternate value that is more meaningful number to the player, where as units are nothing.

If I have 8, 1 pound bars of gold I'm not going to tell someone I have 8 units of gold because the value isn't determined by that factor. I will tell them I have 8 pounds of gold.

The same for ore. The only reason we use units as a reference in Eve when it comes to ores/minerals is because CCP presented them in such a manner.
Pipa Porto
#55 - 2012-09-18 07:48:20 UTC
HELLBOUNDMAN wrote:
Pipa Porto wrote:
stuff


How do you feel about what I've suggested?

(recap)
In short so you don't have to go back and read it if you don't want to.

All ores/minerals are displayed by their m3 value and not their unit value including on the market.

So you'd by .1 m3 of veldspar instead of 1 unit, though they're the same thing.
(end recap)

This isn't changing at all how the system works, but instead is simply displaying an alternate value that is more meaningful number to the player, where as units are nothing.

If I have 8, 1 pound bars of gold I'm not going to tell someone I have 8 units of gold because the value isn't determined by that factor. I will tell them I have 8 ounces of gold.

The same for ore. The only reason we use units as a reference in Eve when it comes to ores/minerals is because CCP presented them in such a manner.


What happens if I buy 1m3 of Arkonor (or any amount not divisible 16)? EVE can't handle fractional items. If you're saying adjust all ore sizes to 1m3 and keep refining batch volumes the same, that's better but you have 2 problems. First, there are 2 ores with non-whole number refining batch volumes. Second, you've just made mining drones and lasers much more efficient at mining high ends. In the end (assuming you take care of those elegantly), what does it improve? You still need the same amount of mining time to get a refining batch and your mineral yield stays the same, and you end up with a lookup chart that's almost identical to the one we have now. You gain some extra granularity in the ore markets, but those aren't exactly active markets (mostly buy orders from refiners and sell orders from hopeful, silly people) and I don't see any sign that they need that granularity.

By the way, Gold is the refined Mineral. It's probably pretty hard to get someone to make delivery on a small amount of gold ore.

EvE: Everyone vs Everyone

-RubyPorto

Cheopis
Cheopis Industries
#56 - 2012-09-18 08:23:55 UTC
As an example of a real life scenario where arbitrary, wonked up units of measurement were set aside for useful units of measure, I present to you:

http://en.wikipedia.org/wiki/Metric_system

Unfortunately there are still people in the world who do not recognize that measurement standardization makes sense.

If the people out there that are afraid to do simple math really must have it, then mine in m3, and still require the same number of m3 per refine for each ore.

I think that any arbitrary and meaningless unit is bad, but if we have to keep one, I'd rather it be the refining minimum.
Pipa Porto
#57 - 2012-09-18 09:04:15 UTC  |  Edited by: Pipa Porto
Cheopis wrote:
As an example of a real life scenario where arbitrary, wonked up units of measurement were set aside for useful units of measure, I present to you:

http://en.wikipedia.org/wiki/Metric_system

Unfortunately there are still people in the world who do not recognize that measurement standardization makes sense.

If the people out there that are afraid to do simple math really must have it, then mine in m3, and still require the same number of m3 per refine for each ore.

I think that any arbitrary and meaningless unit is bad, but if we have to keep one, I'd rather it be the refining minimum.


The metric system is a terrible analogy. Your suggestion results in a Ore to Mineral conversion table that's packed with many-significant-figure decimals. Where does a metric to metric conversion result in that sort of table?

Once again, neither ore sizes nor refining batch volumes are arbitrary or meaningless. The Ore sizes were picked by CCP to allow high end ores to be harder to mine than low end ores. The batch sizes were picked to allow different ores to produce the mineral yield CCP wanted without having to deal with fractional mineral output.

Your original goal with this proposal was to save newbies from doing the (trivial) math that the current system (kindof) requires. Now you're suggesting that we're "afraid to do simple math*" and are opposing your suggestion because of that? Roll

*actually somewhat less trivial. People are much better at calculating whole multiples of whole numbers than they are at dealing with decimals of any kind (besides the series 10^-x, ofc).

EvE: Everyone vs Everyone

-RubyPorto

Cheopis
Cheopis Industries
#58 - 2012-09-18 09:30:23 UTC  |  Edited by: Cheopis
Pipa Porto wrote:
Cheopis wrote:
As an example of a real life scenario where arbitrary, wonked up units of measurement were set aside for useful units of measure, I present to you:

http://en.wikipedia.org/wiki/Metric_system

Unfortunately there are still people in the world who do not recognize that measurement standardization makes sense.

If the people out there that are afraid to do simple math really must have it, then mine in m3, and still require the same number of m3 per refine for each ore.

I think that any arbitrary and meaningless unit is bad, but if we have to keep one, I'd rather it be the refining minimum.


The metric system is a terrible analogy. Your suggestion results in a Ore to Mineral conversion table that's packed with many-significant-figure decimals. Where does a metric to metric conversion result in that sort of table?

Once again, neither ore sizes nor refining batch volumes are arbitrary or meaningless. The Ore sizes were picked by CCP to allow high end ores to be harder to mine than low end ores. The batch sizes were picked to allow different ores to produce the mineral yield CCP wanted without having to deal with fractional mineral output.

Your original goal with this proposal was to save newbies from doing the (trivial) math that the current system (kindof) requires. Now you're suggesting that we're "afraid to do simple math*" and are opposing your suggestion because of that? Roll

*actually somewhat less trivial. People are much better at calculating whole multiples of whole numbers than they are at dealing with decimals of any kind (besides the series 10^-x, ofc).


The metric system is a perfect analogy. Cubits? Measured by the length of a man's forearm. A Foot was literally the length of someone's booted foot. Various other random measurements created based on oddball requirements and makeshift cludgework to try to have some way of defining values that was reasonably universal. The metric system has mostly ended the stupid little arbitrary units based on the size of somebody's body parts.

This would be similar to the weird, meaningless measurement units in EVE ore mining and refining. We have a perfectly good measure of Veldspar, the m3. Lets invent a new unit though, just because we can, and call it the "Veldspar" and it will be 0.1 m3

Really? Does it really make sense to have a different, custom, unit of volumetric measure for every different kind of rock you find in space? Of course it doesn't. This was someone's way to try to create a built-in wastefulness system.

Well, it's meaningless. It only hurts the noobs. It only confuses the noobs. It has absolutely zero impact in any way shape or form on the activities of anyone mining with a strip miner.

You try to say that it's easier to do math with the wonky units. A lot of people say that about the standard system too. And they are wrong, as most of the world has been proving for over 100 years now.

If every ore is measured in a common unit of volume, then you are transferring the math requirement from calculating artificial, unnecessary units which have no possible rational use, to calculating yield results based on a common and sensical refining system. If you want to keep waste, build the waste into the lasers.

No newb should ever have to ask why every single mineral has it's own custom unit of measure and randomly chosen number of said units to refine. It's a turnoff to the exact same type of people who would normally be attracted to industry in the first place.

If using a sane measurement and refining system means I lose half a trit every now and then in a refining action, I'm ok with that.

I'd rather have the sane math that makes sense.
Pipa Porto
#59 - 2012-09-18 10:13:55 UTC
Cheopis wrote:
The metric system is a perfect analogy. Cubits? Measured by the length of a man's forearm. A Foot was literally the length of someone's booted foot. Various other random measurements created based on oddball requirements and makeshift cludgework to try to have some way of defining values that was reasonably universal. The metric system has mostly ended the stupid little arbitrary units based on the size of somebody's body parts.

This would be similar to the weird, meaningless measurement units in EVE ore mining and refining. We have a perfectly good measure of Veldspar, the m3. Lets invent a new unit though, just because we can, and call it the "Veldspar" and it will be 0.1 m3

Really? Does it really make sense to have a different, custom, unit of volumetric measure for every different kind of rock you find in space? Of course it doesn't. This was someone's way to try to create a built-in wastefulness system.

Well, it's meaningless. It only hurts the noobs. It only confuses the noobs. It has absolutely zero impact in any way shape or form on the activities of anyone mining with a strip miner.

You try to say that it's easier to do math with the wonky units. A lot of people say that about the standard system too. And they are wrong, as most of the world has been proving for over 100 years now.


If you can easily multiply .051875 (or any number of other odd decimals your system would inject into the lookup table) by any whole number in your head, bully for you. You have a talent that not many other people have.

If the "noobs" are confused by a system that takes 5 sentences to explain at a 1st grade reading level, they are going to have a hard time no matter what we do. Moreover, the current system was designed to produce a lookup chart that is easy for humans (at least those of us who cannot easily deal with 5 significant figure decimals in our head) to do mental math with.

You end up sacrificing usability in pursuit of a false elegance.

Quote:
If every ore is measured in a common unit of volume, then you are transferring the math requirement from calculating artificial, unnecessary units which have no possible rational use, to calculating yield results based on a common and sensical refining system. If you want to keep waste, build the waste into the lasers.

No newb should ever have to ask why every single mineral has it's own custom unit of measure and randomly chosen number of said units to refine. It's a turnoff to the exact same type of people who would normally be attracted to industry in the first place.

If using a sane measurement and refining system means I lose half a trit every now and then in a refining action, I'm ok with that.

I'd rather have the sane math that makes sense.


If you build differing wastes into the lasers (that change in non-linear, non-smooth ways when affected by skills and fleet bonuses, which would be a royal pain to explain because piece-wise functions suck), you're now going to have to explain to the newbies why there's a whole list of ore yields on their lasers and why, when they train Mining X+1, those yields don't all change by 5%. In addition, you haven't removed any arithmetic from the process of converting ore into ISK, you've just moved some of it to the process of comparing different ore yields on the mining laser.

No newb has to. They just have to press the three buttons to refine the stuff. Anything beyond that is looking under the hood at the workings of the engine.

I'd rather have an elegant lookup chart (I've yet to see any way that your proposal removes the need for a lookup chart for doing your own refining calculations) that uses numbers that are easy to read and that I can easily manipulate in my head. Again, without using a calculator, how long does it take you to tell me how many units of 1m3 Arkonor it takes to produce 700 Trit, 200 Zyd, and 400 Megacyte (using the lookup chart I made for you on the first page of the thread)?

EvE: Everyone vs Everyone

-RubyPorto

Cheopis
Cheopis Industries
#60 - 2012-09-18 10:37:37 UTC
Pipa Porto wrote:
Cheopis wrote:
The metric system is a perfect analogy. Cubits? Measured by the length of a man's forearm. A Foot was literally the length of someone's booted foot. Various other random measurements created based on oddball requirements and makeshift cludgework to try to have some way of defining values that was reasonably universal. The metric system has mostly ended the stupid little arbitrary units based on the size of somebody's body parts.

This would be similar to the weird, meaningless measurement units in EVE ore mining and refining. We have a perfectly good measure of Veldspar, the m3. Lets invent a new unit though, just because we can, and call it the "Veldspar" and it will be 0.1 m3

Really? Does it really make sense to have a different, custom, unit of volumetric measure for every different kind of rock you find in space? Of course it doesn't. This was someone's way to try to create a built-in wastefulness system.

Well, it's meaningless. It only hurts the noobs. It only confuses the noobs. It has absolutely zero impact in any way shape or form on the activities of anyone mining with a strip miner.

You try to say that it's easier to do math with the wonky units. A lot of people say that about the standard system too. And they are wrong, as most of the world has been proving for over 100 years now.


If you can easily multiply .051875 (or any number of other odd decimals your system would inject into the lookup table) by any whole number in your head, bully for you. You have a talent that not many other people have.

If the "noobs" are confused by a system that takes 5 sentences to explain at a 1st grade reading level, they are going to have a hard time no matter what we do. Moreover, the current system was designed to produce a lookup chart that is easy for humans (at least those of us who cannot easily deal with 5 significant figure decimals in our head) to do mental math with.

You end up sacrificing usability in pursuit of a false elegance.

Quote:
If every ore is measured in a common unit of volume, then you are transferring the math requirement from calculating artificial, unnecessary units which have no possible rational use, to calculating yield results based on a common and sensical refining system. If you want to keep waste, build the waste into the lasers.

No newb should ever have to ask why every single mineral has it's own custom unit of measure and randomly chosen number of said units to refine. It's a turnoff to the exact same type of people who would normally be attracted to industry in the first place.

If using a sane measurement and refining system means I lose half a trit every now and then in a refining action, I'm ok with that.

I'd rather have the sane math that makes sense.


If you build differing wastes into the lasers (that change in non-linear, non-smooth ways when affected by skills and fleet bonuses, which would be a royal pain to explain because piece-wise functions suck), you're now going to have to explain to the newbies why there's a whole list of ore yields on their lasers and why, when they train Mining X+1, those yields don't all change by 5%. In addition, you haven't removed any arithmetic from the process of converting ore into ISK, you've just moved some of it to the process of comparing different ore yields on the mining laser.

No newb has to. They just have to press the three buttons to refine the stuff. Anything beyond that is looking under the hood at the workings of the engine.

I'd rather have an elegant lookup chart (I've yet to see any way that your proposal removes the need for a lookup chart for doing your own refining calculations) that uses numbers that are easy to read and that I can easily manipulate in my head. Again, without using a calculator, how long does it take you to tell me how many units of 1m3 Arkonor it takes to produce 700 Trit, 200 Zyd, and 400 Megacyte (using the lookup chart I made for you on the first page of the thread)?


Experienced miners don't even worry about lookup charts. We figure out the ratio of minerals we need, and that's what we mine based by. We ignore the wierd little freakish volume units and the completely unnecessary lookup charts. We base our calculations on yield per m3. because that's what we mine by - m3.

You understand that the wastage due to the freak units of volume of ore is already nonlinear? Giving up a oddball loss ratio due to freakish meaningless units of volume in exchange for some wastage due to clear and easily understood, documented, waste levels on lasers should be pure win for any individual concerned with such things.

Of course, as soon as you get in your first ship with strip miners, the entire old system of waste is meaningless to you. It's only an impediment to the noob miners, which is why it needs to go in the first place because the only effect is has is negative, and the only people it affects in anything resembling a meaningful manner is noobs. Negatively.