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Ore. Simplified.

Author
Esker Sheep
Solos Nexus
Pandemic Horde
#21 - 2012-09-17 14:59:39 UTC
Nikk Narrel wrote:
I would recommend making all units 1,000m3, kind of like we do for ice products.


So you can only mine with strip miners? Mining laser and drones can be simplified away.

This simplification isn't need. EVE is complex, its ok for it to be complex. This supposed unnecessary complication helps introduce players to how complex EVE can be. It's not really a hardship. You mine chunks of ore, you refine what you get, and you have some left over. You then mine more ore.

Its really not difficult to work with. I'd rather time was spent on more meaningful issues.
Pipa Porto
#22 - 2012-09-17 15:58:02 UTC  |  Edited by: Pipa Porto
Cheopis wrote:
When a new player is trying to learn how to play the game and is bombarded with all of the utterly meaningless absurdity involved in ore calculations it's only a bad thing. There is enough complexity that actually holds value and means something EVE already. No good whatsoever can come from having an unnecessarily obtuse resource gathering system. Us older miners that float around and pull nearly 6000 m3 per cycle in our exhumers don't really care about the numbers. We've been doing it long enough that all we need to know is the rough price of minerals and we know what to mine. For new players it's a completely different scenario. They are trying to figure out how to make money, or how to get the right number of minerals to build a cruiser, or whatever. The obnoxious structure of the current mining and refining systems only drives new, potential miners and builders away.

Additionally, if CCP values the wastage inherent in weird sized blocks of ore, then don't do the statistical calculations, just allow the wastage as designed. It would certainly be very possible to create additional waste while still maintaining non-maddening units of ore measurement.


Funny, when I was a brand new player I don't remember caring about any of that. I ran out in my little frigate and mined the closest ore I found. Meanwhile, I was reading a mining guide which explained the whole system of different ore volumes and refining batch sizes i now that I think of it, I'm pretty sure batch sizes are pretty clearly explained in the career agent mission where you're told to return with Tritanium instead of Veldspar. The mining guide is how I found out about tools like Grismar's (Cerlestes wasn't around back then). It takes about a paragraph to explain the system in its entirety.

Personally, I think I had more trouble figuring out that cruisers needed medium guns to be effective. There just aren't that many basic fitting theory guides out there.

This minor amount of totally optional complexity (there is no requirement that you deal with it since the refining interface does all the math for you) serves the important purpose of allowing miners to deal with whole number ratios and not have to worry about wasting ore. It also serves the (primarily historical) purpose of making it very hard to mine bulky ores with mining lasers.

EvE: Everyone vs Everyone

-RubyPorto

Cheopis
Cheopis Industries
#23 - 2012-09-17 17:35:53 UTC
Pipa Porto wrote:
Cheopis wrote:
When a new player is trying to learn how to play the game and is bombarded with all of the utterly meaningless absurdity involved in ore calculations it's only a bad thing. There is enough complexity that actually holds value and means something EVE already. No good whatsoever can come from having an unnecessarily obtuse resource gathering system. Us older miners that float around and pull nearly 6000 m3 per cycle in our exhumers don't really care about the numbers. We've been doing it long enough that all we need to know is the rough price of minerals and we know what to mine. For new players it's a completely different scenario. They are trying to figure out how to make money, or how to get the right number of minerals to build a cruiser, or whatever. The obnoxious structure of the current mining and refining systems only drives new, potential miners and builders away.

Additionally, if CCP values the wastage inherent in weird sized blocks of ore, then don't do the statistical calculations, just allow the wastage as designed. It would certainly be very possible to create additional waste while still maintaining non-maddening units of ore measurement.


Funny, when I was a brand new player I don't remember caring about any of that. I ran out in my little frigate and mined the closest ore I found. Meanwhile, I was reading a mining guide which explained the whole system of different ore volumes and refining batch sizes i now that I think of it, I'm pretty sure batch sizes are pretty clearly explained in the career agent mission where you're told to return with Tritanium instead of Veldspar. The mining guide is how I found out about tools like Grismar's (Cerlestes wasn't around back then). It takes about a paragraph to explain the system in its entirety.

Personally, I think I had more trouble figuring out that cruisers needed medium guns to be effective. There just aren't that many basic fitting theory guides out there.

This minor amount of totally optional complexity (there is no requirement that you deal with it since the refining interface does all the math for you) serves the important purpose of allowing miners to deal with whole number ratios and not have to worry about wasting ore. It also serves the (primarily historical) purpose of making it very hard to mine bulky ores with mining lasers.


If the complexity is totally optional because you can simply ignore it, then why have it in the first place? If it's so marginal that you don't care about it, then why force it on the community?

Unfortunately, some people will create any argument they can to prevent things from changing, even if the change is clearly to the best for the community.

I believe that the complexity that you, yourself, indicate is "totally optional" should be totally gone. If it's optional then it serves no purpose of any worth, and EVE would be better served by a more elegant ore and refining system.
Pipa Porto
#24 - 2012-09-17 17:38:12 UTC
Cheopis wrote:
Pipa Porto wrote:
This minor amount of totally optional complexity (there is no requirement that you deal with it since the refining interface does all the math for you) serves the important purpose of allowing miners to deal with whole number ratios and not have to worry about wasting ore. It also serves the (primarily historical) purpose of making it very hard to mine bulky ores with mining lasers.


If the complexity is totally optional because you can simply ignore it, then why have it in the first place? If it's so marginal that you don't care about it, then why force it on the community?

Unfortunately, some people will create any argument they can to prevent things from changing, even if the change is clearly to the best for the community.

I believe that the complexity that you, yourself, indicate is "totally optional" should be totally gone. If it's optional then it serves no purpose of any worth, and EVE would be better served by a more elegant ore and refining system.


I'm just going to bold where I answered your question. Reading the whole post: It's gonna be a thing someday.

Again, what's more elegant than 2 (maybe 3?) clicks?

EvE: Everyone vs Everyone

-RubyPorto

Velicitia
XS Tech
#25 - 2012-09-17 18:32:23 UTC  |  Edited by: Velicitia
Cheopis wrote:

If the complexity is totally optional because you can simply ignore it, then why have it in the first place? If it's so marginal that you don't care about it, then why force it on the community?

Unfortunately, some people will create any argument they can to prevent things from changing, even if the change is clearly to the best for the community.

I believe that the complexity that you, yourself, indicate is "totally optional" should be totally gone. If it's optional then it serves no purpose of any worth, and EVE would be better served by a more elegant ore and refining system.


There have been numerous community-generated maps/worlds generated for DnD-esque games (e.g. Neverwinter Nights) that have had a similar mentality when it came to crafting (though the numbers were smaller)... for example -- "mine 4 units of Iron Ore which weigh 2.5 pounds apiece, then take to refine into 1 unit of Iron weighing 1 pound" or "mine 10 units of Gold Ore at 5 pounds apiece to make 1 unit of gold weighing 1 pound" (assuming all the "minerals" used had a weight of 2 pounds; and as usual with RPGs of that nature, weight is the important factor).

Assuming that there arent pack animals, a "dumb as a rock" fighter is definitely the best option for a miner there, since he can carry the most ore around. Even with pack animals, the fighter might be the best option because of how the attributes (Strength, Dexterity, etc) in those games matter, and the game makes it inherently harder to mine something "better" (e.g. needing higher dexterity or strength or something to actually break off a piece of ore).

Now, said fighter would most likely be terrible at making things, as opposed to someone who's more dexterous or intelligent.

Here, it's the same idea; though instead of how much weight or strength you need, the only thing that matters on the mining side is how many cubic meters you can drag in per cycle coupled with how much capacity your cargohold has. Granted it's entirely possible for CCP to change the numbers to be even (e.g. 500 units); but that honestly doesn't matter one way or the other by the time you're in a barge, since you're pulling in (pre-barge update) something like 1700 m3/minute in a hulk -- enough that the only ores you're not pulling in at least 1 refine/cycle are ABC.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Nikk Narrel
Moonlit Bonsai
#26 - 2012-09-17 18:56:23 UTC
Esker Sheep wrote:
Nikk Narrel wrote:
I would recommend making all units 1,000m3, kind of like we do for ice products.


So you can only mine with strip miners? Mining laser and drones can be simplified away.

This simplification isn't need. EVE is complex, its ok for it to be complex. This supposed unnecessary complication helps introduce players to how complex EVE can be. It's not really a hardship. You mine chunks of ore, you refine what you get, and you have some left over. You then mine more ore.

Its really not difficult to work with. I'd rather time was spent on more meaningful issues.

Simplified away? That assumes more details than I suggested.

Proportion the cycle times for mining lasers and drones to compensate. The drone itself could be viewed as cutting away around a block of ore, then hauling it back to the host ship externally. (Think of an ant carrying a large object as an analogy)
Pipa Porto
#27 - 2012-09-17 21:56:03 UTC
Nikk Narrel wrote:
Esker Sheep wrote:
Nikk Narrel wrote:
I would recommend making all units 1,000m3, kind of like we do for ice products.


So you can only mine with strip miners? Mining laser and drones can be simplified away.

This simplification isn't need. EVE is complex, its ok for it to be complex. This supposed unnecessary complication helps introduce players to how complex EVE can be. It's not really a hardship. You mine chunks of ore, you refine what you get, and you have some left over. You then mine more ore.

Its really not difficult to work with. I'd rather time was spent on more meaningful issues.

Simplified away? That assumes more details than I suggested.

Proportion the cycle times for mining lasers and drones to compensate. The drone itself could be viewed as cutting away around a block of ore, then hauling it back to the host ship externally. (Think of an ant carrying a large object as an analogy)


Allowing partial items to exist would require changes to the way all items are dealt with in EVE. I don't think changing the simple arithmetic involved in Ore refining to different simple arithmetic is worth changing the way EVE handles all items.

EvE: Everyone vs Everyone

-RubyPorto

Obsidiana
Atrament Inc.
#28 - 2012-09-17 22:08:27 UTC
You used Veldspar as your base? Try the math again with higher end ores and I think you may change your mind. I'm not saying this is a bad idea, but I don't think is as simple as you think it is.
Nikk Narrel
Moonlit Bonsai
#29 - 2012-09-17 22:20:58 UTC
Pipa Porto wrote:
Nikk Narrel wrote:
Esker Sheep wrote:
Nikk Narrel wrote:
I would recommend making all units 1,000m3, kind of like we do for ice products.


So you can only mine with strip miners? Mining laser and drones can be simplified away.

This simplification isn't need. EVE is complex, its ok for it to be complex. This supposed unnecessary complication helps introduce players to how complex EVE can be. It's not really a hardship. You mine chunks of ore, you refine what you get, and you have some left over. You then mine more ore.

Its really not difficult to work with. I'd rather time was spent on more meaningful issues.

Simplified away? That assumes more details than I suggested.

Proportion the cycle times for mining lasers and drones to compensate. The drone itself could be viewed as cutting away around a block of ore, then hauling it back to the host ship externally. (Think of an ant carrying a large object as an analogy)


Allowing partial items to exist would require changes to the way all items are dealt with in EVE. I don't think changing the simple arithmetic involved in Ore refining to different simple arithmetic is worth changing the way EVE handles all items.

Not a partial item, if you refer to the drone. (The mining laser being partial did not make sense to object to)
The drone as I described it would be bringing in a full 1,000m3 object to the host ship. It would simply be dragging it rather than storing it internally.

This means the drones cycle time would be significantly longer. That means they are exposed to risk for equally longer, making their survival less certain.

With the expanded ore holds on many ships, the drones certainly have a place to store their large hunks of ore.
(Not really that huge, in meters 10x10x10, roughly a simple square 3 story building. Our barges and exhumers apparently can fit bunches)
Cheopis
Cheopis Industries
#30 - 2012-09-18 00:23:18 UTC  |  Edited by: Cheopis
Pipa Porto wrote:
Cheopis wrote:
Pipa Porto wrote:
This minor amount of totally optional complexity (there is no requirement that you deal with it since the refining interface does all the math for you) serves the important purpose of allowing miners to deal with whole number ratios and not have to worry about wasting ore. It also serves the (primarily historical) purpose of making it very hard to mine bulky ores with mining lasers.


If the complexity is totally optional because you can simply ignore it, then why have it in the first place? If it's so marginal that you don't care about it, then why force it on the community?

Unfortunately, some people will create any argument they can to prevent things from changing, even if the change is clearly to the best for the community.

I believe that the complexity that you, yourself, indicate is "totally optional" should be totally gone. If it's optional then it serves no purpose of any worth, and EVE would be better served by a more elegant ore and refining system.


I'm just going to bold where I answered your question. Reading the whole post: It's gonna be a thing someday.

Again, what's more elegant than 2 (maybe 3?) clicks?


As you yourself said, it's totally optional for the player to interact with the complexity at all.

Therefore it has no significant meaning.

It ony confuses new players who are trying to understand this Rube Goldberg monstrosity of ore volumes and refining amounts. Experienced miners with high skills simply ignore it. If experienced players can ignore it, and it's only actual impact on the game is to confuse new players, then why in all the gods can you think that it has any value?

If you want to build waste into the mining and refining system, fine, but you don't have to build waste into the system with such a horrendous hodgepodge approach.
Daichi Yamato
Jabbersnarks and Wonderglass
#31 - 2012-09-18 00:37:54 UTC  |  Edited by: Daichi Yamato
Nikk Narrel wrote:
Pipa Porto wrote:
Nikk Narrel wrote:
Esker Sheep wrote:
Nikk Narrel wrote:
I would recommend making all units 1,000m3, kind of like we do for ice products.


So you can only mine with strip miners? Mining laser and drones can be simplified away.

This simplification isn't need. EVE is complex, its ok for it to be complex. This supposed unnecessary complication helps introduce players to how complex EVE can be. It's not really a hardship. You mine chunks of ore, you refine what you get, and you have some left over. You then mine more ore.

Its really not difficult to work with. I'd rather time was spent on more meaningful issues.

Simplified away? That assumes more details than I suggested.

Proportion the cycle times for mining lasers and drones to compensate. The drone itself could be viewed as cutting away around a block of ore, then hauling it back to the host ship externally. (Think of an ant carrying a large object as an analogy)


Allowing partial items to exist would require changes to the way all items are dealt with in EVE. I don't think changing the simple arithmetic involved in Ore refining to different simple arithmetic is worth changing the way EVE handles all items.

Not a partial item, if you refer to the drone. (The mining laser being partial did not make sense to object to)
The drone as I described it would be bringing in a full 1,000m3 object to the host ship. It would simply be dragging it rather than storing it internally.

This means the drones cycle time would be significantly longer. That means they are exposed to risk for equally longer, making their survival less certain.

With the expanded ore holds on many ships, the drones certainly have a place to store their large hunks of ore.
(Not really that huge, in meters 10x10x10, roughly a simple square 3 story building. Our barges and exhumers apparently can fit bunches)


Just to point out, this would mean u cannot interrupt ur mining cycle half way through for a half load. u MUST complete the (probably) 2-3 minute cycle to get any ore. This wouldnt be terrible, but i just wanted to make sure it had been considered.

edit: especially as T1 mining lasers and drones would have extremely long cycle times (after mining lasers timers were extended to reflect inefficiency)

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nikk Narrel
Moonlit Bonsai
#32 - 2012-09-18 01:17:54 UTC
Daichi Yamato wrote:
Just to point out, this would mean u cannot interrupt ur mining cycle half way through for a half load. u MUST complete the (probably) 2-3 minute cycle to get any ore. This wouldnt be terrible, but i just wanted to make sure it had been considered.

edit: especially as T1 mining lasers and drones would have extremely long cycle times (after mining lasers timers were extended to reflect inefficiency)

Exactly. This would also make drones something you paid attention to, can't go having the ore hold maxxed out unexpectedly.

Myself, I would change mining to increase production by means of focused interaction, not simply redistribute harvested amounts for convenience.
Pipa Porto
#33 - 2012-09-18 01:31:44 UTC
Nikk Narrel wrote:

Not a partial item, if you refer to the drone. (The mining laser being partial did not make sense to object to)
The drone as I described it would be bringing in a full 1,000m3 object to the host ship. It would simply be dragging it rather than storing it internally.

This means the drones cycle time would be significantly longer. That means they are exposed to risk for equally longer, making their survival less certain.

With the expanded ore holds on many ships, the drones certainly have a place to store their large hunks of ore.
(Not really that huge, in meters 10x10x10, roughly a simple square 3 story building. Our barges and exhumers apparently can fit bunches)


That works for Exhumers (kind of). It doesn't work for non-exhumers. It also doesn't work for mining barges. If you launch 5 drones at once, they'll finish their cycles at about the same time, so you would need to always keep 5k m3 free in your cargo hold. What about asteroids that would spawn with less than 1000m3 of ore in them? What happens if you short cycling your lasers? One minor advantage of mining ore is that you get to keep something if you are forced off station (by an incoming hostile group or something).

And all this to remove some optional arithmetic.

EvE: Everyone vs Everyone

-RubyPorto

Cheopis
Cheopis Industries
#34 - 2012-09-18 01:36:46 UTC
Pipa Porto wrote:
Nikk Narrel wrote:

Not a partial item, if you refer to the drone. (The mining laser being partial did not make sense to object to)
The drone as I described it would be bringing in a full 1,000m3 object to the host ship. It would simply be dragging it rather than storing it internally.

This means the drones cycle time would be significantly longer. That means they are exposed to risk for equally longer, making their survival less certain.

With the expanded ore holds on many ships, the drones certainly have a place to store their large hunks of ore.
(Not really that huge, in meters 10x10x10, roughly a simple square 3 story building. Our barges and exhumers apparently can fit bunches)


That works for Exhumers (kind of). It doesn't work for non-exhumers. It also doesn't work for mining barges. If you launch 5 drones at once, they'll finish their cycles at about the same time, so you would need to always keep 5k m3 free in your cargo hold. What about asteroids that would spawn with less than 1000m3 of ore in them? What happens if you short cycling your lasers? One minor advantage of mining ore is that you get to keep something if you are forced off station (by an incoming hostile group or something).

And all this to remove some optional arithmetic.


I don't like the idea of supersize basic units that require small lasers and drones to have extremely long cycle times. That just makes AFK mining even easier.
Pipa Porto
#35 - 2012-09-18 01:41:22 UTC
Cheopis wrote:
Pipa Porto wrote:
Cheopis wrote:
Pipa Porto wrote:
This minor amount of totally optional complexity (there is no requirement that you deal with it since the refining interface does all the math for you) serves the important purpose of allowing miners to deal with whole number ratios and not have to worry about wasting ore. It also serves the (primarily historical) purpose of making it very hard to mine bulky ores with mining lasers.


If the complexity is totally optional because you can simply ignore it, then why have it in the first place? If it's so marginal that you don't care about it, then why force it on the community?

Unfortunately, some people will create any argument they can to prevent things from changing, even if the change is clearly to the best for the community.

I believe that the complexity that you, yourself, indicate is "totally optional" should be totally gone. If it's optional then it serves no purpose of any worth, and EVE would be better served by a more elegant ore and refining system.


I'm just going to bold where I answered your question. Reading the whole post: It's gonna be a thing someday.

Again, what's more elegant than 2 (maybe 3?) clicks?


As you yourself said, it's totally optional for the player to interact with the complexity at all.

Therefore it has no significant meaning.

It ony confuses new players who are trying to understand this Rube Goldberg monstrosity of ore volumes and refining amounts. Experienced miners with high skills simply ignore it. If experienced players can ignore it, and it's only actual impact on the game is to confuse new players, then why in all the gods can you think that it has any value?

If you want to build waste into the mining and refining system, fine, but you don't have to build waste into the system with such a horrendous hodgepodge approach.


You still didn't read the important part.

Sure it's optional to interact with it, but it serves a meaningful purpose. It is also entirely optional for a player to interact with the stacking penalty formula. Does that mean we should remove stacking penalties despite them serving a meaningful purpose.

You can't call a mechanic that requires looking at a paragraph once to understand, that is explained, in full, in one slide on a career mission, a "Rube Goldberg Monstrosity". It's a very simple chart to understand. If someone is having problems with the level of complexity represented by batch sizes and ore sizes, they're going to have some serious problems with refining in general, let alone the rest of the game.

You think that new players refining their first batch of ore and getting nothing isn't going to confuse them more?

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#36 - 2012-09-18 01:42:02 UTC
Cheopis wrote:
Pipa Porto wrote:
Nikk Narrel wrote:

Not a partial item, if you refer to the drone. (The mining laser being partial did not make sense to object to)
The drone as I described it would be bringing in a full 1,000m3 object to the host ship. It would simply be dragging it rather than storing it internally.

This means the drones cycle time would be significantly longer. That means they are exposed to risk for equally longer, making their survival less certain.

With the expanded ore holds on many ships, the drones certainly have a place to store their large hunks of ore.
(Not really that huge, in meters 10x10x10, roughly a simple square 3 story building. Our barges and exhumers apparently can fit bunches)


That works for Exhumers (kind of). It doesn't work for non-exhumers. It also doesn't work for mining barges. If you launch 5 drones at once, they'll finish their cycles at about the same time, so you would need to always keep 5k m3 free in your cargo hold. What about asteroids that would spawn with less than 1000m3 of ore in them? What happens if you short cycling your lasers? One minor advantage of mining ore is that you get to keep something if you are forced off station (by an incoming hostile group or something).

And all this to remove some optional arithmetic.


I don't like the idea of supersize basic units that require small lasers and drones to have extremely long cycle times. That just makes AFK mining even easier.


Where did I say I did like it?

EvE: Everyone vs Everyone

-RubyPorto

Mars Theran
Foreign Interloper
#37 - 2012-09-18 01:56:43 UTC  |  Edited by: Mars Theran
Terrible shame if people actually had to do some math.

on the other hand, 1 m3 or 3, or 33 m3 makes no difference to me. Obviously, counting in cubic meters instead of irregular units is just more sensible and efficient, and less time consuming.

edit: I do think that 1m3 of material is too little to refine though. Nobody in their right mind is going to bother using equipment for that. I propose then, that the minimum refining amount becomes 10 cubic meters. It really should be a 100, but we're already letting you slip by with 33, so I'll let it pass. Blink
zubzubzubzubzubzubzubzub
Cheopis
Cheopis Industries
#38 - 2012-09-18 02:11:37 UTC
Pipa Porto wrote:
Cheopis wrote:
Pipa Porto wrote:
Cheopis wrote:
Pipa Porto wrote:
This minor amount of totally optional complexity (there is no requirement that you deal with it since the refining interface does all the math for you) serves the important purpose of allowing miners to deal with whole number ratios and not have to worry about wasting ore. It also serves the (primarily historical) purpose of making it very hard to mine bulky ores with mining lasers.


If the complexity is totally optional because you can simply ignore it, then why have it in the first place? If it's so marginal that you don't care about it, then why force it on the community?

Unfortunately, some people will create any argument they can to prevent things from changing, even if the change is clearly to the best for the community.

I believe that the complexity that you, yourself, indicate is "totally optional" should be totally gone. If it's optional then it serves no purpose of any worth, and EVE would be better served by a more elegant ore and refining system.


I'm just going to bold where I answered your question. Reading the whole post: It's gonna be a thing someday.

Again, what's more elegant than 2 (maybe 3?) clicks?


As you yourself said, it's totally optional for the player to interact with the complexity at all.

Therefore it has no significant meaning.

It ony confuses new players who are trying to understand this Rube Goldberg monstrosity of ore volumes and refining amounts. Experienced miners with high skills simply ignore it. If experienced players can ignore it, and it's only actual impact on the game is to confuse new players, then why in all the gods can you think that it has any value?

If you want to build waste into the mining and refining system, fine, but you don't have to build waste into the system with such a horrendous hodgepodge approach.


You still didn't read the important part.

Sure it's optional to interact with it, but it serves a meaningful purpose. It is also entirely optional for a player to interact with the stacking penalty formula. Does that mean we should remove stacking penalties despite them serving a meaningful purpose.

You can't call a mechanic that requires looking at a paragraph once to understand, that is explained, in full, in one slide on a career mission, a "Rube Goldberg Monstrosity". It's a very simple chart to understand. If someone is having problems with the level of complexity represented by batch sizes and ore sizes, they're going to have some serious problems with refining in general, let alone the rest of the game.

You think that new players refining their first batch of ore and getting nothing isn't going to confuse them more?


I think that ANY system which utilizes a Rube Goldberg system of strange and meaningless arbitrary numbers to generate a built-in system of waste and inefficiency is absurd and should be replaced with a simple and straightforward method of calculation like what is used in the stacking penalty formula.

If you want mining and refining waste to be inherent in the system, then build wastage percentages into the mining lasers and drones themselves. Bam. Done.

Now lets go back to your one clear and correct statement which is directly on point. High end miners DO simply ignore the effects of the overly complex mining and refining weirdness. Therefore there is no possible way to justify the statement that "It serves a meaningful purpose". If the overly complex system that high end miners simply ignore served a meaningful purpose, then it would have some impact on their gameplay.

So what we have is a overly complex built-in waste generating mechanism that has no effect on the play of established players, but confuses and irritates new players. Do you actually believe there is any benefit in a system which has no measureable effect beyond irritating your new players?
Cheopis
Cheopis Industries
#39 - 2012-09-18 02:14:37 UTC
Mars Theran wrote:
Terrible shame if people actually had to do some math.

on the other hand, 1 m3 or 3, or 33 m3 makes no difference to me. Obviously, counting in cubic meters instead of irregular units is just more sensible and efficient, and less time consuming.

edit: I do think that 1m3 of material is too little to refine though. Nobody in their right mind is going to bother using equipment for that. I propose then, that the minimum refining amount becomes 10 cubic meters. It really should be a 100, but we're already letting you slip by with 33, so I'll let it pass. Blink


That's a valid argument. 10m3 is a good round number. Decimals are nice.
Pipa Porto
#40 - 2012-09-18 02:18:06 UTC
Cheopis wrote:
Mars Theran wrote:
Terrible shame if people actually had to do some math.

on the other hand, 1 m3 or 3, or 33 m3 makes no difference to me. Obviously, counting in cubic meters instead of irregular units is just more sensible and efficient, and less time consuming.

edit: I do think that 1m3 of material is too little to refine though. Nobody in their right mind is going to bother using equipment for that. I propose then, that the minimum refining amount becomes 10 cubic meters. It really should be a 100, but we're already letting you slip by with 33, so I'll let it pass. Blink


That's a valid argument. 10m3 is a good round number. Decimals are nice.


So then 1 unit of Ark turns out
.9375 Tritanium
.51875 Zydrine
1.040625 Megacyte

That's not very pretty.

EvE: Everyone vs Everyone

-RubyPorto