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Player Features and Ideas Discussion

 
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Solution for too much isk in the eve economy

First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#61 - 2012-09-16 04:36:19 UTC
Taxes for alliance size is an awful, awful idea and very easily exploited.

Enjoying the rain today? ;)

Ryhss
#62 - 2012-09-16 05:16:30 UTC  |  Edited by: Ryhss
There's NOT to much ISK in Eve. You do realize any CCP programmer can add or remove ISK with a few lines of code?

I just turned into an egg, did I level up? I spent an hour trying to salvage a wreck, when in local a guy said "Stop it, this is my Tempest, I was AFK"

James Amril-Kesh
Viziam
Amarr Empire
#63 - 2012-09-16 05:41:40 UTC
Ryhss wrote:
There's NOT to much ISK in Eve. You do realize any CCP programmer can add or remove ISK with a few lines of code?

...
Exactly how would they accomplish that?

Enjoying the rain today? ;)

Jimmy Gunsmythe
Sebiestor Tribe
#64 - 2012-09-16 06:53:11 UTC
Some of you are just so sad and predictable. It's like watching the same show over and over, and reciting the lines for the thousandth time. You need a hobby.

John Hancock

Lilianna Star
Vagrant Empress
#65 - 2012-09-16 06:59:16 UTC
So, on top of wardecs we need another reason for people to turtle in their NPC corps.
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#66 - 2012-09-16 07:11:05 UTC
Ryhss wrote:
There's NOT to much ISK in Eve. You do realize any CCP programmer can add or remove ISK with a few lines of code?


CCP already does that with botted/RMTed ISK.

Unless they have given up on that.

Je suis Paris // Köln // Brüssel // Orlando // Nice // Würzburg, München, Ansbach // Saint-Étienne-du-Rouvray

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Cpt Gobla
Sebiestor Tribe
Minmatar Republic
#67 - 2012-09-16 10:04:10 UTC
One thing that should be taken into account is that while assets being destroyed doesn't remove any absolute ISK from the system it does decrease the value of all ISK present in the system.

For every asset destroyed a certain amount of minerals will leave the system. This changes the ratio of minerals/ISK which in turn increases the value of said minerals. Since the vast majority of assets in the game have their value rooted in these minerals, one way or the other, this basically ends up being a devaluation of ISK by an extremely minor amount.

Both removal of ISK and removal of minerals in the system balance the economy. The only thing is that removal of minerals is a much dirtier method with more side-effects (although not all of them negative, EVE's market is only more interesting because of this).
Ghazu
#68 - 2012-09-16 10:11:28 UTC
lets just start charging npc alts 1m per post on forums.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Nicolo da'Vicenza
Viziam
Amarr Empire
#69 - 2012-09-16 10:18:21 UTC  |  Edited by: Nicolo da'Vicenza
Ghazu wrote:
lets just start charging npc alts 1m per post on forums.

that's one way, but the OP's proposal of increasing the fee for alliances by an order of magnitude per 1000 members works too

for OP's NPC corp, that works out to 7.55*10^126 put upon Caldari Provisions. Per member. That's a fine of ten quattuordecillion for every atom in the observable universe put upon each and every member of Caldari Provisions.

Some might say passing along a weekly fee of "7.55 unquadragintillion" onto people like the OP is a bit of a harsh penalty.
But I say it is not enough. Death to large alliances!
Brooks Puuntai
Solar Nexus.
#70 - 2012-09-16 10:35:46 UTC
Reduce faucets not create more sinks. Increasing alliance bills is a stupid idea and depending on what the ranges are you will just have people splinter off to avoid the higher bill if its too much.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Aiwha
School of Applied Knowledge
Caldari State
#71 - 2012-09-16 13:19:54 UTC
CCP needs to get the goddamn hotpants in the nex store.

And my big hat with the poofy feather.

Sanity is fun leaving the body.

Gillia Winddancer
Aliastra
Gallente Federation
#72 - 2012-09-16 13:24:07 UTC
If you guys are so eager to see a hyper-effective isk faucet then I will gladly be of service. Just wire all your excess isk to me and I will safekeep it all.

In all seriousness though, inflation is a rather bad thing in any MMORPG/multiplayer game. EVE has managed it rather splendidly though considering for how long it's been running.

Path of Exile circumvented this problem more or less flawlessly though, by simply not having any gold as a currency, and instead let consumable and sought after items that everyone wants and use at any given level act as currency. Whilst other hack'n slash games like Diablo and so on suffer from what I'd call super-mega-hyper inflation due to the game being designed the way it is, Path of Exile will probably never suffer from this issue. Turning players themselves into monetary faucets was a stroke of genius really.

Obviously it would be a challenge to figure out how to turn EVE players themselves into faucets. Regular isk sinks only go so far after all, service fees, taxes etc etc - such things have a limit after all. The main reason for why it works for a game like Path of Exile is that it is chance based and the materials you use tend to have a rather low chance of success into turning out the way you want for any particular build that you may be after. EVE does not have that kind of thing (save maybe from researching T2 blueprints?).

And then of course, EVE and hack'n slash games are quite different games as well. Generally I also don't think that chance based features are as appreciated as well in a game like EVE compared to whatever Diablo clone that exist out there today.

But yeah, if anyone have any good idea on how a player could "gamble" isk in order to pursue something that is useful or sought after, regardless of player age, and without upsetting the game balance in any way then yeah, go right ahead and suggest it.

Only thing I can think of (that is far from being a solid idea) would be a general lottery system of some sort that is chance based on an individual level.

Second of all, a system of sorts where you spend a rather large amount (read very high amount) of isk in order to change a T1 module into a random meta module - all the way to officer level. Then again, getting a faction/officer level would be somewhere around 1/1000 or so at the very least (at any rate be far more difficult than by simply going out there and try to get a drop the normal way). But yeah, as I said, this idea have a fair few holes and would probably require extreme amounts of testing before even considering anything else. Correctly done though it could end up sucking away incredible amounts of isk from the game simply because there are people that like to take these kind of chances. But once again, how's the reception on chance based features here?

The one big advantage that EVE has over Path of Exile with this system is the fact that modules can be destroyed which pretty much would make this system somewhat self-regulated from gradually excess buildup of the rarest of modules.

Anyway, I cannot think of any other way to really burn isk from the game apart from something along these lines.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#73 - 2012-09-16 13:31:59 UTC
If there's too much in ISK in this game it's because you guys aren't blowing up enough ships. You can only blame yourselves for this problem.
Rico Minali
Federal Navy Academy
Gallente Federation
#74 - 2012-09-16 14:28:03 UTC
Just get rid of hisec incursions.

Trust me, I almost know what I'm doing.

kilmenow Hakaari
Doomheim
#75 - 2012-09-16 15:20:05 UTC
EvEa Deva wrote:
Want a huge ISK sink? let us paint our ships, inject gambling into the game, pole dancers, highsec legal drugs like quafe redbull or quafe bath salts, maybe add ship crews that can be upgraded with ISK. Anything that goes to the game and not another player.



as long as those items are strictly from npc sellers, it would be an isk sink.

I found a great explination of eve economics on another site, here's a link:

http://www.kugutsumen.com/showthread.php?13367-EVE-O-Nomics-wat-is-isk-sink

kilmenow Hakaari
Doomheim
#76 - 2012-09-16 15:35:43 UTC
Brooks Puuntai wrote:
Reduce faucets not create more sinks. Increasing alliance bills is a stupid idea and depending on what the ranges are you will just have people splinter off to avoid the higher bill if its too much.



that's the part that is a conflict driver, eventually those small groups could start fighting amungst each other or 1 small group fights another from a different mega alliance. So instead of fighting huge alliance blocks like the CFC, SOCO, HBC, ect, there would be many smaller alliances within the block. The large blocks aren't too concerned if 1 member allaince has a beef with some other alliance. They are allowed (or left to) handle thier own business as long as it doesn't interfer with the larger goals.

I was origninally looking at this as a way to create an isk sink and a conflict driver.
Cpt Gobla
Sebiestor Tribe
Minmatar Republic
#77 - 2012-09-16 16:16:15 UTC  |  Edited by: Cpt Gobla
How about hiring NPCs to aid players?

Can't beat that player trashing you in local in a 1v1? Your pimped out carebear-mobile not the solo pwn machine you expected? Hire a NPC Command Ship to provide boosts for just a million per minute!

Still getting your ass handed to you? Your opponent called in friends that you don't have?
Hire a NPC Logistics Ship to repair you for just ten million per minute!

One of your enemies lit a cyno and you got hotdropped? Need that little extra to solo PvP in your Moros?
Hire a NPC Titan to doomsday your enemies for just a hundred million!

Just think of the possibilities!
Shizuken
Venerated Stars
#78 - 2012-09-16 16:23:06 UTC
Trendon Evenstar wrote:
Where did the other 145m go?


In whomever's wallet you bought the ship from. The only thing that takes money out of the economy are payments that go to CCP entities like NPC corp taxes, market tax, broker fees, skillbooks etc.. CCP already increased the market tax to put downward pressure on inflation by taking more money out of the economy.

So in the case of your example, no ISK was harmed in the destruction of your ship.
kilmenow Hakaari
Doomheim
#79 - 2012-09-16 17:23:06 UTC
Cpt Gobla wrote:
How about hiring NPCs to aid players?

Can't beat that player trashing you in local in a 1v1? Your pimped out carebear-mobile not the solo pwn machine you expected? Hire a NPC Command Ship to provide boosts for just a million per minute!

Still getting your ass handed to you? Your opponent called in friends that you don't have?
Hire a NPC Logistics Ship to repair you for just ten million per minute!

One of your enemies lit a cyno and you got hotdropped? Need that little extra to solo PvP in your Moros?
Hire a NPC Titan to doomsday your enemies for just a hundred million!

Just think of the possibilities!



jsut think about concord getting swarmed by tons of npc ships. The salvage and drops would be great
oldbutfeelingyoung
Perkone
Caldari State
#80 - 2012-09-16 17:46:13 UTC  |  Edited by: oldbutfeelingyoung
the only perfect solution is that every player put half their amount of ISK into my wallet

i promise i will not use it and will not put any of it back on the market

really i promise ..... trust me .............you know me ,you can trust me ,right?

R.S.I2014