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Aggression/Log off issues

Author
Martinez
Deep Core Mining Inc.
Caldari State
#121 - 2011-10-04 20:01:47 UTC
Soldarius wrote:
Sweet Baby Jesus. The rage is strong with this one.

There are 2 ways to deal with this. Crying on forums is not one of them.

1. Get yourself a cheap T1 BS, insrure it, and fit it with smartbombs. Sit it on the gate. MAke sure all your fleet mates are out of smartbomb range. (Duh). When WT comes through, activate smartbombs. Congrats, you now have aggro on the WT. If he logs, you have aggro and can scan him out with probes for 15 minutes. This will result in the loss of the BS due to CONCORDOKKEN.

2. If he doesn't log out, insta-locking interceptor. Field a fleet of BCs with utility highs, and fit them with remote sensor boosters. Boost your inty to less than 1 second locking time. When JF uncloaks, inty points him.




A smart JF pilot wouldnt go to the gate with such a ship on the gate for one. Secondly if there are war targets logged in on the gate or on the other side with a proper scout he wont come to the gate.

If he logs before he uncloaks you only have a short time to kill him so a small attack fleet will not chew threw 200k ehp fast enough. <----- the point of the thread.
Martinez
Deep Core Mining Inc.
Caldari State
#122 - 2011-10-04 20:05:51 UTC
The Apostle wrote:
Quote:

You have proven with this post you have no idea what it takes to actually kill a jf.

Yes you have proven that you have no idea what it takes to kill a jf.... LMAO

Quote:
Point it with a frig on the station? Ok he docks. Stop talking about this subject you are wasting bandwidth.

Did you read the bit about having an inty/scout on the LOWSEC side of the WT's pipe??

Did you see the word BUMP in my posts anywhere?

Did you have a bump Maller/100mn Cane in your comp?

LEARN the game... THEN cry...




Check my kills I think you will find I have no problems killing JF. I just understand the point the OP is posting about because I have lost a few JFs from this same reason.

Bump? You think you can Bump a JF off a station. Maybe with a mac or fleet stabber but if he is that dumb in low sec he wont even make it to empire. Even then if you bump it, it can dock before out of range barring a horrible cyno placement. Furthermore, JF pilots dock before they come to a gate to recharge cap.

Dude you are horrible. Stop posting.
Martinez
Deep Core Mining Inc.
Caldari State
#123 - 2011-10-04 20:10:57 UTC
The Apostle wrote:
Actually I'd be keen to hear the view of the JF pilot. What did he do before he jumped into empire?

Did he cyno on station and warp to gate?
Did he undock and warp to gate?
Did he cyno off POS and warp to gate?

Regardless, he was tackleable (is that a word?) and killable BEFORE he got to gate.

No-one was there.



I can tell you what they do.

Cyno to a station, dock, undock, warp to gate.

Tackle him on station he docks. Try and tackle him on the gate he jumps through, logs or jumps back to cyno.

Regardless, you are clueless on the matter, and not killable BEFORe he got to gate.

I have been there.
The Apostle
Doomheim
#124 - 2011-10-04 20:37:57 UTC
Quote:

A smart JF pilot wouldnt go to the gate with such a ship on the gate for one. Secondly if there are war targets logged in on the gate or on the other side with a proper scout he wont come to the gate.

So no-one thought to use a neut scout? A neut bump?

OP was lazy. He knew it was their pipe (hence the camp) and he did not have scout, a tackler ready to log in system or jump in and a neut bump on station.... Well......

And of course. The fact he logged is the topic. Yes. Indeed.

So lazy OP wants lazy options for lazy kills.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Martinez
Deep Core Mining Inc.
Caldari State
#125 - 2011-10-04 22:13:22 UTC  |  Edited by: Martinez
The Apostle wrote:
Quote:

A smart JF pilot wouldnt go to the gate with such a ship on the gate for one. Secondly if there are war targets logged in on the gate or on the other side with a proper scout he wont come to the gate.

So no-one thought to use a neut scout? A neut bump?

OP was lazy. He knew it was their pipe (hence the camp) and he did not have scout, a tackler ready to log in system or jump in and a neut bump on station.... Well......

And of course. The fact he logged is the topic. Yes. Indeed.

So lazy OP wants lazy options for lazy kills.




First off I dont think he said he didnt use a neut scout. Secondly, not everyone has alot of alts. You shouldnt need tons of alts if a wartarget jumps to into you. Maybe the JF needs more neut scouts, but of course he doesnt need it because he can just log and survive. Its not ok for a empire war dec corp to not have the field flooded with neuts but a JF pilot is not expected to use them? He is given a pass in Carebears Online.

Dude you cannot bump a JF off a station unless he is afk or re tard ed.
The Apostle
Doomheim
#126 - 2011-10-05 00:29:27 UTC
Martinez wrote:

........unless he is afk or re tard ed.


He flies a JF, at war, and jumps through a gate. That's ret**d not very smart. Totally agree here. He was just lucky he had the mechanics to bail.

But it's all a moot point. Any WT freighter pilot can simply NPC up and fly safely. He could have de-corped in station before heading out negating all the fuss. OP would have been none the wiser.

All the guy really did was forget to check his mail (or he really IS an idiot). It's a one-off scenario.

The fact remains that the likelihood of this ocurring often enough for it to warrant a game change is pretty damn small.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Martinez
Deep Core Mining Inc.
Caldari State
#127 - 2011-10-05 01:25:22 UTC
The Apostle wrote:
Martinez wrote:

........unless he is afk or re tard ed.


He flies a JF, at war, and jumps through a gate. That's ret**d not very smart. Totally agree here. He was just lucky he had the mechanics to bail.

But it's all a moot point. Any WT freighter pilot can simply NPC up and fly safely. He could have de-corped in station before heading out negating all the fuss. OP would have been none the wiser.

All the guy really did was forget to check his mail (or he really IS an idiot). It's a one-off scenario.

The fact remains that the likelihood of this ocurring often enough for it to warrant a game change is pretty damn small.



I would rather them go threw the hassel of dropping rolls and going npc than to log on the gate to save their ship. Logging off to save your ship isnt a new issue, but it is one that still needs to change. It shouldnt be allowed to save caps, jf, or anything for that matter be it empire, low sec, or 0.0. Nor should it matter what size the ship is. Logging off to avoid death is chicken **** and those people deserve to lose their ships no matter what size or the cost.

You JF pilot supports should really think about why is it ok for a JF pilot to live on easy street. Make fun of me for wanting to kill a jf or that we live in empire all you want. Point is the comments about using better tactics, alts, blah blah blah can be said for the jf pilot also.
Hobogear
Imperial Academy
Amarr Empire
#128 - 2011-10-05 18:39:39 UTC
The Apostle wrote:
The fact remains that the likelihood of this ocurring often enough for it to warrant a game change is pretty damn small.




This happens alot. Not just with high sec jf.
ufkr
Doomheim
#129 - 2011-10-05 21:09:38 UTC
The game should allow a player to be aggressed regardless of his server-side connection state.

A genuine internet/router connection failure allows plenty of time for a player to be aggressed, so should a control-Q disconnection.
The Apostle
Doomheim
#130 - 2011-10-05 22:07:42 UTC
Quote:
Logging off to avoid death is chicken **** and those people deserve to lose their ships no matter what size or the cost.

You're arguing a psychcological state, not a game mechanic.

TRUTH: The JF pilot guy blew you off and it ended in tears. Just not the tears you expected.

Here's a little story from a wise old man to a young, testosterone filled whippet.

***** Only proceed if you like little stories and you're a young, testosterone filled whippet *****

As a young lad I got in more fights than I could count because I didn't want to be seen as "chicken****". I lost heaps and I won a few. Medical bills got pretty high at one stage.

I did some training, I got fit and I got mean. At that stage I could (and still can) take on most street bullies with confidence.

Strangely, I didn't and still don't. Was I/am I chicken? Hell no!

I could take them on, yes, I was probably going to hurt them (or get hurt, it happens). I had a pair, I had the skills.

But I usually walked away. Still do.

Over time I learned that I got much more delight watching wannabe Muhammed Ali's getting ignored and winding themselves up into a froth. In fact, when confronted with said Ali, if I saw a cop on the street, I gave 'em a yell. If I saw a traffic light turn green, I'd cross the road. If I saw a shop door open, I'd go into the shop. Whatever it took to put some distance between me and the hero.

Sure, I could take 'em, I just got much more of a buzz when **I** controlled and dictated the situation. Not the punk, not his mates.... ME...

I live/d by one ethos. If ya wanna pick a fight with me, it's gonna be on MY terms. That's not being "chicken", that's being smart.

TL;DR He who has lost control has lost. (Not my quote but it's as true as.)

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Jita Alt666
#131 - 2011-10-05 22:13:33 UTC
Martinez wrote:
The Apostle wrote:
Martinez wrote:

........unless he is afk or re tard ed.


He flies a JF, at war, and jumps through a gate. That's ret**d not very smart. Totally agree here. He was just lucky he had the mechanics to bail.

But it's all a moot point. Any WT freighter pilot can simply NPC up and fly safely. He could have de-corped in station before heading out negating all the fuss. OP would have been none the wiser.

All the guy really did was forget to check his mail (or he really IS an idiot). It's a one-off scenario.

The fact remains that the likelihood of this ocurring often enough for it to warrant a game change is pretty damn small.



I would rather them go threw the hassel of dropping rolls and going npc than to log on the gate to save their ship. Logging off to save your ship isnt a new issue, but it is one that still needs to change. It shouldnt be allowed to save caps, jf, or anything for that matter be it empire, low sec, or 0.0. Nor should it matter what size the ship is. Logging off to avoid death is chicken **** and those people deserve to lose their ships no matter what size or the cost.

You JF pilot supports should really think about why is it ok for a JF pilot to live on easy street. Make fun of me for wanting to kill a jf or that we live in empire all you want. Point is the comments about using better tactics, alts, blah blah blah can be said for the jf pilot also.



Hahah. Th JF pilot has found a tactic inside current game mechanics that works, so no the JF pilot doesn't currently need better tactics. You do.
Hobogear
Imperial Academy
Amarr Empire
#132 - 2011-10-06 00:37:07 UTC
Jita Alt666 wrote:
Martinez wrote:
The Apostle wrote:
Martinez wrote:

........unless he is afk or re tard ed.


He flies a JF, at war, and jumps through a gate. That's ret**d not very smart. Totally agree here. He was just lucky he had the mechanics to bail.

But it's all a moot point. Any WT freighter pilot can simply NPC up and fly safely. He could have de-corped in station before heading out negating all the fuss. OP would have been none the wiser.

All the guy really did was forget to check his mail (or he really IS an idiot). It's a one-off scenario.

The fact remains that the likelihood of this ocurring often enough for it to warrant a game change is pretty damn small.



I would rather them go threw the hassel of dropping rolls and going npc than to log on the gate to save their ship. Logging off to save your ship isnt a new issue, but it is one that still needs to change. It shouldnt be allowed to save caps, jf, or anything for that matter be it empire, low sec, or 0.0. Nor should it matter what size the ship is. Logging off to avoid death is chicken **** and those people deserve to lose their ships no matter what size or the cost.

You JF pilot supports should really think about why is it ok for a JF pilot to live on easy street. Make fun of me for wanting to kill a jf or that we live in empire all you want. Point is the comments about using better tactics, alts, blah blah blah can be said for the jf pilot also.



Hahah. Th JF pilot has found a tactic inside current game mechanics that works, so no the JF pilot doesn't currently need better tactics. You do.




you think logging to save your ship is a legit tactic. me and others think its a crap tactic and should be removed from the game. the thread isnt about is it allowed now, its about how it should be removed as a option.
The Apostle
Doomheim
#133 - 2011-10-06 00:45:43 UTC
Hobogear wrote:

you think logging to save your ship is a legit tactic. me and others think its a crap tactic and should be removed from the game. the thread isnt about is it allowed now, its about how it should be removed as a option.

Don't you mean IF it should be removed as an option?

As has been stated all over this thread, if it's removed it will simply push more WT's into corp hopping or NPC corps negating any gain - insofar as empire space anyway. (which was the OP's port of call)

Might change a few tactics in 0.0 but not much. You simply don't (or shouldn't) gate high value assets in 0.0 without escort/scouts anyway.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Hobogear
Imperial Academy
Amarr Empire
#134 - 2011-10-06 17:41:10 UTC
The Apostle wrote:
Hobogear wrote:

you think logging to save your ship is a legit tactic. me and others think its a crap tactic and should be removed from the game. the thread isnt about is it allowed now, its about how it should be removed as a option.

Don't you mean IF it should be removed as an option?

As has been stated all over this thread, if it's removed it will simply push more WT's into corp hopping or NPC corps negating any gain - insofar as empire space anyway. (which was the OP's port of call)

Might change a few tactics in 0.0 but not much. You simply don't (or shouldn't) gate high value assets in 0.0 without escort/scouts anyway.




i dont care if they have to corp hop. that is fine.

If a pilot logs with aggression or without and is pointed before he disappears i think it would have a great value for 0.0 also.
Shaidar Hussan
HelloKittyFanclub
#135 - 2011-10-31 16:16:03 UTC
Supported.

The only viable method to counter this mechanic is to always use a massive blob that can kill anything in under a minute. Not a very fun tactic.

And this issue doesn't just concern high sec wars, I had a Charon yesterday that saw me on directional as he was warping to a gate, he promptly logged off mid warp. A few hours later he logged back on, presumably to check if we were there, then logged off again before he even landed. The only reason we killed him in the end was because he gave up after we told him we were camping the gate 24/7, all in all it took about 14 hours to kill him.

(Before anyone asks why we were so persistent, it's because we killed another Charon shortly before this one, which was carrying an outpost. We assumed the two were connected, and the idea of another 25 billion isk module drop was rather tempting. We also tend to have a 24/7 gatecamp up somewhere in that area anyway.)

Anyway, this is a silly mechanic, and should be changed. My T3 has 200k ehp and no active resist mods, not many fleets could kill that in a minute or less, does that mean I should be allowed to fly around without a scout? If you do something stupid and get caught, you should stay caught. This is EVE, not carebears online.
I Accidentally YourShip
Republic University
Minmatar Republic
#136 - 2011-10-31 16:18:40 UTC
Shaidar Hussan wrote:
Supported.

The only viable method to counter this mechanic is to always use a massive blob that can kill anything in under a minute. Not a very fun tactic.

And this issue doesn't just concern high sec wars, I had a Charon yesterday that saw me on directional as he was warping to a gate, he promptly logged off mid warp. A few hours later he logged back on, presumably to check if we were there, then logged off again before he even landed. The only reason we killed him in the end was because he gave up after we told him we were camping the gate 24/7, all in all it took about 14 hours to kill him.

(Before anyone asks why we were so persistent, it's because we killed another Charon shortly before this one, which was carrying an outpost. We assumed the two were connected, and the idea of another 25 billion isk module drop was rather tempting. We also tend to have a 24/7 gatecamp up somewhere in that area anyway.)

Anyway, this is a silly mechanic, and should be changed. My T3 has 200k ehp and no active resist mods, not many fleets could kill that in a minute or less, does that mean I should be allowed to fly around without a scout? If you do something stupid and get caught, you should stay caught. This is EVE, not carebears online.


Dat necro. Additional amusement due to them putting a change for logoffski mechanics in the works already.
Willl Adama
Deep Core Mining Inc.
Caldari State
#137 - 2011-10-31 16:27:14 UTC
Why don't you just go and look for actual pvp with people who want to fight u stupid bads.

Hi

Shaidar Hussan
HelloKittyFanclub
#138 - 2011-10-31 16:35:19 UTC
I Accidentally YourShip wrote:

Dat necro. Additional amusement due to them putting a change for logoffski mechanics in the works already.

I thought they were just changing the 15 minute timer mechanics? And I necro'd because I used the search function before starting a new thread :P

Willl Adama wrote:
Why don't you just go and look for actual pvp with people who want to fight u stupid bads.

First kill I see on your KB is a shuttle, killed by ten of you, I take it that was a PvP fitted shuttle? You fools are lucky you survived, them things be dangerous.