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Aggression/Log off issues

Author
Martinez
Deep Core Mining Inc.
Caldari State
#101 - 2011-10-01 08:06:53 UTC
The Apostle wrote:
Quote:
It came from some noob saying empire pvp isnt real pvp blah blah blah.

Actually what I said was that empire PvP is not real if you are not prepared to accept the empire mechanics that go with it.

In 0.0 you would not have a problem killing the JF if he jumped corps. THAT is the price YOU pay for practising your PvP in empire.

You want the safety and convenience of high-sec but no-one else should be allowed to!

Grow a pair.




Had the logoff problem been fixed the jf would be dead and it would be a non issue if he leaves his corp in space or no. The logging off is a eve pvp problem. Not just a empire issue.


As for growing a pair, I lived in 0.0 for over 6 years. I have done every type of combat in eve.

You couldn't even lift mine up.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#102 - 2011-10-01 08:12:40 UTC  |  Edited by: Jaroslav Unwanted
Martinez wrote:
The Apostle wrote:
Quote:
It came from some noob saying empire pvp isnt real pvp blah blah blah.

Actually what I said was that empire PvP is not real if you are not prepared to accept the empire mechanics that go with it.

In 0.0 you would not have a problem killing the JF if he jumped corps. THAT is the price YOU pay for practising your PvP in empire.

You want the safety and convenience of high-sec but no-one else should be allowed to!

Grow a pair.




Had the logoff problem been fixed the jf would be dead and it would be a non issue if he leaves his corp in space or no. The logging off is a eve pvp problem. Not just a empire issue.


As for growing a pair, I lived in 0.0 for over 6 years. I have done every type of combat in eve.

You couldn't even lift mine up.


where one says problem other see opportunity. When one says opportunity other says game mechanics. When one say game mechanics other see problem.

modern Human-kind is interesting in one thing only .. if there are 3 people in the room there gonna be 8 opinions on given subject.

Question : Is less option at engagement/PvP better or worse ?
Martinez
Deep Core Mining Inc.
Caldari State
#103 - 2011-10-01 19:38:40 UTC
Jaroslav Unwanted wrote:
Martinez wrote:
The Apostle wrote:
Quote:
It came from some noob saying empire pvp isnt real pvp blah blah blah.

Actually what I said was that empire PvP is not real if you are not prepared to accept the empire mechanics that go with it.

In 0.0 you would not have a problem killing the JF if he jumped corps. THAT is the price YOU pay for practising your PvP in empire.

You want the safety and convenience of high-sec but no-one else should be allowed to!

Grow a pair.




Had the logoff problem been fixed the jf would be dead and it would be a non issue if he leaves his corp in space or no. The logging off is a eve pvp problem. Not just a empire issue.


As for growing a pair, I lived in 0.0 for over 6 years. I have done every type of combat in eve.

You couldn't even lift mine up.


where one says problem other see opportunity. When one says opportunity other says game mechanics. When one say game mechanics other see problem.

modern Human-kind is interesting in one thing only .. if there are 3 people in the room there gonna be 8 opinions on given subject.

Question : Is less option at engagement/PvP better or worse ?




Logging off to avoid combat after you have jumped threw a gate into hostiles shouldnt be a option.
Hobogear
Imperial Academy
Amarr Empire
#104 - 2011-10-03 19:38:41 UTC
yes
A Lunchbox
Elysian Technologies Enclave
Fraternity.
#105 - 2011-10-03 22:49:18 UTC
Eve is the only MMO I've ever played that supported the concept of logging to avoid combat you're already pretty much smack dab in the middle of. If the GMs and DEVs really wanted to keep this mechanic in game to protect their customers monopoly moneys investments, then it seems p funny that it's the only mechanic in place to do so. You can't report scammers and get your money back, you can't report people harassing your pos and get reimbursed for fuel, and if you for some reason actually legitimately disconnect from game and lose something pricey, most likely you're not going to get it back through petitions. I don't quite see why you can fly about in an expensive ship with (in scenarios like the one mentioned) total lack of responsibility for it and be immune to just about anything but a semi decent sized fleet that's able to mobilize in less than 30 seconds.

Yea, sure, you can just camp the spot that the person logged out at. How often does this work? Probably 1/5. The other 4 times they'll log out before even beginning warp back to their original position, or come in with a fleet of 50 scorpions 2 days later when they can actually get off their lazy butts and organize 50 scorpion pilots for a 5 minute op.

In any other MMO I've tried this would be a clear violation of mechanics abuse and would either constitute account warnings or temporary bans. Is it destroying our eve experience? No. Is it a really annoying loophole in mechanics that should have been cleared up years ago? Sure. Is the fact that there's still a thread about it years later even though fixing it would take no time at all freaking hillarious? Absolutely. Somewhere, there just needs to be a check that causes a logged off pilot that becomes aggressed to be given the same 15 minutes in space timer they would be given if they were logged in. Simple, easy, wouldn't waste much dev time.
Bubanni
Center for Advanced Studies
Gallente Federation
#106 - 2011-10-03 22:53:48 UTC
An easy game mechanic fix... if a ship that has a pilot that just logged off... is agressed... it should stay on field until its dead... this would fix some if the supercapital problems also

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

The Apostle
Doomheim
#107 - 2011-10-03 23:04:55 UTC
Quote:
Sure. Is the fact that there's still a thread about it years later even though fixing it would take no time at all freaking hillarious

Actually no. It's not really a thread on the topic at all. It's one bitter corp who erupted tears because they couldn't kill a freighter in high-sec.

They could just as easily had an inty on lo-sec side and pointed the freighter on the cyno. Did they? Nope.

They chose to gate camp empire knowing it was the pipe for the war-decced corp and ALSO knowing that he could log and de-corp.

That's fail on their part.

Any game mechanic employed to the advantage of the agressor/aggressee is legit until CCP rules otherwise.

I raised this point already and this is just one example

eg: War-deccers camp stations and if they get blobbed they dock. THIS is a game mechanic that could be changed but we don't because the leets would ***** and moan about it. The majority of empire doesn't give a rats fig.

I will say however, maybe instead of logging to avoid aggress, maybe gate jumps put people inside 2.5, if you're aggressed you can jump back. You could, if planned properly, nail him either side. Gives the aggressee a chance to run AND the aggressor a chance to nail the target.

Dunno. I think it's a storm in a tea-cup. It's empire and empire has different mechanics. War-deccing in empire requires accepting others use game mechanics and you can also use those same mechanics to your advantage.

It's a 2-way street.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Thomas Abernathy
Fusion Enterprises Ltd
Pandemic Horde
#108 - 2011-10-03 23:18:07 UTC
Martinez wrote:
Tippia wrote:
Hobogear wrote:
Ccp is not on record saying that logging off to avoid combat is legal.
LOL
Quote:
Your lies are getting a bit old Tippia.
So yeah, let's repeat that GM statement: “Logging on or off, no matter the circumstances, is never considered an exploit.” So you're easily bored if you think things that don't even exist are getting old.

What is getting old, though, is your abject ignorance and lack of knowledge about… oh… just about all things EVE, one might imagine. Now, please, educate yourself before making this kind of spectacle, not just about the rules and the official policies, but about the many many ways in which your perceived (but not actual) problem can be solved.





Just because that maybe CCP stance on the issue doesnt mean its right. As a matter of fact currently I would say CCP is on the wrong side of more issues than right lately. If they want to fix their game and get people active again, bring back real risk vs reward. Dont let lame ass tactics like logging off to save a ship stay in game.


I am still amazed at the people defending the JF pilot.


I think most people are simply laughing at your wannabepirateoneasymode tears....At least your corp is titled correctly...

"Fighting CCD since 2139"

A Lunchbox
Elysian Technologies Enclave
Fraternity.
#109 - 2011-10-03 23:29:17 UTC
The Apostle wrote:

Actually no. It's not really a thread on the topic at all. It's one bitter corp who erupted tears because they couldn't kill a freighter in high-sec.


Thus making it a thread on this particular topic. I'm not saying this particular instance isn't funny. It just happens alot.

The Apostle wrote:

They could just as easily had an inty on lo-sec side and pointed the freighter on the cyno. Did they? Nope.


Yes, point it with an inty while it's in a POS bubble or on a station. They will laugh as you die and wait out the 15 minute timer before heading to highsec.

The Apostle wrote:

Any game mechanic employed to the advantage of the agressor/aggressee is legit until CCP rules otherwise.


I'm not going to disagree here, but not bringing things up that we want changed isn't going to get them changed.

The Apostle wrote:

I will say however, maybe instead of logging to avoid aggress, maybe gate jumps put people inside 2.5, if you're aggressed you can jump back.


I don't even know where to begin with what's wrong with this statement.

TheApostle wrote:

It's empire and empire has different mechanics.


It happens everywhere.
The Apostle
Doomheim
#110 - 2011-10-04 00:33:42 UTC  |  Edited by: The Apostle
Quote:

Quote:
They could just as easily had an inty on lo-sec side and pointed the freighter on the cyno. Did they? Nope.

Yes, point it with an inty while it's in a POS bubble or on a station. They will laugh as you die and wait out the 15 minute timer before heading to highsec.


1) It doesn't land inside the POS or station!
2) Ever heard of bumping?
3) It's a WT, aggressors aren't gonna die at POS or station putting a point on it.

And anyway, what I am trying to point out is that there are plenty of other game mechanics that can get you the kill. Sitting on a camp hoping for idiots to decloak isn't one of them.

Quote:
Quote:
I will say however, maybe instead of logging to avoid aggress, maybe gate jumps put people inside 2.5, if you're aggressed you can jump back.

I don't even know where to begin with what's wrong with this statement.

I don't disagree with you either. It's just a random, "what if".

I mean let's face it. Even if they did change the log/decorp mechanics, freighter pilot would just fly NPC (like most do) and the whole issue of empire war-decs becomes a moot point anyway.

In this case, this guy probably had a few days off and didn't check his mail. No biggie.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Buruk Utama
Science and Trade Institute
Caldari State
#111 - 2011-10-04 00:47:04 UTC
A question that is sorta related to this topic of complaint. Is the complaint the target got away or you lost the kill mail. If the issue is related to a kill mail score then would you have the outrage if the pilot self destructed which still denies you the kill?

I ask because I've seen several freighters pointed who self destruct and the tears that fill local from the killers are massive.
The Apostle
Doomheim
#112 - 2011-10-04 00:49:15 UTC
Buruk Utama wrote:
A question that is sorta related to this topic of complaint. Is the complaint the target got away or you lost the kill mail. If the issue is related to a kill mail score then would you have the outrage if the pilot self destructed which still denies you the kill?

I ask because I've seen several freighters pointed who self destruct and the tears that fill local from the killers are massive.

Damn. CCP better remove SD too.... Shocked

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Jita Alt666
#113 - 2011-10-04 01:10:27 UTC
Logging off is an accepted game mechanic. You can either invest your time in learning the mechanics that nullify or make it harder or you can keep crying about it.
Hobogear
Imperial Academy
Amarr Empire
#114 - 2011-10-04 01:43:23 UTC
The Apostle wrote:
Quote:
Sure. Is the fact that there's still a thread about it years later even though fixing it would take no time at all freaking hillarious

Actually no. It's not really a thread on the topic at all. It's one bitter corp who erupted tears because they couldn't kill a freighter in high-sec.

They could just as easily had an inty on lo-sec side and pointed the freighter on the cyno. Did they? Nope.

They chose to gate camp empire knowing it was the pipe for the war-decced corp and ALSO knowing that he could log and de-corp.

That's fail on their part.

Any game mechanic employed to the advantage of the agressor/aggressee is legit until CCP rules otherwise.

I raised this point already and this is just one example

eg: War-deccers camp stations and if they get blobbed they dock. THIS is a game mechanic that could be changed but we don't because the leets would ***** and moan about it. The majority of empire doesn't give a rats fig.

I will say however, maybe instead of logging to avoid aggress, maybe gate jumps put people inside 2.5, if you're aggressed you can jump back. You could, if planned properly, nail him either side. Gives the aggressee a chance to run AND the aggressor a chance to nail the target.

Dunno. I think it's a storm in a tea-cup. It's empire and empire has different mechanics. War-deccing in empire requires accepting others use game mechanics and you can also use those same mechanics to your advantage.

It's a 2-way street.



You have proven with this post you have no idea what it takes to actually kill a jf.

Point it with a frig on the station? Ok he docks. Stop talking about this subject you are wasting bandwidth.
Hobogear
Imperial Academy
Amarr Empire
#115 - 2011-10-04 01:47:25 UTC
Buruk Utama wrote:
A question that is sorta related to this topic of complaint. Is the complaint the target got away or you lost the kill mail. If the issue is related to a kill mail score then would you have the outrage if the pilot self destructed which still denies you the kill?

I ask because I've seen several freighters pointed who self destruct and the tears that fill local from the killers are massive.



The JF pilot logged off to avoid death. Lame. Not complaining about no killmail. On a sidenote, if you are aggressed and you self-destruct you should produce a killmail also.
Hobogear
Imperial Academy
Amarr Empire
#116 - 2011-10-04 01:49:38 UTC
Jita Alt666 wrote:
Logging off is an accepted game mechanic. You can either invest your time in learning the mechanics that nullify or make it harder or you can keep crying about it.



CCP can accept putting pay to win items in the game also but that doesnt mean its the best thing for the game. Keep defending the lame ass tactic of logging off to save your ship. Go play wow carebears.
Soldarius
Dreddit
Test Alliance Please Ignore
#117 - 2011-10-04 02:07:58 UTC
Sweet Baby Jesus. The rage is strong with this one.

There are 2 ways to deal with this. Crying on forums is not one of them.

1. Get yourself a cheap T1 BS, insrure it, and fit it with smartbombs. Sit it on the gate. MAke sure all your fleet mates are out of smartbomb range. (Duh). When WT comes through, activate smartbombs. Congrats, you now have aggro on the WT. If he logs, you have aggro and can scan him out with probes for 15 minutes. This will result in the loss of the BS due to CONCORDOKKEN.

2. If he doesn't log out, insta-locking interceptor. Field a fleet of BCs with utility highs, and fit them with remote sensor boosters. Boost your inty to less than 1 second locking time. When JF uncloaks, inty points him.

http://youtu.be/YVkUvmDQ3HY

The Apostle
Doomheim
#118 - 2011-10-04 02:16:43 UTC
Quote:

You have proven with this post you have no idea what it takes to actually kill a jf.

Yes you have proven that you have no idea what it takes to kill a jf.... LMAO

Quote:
Point it with a frig on the station? Ok he docks. Stop talking about this subject you are wasting bandwidth.

Did you read the bit about having an inty/scout on the LOWSEC side of the WT's pipe??

Did you see the word BUMP in my posts anywhere?

Did you have a bump Maller/100mn Cane in your comp?

LEARN the game... THEN cry...

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Jita Alt666
#119 - 2011-10-04 02:16:59 UTC
Hobogear wrote:
Jita Alt666 wrote:
Logging off is an accepted game mechanic. You can either invest your time in learning the mechanics that nullify or make it harder or you can keep crying about it.



CCP can accept putting pay to win items in the game also but that doesnt mean its the best thing for the game. Keep defending the lame ass tactic of logging off to save your ship. Go play wow carebears.


ahaha pot. kettle. black.
I am warming my poor cold hands on the fire of your impotent rage. I am not defending logging off. I am mocking you for your inability to adapt to it and use it to your advantage.
The Apostle
Doomheim
#120 - 2011-10-04 02:26:04 UTC
Actually I'd be keen to hear the view of the JF pilot. What did he do before he jumped into empire?

Did he cyno on station and warp to gate?
Did he undock and warp to gate?
Did he cyno off POS and warp to gate?

Regardless, he was tackleable (is that a word?) and killable BEFORE he got to gate.

No-one was there.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]