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Is planetary interaction profitable nowdays??

First post
Author
Pavel Jensen
The Scope
Gallente Federation
#1 - 2012-09-14 23:52:16 UTC
I have read the isk guide the otherday, but for some reason i realised it just produces basic items rather than needed resources. Is it even profitable?!!!!!!
Jaques Cousteau Gemulus
Doomheim
#2 - 2012-09-15 00:02:26 UTC
Pavel Jensen wrote:
I have read the isk guide the otherday, but for some reason i realised it just produces basic items rather than needed resources. Is it even profitable?!!!!!!


Not the scanning part.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#3 - 2012-09-15 00:03:55 UTC
Sure is! As long as you're doing it in lowsec or 0.0

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

James 315
Experimental Fun Times Corp RELOADED
CODE.
#4 - 2012-09-15 00:28:23 UTC
People largely abandoned the whole PI thing. It just didn't take. What?
Jaques Cousteau Gemulus
Doomheim
#5 - 2012-09-15 00:59:13 UTC
James 315 wrote:
People largely abandoned the whole PI thing. It just didn't take. What?


Destructions is great.....but ya....got to admit colliding planets looked a tad ridiculous.
No More Heroes
Boomer Humor
Snuffed Out
#6 - 2012-09-15 01:24:12 UTC
Surfin's PlunderBunny wrote:
Sure is! As long as you're doing it in lowsec or 0.0


Nope.

.

Tau Cabalander
Retirement Retreat
Working Stiffs
#7 - 2012-09-15 01:28:08 UTC
Pavel Jensen wrote:
I have read the isk guide the otherday, but for some reason i realised it just produces basic items rather than needed resources. Is it even profitable?!!!!!!

With 3 characters doing extraction in w-space, and one doing P2 manufacturing in hisec, I was earning about 3b per month.

I never really bothered to do anything higher than P3.

If doing hisec extraction only, I'd probably stick to oxygen or water, as the planets are quite resource poor.
Paul Oliver
Doomheim
#8 - 2012-09-15 01:31:55 UTC
Did a little digging and it seems what killed highsec planetary interaction (PI) profitbility was increased tax rates. That's a shame, highsec PI would make a nice passive isk generator for new players, Jove knows older players have more than enough isk faucets to draw from.
Its good to be [Gallente](http://dl.eve-files.com/media/1209/QEQlJ.jpg).
SmilingVagrant
Doomheim
#9 - 2012-09-15 02:48:08 UTC
If you can get a couple characters on an account doing it, it's more than enough to handle a plex purchase.
MinefieldS
1 Sick Duck Standss on something
#10 - 2012-09-15 03:30:19 UTC
I can't decide what's more boring: PI or Mass Effect 2/3 planet scanning.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#11 - 2012-09-15 04:02:31 UTC
MinefieldS wrote:
I can't decide what's more boring: PI or Mass Effect 2/3 planet scanning.


I think 2 was worse

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Trendon Evenstar
Olympus Gods
#12 - 2012-09-15 04:09:34 UTC
Paul Oliver wrote:
Did a little digging and it seems what killed highsec planetary interaction (PI) profitbility was increased tax rates. That's a shame, highsec PI would make a nice passive isk generator for new players, Jove knows older players have more than enough isk faucets to draw from.


Because high sec players need more passive isk generators? Sad
Paul Oliver
Doomheim
#13 - 2012-09-15 04:50:35 UTC  |  Edited by: Paul Oliver
Trendon Evenstar wrote:
Paul Oliver wrote:
Did a little digging and it seems what killed highsec planetary interaction (PI) profitbility was increased tax rates. That's a shame, highsec PI would make a nice passive isk generator for new players, Jove knows older players have more than enough isk faucets to draw from.
Because high sec players need more passive isk generators? Sad
Yes I believe new players like myself should have access to some level of passive income generation that can help us to afford things like basic skill and learning implants without having to grind boring pve content for hours on end or look like an idiot by sticking an industrial in a 1.0 asteroid belt to afk mine with.

Of course being a Goon I wouldn't expect you to know what it's like starting out in this game without the help of a massive alliance backing you.
Its good to be [Gallente](http://dl.eve-files.com/media/1209/QEQlJ.jpg).
Nicolo da'Vicenza
Viziam
Amarr Empire
#14 - 2012-09-15 04:52:09 UTC
no risk no reward
Akirei Scytale
Okami Syndicate
#15 - 2012-09-15 04:58:54 UTC
No More Heroes wrote:
Surfin's PlunderBunny wrote:
Sure is! As long as you're doing it in lowsec or 0.0


Nope.


I'm making a pretty healthy profit in Delve, though I purchase a lot of materials from corpmates to maximize the output of my factory planets. Everyone wins in this model - lower tier producers have a reliable source of supplemental income and higher tier producers can work within the profit margin, producing absolutely massive quantities of goods. It only really works if you're making things that are genuinely useful though, like POS fuel.
Paul Oliver
Doomheim
#16 - 2012-09-15 05:01:01 UTC
Nicolo da'Vicenza wrote:
no risk no reward
Yes that mantra is all well and good for established players who can afford to take risks but for the new player one false move can completely wipe us out.
Its good to be [Gallente](http://dl.eve-files.com/media/1209/QEQlJ.jpg).
Nicolo da'Vicenza
Viziam
Amarr Empire
#17 - 2012-09-15 05:02:54 UTC
Paul Oliver wrote:
Nicolo da'Vicenza wrote:
no risk no reward
Yes that mantra is all well and good for established players who can afford to take risks but for the new player one false move can completely wipe us out.
and?
Paul Oliver
Doomheim
#18 - 2012-09-15 05:06:09 UTC  |  Edited by: Paul Oliver
Nicolo da'Vicenza wrote:
Paul Oliver wrote:
Nicolo da'Vicenza wrote:
no risk no reward
Yes that mantra is all well and good for established players who can afford to take risks but for the new player one false move can completely wipe us out.
and?

And perhaps you're too old to remember what it was like starting out, or you were like the members of some of these large nullsec alliances and had a safety net in place before you even started. Point is this can be a very tough game for the average new player to get into and we need all the help we can get, especially as people like you lobby for ever harsher nerfs to our part of the sandbox.
Its good to be [Gallente](http://dl.eve-files.com/media/1209/QEQlJ.jpg).
Nicolo da'Vicenza
Viziam
Amarr Empire
#19 - 2012-09-15 05:10:35 UTC  |  Edited by: Nicolo da'Vicenza
Paul Oliver wrote:
Nicolo da'Vicenza wrote:
Paul Oliver wrote:
Nicolo da'Vicenza wrote:
no risk no reward
Yes that mantra is all well and good for established players who can afford to take risks but for the new player one false move can completely wipe us out.
and?

And perhaps you're too old to remember what it was like starting out, or you were like the members of some of these large nullsec alliances and had a safety net in place before you even started. Point is this can be a very tough game for the average new player to get into and we need all the help we can get, especially as people like you lobby for ever harsher nerfs to our part of the sandbox.

When I was a newbie I stuffed every bit of isk I owned in the form of zydrine into a tormentor and made round trips dozens of jumps into NRDS Providence so I could fill the high end min buy orders in their manufacturing space (before grav sites, lots of 0.0 regions had to buy high ends). No safety net, no anything.

You: scared to make one jump into lowsec a week in a disposable hauler.

hth
Sun Win
#20 - 2012-09-15 05:11:01 UTC
It is completely unprofitable and there is no way you could possibly make any reasonable ISK doing this in high sec by paying careful attention to the price of commodities which certainly aren't an integral part of running player owned star bases which, of course no one runs anyway.

You should definitely stick to mining AFK with a single laser on an industrial, preferably in Halaima.
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