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Player Features and Ideas Discussion

 
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[Winter] EW Cruisers

First post
Author
Kuehnelt
Devoid Privateering
#321 - 2012-09-17 20:40:49 UTC
Liang Nuren wrote:
Thanks, I think. You may want to consider bumping the CPU on the Arbitrator if you expect us to make use of that.


No CPU problems here? But 800mm plate and 2 PG mods for cruiser-sized weapons.
Obsidiana
Atrament Inc.
#322 - 2012-09-17 21:32:53 UTC
CCP Fozzie wrote:
Thanks to everyone why has been providing constructive feedback here, I really appreciate it.

Have a few tweaks to announce, they're all updated in the OP as well.

- Removed 10m3 dronebay and 10mbit bandwidth from the Bellicose, dropping it back to the 40m3 it has on TQ now. We may re-evaluate again in the future.

- Added a launcher hardpoint to the Arbitrator and Celestis
That's a little more like it. I can't see why it ever had as many drones as a Thorax. Four drones and four launchers... ok, that makes a bit more sense.
Chaunnay Solette
Horngry
#323 - 2012-09-17 21:42:33 UTC
Obsidiana wrote:
CCP Fozzie wrote:
Thanks to everyone why has been providing constructive feedback here, I really appreciate it.

Have a few tweaks to announce, they're all updated in the OP as well.

- Removed 10m3 dronebay and 10mbit bandwidth from the Bellicose, dropping it back to the 40m3 it has on TQ now. We may re-evaluate again in the future.

- Added a launcher hardpoint to the Arbitrator and Celestis
That's a little more like it. I can't see why it ever had as many drones as a Thorax. Four drones and four launchers... ok, that makes a bit more sense.


Clearly because as we all know the Gallente have had it TOOD GOOD for TOO LONG!
Pinky Denmark
The Cursed Navy
#324 - 2012-09-18 00:21:22 UTC
I really like where this is going and only a few issue bother me...

  • Is 10m3 drone bay on BlackBird worth it or just a fluff?
  • Will 4,0-4,2k hitpoints be enough to fight battlecruisers without disastrous results?
  • Do you plan on lowering the damage potential from tier 2 and 3 battlecruisers to ensure this?

I still think even the EW cruisers deserve a few hundred extra hitpoints to either shield or armor.
With a Frigate doing 200dps even 400 hitpoints would only last 5 extra seconds with 60% resistance. But it would make them harder to instapop.

Will be awesome to see more. Keep up the good work...
Yun Kuai
Garoun Investment Bank
Gallente Federation
#325 - 2012-09-18 12:36:14 UTC
Okay so far most of the ships look pretty good....I'm quite excited if the increased damp strength carries over directly to the arazu (but fingers still crossed to actually be able to get a ship under 8-9km locking range without boost...aka my gallentean brethren who actually use blasters can get in range and then get scrammed/webbed/neuted/TD by the enemy after they are in range)

But my question to CCP and the devs focused on balancing. You said somewhere in these pages (and yes I've read all 17 at this point) that you didn't want to specialize for the sake of specialization, but you are inherently taking away what makes Gallente ships versatile....its ability to fit drones and half the time, rely on its drones to actually hit the target and provide damage.

Now you can't with good faith honestly say that Gallente are not the drone users of Eve, so why are you adding "buffs" to all the other ships by giving them drone versatility? Take a look inside starter corps like CAS - a Gallente player npc corp - you'll often find people asking "What ship should I use? What skills should I train?" The almost over whelming response is to train up your drone skills and get into a ship like the vexor or ishkur, then eventually into an ishtar or dominix. Not to mention, almost every ship (pre-winter changes and some that we've seen now) have some form of drone to balance their dps. Let's take a look at the ships shall we:
1) incursus - 5m3 done bay
2) catalyst - 5m3 drone bay
3) Enyo - 5m3 drone bay
4) Ishkur - 50m3 drone bay
5) Every gallente cruiser has 40m3 or more
6) Every gallente BC has 50m3 or more
7) Every gallente BS has 75m3 or more


Having the ability to field some form of ewar drones and combat drones is what made the Gallente hulls creative. When you take away that niche by giving everyone some "Oh we don't want other ships to make gallente feel left out" 15m3 drone bays or 20m3 drone bay, you take away the role that gallente ships have in small scale fleets. Let's be honest, if we're blaster fit to provide real dps, we usually are the last ones to get dps on the target because we're slow, but we can send webber drones or some other ewar/combat drones and those start going right away to help the fleet out.

With your proposed changes to just add crappy drone bays on every ship because it makes them balanced, you're taking away the sandbox feel as everyone just wants to build ecm-300 OP jamming sandcastles. The fact is that most people fill that joke of a drone bay with ecm-300s and know full well they will get at least 2 or more jams off from 2 or 3 ecm-300s, giving them the safety net of being able to warp off if the armor ship actually manages to catch the kiter. And for those who prefer to always bring combat drones, by adding those small drone bays, you are just welcoming more people to shoot my precious dps and kill it when i fly something like a vexor or arbitrator.

So I'm asking the devs when you consider balancing cruisers and ships in general. Just giving small drones bays to everyone isn't the way to go, it's the easy way out. The races are specialized or else I'd be fitting autocannons on my thorax because they fit nicely and don't use cap, but that's not the case. Each race has a play style and backup play style, so keep that mentality going by not making everyone a drone user. If it so requires, give those ships an extra high slot for another gun, but you should be removing drone bays of most ships that aren't green and made to be in your face brawlers :P


Just my two cents from a true Gallentean,
Yun

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Aprudena Gist
Deep Core Mining Inc.
Caldari State
#326 - 2012-09-18 14:33:15 UTC
If you guys dont also hit the combat recons at the same time especially the bad ones like the rook they will be obsolete.
Allandri
Liandri Industrial
#327 - 2012-09-18 14:45:04 UTC
Arbitrator, you are going to be my new friend coming in the winter expansion. Especially now that TD's are going to affect missiles :D
Alx Warlord
The Scope
Gallente Federation
#328 - 2012-09-18 14:58:59 UTC
CCP Fozzie wrote:
Thanks to everyone why has been providing constructive feedback here, I really appreciate it.

Have a few tweaks to announce, they're all updated in the OP as well.

- Removed 10m3 dronebay and 10mbit bandwidth from the Bellicose, dropping it back to the 40m3 it has on TQ now. We may re-evaluate again in the future.

- Added a launcher hardpoint to the Arbitrator and Celestis


hmmm and about the DRONE bonus for the gallente!!!!1?1?
Kuehnelt
Devoid Privateering
#329 - 2012-09-18 15:03:09 UTC
Alx Warlord wrote:
hmmm and about the DRONE bonus for the gallente!!!!1?1?


It'll be on the Vexor.
Alx Warlord
The Scope
Gallente Federation
#330 - 2012-09-18 15:25:19 UTC  |  Edited by: Alx Warlord
Kuehnelt wrote:
Alx Warlord wrote:
hmmm and about the DRONE bonus for the gallente!!!!1?1?


It'll be on the Vexor.


hmm true, but the main question is why the Amar have the bonus?

I still need to get used to the idea that celestis main rolle will be long range Damp for sniper fleet cover. I don't see it near the front line... I was hoping that it could be used to kill things...

Also, these ship bonuses goes up with level or it is a flat vallue?
Aprudena Gist
Deep Core Mining Inc.
Caldari State
#331 - 2012-09-18 16:02:35 UTC
Alx Warlord wrote:
Kuehnelt wrote:
Alx Warlord wrote:
hmmm and about the DRONE bonus for the gallente!!!!1?1?


It'll be on the Vexor.


hmm true, but the main question is why the Amar have the bonus?

I still need to get used to the idea that celestis main rolle will be long range Damp for sniper fleet cover. I don't see it near the front line... I was hoping that it could be used to kill things...

Also, these ship bonuses goes up with level or it is a flat vallue?

The arbitrator has the bonus because the curse and pilgrim also have the bonus.
Lelob
Republic Military School
Minmatar Republic
#332 - 2012-09-18 16:11:13 UTC  |  Edited by: Lelob
Celestis and arbitrator changes look good. Another arbi mid tbh would be nice though to really properly balance it out.

I think the bellicose may suffer as a result of the lack of turret slots. At the moment it can make a fairly inexpensive anti-frig platform with medium neuts, webs and guns making it surprisingly good. Missiles are kinda awful at killing frigs so this may cause some of the utility to go. Another 10m3 in the drone bay wouldn't hurt either.

The blackbird NEEDS A NERF. Buffing it with another lowslot is beyond me seens how it is probably already the most commonly flown t1 cruiser to begin with. In addition to that giving it more lock range will just make it even easier to fit out to be extremely good at jamming. You have really missed the boat on this ship. I would suggest taking away the 3rd lowslot and reducing its jamming strength if you want to balance it out more.
Daneel Trevize
Give my 11percent back
#333 - 2012-09-18 16:15:27 UTC
Pretty sure ECM is getting whacked, TDs toned down a bit, Damps an improvement, and not sure about painters themselves.
PinkKnife
The Cuddlefish
Ethereal Dawn
#334 - 2012-09-18 21:32:43 UTC
My main concern is the arbitrator stepping all over the Throax and Vexor. Arby now has more drone bay and the same bandwidth as the Thorax, and while the vexor has 75mb of bandwidth, you aren't going to effectively use it to field 4 lights and a heavy or 3 mediums and a heavy drone or something like that. It will largely go underutilized since split drone fleets are...cumbersome.
Grath Telkin
Amok.
Goonswarm Federation
#335 - 2012-09-18 22:07:28 UTC
AHAHAHAHAHAH I'm Down comes at Fozzie with his half cocked EFT theorycrafting and gets stuffed firmly into the hurtlocker.


Yaay you weren't good enough to theory craft against our best while you were IN PL, you certainly aren't good enough to do it now that you've left.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

JEFFRAIDER
THIGH GUYS
#336 - 2012-09-18 22:10:35 UTC  |  Edited by: JEFFRAIDER
CCP Fozzie wrote:
Good morning everyone. Gonna go over some of the key questions and comments I'm seeing in the thread so far.

I'm going to start by reminding everyone that all the designs posted in this forum are very much open to more changes as time goes on. What I'm proposing for the Bellicose is a bit outside the usual mold and if it turns out to be too powerful there's a lot of ways we can adjust it downwards before release.
That being said, building strawman fits optimized for EFT numbers is the oldest trick in the book for "winning" theorycrafting arguments and you shouldn't count on me not knowing the difference between the paper dps of a 4 damage mod rage ham setup and the actual value of that ship in space.


I'm going to pin you down and dry hump you next fanfest
Mr Rive
Sniggerdly
Pandemic Legion
#337 - 2012-09-18 22:56:31 UTC
I love the changes. I think bringing t1 cruisers back into the game is something that's needed.

Only having flown an abitrator extensively, as co-founder of the super secret awesome arbitrator recon death squad team, it is the only one I really have any authority on to speak of.

The arbitrator was by far the best solo roaming cruiser in terms of survivability and versatility. I think by giving it an extra low you will be putting it on par with the thorax in terms of combat effectiveness. I'm not sure this is what you want to do, because it is already reasonably powerful.

[Arbitrator, New Setup 1]
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

10MN MicroWarpdrive I
Tracking Disruptor II, Optimal Range Disruption Script
Warp Disruptor II
Small Electrochemical Capacitor Booster I, Cap Booster 200

Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Dual Light Pulse Laser II, Conflagration S
Dual Light Pulse Laser II, Conflagration S



Hammerhead II x5

Bare in mind this was a few years ago, this was the fit we used to use. It could go toe to toe against most thoraxes because of the TD and ability to dictate range with the neuts. If you optimise the fit, add trimarks, and take into account the extra low, my concern is that it would be TOO beefy compared to the other cruisers.

My humble suggestion would be to remove the stupid token launcher slots, drop a high, keep two turret slots, keep 4 lows and add a mid. This would allow the ship to more effectively make use of its ewar bonus, something which it has difficulty doing thanks to cap managment, while maintaining the brawling ability of the cruiser, without giving it too much EHP.

If you consider this TOO powerful, how about dropping some of the drone bandwidth?
Veryez
Hidden Agenda
Deep Space Engineering
#338 - 2012-09-18 23:37:01 UTC
One of the long time problems w/the beli has been it's tiny pg, fit it w/ 4xhams, MWD and one LSE, oh wait it still doesn't fit, even dropping to t1 MWD and T1 LSE leaves...2.65 pg to spare - you're boosting the other weapon fitting requirements, how about lowering HAM PG requirements or giving the Beli an extra few PG like 10 to 15?

And Target painters are still a joke (too little boost, and WAY to long cycle time). 7.5% bonus on a nearly worthless mod while EW remains 15% bonus, seriously? I must have missed those fleets of Beli's out there, or all the Huginn's and rapiers that give up webs for TP's..... Minmatar EW remains an afterthought.
Anah Karah
Frozen LLC
No Visual.
#339 - 2012-09-19 04:20:37 UTC
I hope there are plans to carry these bonus changes onward to the T2 Recon variants of these hulls, as it will be strange to have t1 cruisers more powerful than their t2 counterparts.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#340 - 2012-09-19 07:59:47 UTC
People complaining the Bellicose doesn't have turrets arethe same people who fly the Cane with AC/neuts and scoff that some people sometimes fit missiles in the utility slots.

I like the idea of a kitey Minmatar missile cruiser. With TP's. To make it actually effective (also, with the missile changes this compounds the buff).

CCP Fozzie is right, to a point. 4 HAM with Rages is pretty OP DPS on paper. But you will see these paper tigers floating about, namely when taking Bellicose for a spin against BS's. Against other cruisers, to get the full effect of your EFT paper tiger you'll need a web on the enemy. And a TP, most likely, or missile rigs, which makes it a glass cannon Belli.

The biggest concern is the cap, to me. I still can't see if there will be enough juice in any of the kiting cruisers to have them MWD for more than 40s. In an era where Slashers, Atrons, etc can now MWD with impunity and use MASB's to tank, your cruisers will come out of the box totally outclassed if they can't maintain velocity long enough.