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The voting reform discussion

First post First post
Author
Konrad Kane
#141 - 2012-09-12 06:15:13 UTC
Poetic Stanziel wrote:
Sizeof Void wrote:
1. CSM seats are allocated to specific areas and issues in the game. One seat each is allocated to high-sec, low-sec, null-sec and WH space.
I don't know why this idea keeps being brought up.

I, for instance, have moved from highsec to nullsec to lowsec in the span of a year.

There's no way to force anyone who runs as a highsec candidate to remain in highsec, or to actually care about highsec through the length of their term.


I don't think anyone is suggesting that people in, say, a high sec seat only comment on high sec issues. It's the obvious solution to the idea that all major play styles need representing.
Cede Forster
Deep Core Mining Inc.
Caldari State
#142 - 2012-09-12 06:52:09 UTC
Hrald wrote:
I don't get why this whole "25% of the votes weren't for someone who was elected". Isn't that kind of the point of voting? At least the first round, you can have runoffs to determine who should get what position on the CSM where every vote goes towards someone, but democratic institutions basically mean that whomever loses those votes don't matter. Does not mean they are not represented, though. These players are there to represent all of us, even if they have not received your vote.


you are right, votes that have no impact is part of the process

the issue with this is following, it makes the vote of this people count 0, while the votes that went for other candidates count 1.

as such, this is not a big issue and is widely accepted, in particular if you are electing one person. if two candidates run, up to 49,9%. if we have multiple candidates running for one slot, lets say 10, a majority of 11% would be already enough to win. to compensate for that there will be usually multiply rounds and people get eliminated, otherwise 89% of the votes would have the value 0.

of course the people who get chosen are supposed to represent all people, not just their votes, however the system should be trying to reflect the choice of the voters and dismiss only the votes as far it is absolutely necessary. any vote that has the value 0 is essential the system disregarding a voter. in our current csm voting system about 75% of the votes are not relevant, which is a bit much i think and warrants to think about a system that deals with the votes better.

not saying there is one, just saying there is a reason not to leave it as it is
Frying Doom
#143 - 2012-09-12 06:54:00 UTC
Cede Forster wrote:
Hrald wrote:
I don't get why this whole "25% of the votes weren't for someone who was elected". Isn't that kind of the point of voting? At least the first round, you can have runoffs to determine who should get what position on the CSM where every vote goes towards someone, but democratic institutions basically mean that whomever loses those votes don't matter. Does not mean they are not represented, though. These players are there to represent all of us, even if they have not received your vote.


you are right, votes that have no impact is part of the process

the issue with this is following, it makes the vote of this people count 0, while the votes that went for other candidates count 1.

as such, this is not a big issue and is widely accepted, in particular if you are electing one person. if two candidates run, up to 49,9%. if we have multiple candidates running for one slot, lets say 10, a majority of 11% would be already enough to win. to compensate for that there will be usually multiply rounds and people get eliminated, otherwise 89% of the votes would have the value 0.

of course the people who get chosen are supposed to represent all people, not just their votes, however the system should be trying to reflect the choice of the voters and dismiss only the votes as far it is absolutely necessary. any vote that has the value 0 is essential the system disregarding a voter. in our current csm voting system about 75% of the votes are not relevant, which is a bit much i think and warrants to think about a system that deals with the votes better.

not saying there is one, just saying there is a reason not to leave it as it is

The biggest problem with multi round votes is that at the moment we cannot get the majority of EvE to vote once.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Sizeof Void
Ninja Suicide Squadron
#144 - 2012-09-12 07:07:09 UTC
Garet Jackson wrote:

Let me show you why.
Large bloc makes alt corps (3) for every category.
Large bloc votes for themselves with each of their three votes.
Large bloc votes against the next highest person in each category (or through their extensive polling and research seems to be the next highest person)

Congrats, Largebloc has the entire CSM.

Not sure why you would make alt corps for every category. Corps have nothing to do with CSM elections. Candidates need to give their RL identity - they can't run as multiple candidates under the aliases of alts. And, players can only vote based on their number of accounts.

Ok, let's run a scenario.

A large block can certainly choose to run a candidate for each seat. Let's say there are seven seats. And, let's assume that the large block has 14,000 player accounts and has chosen to distribute their votes evenly across all seven seats.

Under my proposed system, each player account now has 3 "for" votes. So, each candidate would receive 6,000 "for" votes. Each player account also has 1 "against" vote, which we'll assume that they will also choose to distribute evenly and apply against the next largest block in each seat. This is 2,000 "against" votes per seat.

Let's assume that the next largest block has 4,000 player accounts. They decide to run a candidate for one seat, and apply their votes accordingly. This means that their candidate will receive 4,000 "for" votes, less the 2,000 "against" votes from the largest block -> 2,000 votes "for".

However, the next largest block also has 4,000 "against" votes, which they use against the candidate from the largest block. So, now, the largest block's candidate has 6,000 "for" votes, less 4,000 "against" votes -> 2,000 "for" votes.

The candidates are now tied for the seat, with 2,000 "for" votes each.

But, we're not done yet.

Let's assume that 100 corps each have 40 player accounts. They do not organize into a voting block, and so they vote "for" various independent candidates, but apply their "against" votes against both of the candidates from the two largest blocks, running for the aforementioned seat. Let's assume the distribution to be even, so each of the block candidates has now received 2,000 "against" votes.

Both of the candidates from the largest blocks now have 0 "for" votes for this seat, and are unlikely to win. And, an independent candidate might now stand a glimmer of a chance of winning.

Now, why would 4,000 unorganized players vote "against" the same two candidates from the large blocks? Well, it is pretty much human behavior. They aren't going to vote "against" candidates that they do not know, so this leaves out most of the independents. They will vote "against' candidates who either (a) they don't like as individuals, or (b) they don't like because of the organization to which the candidate belongs. In most cases, it will be (b) and, for many players, this will equivalate to the largest blocks, or any group who is trying to game the election and managed to **** off a large enough number of independent players along the way.

As a welcome side effect, this system also penalizes candidates who really become annoying during the election campaign. Anyone who is dumb enough to do something like spamming Jita local with "Vote for me" bot messages is likely to pick up a few thousand "against" votes.
Garet Jackson
Deep Core Mining Inc.
Caldari State
#145 - 2012-09-12 07:11:52 UTC
But the thing is no ones votes are 'thrown out'. Just because your vote didn't in some way, shape or form go towards electing someone does not mean your vote 'did not count'. You voted for the person you wanted to vote for. That person did not get enough votes to win one of the many positions on the CSM. You aren't being disenfranchised or discounted. Your guy lost.

The problem isn't the system. If in fact people are disheartened because larger or more well organized alliances are always getting CSM positions, the fault lies with the people. You can't make people vote (unless you made it a 'you can't log in or else'). Giving people 3x the votes and a negative vote or letting them vote for candidate A or then B or then C doesn't change the fact that people don't care. It's certainly not going to break up the big power blocs if people are upset by that.

The solution is much like it is in real life politics. You need to energize your base. You need to get to know the people and let them get to know you. You need to SHOW them why the CSM is important. You need to be able to holdup a list of accomplishments and say "THIS is how we have made the game better".
Garet Jackson
Deep Core Mining Inc.
Caldari State
#146 - 2012-09-12 07:29:27 UTC
Quote:
Not sure why you would make alt corps for every category. Corps have nothing to do with CSM elections. Candidates need to give their RL identity - they can't run as multiple candidates under the aliases of alts. And, players can only vote based on their number of accounts.


Alt corps make up alt alliances. You think *insert large bloc here* can't find 14 different RL members to join the CSM?
It doesn't have to be The Mittani for each position.

Quote:
Ok, let's run a scenario.

A large block can certainly choose to run a candidate for each seat. Let's say there are seven seats. And, let's assume that the large block has 14,000 player accounts and has chosen to distribute their votes evenly across all seven seats.

Under my proposed system, each player account now has 3 "for" votes. So, each candidate would receive 6,000 "for" votes. Each player account also has 1 "against" vote, which we'll assume that they will also choose to distribute evenly and apply against the next largest block in each seat. This is 2,000 "against" votes per seat.


That is where you are wrong. With their excellent polling and research, why would they stack their large bloc against votes evenly?
Why would say, Goonswarm spread their against votes evenly,when they know the candidate from -A- is going to get more votes than the high sec industry guy, and so on. if they were smart, they would prioritze their FOR votes and their AGAINST votes to get the positions and the candidates in that they really want. Sure, your example shows that they could possibly not have the whole CSM as I said, but they could certainly easily secure up to 5 positions without breaking a sweat. You aren't fixing anything,because the large blocs get the 3 for and one against as well. So they will just push through their candidates or block the ones they don't want.
It only truly breaks down once they try to spread themselves too thin.

Quote:
As a welcome side effect, this system also penalizes candidates who really become annoying during the election campaign. Anyone who is dumb enough to do something like spamming Jita local with "Vote for me" bot messages is likely to pick up a few thousand "against" votes.



You mean like when CSMs try to change the way things are voted to benefit themselves?
Lord Zim
Gallente Federation
#147 - 2012-09-12 07:36:07 UTC
Sizeof Void wrote:
1. CSM seats are allocated to specific areas and issues in the game. One seat each is allocated to high-sec, low-sec, null-sec and WH space. Three seats are allocated to the highest-priority issues which CCP plans to deal with in the upcoming releases - this might be a POS issues seat, a frigate rebalancing seat, etc. - up to CCP to decide. CCP can opt to add more issue-specific CSM seats, as they choose, ofc.

I especially dislike this idea, since it discounts the way the CSM works, and should work. It doesn't need specialists, it needs players with a wide range of experience to keep CCP grounded so they don't pull a CSM5 retardation move and nerf things which don't make sense, for reasons which don't add up, or try to pull another incarna.

Having bias towards a certain aspect (f.ex WHs, LS etc) is fine, but running on a single issue, f.ex POSes, is severely limiting and utterly misrepresenting what the CSM is all about.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Sizeof Void
Ninja Suicide Squadron
#148 - 2012-09-12 07:43:59 UTC
Garet Jackson wrote:
But the thing is no ones votes are 'thrown out'. Just because your vote didn't in some way, shape or form go towards electing someone does not mean your vote 'did not count'. You voted for the person you wanted to vote for. That person did not get enough votes to win one of the many positions on the CSM. You aren't being disenfranchised or discounted. Your guy lost.

The problem isn't the system. If in fact people are disheartened because larger or more well organized alliances are always getting CSM positions, the fault lies with the people. You can't make people vote (unless you made it a 'you can't log in or else'). Giving people 3x the votes and a negative vote or letting them vote for candidate A or then B or then C doesn't change the fact that people don't care. It's certainly not going to break up the big power blocs if people are upset by that.

The solution is much like it is in real life politics. You need to energize your base. You need to get to know the people and let them get to know you. You need to SHOW them why the CSM is important. You need to be able to holdup a list of accomplishments and say "THIS is how we have made the game better".

Nope. This isn't how people think, and it is also exactly why voting turnout in the US is so ridiculously low, despite billions of USD being spent by candidates trying to get voters "energized", and trying to "get to know the people and let them get to know you". Don't you think people in US know that the Presidency is important? And, yet, they still don't turn out to vote.

As I stated earlier, the one-person, one-vote system general election system does not work - not in Eve and certainly not in RL. It neither gets you the best man or woman for the job, nor reflects the actual will of the majority. It works almost entirely to the benefit of lobbyists and special interest groups. Don't believe me? Go visit Washington DC some time. Most of the people working there are not government employees - they work for lobbyists, unions, major corporations, and other special interest groups.

So, why hasn't someone changed the system in RL? Well, because you'd have to vote on changing the system, ofc. And, no one who is currently in power under the existing system is quite stupid enough to vote to change the system. And, unfortunately, God hasn't come down from Heaven and unilaterally declared that the system needs to be changed.

In Eve, howerver, we do have CCP Xhagen, so I'm actually posting my proposed system for his consideration and for everyone else here to critique and poke holes.
Garet Jackson
Deep Core Mining Inc.
Caldari State
#149 - 2012-09-12 07:54:04 UTC
But Size, your suggestion doesn't help at all.

1) If people aren't voting because they think their vote doesn't matter against the large blocs, then giving EVERYONE 3 votes for and one against doesn't change anything. Because the large blocs just game the system even more.

2) If people aren't voting because they don't care, giving them more votes isn't going to make them suddenly care, especially when it's just hidden inside a voting game where they pick three and pick one against, only to find the same people for CSM again.

3) if people aren't voting because they aren't aware of what the CSM is or does, then givingthemmore votes isn't going to educate them.

4) if people aren't voting because they think their votes are 'cast away or thrown out' then they have no clue how the voting process works. And giving them extra votes so they can feel like their vote counts, when it most likely again won't, will not help. Eventually, someone is going to use their three votes for three people who lose and their one vote against for someone who still gets in. By your reasoning, their vote doesn't count. People need to realize their vote counts because they are involved in a democratic process, not because their guy won.
Lord Zim
Gallente Federation
#150 - 2012-09-12 07:56:40 UTC
Yeah, you don't fix a voting dearth by inflating the number of votes in circulation, you fix the voting dearth by giving them a reason to vote in the first place.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Sizeof Void
Ninja Suicide Squadron
#151 - 2012-09-12 08:13:40 UTC
Garet Jackson wrote:
[You think *insert large bloc here* can't find 14 different RL members to join the CSM?
It doesn't have to be The Mittani for each position.

My point. You don't need to create alt corps/alliances in order to run a candidate for each seat.

BTW - a voting block is not necessarily a single corp/alliance. There could be a voting block consisting of independent miners, for example, who have decided to back a single candidate who belongs to an NPC corp.

Garet Jackson wrote:

With their excellent polling and research, why would they stack their large bloc against votes evenly?

The even distribution in my example was merely to simplify the math. It doesn't matter how a single large block distributes and prioritizes its "for" votes and "against" votes, because the other large blocks are going to be doing the same thing - effectively balancing each other out, which gives the independents a chance - maybe not much of one, but, perceptually, it will exist and perception is important when you are trying to up your voter participation.

Garet Jackson wrote:

... if they were smart, they would prioritze their FOR votes and their AGAINST votes to get the positions and the candidates in that they really want. Sure, your example shows that they could possibly not have the whole CSM as I said...
It only truly breaks down once they try to spread themselves too thin.

Yep, and that is exactly why my proposed system works better than the one person, one vote system.

It still allows a group like the CFC to get one of their candidates elected, which is only fair, but it makes it highly unlikely that any one group could game a majority of the seats.

You also need to consider that a CFC candidate for a null sec seat or a super cap seat would probably run unopposed by the high sec player community. However, it is likely that if the CFC tried to run a candidate for a high sec seat, he/she would pick up a large number of "against" votes from the high sec carebears, just because he/she was a CFC candidate, irregardless of the candidate's actual qualifications. So, it would be more probable that the CFC would concentrate its votes to win the 1 or 2 seats of greatest interest to them, and avoid the ones for which they are likely to be irrationally voted "against".

BTW - in theory, you could still win all 7 seats, if you were able to convince all of the voting blocks to vote "for" your candidate(s), or, at least, not "against" him/her/them. But, this is very unlikely to happen in practice.

Garet Jackson wrote:
Sizeof Void wrote:
As a welcome side effect, this system also penalizes candidates who really become annoying during the election campaign. Anyone who is dumb enough to do something like spamming Jita local with "Vote for me" bot messages is likely to pick up a few thousand "against" votes.

You mean like when CSMs try to change the way things are voted to benefit themselves?

Yeah... lol, like that.
Garet Jackson
Deep Core Mining Inc.
Caldari State
#152 - 2012-09-12 08:20:43 UTC
You do realize the genius of the CFC running for a high sec seat, right?

To use as a sponge for all those high sec industry guys 'against' vote. Forcing them to use their against for that as opposed to a seat they really want.
Sizeof Void
Ninja Suicide Squadron
#153 - 2012-09-12 09:09:02 UTC
Garet Jackson wrote:

1) If people aren't voting because they think their vote doesn't matter against the large blocs, then giving EVERYONE 3 votes for and one against doesn't change anything. Because the large blocs just game the system even more.

No, the 'against" vote is what prevents large blocks from gaming the system.

You should keep in mind that "for" votes, which are not organized, tend to get more evenly distributed among candidates, whereas "against" votes tend to be applied to more specifically, even without organization. This means that the "against" votes of the unorganized majority players will work against any large blocks, attempting to game the system.

I'm sure you can see how this might work in practice, even if no one actively organized a "get rid of (insert your favorite current CSM member here)" campaign.

Garet Jackson wrote:

2) If people aren't voting because they don't care, giving them more votes isn't going to make them suddenly care, especially when it's just hidden inside a voting game where they pick three and pick one against, only to find the same people for CSM again.

It isn't that people don't care - the reason people don't vote is because they think their unorganized votes are ineffective vs. the voting blocks - which happens to be true under the one person, one vote system. Currently, the only way to compete against a voting block is to create another voting block, which the majority of people just aren't interested in doing, in game and in RL.

As for ending up with the same people for CSM... as you pointed out, it is likely that the certain CSM members have already picked up enough "against" votes to make it unlikely that they would get elected again, under my proposed system.

Garet Jackson wrote:

3) if people aren't voting because they aren't aware of what the CSM is or does, then givingthemmore votes isn't going to educate them.

Well, I won't argue with that. I suppose that it is up to CCP and/or the CSM to better educate the players about the purpose of the CSM. I'd consider this a separate issue, though, from the actual election process.

Garet Jackson wrote:

4) if people aren't voting because they think their votes are 'cast away or thrown out' then they have no clue how the voting process works. And giving them extra votes so they can feel like their vote counts, when it most likely again won't, will not help. Eventually, someone is going to use their three votes for three people who lose and their one vote against for someone who still gets in. By your reasoning, their vote doesn't count. People need to realize their vote counts because they are involved in a democratic process, not because their guy won.

The reason you give each player 3 "for" votes and only 1 "against" vote, rather than 1 "for" vote and 1 "against" vote, is because this eliminates the perception that any other single player can negate all of your votes, by voting "for" the guy you voted "against" and "against" the guy you voted "for". You would still have the 2 other "for" votes, which cannot be negated by the other player.

Ofc, he/she can effectively cancel out your vote by voting for opposing candidates, for the other two seats, but the likelihood of the same player choosing to vote on the same 3 seats out of 7 seats, and to vote exactly contrary to you, is perceptually lower than in either the single "for" vote system, or the 1 "for" vote and 1 "against" vote system.

As for the democratic process and "no clue how the voting process works", I think that you are confusing theory with practice.

In theory, everyone should be educated as to the issues, the qualifications of the candidates, and should be required, by law, to vote. There should be no politicking - no smear campaigns, no promises made to garner votes or funding, no hyperbole, etc. Just the facts, as confirmed by a non-partisan, objective and disinterested third-party.

But, this isn't how it works in practice. No one is required to learn about the issues or the candidates, and no one is required to vote. People vote Republican or Democrat, just because their parents did so, irregardless of the qualifications of the candidates. So-called political analysts are morons - picked because they look good on camera, or know how to play to the worse fears of their audience - it is all about ratings and money. Politicking is everything - the real people and the real issues are lost in the noise.

Quite simply, the system is a mess - many people do realize this and choose to show their lack of support by not voting.

But, please don't take my word for it. Just go out and talk to anyone who isn't planning to vote in the US Presidential elections. You'll hear pretty much the same thing.
Sizeof Void
Ninja Suicide Squadron
#154 - 2012-09-12 09:32:59 UTC
Garet Jackson wrote:
You do realize the genius of the CFC running for a high sec seat, right?

To use as a sponge for all those high sec industry guys 'against' vote. Forcing them to use their against for that as opposed to a seat they really want.

Which is fine.

Please note that I'm not interested in developing an anti-Goon election system. If I thought that this system would specifically prevent the Goons from getting a viable candidate on the CSM, I would not propose it.

As I said, the high sec industry guys aren't likely to care much if the CFC wins a null sec seat, or a super cap seat, or even a WH or ship rebalancing seat.

But, even if the CFC decided to run candidates for multiple high sec seats - let's say high sec industry and high sec anti-ganking - they would end up with plenty of "against" votes for both seats. Remember that there are still a lot more carebear players in high sec than there are CFC members.

And, BTW, here's another way to theoretically game my system: put up 100 candidates for each seat.

But, remember that the CSM isn't just another part of the metagame, and CCP will require that all of the candidates be sincere about running for the seat. If the intent is merely to game the election, then CCP can simply disqualified the candidates.
Sizeof Void
Ninja Suicide Squadron
#155 - 2012-09-12 10:09:13 UTC
Lord Zim wrote:
Sizeof Void wrote:
1. CSM seats are allocated to specific areas and issues in the game. One seat each is allocated to high-sec, low-sec, null-sec and WH space. Three seats are allocated to the highest-priority issues which CCP plans to deal with in the upcoming releases - this might be a POS issues seat, a frigate rebalancing seat, etc. - up to CCP to decide. CCP can opt to add more issue-specific CSM seats, as they choose, ofc.

I especially dislike this idea, since it discounts the way the CSM works, and should work. It doesn't need specialists, it needs players with a wide range of experience to keep CCP grounded so they don't pull a CSM5 retardation move and nerf things which don't make sense, for reasons which don't add up, or try to pull another incarna.

Having bias towards a certain aspect (f.ex WHs, LS etc) is fine, but running on a single issue, f.ex POSes, is severely limiting and utterly misrepresenting what the CSM is all about.

It is much worse when the upcoming feature under discussion happens to be POSes, and no one on the CSM has any first hand experience with running one.

I'm obviously not saying this is currently the case (since Hans says he has operated his own POS), but under the current election system, it is very possible for this situation to arise.

It simply makes more sense to ensure that at least one member of the CSM has experience with any specific feature change that CCP is planning to address in an upcoming release.

And, worrying about "specialists" ruining the CSM is absurd. Just about anyone who has played the game long enough to become a specialist is likely to be familiar with many other aspects of the game, as well as the game at large.
Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#156 - 2012-09-12 10:09:25 UTC
I feel like its worth pointing out that the needs of the playerbase in terms of representation isn't something thats static, so having allocated nullsec, lowsec, highsec, wormholesecs etc. might not necessarily be ideal.
Trebor Daehdoow
The Scope
Gallente Federation
#157 - 2012-09-12 10:50:51 UTC
Just a few observations.

CCP Xhagen wrote:
I also agree that increasing the requirements to get on the ballot is needed. The test during the last election showed that it weeded out some candidates (I cannot remember the exact number), so putting it higher with a slight change to the system should be the way to go.

While increasing the requirements modestly isn't a bad thing, putting a hard limit on the number of candidates on the ballot (as some have suggested) will be trivially gamed. Who needs to stuff the ballot box when you can just stuff the ballot itself?

For this reason, I would simply modestly tighten the current system that by requiring both a modest registration fee (a few PLEX) and obtaining some number of unique posts in the candidate's nomination thread. If you post in the thread, you are endorsing the candidate; only your earliest post in any nomination thread counts, so each account gets a single endorsement. CSM already has similar scripts to handle this kind of thing that we use on crowdsourcing efforts.

This is still trivially gameable but at least it requires a little more effort. And it still doesn't solve the fundamental problem (see below).

Courthouse wrote:
No, because your premise is flawed. How do you quantify what a "fair representation of EVE" is? ... This is a political process and should be reflective of that reality.

Something to keep in mind is that while the elections themselves are good dirty political fun, the actual work of the CSM is rarely political; we act mostly as an (allegedly) expert focus group and (to varying degrees) ombudsmen, not as the political masters of some Department of Pod-pilot Affairs.

As such, the "fair representation" goal should, IMHO, be a "fair representation of the different player subpopulations", which is not quite the same thing as a "fair representation of the electorate" in RL democratic terms. Ideally, CCP would like to have a CSM diverse enough in terms of interests such that no matter what topic is placed before the CSM, there will be at least 3-4 active CSM members with experience in that area.

This would not be so much of an issue if everyone who gets elected to CSM was able to put in the hours needed to do the job properly. The sad fact, however, is that being an active CSM is always time-consuming, sometimes tedious, and often a thankless task, and RL inevitably gets in the way. The end result is that in every CSM, 75+% of the work gets done by 5 or 6 members.

Raising the percentage of active members and increasing the number of active members that have a good grasp of any particular game area are important goals of election reform. In particular, there is a pool of knowledgeable, hard-working potential candidates who are discouraged from running because (for example) they feel they'd just act as a spoiler. It is these candidates that I personally would like to see encouraged to run by a system that permitted some of them to bubble up into the lower slots in the council, where they will have the opportunity to prove their worth. Guys like Two step and Hans are good examples of this process in action; we need more of them.

Whatever some of you may think about the system I described in the other thread, when you compare it in practice with the current system, the differences in outcome would be largely concentrated in the lower positions.

Pirokobo wrote:
I assure you that we have scrutinized Trebor's single-transferable-vote system and have come up with a way to exploit it to hell and back to completely stack the csm with nullsec candidates.

I am sure we would all be very interested if you would describe the methodology, rather than just blithely state that there is one, since if you are correct, then full STV (which seems to be popular with your comrades) would be even more exploitable. It will be interesting to see if it would produce better/more reliable results than what is possible under the current system when you have the advantage of reasonably accurate vote management.

Private Citizen • CSM in recovery

Lord Zim
Gallente Federation
#158 - 2012-09-12 11:05:09 UTC
Sizeof Void wrote:
And, worrying about "specialists" ruining the CSM is absurd. Just about anyone who has played the game long enough to become a specialist is likely to be familiar with many other aspects of the game, as well as the game at large.

No. You want someone who knows a little about a lot, and a lot about a little, but who has access and the vocal ability to ask others about what he doesn't know of in-depth. Breadth is much more important than depth.

Ask any hisec mission runner what needs to be done, and he'll harp on about how dangerous hisec is because he can't derp around in his 10 billion pimpmobile without getting ganked, and as such said pimpmobile must be buffed, whereas someone with a broader viewpoint will recognize that such statements are myopic and only serve to fix his particular problem, while someone with a broader perspective can see that this change would make the ship overpowered in actual PVP, and as such should not be touched.

Also, this:
Pinky Feldman wrote:
I feel like its worth pointing out that the needs of the playerbase in terms of representation isn't something thats static, so having allocated nullsec, lowsec, highsec, wormholesecs etc. might not necessarily be ideal.


You can't really predict what'll happen during a year with CCP, as is evidenced by greed is good, incarna, etc. What good would a POS specialist be here? A hisec representative? A mining enthusiast?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#159 - 2012-09-12 11:11:14 UTC
Trebor Daehdoow wrote:
Just a few observations.

CCP Xhagen wrote:
I also agree that increasing the requirements to get on the ballot is needed. The test during the last election showed that it weeded out some candidates (I cannot remember the exact number), so putting it higher with a slight change to the system should be the way to go.

While increasing the requirements modestly isn't a bad thing, putting a hard limit on the number of candidates on the ballot (as some have suggested) will be trivially gamed. Who needs to stuff the ballot box when you can just stuff the ballot itself?

The deal with "limiting the number of candidates" is that someone would have to spend some time and effort on removing such things as gimmick accounts etc. Maybe someone at, say, CCP?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Frying Doom
#160 - 2012-09-12 11:18:45 UTC
Lord Zim wrote:
Trebor Daehdoow wrote:
Just a few observations.

CCP Xhagen wrote:
I also agree that increasing the requirements to get on the ballot is needed. The test during the last election showed that it weeded out some candidates (I cannot remember the exact number), so putting it higher with a slight change to the system should be the way to go.

While increasing the requirements modestly isn't a bad thing, putting a hard limit on the number of candidates on the ballot (as some have suggested) will be trivially gamed. Who needs to stuff the ballot box when you can just stuff the ballot itself?

The deal with "limiting the number of candidates" is that someone would have to spend some time and effort on removing such things as gimmick accounts etc. Maybe someone at, say, CCP?

What do you define as a gimmick, if you have 20 Null sec candidates from lets say Test all spouting there different philosophies and all acting like real candidates, how do you tell the wolf from the sheep?

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!