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The voting reform discussion

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Author
Sizeof Void
Ninja Suicide Squadron
#201 - 2012-09-12 23:34:53 UTC
Nicolo da'Vicenza wrote:
"lets keep marginalizing the engaged, motivated voters until some npc corp demagogue who speaks 'for the players' is satisfied. voters not turning up after my panacea of election reforms went through? we musn't have limited those specific voters' voting power enough"

And now we get to the real motivations behind Void's proposals.

My motivations are somewhat off-topic, but, what the hey. Here we go:

Am I in favor of "marginalizing the engaged, motivated voters"? If they represent the minority and not the majority, absolutely.

This is what a voting democracy is supposed to be about, the will of the majority, not the empowered minorities.

Do I believe that my proposed system will work flawlessly to achieve 100% voter turnout in the first election in which it is used? I'm not quite that insane, but I do think it will shake things up. In the end, either my system would prove to be better, or worse, than the current system. If it proves to be worse, then we go back to the previous system and try something else.

In RL, I'm an engineer. When something is broken, I look for solutions, implement them, and then iterate. If a solution turns out not to work at all, I pull it and try another one. I don't leave things in a broken state, out of fear of making things worse.

Now, if you are arguing that the current system ain't broke, that's fine. Some other folks think otherwise, and some of them have asked for ideas here. I tossed up an idea, which means that I should try to defend it and fix any holes that you might find. I don't think I've trolled anyone much, although I'll admit that I've been tempted.

Other than this, I have no agenda or motivation. I voted for TheMittani in the last election and if he runs again, I'll vote for him again. Not because he is a Goon and I'm a Goon member/supporter, but because I think he did a good job previously in representing more than just null sec PVP.
DeadNite
Absolute Order XVIII
Absolute Will
#202 - 2012-09-12 23:36:10 UTC  |  Edited by: DeadNite
Perhaps adding a specific purpose to each of the positions would go a long way to making the current system work for us better. Ultimately voting, by nature, is a majority rule system so there is really no reason to not keep the actual voting mechanic the somewhat the same.

CCP could specify each slot in the counsel for a specific gameplay archetype (examples include: Null Sec, Low Sec, High Sec, Wormholes, PvE, PvP, Industry, Role Play, etc) they are looking to have represented. You can ideally have as many CSM members as you would need and could also combine similar or related gameplay archetypes into a single candidacy slot (e.g.; Low Sec, Piracy, and Factional Warfare) to keep the overall slot numbers down. Each voter will vote for each candidacy slot based on who they think will fit best. Ideally this would also funnel CSM feedback and ideas to the proper channels post election.

Example guidelines for candidacy
- Candidates can only run for a single counsel slot.
- Only X amount of members from the same Alliance/Corporation can be on the ballad in any given slot.
- Only X amount of members from the same Alliance/Corporation can be on the counsel in any given slot.
- Each candidacy slot ballad will only have a maximum of X candidates.
- Candidates must prove that their knowledge, experience, and presence will add value to the counsel. (Example: Candidates must create some sort of work that could be approved by the current counsel, CCP, or a third party.)
- Only the top X number of players voted in go to Iceland and the rest attend via remote conference.

With this you could have an alternate for each position based on votes. In a case where the alternate would breach any of the candidacy guidelines above (specifically but not limited to the one regarding "Only X amount of members from the same Alliance/Corporation can be on the given counsel in any given slot" and any others that are ironed out after the system is iterated on) you would move to the next person as an alternate.

This would alleviate the potential for a single bloc to "Own" the entire counsel but still give them a well deserved presence on it as most large entities have what can be considered "SMEs" in most gameplay archetypes available in EVE Online (Like it or not, the truth is that these large entities form the core of most of the emergent gameplay seen in Eve Online as well as the core of what makes Eve Online, Eve Online). This allows for the elected to represent an area that is transparent to those he is representing and also provides a focal point to the person elected.

Granted this is a very basic and raw example of what could become solid building blocks making an already great CSM system better. I purposely left it as basic and vague as possible because it’s honestly not worth anyone putting a ton of capital in until the system is selected by someone who knows what they are doing to iterate on.
Sizeof Void
Ninja Suicide Squadron
#203 - 2012-09-12 23:42:59 UTC
Lord Zim wrote:
Sizeof Void wrote:
Lord Zim wrote:
And what do you think a hisec industry nerf would do, no matter how well it was explained to the playerbase, to the guy that was elected to "represent hisec" or "represent industry"?

Not a thing. Because we don't assign blame to the messenger. We're not Spartans.

So "the CSM is nullsec-biased and just wants to nerf hisec" isn't us blaming the messenger whenever there's a talk of, say, increasing sales tax in hisec?

Yeah, that's you blaming the messenger.

CSM members don't nerf anything and they don't buff anything - unless one of them happens to also be a CCP dev.

So, I don't know why you, or anyone else, thinks they should take any responsibility for what CCP decides to do or not to do. Election mechanics aside, encouraging this false belief is counter-productive for everyone.
Lord Zim
Gallente Federation
#204 - 2012-09-12 23:44:30 UTC  |  Edited by: Lord Zim
Sizeof Void wrote:
Lord Zim wrote:
Sizeof Void wrote:
Lord Zim wrote:
And what do you think a hisec industry nerf would do, no matter how well it was explained to the playerbase, to the guy that was elected to "represent hisec" or "represent industry"?

Not a thing. Because we don't assign blame to the messenger. We're not Spartans.

So "the CSM is nullsec-biased and just wants to nerf hisec" isn't us blaming the messenger whenever there's a talk of, say, increasing sales tax in hisec?

Yeah, that's you blaming the messenger.

CSM members don't nerf anything and they don't buff anything - unless one of them happens to also be a CCP dev.

So, I don't know why you, or anyone else, thinks they should take any responsibility for what CCP decides to do or not to do. Election mechanics aside, encouraging this false belief is counter-productive for everyone.

No, that's not me blaming the messenger, that's what people in hisec are saying today. And, that's with a return to a CSM with representatives from almost (if not all) walks of EVE, as opposed to what CSM6 was.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Rengerel en Distel
#205 - 2012-09-12 23:49:30 UTC
Rengerel en Distel wrote:
1) People should be able to vote for a council, not one member. There should be fewer spots on the council, and fewer candidates. I'd make the council 7 spots, 12 candidates, and after #7, they're alternates. If someone has to resign, dies, goes inactive, whatever, the next person steps up. Each account should vote for the 7 members they'd have on the council. That means organized blocs can "game" the system, but having 3 voices all saying the same thing doesn't actually matter with the council. The bloc is more likely to get 3 people with different strengths, as it serves the overall game, and themselves more that way.

2) www.eveonline.com should have a box for the CSM where the current council is listed, as well as their twitter accounts, blogs, whatever. I'd rather the CSM keeps most of their stuff on the forums, as it's a central place, but most seem to rather do it out of the forums, and just point people there.

3) CSM tags in the forums is a great idea. (Add the GM tags too while you're there)

4) The CSM box from the main webpage should have the platforms of the candidates that won after the election, and before the election should have all the platforms. The platforms should list the 6 other members that those players would select to join them on the council. They could also even slam the candidates they believe have been useless in the past, as it's just another part of their own platform.

5) You should be able to vote from the in game browser. Each candidate should have a link to the main CSM page with their platform. During the voting time, the link for the voting can be in the MOTD.

6) Transparency of the CSM is a big limiting factor currently. When the CSM finishes a discussion in their private forum, the thread should be moved to Jita Park after NDA clears it. It would be nice for the players to know who fought for what, without having to take their word for it.


Hate to quote myself, but Aleks was the only one that responded at all. Any other thoughts?

With the increase in shiptoasting, the Report timer needs to be shortened.

serras bang
Caldari Provisions
Caldari State
#206 - 2012-09-13 00:20:48 UTC  |  Edited by: serras bang
CCP Xhagen wrote:
Benny Ohu wrote:
I'm not exactly an expert here. Increasing the visibility of the CSM's work, individual CSM members' contributions and what the CSM is doing would help interest in voting, I think.
Increased turnout of independant voters might naturally weaken powerbloc influence in the voting without being unfair to individual bloc voters?

Can you make the CSM somehow visible in the game? A kind of CSM miniblog? More CSM stuff in the news panel? A Neocon button? Everyone loves buttons.

Part of the individual contribution was addressed with more detailed Iceland-summit meeting minutes. Some of the fame must however be generated by the members themselves without CCP's help.

Making the CSM more visible in the game has been discussed before - the ingame browser was an acceptable compromise at the time, and I still think it is. Being able to direct people from ingame to the voting page and to the candidate's platform is powerful. Furthermore we have to think about whether the CSM belongs in the client or not... as they aren't your average ingame thing.


i think they do tbh i mean if there there to represent the people then the people should know essential as ive said in the previous descusion a diffeerent way of voting would be nice but you have to push it in the faces of people. i know many new people that know nothing of it and 6 year old chars that still know nothing about it.

there has to be something big and eye catching and something so that people will want to click on it and read about the candidates.

i also still say haveing at least 1 chair (preferably 2) for each space i.e hi/low/null and wormhole would give a bassis of getting as many views as possible.

i do not think that candidates themselves should every have control of peoples votes either people pick a set number of candidates and if none get through there vote isnt counted or they do one and if that guy dont get through there vote isnt counted there and then.
rodyas
Tie Fighters Inc
#207 - 2012-09-13 05:32:54 UTC  |  Edited by: rodyas
A serious question for a serious thread.

If we allow bribes and tricks to scam votes for candidates. What hope do we have for a fair election for everyone?

Also it seems every chairman cockteases us with pics they have taken with CCP Punkturis. Why is it in my personal interest to have a fair election? I want to win at all costs.

Signature removed for inappropriate language - CCP Eterne

Malcanis
Vanishing Point.
The Initiative.
#208 - 2012-09-13 06:48:43 UTC
Sizeof Void wrote:
CCP Xhagen wrote:
Regarding platforms or having predefined areas that candidates run for:
I've always wanted the CSM to be as much player driven as possible. I feel that by declaring that people have to run on gamestyles limits the CSM in manners that I cannot predict or try to compensate for in other manners.

People can run as an expert on a certain area of the game and many have done that. I want that to come from the candidates, not from CCP.

I've also mentioned it in the past and will continue to do so - it is perfectly alright for CSM people to seek advice from people who are considered experts (as long as there is no NDA violations involved). I'd say that solution is a much better one than stuffing candidates into boxes that limit their horizons.

Good in theory, but this is how it is setup now and it isn't working.

Under this system, it is simple enough for an organized group of players to gather enough votes to put one or more of their candidates on the CSM, with the apparent intention of pushing their specific agenda...


Yes. This is called Democracy. There is no realistic voting system that will prevent large "organised groups" from getting seats, and it's not clear to me why you'd want to disenfrancise large organised groups, either. If 10000 players want this guy elected, why shouldn't he be elected? Why should their votes mean less just because there's more of them?

The only way that you're going to prevent organisations like the CFC from getting a CSM rep is to advocate that CCP directly choose CSM reps without going through a player voting process.

What you need to understand is that the current system is pretty much the least friendly to large voting blocs, because it's not a "first past the post" system; it's a "first 14 past the post" system. That means that large voting blocs will spend a disproportionate amount of their votes on a candidate (mittens' 10,000 votes would have been enough to elect 3 candidates instead of 1). As soon as you start introducing reserved seats, then you are opening the door for the system to be more efficiently gamed, and who do you think will be most effective at doing that? What do you suggest CCP if the "Hi sec mission CSM Rep" reveals that "hahah I am a goon alt trololol" immediately after he gets elected? Do you think it is a good idea for CCP to disqualify CSMs merely based on which alliance they belong to?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#209 - 2012-09-13 06:52:51 UTC
DeadNite wrote:
Perhaps adding a specific purpose to each of the positions would go a long way to making the current system work for us better. Ultimately voting, by nature, is a majority rule system so there is really no reason to not keep the actual voting mechanic the somewhat the same.

CCP could specify each slot in the counsel for a specific gameplay archetype (examples include: Null Sec, Low Sec, High Sec, Wormholes, PvE, PvP, Industry, Role Play, etc) they are looking to have represented. You can ideally have as many CSM members as you would need and could also combine similar or related gameplay archetypes into a single candidacy slot (e.g.; Low Sec, Piracy, and Factional Warfare) to keep the overall slot numbers down. Each voter will vote for each candidacy slot based on who they think will fit best. Ideally this would also funnel CSM feedback and ideas to the proper channels post election.

Example guidelines for candidacy
- Candidates can only run for a single counsel slot.
- Only X amount of members from the same Alliance/Corporation can be on the ballad in any given slot.
- Only X amount of members from the same Alliance/Corporation can be on the counsel in any given slot.
- Each candidacy slot ballad will only have a maximum of X candidates.
- Candidates must prove that their knowledge, experience, and presence will add value to the counsel. (Example: Candidates must create some sort of work that could be approved by the current counsel, CCP, or a third party.)
- Only the top X number of players voted in go to Iceland and the rest attend via remote conference.

With this you could have an alternate for each position based on votes. In a case where the alternate would breach any of the candidacy guidelines above (specifically but not limited to the one regarding "Only X amount of members from the same Alliance/Corporation can be on the given counsel in any given slot" and any others that are ironed out after the system is iterated on) you would move to the next person as an alternate.

This would alleviate the potential for a single bloc to "Own" the entire counsel but still give them a well deserved presence on it as most large entities have what can be considered "SMEs" in most gameplay archetypes available in EVE Online (Like it or not, the truth is that these large entities form the core of most of the emergent gameplay seen in Eve Online as well as the core of what makes Eve Online, Eve Online). This allows for the elected to represent an area that is transparent to those he is representing and also provides a focal point to the person elected.

Granted this is a very basic and raw example of what could become solid building blocks making an already great CSM system better. I purposely left it as basic and vague as possible because it’s honestly not worth anyone putting a ton of capital in until the system is selected by someone who knows what they are doing to iterate on.


How would you stop "goons" from owning every seat? Does everyone get to vote for every seat? Are you proposing that there should be restrictions on who can vote for specific seats? Will I need 5M SP in Industry to vote for the Industrial CSM? Do CCP have to vet every vote to make sure it's not actually a "powerbloc" member?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

DeadNite
Absolute Order XVIII
Absolute Will
#210 - 2012-09-13 10:52:30 UTC  |  Edited by: DeadNite
Malcanis wrote:

How would you stop "goons" from owning every seat? Does everyone get to vote for every seat? Are you proposing that there should be restrictions on who can vote for specific seats? Will I need 5M SP in Industry to vote for the Industrial CSM? Do CCP have to vet every vote to make sure it's not actually a "powerbloc" member?


- How do you know that most of the CSM does't belong to the same bloc to begin with?
- CCP. the CSM, or a third party can help with screening the candidates not the voters. The consequences of candidates screwing with the CSM can be pretty severe.
- Answered previously, but yes...everyone gets to vote for every slot.
- Restrictions aren't placed on the voters. Restrictions are placed on the candidates.
Josef Djugashvilis
#211 - 2012-09-13 10:57:49 UTC
It does not matter, if for example, all the CSM are full time null sec players.

What matters is when, for example CCP say they want to look at hi-sec that the CSM is able to put aside their ingame bias (if indeed they have one) and work for the benefit of Eve as a whole.

This is not a signature.

Malcanis
Vanishing Point.
The Initiative.
#212 - 2012-09-13 12:17:34 UTC
DeadNite wrote:
Malcanis wrote:

How would you stop "goons" from owning every seat? Does everyone get to vote for every seat? Are you proposing that there should be restrictions on who can vote for specific seats? Will I need 5M SP in Industry to vote for the Industrial CSM? Do CCP have to vet every vote to make sure it's not actually a "powerbloc" member?


- How do you know that most of the CSM does't belong to the same bloc to begin with?
- CCP. the CSM, or a third party can help with screening the candidates not the voters. The consequences of candidates screwing with the CSM can be pretty severe.
- Answered previously, but yes...everyone gets to vote for every slot.
- Restrictions aren't placed on the voters. Restrictions are placed on the candidates.


How do you screen a character who's in a 1-man corp and paid for with PLEX?

If everyone gets to vote for every slot, then surely the big organised voting bloc will easily win every slot with its candidate of choice. Don't forget that every alliance has at least dozens of players who maintain empire alts with (deliberately) no obvious connection to their "REAL" alliance.

All you're doing is replacing the one "14th past the post" election, which any bloc will struggle to get more than 1 place in and certainly can't get all of them, with 14 "First past the post" which will be trivially easy for the CFC to win every one. Do you seriously think that the CFC don't have some highly skilled industrialists, incursioners, missioners, etc etc within their out-of-alliance ranks?

I mean if that's what you want, fine, but you should maybe consider the consequences.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#213 - 2012-09-13 12:18:50 UTC
DeadNite wrote:
Malcanis wrote:

How would you stop "goons" from owning every seat? Does everyone get to vote for every seat? Are you proposing that there should be restrictions on who can vote for specific seats? Will I need 5M SP in Industry to vote for the Industrial CSM? Do CCP have to vet every vote to make sure it's not actually a "powerbloc" member?


- How do you know that most of the CSM does't belong to the same bloc to begin with?


Well you tell me, mate. Which bloc are "most" of the CSM in?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

DeadNite
Absolute Order XVIII
Absolute Will
#214 - 2012-09-13 12:57:09 UTC
Malcanis wrote:

How do you screen a character who's in a 1-man corp and paid for with PLEX?

If everyone gets to vote for every slot, then surely the big organised voting bloc will easily win every slot with its candidate of choice. Don't forget that every alliance has at least dozens of players who maintain empire alts with (deliberately) no obvious connection to their "REAL" alliance.

All you're doing is replacing the one "14th past the post" election, which any bloc will struggle to get more than 1 place in and certainly can't get all of them, with 14 "First past the post" which will be trivially easy for the CFC to win every one. Do you seriously think that the CFC don't have some highly skilled industrialists, incursioners, missioners, etc etc within their out-of-alliance ranks?

I mean if that's what you want, fine, but you should maybe consider the consequences.


The same way you screen any other character. The plex came from somewhere. The connection used to register the account, buy the plex, transfer the plex, connect to the game, post on the forums, register as a candidate, vote on a candidate.

I honestly done care what bloc the CSM counsel serves from as long as they know about the subject they are representing. And yes, the bigger entities will have more organized voting power, but that's the way voting works. The thing is, that the votes will be focused on a per slot basis and not spread out between 50 people that want to run. Sure the nullsec guys might get a large number of votes for a person, but if the entirety of the rest of the voters want someone in they will have the ability to field more votes than a bloc could and focus them into more meaningful choices.

And I doubt your ignorant enough to think that consequences weren't considered. As stated in the original post, it was mainly just an idea to be discussed and hardly an end all solution.

Malcanis wrote:

Well you tell me, mate. Which bloc are "most" of the CSM in?


That was the point of the response. If people want to get all Mel Gibson on the subject than where do the current CSM members REALLY stand?
Asuri Kinnes
Perkone
Caldari State
#215 - 2012-09-13 14:57:37 UTC
Courthouse wrote:
CCP Xhagen wrote:
Is this a fair summary of the discussion so far?


No, because your premise is flawed. How do you quantify what a "fair representation of EVE" is?

Only way to *actually* do that is for CCP to gather information, based on payment information.

I.E. - trader alt in Jita =/= "Hi-Sec" resident, if he's owned and operated by a Low/WH/Null sec'er. vOv


Have to Poll the players and use "backend" information.

Bob is the god of Wormholes.

That's all you need to know.

Nicolo da'Vicenza
Viziam
Amarr Empire
#216 - 2012-09-13 15:44:57 UTC  |  Edited by: Nicolo da'Vicenza
DeadNite wrote:

I honestly done care what bloc the CSM counsel serves from as long as they know about the subject they are representing. And yes, the bigger entities will have more organized voting power, but that's the way voting works. The thing is, that the votes will be focused on a per slot basis and not spread out between 50 people that want to run. Sure the nullsec guys might get a large number of votes for a person, but if the entirety of the rest of the voters want someone in they will have the ability to field more votes than a bloc could and focus them into more meaningful choices.

Let's imagine how the elections will work under an artifiical 'categorical' divide of seats

"Well the nullsec slot is filled by the CFC guy, so I guess that leaves UAXdeath and the thousands of voters in the EVE Russian community out of luck. But there's an empty seat in the 'Roleplay' seat so let's welcome back CSM Jade Constantine"
"Well there's only one ship balancing seat and two candidates (Seleene and Elise Randolph), but there's an empty seat in Incarna so goodbye Elise Randolph, hello CSM Xenuria."

Assuming that the now much lower voting threshhold for specific chairs isn't gamed somehow by something nefarious like 'strategic voting'. This you see is the ideal 'categorical voting' situation.
Yeep
The Scope
Gallente Federation
#217 - 2012-09-13 16:45:49 UTC
Josef Djugashvilis wrote:
It does not matter, if for example, all the CSM are full time null sec players.

What matters is when, for example CCP say they want to look at hi-sec that the CSM is able to put aside their ingame bias (if indeed they have one) and work for the benefit of Eve as a whole.


The problem is even when they do this they get screamed at because whats best for eve as a whole is not necessarily best for high sec.
Dersen Lowery
The Scope
#218 - 2012-09-13 16:53:03 UTC
Malcanis wrote:
The only way that you're going to prevent organisations like the CFC from getting a CSM rep is to advocate that CCP directly choose CSM reps without going through a player voting process.


Even this assumes that CCP wouldn't choose Mittens, or say Aryth, or corestwo, on the merits. After all, if you're playing (and occasionally, breaking) the game at that level, you probably have some insight that CCP would be interested in hearing.

As long as they aren't the only voice on CSM, having at least one large nullsec alliance rep is Working As Intended: They're a significant part of the game, and they should have a voice.

What highsec residents need to understand is that, while there is an overarching contempt of highsec residents, as a justification for putting up with the additional @*(%)@#$ of life in sov null, the engine that fuels it is precisely the dependence that nullsec alliances have on highsec particularly and Empire generally. They see it as a teat that they resent having to suckle, that they would like to be weaned from--particularly when their reds are taking advantage of it. Since they "have" to suckle the highsec teat because true independence would put them at a stark competitive disadvantage, the ready solution becomes "nerf highsec!" So whenever I see that, I read "buff nullsec!" or "fix nullsec!" which both mean the same thing, more or less.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

EvilweaselFinance
GoonCorp
Goonswarm Federation
#219 - 2012-09-13 18:03:03 UTC
Trebor Daehdoow wrote:

As such, the "fair representation" goal should, IMHO, be a "fair representation of the different player subpopulations", which is not quite the same thing as a "fair representation of the electorate" in RL democratic terms. Ideally, CCP would like to have a CSM diverse enough in terms of interests such that no matter what topic is placed before the CSM, there will be at least 3-4 active CSM members with experience in that area.

I disagree. The fact someone can be troubled to vote in the CSM indicates their engagement with the game and the level they care about the game. Therefore, being representative of the electorate is superior to being representative of the "different player subpopulations". It tells you something when people take the trouble to vote, that they feel the need for input on a specific area.
EvilweaselFinance
GoonCorp
Goonswarm Federation
#220 - 2012-09-13 18:07:05 UTC
Dersen Lowery wrote:
Malcanis wrote:
The only way that you're going to prevent organisations like the CFC from getting a CSM rep is to advocate that CCP directly choose CSM reps without going through a player voting process.


Even this assumes that CCP wouldn't choose Mittens, or say Aryth, or corestwo, on the merits. After all, if you're playing (and occasionally, breaking) the game at that level, you probably have some insight that CCP would be interested in hearing.

yeah, you probably want the guys who are best at breaking stuff under NDAs and giving you the info on the broken stuff before it goes live, in neat math form that explains just how hilariously broken it is