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Annoying C5 RR Tengu Fleets

Author
Angsty Teenager
Broski North
#1 - 2012-09-10 18:38:02 UTC
Say I jump into a C5 and see a tengu fleet doing a site. Will an escalation of 6 Sleepless Guardians kill them? I.e. can I take a carrier, assign fighters to a zephyr or whatever, warp into their site, spawn the escalation leave, and watch them die on d-scan?

Or will they likely be able to tank it and I will have just done them a favor in terms of isk they get?
Ayeson
State War Academy
Caldari State
#2 - 2012-09-10 18:53:16 UTC  |  Edited by: Ayeson
Depends on how many gu's there are...as long as the 'gufleet is single digits I can see this being a very real possibility.

BUT

Escalation spawns spawn in different places than a regular spawn, which will probably be far from the gu's (60km), so unless they're pointed I'm sure they will make it out before asplodeyboom.
Rroff
Antagonistic Tendencies
#3 - 2012-09-10 18:54:31 UTC
AFAIK assigning fighters doesn't spawn the escalation wave - can't say for definite but I've tried it a couple of times without the extra battleships spawning - but I've heard other people insist they do.

As to if it would kill them it depends on the size of the tengu fleet, whether they have links or not and how well fitted/skilled they are - a 7-8 man tengu fleet with good fits, skills and siege lnks could probably survive (but not guaranteed), 5 or less certainly wouldn't.
Ayeson
State War Academy
Caldari State
#4 - 2012-09-10 18:56:11 UTC  |  Edited by: Ayeson
Fighters DO NOT spawn escalation waves...I assumed he was warping the carrier at 100 not the zephyr...

I agree with your numbers 7-8 possibly, 5 no way
Angsty Teenager
Broski North
#5 - 2012-09-10 18:56:33 UTC  |  Edited by: Angsty Teenager
Rroff wrote:
AFAIK assigning fighters doesn't spawn the escalation wave - can't say for definite but I've tried it a couple of times without the extra battleships spawning - but I've heard other people insist they do..


Hmm, ok. I was under the impression that they did spawn a wave--but I haven't tried it myself, I had just assumed from what I had read. I suppose I'll try it at some point.

Edit:
Quote:
Fighters DO NOT spawn escalation waves...I assumed he was warping the carrier at 100 not the zephyr...


Oh, ok, my mistake. Not sure I would want to warp in the carrier at 100 though. I suppose I could use a cloaky as a warp in to get the carrier to warp in at 200-250km to avoid the sleeper points, correct?
Ayeson
State War Academy
Caldari State
#6 - 2012-09-10 18:58:18 UTC  |  Edited by: Ayeson
As long as the Capital lands on the grid the escalation wave will spawn so you can do it at that kind of range, no problem
Ghanna Whynn
Kingfisher Industries
The Gentlemen's Club of EVE
#7 - 2012-09-10 19:03:43 UTC
I could be wrong,but I heard the escalation happens when you initiate warp, not when you actually land. Couln't you initiate and cancel warp to escalate on them?
Ayeson
State War Academy
Caldari State
#8 - 2012-09-10 19:04:54 UTC
Ghanna Whynn wrote:
I could be wrong,but I heard the escalation happens when you initiate warp, not when you actually land. Couln't you initiate and cancel warp to escalate on them?


No, escalation BSes spawn when the caps hit the grid
Rroff
Antagonistic Tendencies
#9 - 2012-09-10 19:09:33 UTC
Angsty Teenager wrote:
Rroff wrote:
AFAIK assigning fighters doesn't spawn the escalation wave - can't say for definite but I've tried it a couple of times without the extra battleships spawning - but I've heard other people insist they do..


Hmm, ok. I was under the impression that they did spawn a wave--but I haven't tried it myself, I had just assumed from what I had read. I suppose I'll try it at some point.

Edit:
Quote:
Fighters DO NOT spawn escalation waves...I assumed he was warping the carrier at 100 not the zephyr...


Oh, ok, my mistake. Not sure I would want to warp in the carrier at 100 though. I suppose I could use a cloaky as a warp in to get the carrier to warp in at 200-250km to avoid the sleeper points, correct?



Yup warp cloaky @ 100, warp carrier @ 100 on that and well outside sleeper point range.
Angsty Teenager
Broski North
#10 - 2012-09-10 19:12:31 UTC
Alright, thanks. Pretty much what I wanted to know. This will amuse me (and probably get my carrier killed at some point but who cares).
Ghanna Whynn
Kingfisher Industries
The Gentlemen's Club of EVE
#11 - 2012-09-10 19:13:17 UTC
Bummer. For additional escalations does it have to be a different cap, or are they triggered by any cap landing? That is, if you can get 2-3 warp points on grid in a row a couple hundred kms apart can you skip along the line to keep spawning them,or do you have to leave and get a new cap?
Ayeson
State War Academy
Caldari State
#12 - 2012-09-10 19:14:37 UTC  |  Edited by: Ayeson
Angsty Teenager wrote:
Alright, thanks. Pretty much what I wanted to know. This will amuse me (and probably get my carrier killed at some point but who cares).


Good luck!

Ghanna Whynn wrote:
Bummer. For additional escalations does it have to be a different cap, or are they triggered by any cap landing? That is, if you can get 2-3 warp points on grid in a row a couple hundred kms apart can you skip along the line to keep spawning them,or do you have to leave and get a new cap?


It has to be a different pilot.
Ghanna Whynn
Kingfisher Industries
The Gentlemen's Club of EVE
#13 - 2012-09-10 19:28:50 UTC
Ayeson wrote:
Angsty Teenager wrote:
Alright, thanks. Pretty much what I wanted to know. This will amuse me (and probably get my carrier killed at some point but who cares).


Good luck!

Ghanna Whynn wrote:
Bummer. For additional escalations does it have to be a different cap, or are they triggered by any cap landing? That is, if you can get 2-3 warp points on grid in a row a couple hundred kms apart can you skip along the line to keep spawning them,or do you have to leave and get a new cap?


It has to be a different pilot.


Learned something new! So has anyone tried swapping pilots in a cap while on grid to see if that would trigger it? Not that this is not one of the dumbest ideas out there...imagine the rage that would happen if someone happened to be in boarding range during the swap and ninjaed a cap.
Ayeson
State War Academy
Caldari State
#14 - 2012-09-10 19:34:23 UTC
Ghanna Whynn wrote:
Ayeson wrote:
Angsty Teenager wrote:
Alright, thanks. Pretty much what I wanted to know. This will amuse me (and probably get my carrier killed at some point but who cares).


Good luck!

Ghanna Whynn wrote:
Bummer. For additional escalations does it have to be a different cap, or are they triggered by any cap landing? That is, if you can get 2-3 warp points on grid in a row a couple hundred kms apart can you skip along the line to keep spawning them,or do you have to leave and get a new cap?


It has to be a different pilot.


Learned something new! So has anyone tried swapping pilots in a cap while on grid to see if that would trigger it? Not that this is not one of the dumbest ideas out there...imagine the rage that would happen if someone happened to be in boarding range during the swap and ninjaed a cap.


Have not tried that, if you happen to k1 into a system and see pods and an archon on dscan, it isn't me.

Will update.
Jack Miton
School of Applied Knowledge
Caldari State
#15 - 2012-09-10 21:15:10 UTC
just warp the carrier @100 and you'll be fine.
it will kill the tengus unless there are a LOT of them, much more than most people use.

There is no Bob.

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CeNSeR
Sebiestor Tribe
Minmatar Republic
#16 - 2012-09-10 21:34:38 UTC  |  Edited by: CeNSeR
I think you guys are forgeting that only 1 of the tengus are pointed at any 1 time so any compitant fleet will just simply warp out.
and thats assuming you land the carrier at the right timeBig smile
ChrisLCTR
Lazerhawks
L A Z E R H A W K S
#17 - 2012-09-10 22:05:28 UTC
Ghanna Whynn wrote:
Ayeson wrote:
Angsty Teenager wrote:
Alright, thanks. Pretty much what I wanted to know. This will amuse me (and probably get my carrier killed at some point but who cares).


Good luck!

Ghanna Whynn wrote:
Bummer. For additional escalations does it have to be a different cap, or are they triggered by any cap landing? That is, if you can get 2-3 warp points on grid in a row a couple hundred kms apart can you skip along the line to keep spawning them,or do you have to leave and get a new cap?


It has to be a different pilot.


Learned something new! So has anyone tried swapping pilots in a cap while on grid to see if that would trigger it? Not that this is not one of the dumbest ideas out there...imagine the rage that would happen if someone happened to be in boarding range during the swap and ninjaed a cap.


Could ask this stuff in alliance m8! Maybe get some faster responses!
Ayeson
State War Academy
Caldari State
#18 - 2012-09-10 22:06:46 UTC
CeNSeR wrote:
I think you guys are forgeting that only 1 of the tengus are pointed at any 1 time so any compitant fleet will just simply warp out.
and thats assuming you land the carrier at the right timeBig smile


You should read post #2
Alisyana
Caldari Provisions
Caldari State
#19 - 2012-09-10 23:16:56 UTC
Angsty Teenager wrote:
Say I jump into a C5 and see a tengu fleet doing a site. Will an escalation of 6 Sleepless Guardians kill them? I.e. can I take a carrier, assign fighters to a zephyr or whatever, warp into their site, spawn the escalation leave, and watch them die on d-scan?

Or will they likely be able to tank it and I will have just done them a favor in terms of isk they get?


Why not just msg me when you find them? Then you can watch them die without any risk.

**Definition of "SD" (Self Destruct) = "It's like running up to someone to kick them in the balls, they see you and proceed to kick themselves in the balls, and then laugh at you for denying someone a chance to kick them in the balls." ** - Celery Man

Rroff
Antagonistic Tendencies
#20 - 2012-09-10 23:25:17 UTC
You need the original cap and pilot on grid still to spawn the next escalation and once 2 lots of one capital type escalation has spawned additional capitals of that type won't spawn further battleships. So if someones already escalated twice with carriers then a 3rd carrier will do nothing and likewise with dreads.

CeNSeR wrote:
I think you guys are forgeting that only 1 of the tengus are pointed at any 1 time so any compitant fleet will just simply warp out.
and thats assuming you land the carrier at the right timeBig smile


IIRC they can split ewar - anyhow assuming they don't immediatly try and warp out one will probably die before they realise, another probably pointed and die and possibly even a 3rd depending on their target switching - a full escalation wave can potentially kill an RR tengu in under 20 seconds.
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