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Sleipnir fit: double Large ASB, X-ASB or double X-ASB?

Author
Jacob Holland
Weyland-Vulcan Industries
#21 - 2012-09-11 12:33:38 UTC
Shootmenot dammit wrote:
[quote=Lin-Young Borovskova]
It is, goddamit. But the gyros+co-processor+scrambler make this fitting close to 700 millions (hull included), approximately.

The old "standard" Sleipnir fit (with a Pith XL Booster) didn't cost much below that IIRC, all that's being done is the price is shifting from the booster to the damage.
Given that the hull runs to around 350, doubling that is not excessive in general - although, as with all things, it depends on the flexibility of your wallet and what you can afford to lose.
Darius Brinn
The Scope
Gallente Federation
#22 - 2012-09-11 12:39:50 UTC
Jacob Holland wrote:
Shootmenot dammit wrote:
[quote=Lin-Young Borovskova]
It is, goddamit. But the gyros+co-processor+scrambler make this fitting close to 700 millions (hull included), approximately.

The old "standard" Sleipnir fit (with a Pith XL Booster) didn't cost much below that IIRC, all that's being done is the price is shifting from the booster to the damage.
Given that the hull runs to around 350, doubling that is not excessive in general - although, as with all things, it depends on the flexibility of your wallet and what you can afford to lose.


Well, checking EvE-Central, that shield booster you are mentioning goes for more than half a billion, so the fit that Goon dude suggested is actually a couple hundred millions cheaper.
SMT008
Deep Core Mining Inc.
Caldari State
#23 - 2012-09-11 13:01:07 UTC
If you agree to downgrading to 220mms, you can get rif of all the faction stuff, while loosing 30 DPS and 2km falloff.

You'll end up with this :

Quote:
[Sleipnir, PVP ASB]
Gyrostabilizer II
Gyrostabilizer II
Co-Processor II
Tracking Enhancer II
Internal Force Field Array I

Warp Scrambler II
X-Large Ancillary Shield Booster, Cap Booster 400
Experimental 10MN MicroWarpdrive I
Adaptive Invulnerability Field II
X-Large Ancillary Shield Booster, Cap Booster 400

220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
[empty high slot]

Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I


Valkyrie II x4


Won't cost you more than Hull + 60M.
raukosen
Doomheim
#24 - 2012-09-11 13:12:11 UTC
Buy a Cyclone and learn to pvp in that instead
Shootmenot dammit
WALLTREIPERS
The Initiative.
#25 - 2012-09-11 13:19:04 UTC  |  Edited by: Shootmenot dammit
SMT008 wrote:
If you agree to downgrading to 220mms, you can get rif of all the faction stuff, while loosing 30 DPS and 2km falloff.

You'll end up with this :

Quote:
[Sleipnir, PVP ASB]
Gyrostabilizer II
Gyrostabilizer II
Co-Processor II
Tracking Enhancer II
Internal Force Field Array I

Warp Scrambler II
X-Large Ancillary Shield Booster, Cap Booster 400
Experimental 10MN MicroWarpdrive I
Adaptive Invulnerability Field II
X-Large Ancillary Shield Booster, Cap Booster 400

220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
[empty high slot]

Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I


Valkyrie II x4


Won't cost you more than Hull + 60M.


Hmm. EFT tells me this doesn't fit. Grid issues. I'll recheck.

raukosen wrote:
Buy a Cyclone and learn to pvp in that instead


I have plenty of experience flying BCs in PvP, thank you very much for your concern. I won't be soloing in this thing, I can afford to lose dozens of them, and then more, and learning to pulse it and carefully deal with incoming damage is not precisely rocket damage.

So I'm getting a goddamn Sleipnir, not a Cyclone. But I appreciate the tips.
SMT008
Deep Core Mining Inc.
Caldari State
#26 - 2012-09-11 13:32:08 UTC
It fits with a 2% implant, which I consider "Okay for regular purposes".

Maeltstome
Ten Thousand Days
#27 - 2012-09-11 23:35:32 UTC  |  Edited by: Maeltstome
[Sleipnir, Ancil]

Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Gyrostabilizer II
Gyrostabilizer II

Experimental 10MN Microwarpdrive I
Warp Disruptor II
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
50W Infectious Power System Malfunction

Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I


Hammerhead II x3
Hobgoblin II x2


About 850 dps. I feel the second TE is better than a third gyro if you intend to keep out of scram range (which i'd recommend)

Edit:

This is an actual fit i have in my hangar.
Shootmenot dammit
WALLTREIPERS
The Initiative.
#28 - 2012-09-12 07:59:08 UTC
Maeltstome wrote:
[Sleipnir, Ancil]

Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Gyrostabilizer II
Gyrostabilizer II

Experimental 10MN Microwarpdrive I
Warp Disruptor II
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
50W Infectious Power System Malfunction

Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I


Hammerhead II x3
Hobgoblin II x2


About 850 dps. I feel the second TE is better than a third gyro if you intend to keep out of scram range (which i'd recommend)

Edit:

This is an actual fit i have in my hangar.


I know you will probably bite the dust during reloading if you are under heavy fire, but still, EFT says this thing tanks 500 DPS more than the double Large ASB fit.

Even better: if you switch the T2 disruptor for a Meta scrambler (any of them fits), you can get rid of one of the fitting rigs.

No DPS rigs fit in its place, but you can put a T2 anti-kinetic rig, or a T2 Field Extender that puts you a hair away from 50.000 EHP, lowest resistance 72,8% (76,9% overloading the invuls O_o).

All these fits are wonderful, but this last one has a nicer ring to it, even if you probably get toasted during reloading. Still, under non-massive fire, you could actually make it past a reload and top your shields again quite easily...

One can't but admire the level of thought that has gone into balancing ships like this one. You can have it cheap, you can have it almost almighty but terribly expensive, or you can have some variations with certain edges in particular fields, for you to decide which one suits your environment better.

This has been a great discussion guys. Thanks a lot.
Maeltstome
Ten Thousand Days
#29 - 2012-09-12 10:43:16 UTC
Shootmenot dammit wrote:

I know you will probably bite the dust during reloading if you are under heavy fire, but still, EFT says this thing tanks 500 DPS more than the double Large ASB fit.

Even better: if you switch the T2 disruptor for a Meta scrambler (any of them fits), you can get rid of one of the fitting rigs.

No DPS rigs fit in its place, but you can put a T2 anti-kinetic rig, or a T2 Field Extender that puts you a hair away from 50.000 EHP, lowest resistance 72,8% (76,9% overloading the invuls O_o).

All these fits are wonderful, but this last one has a nicer ring to it, even if you probably get toasted during reloading. Still, under non-massive fire, you could actually make it past a reload and top your shields again quite easily...

One can't but admire the level of thought that has gone into balancing ships like this one. You can have it cheap, you can have it almost almighty but terribly expensive, or you can have some variations with certain edges in particular fields, for you to decide which one suits your environment better.

This has been a great discussion guys. Thanks a lot.


We all just like the attention. To give you a definitive answer though:

2x smalleR ASB's are always worse than 1xLarger with reists. Turn off auto-reload on the booster and you are fine.
I'd de tempted to get a 30km disruptor and load barrage and keep range on whatever you fight, since at 25+KM there are very few ships who will do enough DPS to break your tank or who can match your DPS... also means you aren't tackled and can kite while your booster reloads.
Shootmenot dammit
WALLTREIPERS
The Initiative.
#30 - 2012-09-12 11:33:11 UTC
Maeltstome wrote:


We all just like the attention. To give you a definitive answer though:

2x smalleR ASB's are always worse than 1xLarger with reists. Turn off auto-reload on the booster and you are fine.
I'd de tempted to get a 30km disruptor and load barrage and keep range on whatever you fight, since at 25+KM there are very few ships who will do enough DPS to break your tank or who can match your DPS... also means you aren't tackled and can kite while your booster reloads.


The price tag on this thing is ridiculously affordable for the amount of tank and gank it offers to any small gang environment.

On the one side, I think a Republic Fleet Warp disruptor, which fits nicely, would not be out of the question at all. On the other side, I have dedicated tacklers all the time and I might very well be wasting the slot and the module, though.

What the hell, I'll put it in :D
Maeltstome
Ten Thousand Days
#31 - 2012-09-12 11:56:51 UTC
Shootmenot dammit wrote:
Maeltstome wrote:


We all just like the attention. To give you a definitive answer though:

2x smalleR ASB's are always worse than 1xLarger with reists. Turn off auto-reload on the booster and you are fine.
I'd de tempted to get a 30km disruptor and load barrage and keep range on whatever you fight, since at 25+KM there are very few ships who will do enough DPS to break your tank or who can match your DPS... also means you aren't tackled and can kite while your booster reloads.


The price tag on this thing is ridiculously affordable for the amount of tank and gank it offers to any small gang environment.

On the one side, I think a Republic Fleet Warp disruptor, which fits nicely, would not be out of the question at all. On the other side, I have dedicated tacklers all the time and I might very well be wasting the slot and the module, though.

What the hell, I'll put it in :D

pointing a tertiary target is the sign of a competent gang member. Tacklers are only there to make sure the primary target cant escape - spreading points is the job of gang members.
Jacob Holland
Weyland-Vulcan Industries
#32 - 2012-09-12 12:25:29 UTC
SMT008 wrote:
It fits with a 2% implant, which I consider "Okay for regular purposes".


Needs to be pointed out however as it uses the same slot as the Crystal Omega and may therefore be unavailable.
While the OP may not be using a full crystal set to make the Sleip OMG! tanked there are some out there who will...
Bouh Revetoile
In Wreck we thrust
#33 - 2012-09-12 13:23:42 UTC
Why is there no fit with XLASB + LASB ?
Arazel Chainfire
Aliastra
Gallente Federation
#34 - 2012-09-12 19:47:33 UTC
425's before gyro's, TE's etc. give you 347 gun dps at 3+27km using barrage, with a tracking of .099, while using 131.25 CPU and 970.2 pg. Switching to 220's gives you 331 gun dps at 2.7+25 using barrage, with a tracking of .113, while using 115.5 cpu and 693 pg. So before gyro's/TE, you loose 2km of falloff, 16dps (4%), and gain 14% tracking. Adding gyro's/TE's, you maintain 4% less dps, a smidge less range, and keep 14% more tracking, assuming that you use the same amount of slots for both (and ignoring that the fitting may actually allow you to fit more gyro's/TE's).

Given that dropping to 220's frees up the space to not need all of those faction mods/fitting mods, I would ditch your irrational insistence on flying with the 425's and get the 220's.

-Arazel
Lin-Young Borovskova
Doomheim
#35 - 2012-09-12 22:41:39 UTC
Arazel Chainfire wrote:
425's before gyro's, TE's etc. give you 347 gun dps at 3+27km using barrage, with a tracking of .099, while using 131.25 CPU and 970.2 pg. Switching to 220's gives you 331 gun dps at 2.7+25 using barrage, with a tracking of .113, while using 115.5 cpu and 693 pg. So before gyro's/TE, you loose 2km of falloff, 16dps (4%), and gain 14% tracking. Adding gyro's/TE's, you maintain 4% less dps, a smidge less range, and keep 14% more tracking, assuming that you use the same amount of slots for both (and ignoring that the fitting may actually allow you to fit more gyro's/TE's).

Given that dropping to 220's frees up the space to not need all of those faction mods/fitting mods, I would ditch your irrational insistence on flying with the 425's and get the 220's.

-Arazel



My Pyfa must be upset because when I put 180mm instead of 220's I get more dps than with 220's and a truckload more of tracking. But it might be bug somewhat.

brb

Shootmenot dammit
WALLTREIPERS
The Initiative.
#36 - 2012-09-13 08:57:31 UTC
Arazel Chainfire wrote:
425's before gyro's, TE's etc. give you 347 gun dps at 3+27km using barrage, with a tracking of .099, while using 131.25 CPU and 970.2 pg. Switching to 220's gives you 331 gun dps at 2.7+25 using barrage, with a tracking of .113, while using 115.5 cpu and 693 pg. So before gyro's/TE, you loose 2km of falloff, 16dps (4%), and gain 14% tracking. Adding gyro's/TE's, you maintain 4% less dps, a smidge less range, and keep 14% more tracking, assuming that you use the same amount of slots for both (and ignoring that the fitting may actually allow you to fit more gyro's/TE's).

Given that dropping to 220's frees up the space to not need all of those faction mods/fitting mods, I would ditch your irrational insistence on flying with the 425's and get the 220's.

-Arazel


Not really. Downgrading to 220's is not enough to fit a second XL-ASB. You end up having to faction much stuff, and even so, you have to remove a tracking enhancer II for a Co-processor, too. Which of course affects your tracking and your range.

Unless you mean I should downgrade to 220's just because, keeping the same tank?

I fired EFT and, with Barrage, the 425mm fit hits 12Km further than the 220mm fit, and doesn't track THAT much worse (you have one more tracking enhancer, after all).

So I'll stick with 425mm's. I don't think this is irrational: I explained I want a good compromise between gank and tank, and that I absolutely adore the ship's damage projection capabilities, which I want to fully exploit.
Jerick Ludhowe
Internet Tuff Guys
#37 - 2012-09-14 01:26:43 UTC
Belthazor4011 wrote:
Shootmenot dammit wrote:
-425mm autocannons are an absolute must for me. No 220's whatever it takes.


One of the dumbest things I've ever read on the forums, congrats.


The fact that your quoted comment is what you consider one of the "dumbest things i've ever read on the forums" makes your post one of the dumbest posts I've ever read on the forums, conrats.
Idicious Lightbane
Garoun Investment Bank
Gallente Federation
#38 - 2012-09-14 10:33:10 UTC  |  Edited by: Idicious Lightbane
This is an expensive toy but dmn the stats are sickening, you can bring down the pricetag a few 100 mil by meta'ing the neut and dcu, allowing for a t2 invuln to fit. This will lower your tank a bit ofc.

[Sleipnir, asb]

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Dread Guristas Co-Processor
Damage Control II

X-Large Ancillary Shield Booster, Navy Cap Booster 400
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Dark Blood Warp Scrambler
10MN MicroWarpdrive II
Caldari Navy Adaptive Invulnerability Field

220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
Medium Energy Neutralizer II

Medium Processor Overclocking Unit I
Medium Ancillary Current Router II


Hornet EC-300 x5
Warrior II x3


HG Crystals
Eifyr and Co. 'Gunslinger' Motion Prediction MR-705
Zor's Custom Navigation Hyper-Link
Inherent Implants 'Lancer' Gunnery RF-905

Costs a bit over 1 bil isk, but fck me what an insane stats, it just gets even more sickening if you have a tengu boosting you + blue pill. Stats with heated invuln + 1x xl-asb, links and drugs:

Tank:

Resists: em 87.5 therm 83.3 kin 79.9 expl 83.3
8137.35 DPS, that's with 1 xl booster running, double that with both running simultaniously but you'd want to trade them off.

DPS cold:

RF PP/EMP/FU: 670 1.55 + 21.4
Barrage: 534 3.1 + 32.2
Maeltstome
Ten Thousand Days
#39 - 2012-09-14 12:44:37 UTC
Bouh Revetoile wrote:
Why is there no fit with XLASB + LASB ?


Because they use different size charges. 400's in a large is stupid.

Also the large takes the place of an invuln II - that results in you loose a LOT of ehp and the XL boosting less EHP per cycle. infact there is about a 2%-3% active tank increase using a large + XL for a massive drop in EHP and much more fitting being used compared to a single XL with an invuln II
Ra Jackson
Aliastra
Gallente Federation
#40 - 2012-09-14 13:04:05 UTC
http://eve-kill.net/?a=kill_detail&kll_id=14486830
His tank finally dropped when he was out of boosters.
Granted, not everyone from fleet was in range from the beginning, but the tank was very impressive.
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