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Make learning implants removable (non-destructively)

Author
Nestara Aldent
Citimatics
#21 - 2012-09-10 04:15:36 UTC
James Amril-Kesh wrote:
The problem isn't mine, but it is a common psychological problem and in the end it is true that the risk vs. reward is skewed here. Cpt Gobla explained it better than I could.


Look ppl PVP in T3 and lose skillpoints. You dont wanna lose it, dont PVP in T3.
Ppl PVP in cheap clones, and dont gain SP at the rate they would with expensive clone. If you dont want that, dont PVP at all!
James Amril-Kesh
Viziam
Amarr Empire
#22 - 2012-09-10 04:19:13 UTC
Nestara Aldent wrote:
James Amril-Kesh wrote:
The problem isn't mine, but it is a common psychological problem and in the end it is true that the risk vs. reward is skewed here. Cpt Gobla explained it better than I could.


Look ppl PVP in T3 and lose skillpoints. You dont wanna lose it, dont PVP in T3.

Not comparable. The risk comes with the reward of PVPing in a T3.

Nestara Aldent wrote:
Ppl PVP in cheap clones, and dont gain SP at the rate they would with expensive clone. If you dont want that, dont PVP at all!

Nullsec PVPing in a clone with expensive learning implants has the exact same reward as someone with the same implants staying docked all the time, yet the risk is far greater. This is against the spirit of the game.

Enjoying the rain today? ;)

Nestara Aldent
Citimatics
#23 - 2012-09-10 04:24:00 UTC  |  Edited by: Nestara Aldent
James Amril-Kesh wrote:
Nestara Aldent wrote:
James Amril-Kesh wrote:
The problem isn't mine, but it is a common psychological problem and in the end it is true that the risk vs. reward is skewed here. Cpt Gobla explained it better than I could.


Look ppl PVP in T3 and lose skillpoints. You dont wanna lose it, dont PVP in T3.

Not comparable. The risk comes with the reward of PVPing in a T3.

Nestara Aldent wrote:
Ppl PVP in cheap clones, and dont gain SP at the rate they would with expensive clone. If you dont want that, dont PVP at all!

Nullsec PVPing in a clone with expensive learning implants has the exact same reward as someone with the same implants staying docked all the time, yet the risk is far greater. This is against the spirit of the game.


See, not if you could have 3 clones in your station where your corp/alliance have cloning, one with per/wil, second int/mem, and third, maybe cha/wil +3 or +4 implants.

But you want essentialy, to be able to have full +5 set, then unplug them when you go to a roam? Sorry, thats too much, its like jumpcloning w/o cooldown.
James Amril-Kesh
Viziam
Amarr Empire
#24 - 2012-09-10 04:27:55 UTC
There's not really any significant difference from your proposal and what we have now.

Why shouldn't I be allowed to unplug these implants when I go out on a roam? The direct result of this would be more people going out on roams because they aren't stuck in clones for 24 hours that they don't want to lose.

Enjoying the rain today? ;)

Nestara Aldent
Citimatics
#25 - 2012-09-10 04:32:29 UTC  |  Edited by: Nestara Aldent
James Amril-Kesh wrote:
There's not really any significant difference from your proposal and what we have now.

Why shouldn't I be allowed to unplug these implants when I go out on a roam? The direct result of this would be more people going out on roams because they aren't stuck in clones for 24 hours that they don't want to lose.


You have loss in this game. When you PVP you must accept there can be loss. Essentially you want PVP w/o loss (as your null corp/alliance have reimbursement, so you dont ever need to farm isk to PVP).

Pls, just find a game where PVP have acceptable loss to you. Your proposal would give ONLY YOU cost free PVP w/o loss (and for other nullsec dwellers in sov). How about small gangs in lowsec or npc-null which cant reimburse losses?

So its bad proposal, no matter how we look at it.
James Amril-Kesh
Viziam
Amarr Empire
#26 - 2012-09-10 04:39:16 UTC
Nestara Aldent wrote:
James Amril-Kesh wrote:
There's not really any significant difference from your proposal and what we have now.

Why shouldn't I be allowed to unplug these implants when I go out on a roam? The direct result of this would be more people going out on roams because they aren't stuck in clones for 24 hours that they don't want to lose.


You have loss in this game. When you PVP you must accept there can be loss. Essentially you want PVP w/o loss (as your null corp/alliance have reimbursement, so you dont ever need to farm isk to PVP).

We have reimbursement for specific ops only, and reimbursement doesn't cover implants. I'm only talking about implants that don't give you a PVP advantage. In other words, hardwirings and T2 implants aren't affected by this proposal.

If I decide to take a Phantasm out on a small gang roam for example, and lose it, then I don't get reimbursed for it.

Nestara Aldent wrote:
Pls, just find a game where PVP have acceptable loss to you. Your proposal would give ONLY YOU cost fre PVP w/o loss (and for other nullsec dwellers in sov). How about small gangs in lowsec or npc-null which cant reimburse losses?

So its bad proposal, no matter how we look at it.

Acceptable loss is what I decide it to be. I don't take out pirate battleships on small gangs because I'm unwilling to lose them, but I'd take out a battlecruiser or pirate cruiser because they're losses I can more easily replace.

You're still ignoring the point that we're talking about the most precious commodity in the game being most easily available to people who refuse to face risk. How does that make sense at all?

Enjoying the rain today? ;)

Nestara Aldent
Citimatics
#27 - 2012-09-10 04:53:22 UTC  |  Edited by: Nestara Aldent
James Amril-Kesh wrote:
...


Skills are not a commodity, but just a number on the screen, unless you wish to sell the char.
Once you understand that, you'll know why ppl welp T3s no matter whats the loss. Point of the game is having fun, not looking skillpoint number getting bigger.

And if you skill a char to sell later, why then you PVP in it?

Phantasm: yes I know null alliances/corps have their list of ships and fits they replace, and wont replace something like that.
Whisperen
Resilience.
The Initiative.
#28 - 2012-09-10 04:57:30 UTC
Just make them have no or a negative effect in hisec that way you get far more reward for your risk in using them ;)
James Amril-Kesh
Viziam
Amarr Empire
#29 - 2012-09-10 04:58:48 UTC  |  Edited by: James Amril-Kesh
Nestara Aldent wrote:
James Amril-Kesh wrote:
...


Skills are not a commodity, but just a number on the screen, unless you wish to sell the char.
Once you understand that, you'll know why ppl welp T3s no matter whats the loss. Point of the game is having fun, not looking skillpoint number getting bigger.

You mean people lose skills other than a single level off a single rank 1 subsystem skill when they lose T3s? You mean it's not possible to avoid skillpoint loss entirely by merely ejecting before the ship is destroyed? Gee, I didn't know!
And of course skillpoints are important, they allow us to do more things than we could before. With learning implants we can do more things faster and better. Especially with so much of the community saying that this or this must have very good support skills and everything else related before you should even attempt flying it. Is it any wonder people maximize their training rate with this kind of pressure?

Nestara Aldent wrote:
And if you skill a char to sell later, why then you PVP in it?

This clearly wasn't about making characters to sell, because obviously there's no problem encountered there.

Nestara Aldent wrote:
Phantasm: yes I know null alliances/corps have their list of ships and fits they replace, and wont replace something like that.

It was just an example. Again, the alliance only reimburses losses from official fleet ops. Unofficial roams aren't covered, no matter what ships and fits they're done in.

Enjoying the rain today? ;)

Nestara Aldent
Citimatics
#30 - 2012-09-10 05:00:12 UTC  |  Edited by: Nestara Aldent
Whisperen wrote:
Just make them have no or a negative effect in hisec that way you get far more reward for your risk in using them ;)


You're subject to PVP in highsec too.

@James

That level 5 of a subsystem skill is very very important. Will your fits work at all without it, its a question, if you lose engineering skill level? But all L5 in subsystems are a must for a competent T3 pilot.

And still it takes 3-4 days I believe to retrain. And pl in wormholes fly and welp those T3s all the time. Its a substantial loss, much bigger then using +3 instead of +5 for period when you PVP.
James Amril-Kesh
Viziam
Amarr Empire
#31 - 2012-09-10 05:00:52 UTC
Nestara Aldent wrote:
Whisperen wrote:
Just make them have no or a negative effect in hisec that way you get far more reward for your risk in using them ;)


You're subject to PVP in highsec too.

Yeah, and unless you're afk or a mouthbreathing idiot that PVP isn't going to lead to a pod loss.
Same with lowsec.

Enjoying the rain today? ;)

Nestara Aldent
Citimatics
#32 - 2012-09-10 05:05:37 UTC
James Amril-Kesh wrote:
Nestara Aldent wrote:
Whisperen wrote:
Just make them have no or a negative effect in hisec that way you get far more reward for your risk in using them ;)


You're subject to PVP in highsec too.

Yeah, and unless you're afk or a mouthbreathing idiot that PVP isn't going to lead to a pod loss.
Same with lowsec.


You can be hit by a lag, or you can just be bubbled in lowsec by a hictor, or smartbombed.
Whisperen
Resilience.
The Initiative.
#33 - 2012-09-10 05:07:07 UTC
Nestara Aldent wrote:
Whisperen wrote:
Just make them have no or a negative effect in hisec that way you get far more reward for your risk in using them ;)


You're subject to PVP in highsec too.



And? If we keep removing the effects of a loss from pvp then we might as well just play on sisi.
You could always use pirate implants instead more cost more risk more rewards.
Omnathious Deninard
University of Caille
Gallente Federation
#34 - 2012-09-10 05:07:31 UTC
Nestara Aldent wrote:
James Amril-Kesh wrote:
Nestara Aldent wrote:
Whisperen wrote:
Just make them have no or a negative effect in hisec that way you get far more reward for your risk in using them ;)


You're subject to PVP in highsec too.

Yeah, and unless you're afk or a mouthbreathing idiot that PVP isn't going to lead to a pod loss.
Same with lowsec.

or you can just be bubbled in lowsec by a hictor

Other than the fact the bubbles are banned in empire space

If you don't follow the rules, neither will I.

Nestara Aldent
Citimatics
#35 - 2012-09-10 05:10:36 UTC  |  Edited by: Nestara Aldent
Omnathious Deninard wrote:
Nestara Aldent wrote:
James Amril-Kesh wrote:
Nestara Aldent wrote:
Whisperen wrote:
Just make them have no or a negative effect in hisec that way you get far more reward for your risk in using them ;)


You're subject to PVP in highsec too.

Yeah, and unless you're afk or a mouthbreathing idiot that PVP isn't going to lead to a pod loss.
Same with lowsec.

or you can just be bubbled in lowsec by a hictor

Other than the fact the bubbles are banned in empire space


Reread pls... I was talking about lowsec. so its not "same in lowsec" as he told. BTW you have tech, why not bother your CEO to give you some implant reimbursement from tech isk? Lol
James Amril-Kesh
Viziam
Amarr Empire
#36 - 2012-09-10 05:17:46 UTC
Nestara Aldent wrote:
Reread pls... I was talking about lowsec. so its not "same in lowsec" as he told. BTW you have tech, why not bother your CEO to give you some implant reimbursement from tech isk? Lol

Maybe you should figure out the definition of empire space before you comment on things you know nothing about.

Enjoying the rain today? ;)

Omnathious Deninard
University of Caille
Gallente Federation
#37 - 2012-09-10 05:18:34 UTC
Nestara Aldent wrote:


Reread pls... I was talking about lowsec. so its not "same in lowsec" as he told. BTW you have tech, why not bother your CEO to give you some implant reimbursement from tech isk? Lol

Low sec is empire space there are even areas of null sec that are empire space, but on topic I have don't pvp very often for this very reason I don't get to play a whole lot so I have limited availability for making isk, that needless to say if I pvp would go toward ships not implants, but because of the benefits I use learning implants and don't want to lose them. If I could remove them I would pvp more.

If you don't follow the rules, neither will I.

Nestara Aldent
Citimatics
#38 - 2012-09-10 05:21:58 UTC
James Amril-Kesh wrote:
[quote=Nestara Aldent]
Yeah, and unless you're afk or a mouthbreathing idiot that PVP isn't going to lead to a pod loss.
Same with lowsec.


You'll be ignored from now on.
James Amril-Kesh
Viziam
Amarr Empire
#39 - 2012-09-10 05:32:30 UTC
Nestara Aldent wrote:
James Amril-Kesh wrote:
[quote=Nestara Aldent]
Yeah, and unless you're afk or a mouthbreathing idiot that PVP isn't going to lead to a pod loss.
Same with lowsec.


You'll be ignored from now on.

Yeah okay, says the guy who doesn't realize hictors can't make bubbles in lowsec.

Enjoying the rain today? ;)

Omnathious Deninard
University of Caille
Gallente Federation
#40 - 2012-09-10 05:33:04 UTC
Nestara Aldent wrote:

You can be hit by a lag, or you can just be bubbled in lowsec by a hictor, or smartbombed.

Omnathious Deninard wrote:

Other than the fact the bubbles are banned in empire space

Omnathious Deninard wrote:
Nestara Aldent wrote:


Reread pls... I was talking about lowsec. so its not "same in lowsec" as he told.

Low sec is empire space there are even areas of null sec that are empire space


You'll be ignored from now on.

If you don't follow the rules, neither will I.

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