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T3 nerf (xpost from ships and fittings)

Author
Meytal
Doomheim
#21 - 2012-09-10 12:59:44 UTC
Pink Marshmellow wrote:
This whine about T3 obsolete T2 Ships is simply groundless. One only needs to look at the ships to see it is so.

Have you ever seen a

T3 Hictor or a T3 Logistic?

Hictor option does not exist and the Logistic is mostly bad that its not worth using(except for maybe pve - which is not a balance factor for pvp)

Do T3 recons obsolete T2 recon ships? Look at the bonuses and you can clearly see that it does not.

T2 recon ships have superior ewar capability over T3. e.g. Falcon vs Tengu jams, Pilgrim vs Legion Neut, Rapier vs Loki Web, and Arazu vs Proteus scram.

T2 field command ships typical are superior to T3 cruiser in firepower. (Except the Nighthawk which is a lulzy and problematic ship.) The Astarte, Absolution, and Sleipnir kicks T3 ass the dps department.

T2 HACs typically have better mobility, smaller sig radius, and longer range capabilities than T3. HAC's are mobile, tanky RR gang cruisers with good firepower.

I believe the main argument and complaint is that T3 beat HAC's overall, but if you really think about it, most HAC's see little use even without T3 ships around.

The Fact is that most HAC's are pretty awful. The Eagle out of all is the worst ship and the Cerberus is a joke. The sacrilege is a slow armor ships with short range missiles. The ishtar is a decent drone boat, but suffers from fitting issues and drones are a bit lame. The deimos is well diemost. The Muninn is pointless with the Tornado and Hurricane around.

Out of all 8 HAC's, 2 HAC's see regular use. The zealot and the vagabond, the only decent and worthy of the bunch. The Vagabond is the bread and butter nano ship. The Zealot is the ARMOR HAC.

I ask of CCP to be reasonable and not listen to rabid blabbering people who say things without any real backup.

This, and ...

Archdaimon wrote:
We'll manage. If t3's are becoming too bad, people will just start flying HACS more.

... This.

I don't mind a nerf across the board so much, even though I have full faith and confidence that CCP will screw it up, because everyone is getting the same treatment. It will be fair to all. Except the Caldari mission-runners, most people who can fly a T3 can fly the specialized ships as well ... and do so when the occasion requires it. And the mission runners tend to use Navy Ravens or Marauders anyway.

This might impact Sleeper "combat" in w-space, but only to a minor extent. We will adjust.
Paikis
Vapour Holdings
#22 - 2012-09-10 13:13:11 UTC
My concern is what happens to wormhole income when the only product of them (T3s) is no longer in demand (or just less demand)... a lot of us have multiple accounts to plex.
Mister Tuggles
Task Force 641
Empyrean Edict
#23 - 2012-09-10 13:30:13 UTC  |  Edited by: Mister Tuggles
I really don't know what he is talking about with t1 BC's being underused.... Drake, cane, harby, myrm are all ridiculously good ships, and are probably some of the most used ships in the game.


t3's also don't need nerfed at all. They have a huge SP requirement, and huge risks involved with losing a rank of a subsystem when popped. That + a 600m+ price tag is enough to keep them in the position they are at.
chris elliot
Lazerhawks
L A Z E R H A W K S
#24 - 2012-09-10 13:38:21 UTC
Mister Tuggles wrote:
I really don't know what he is talking about with t1 BC's being underused....



Brutix, prophecy, ferrox, and cyclone could use a little love.
BearonKeila
Neural Nexus
#25 - 2012-09-10 13:42:55 UTC
chris elliot wrote:
Mister Tuggles wrote:
I really don't know what he is talking about with t1 BC's being underused....



Brutix, prophecy, ferrox, and cyclone could use a little love.


this is true, yet an understatement.
Papiranti robcki
Aliastra
Gallente Federation
#26 - 2012-09-10 14:17:10 UTC
Tengus are not really that OP they are just a great ship that can fill a large amount of roles.

Heavy Missiles on the other hand need to be nerfed hard...

Mister Tuggles
Task Force 641
Empyrean Edict
#27 - 2012-09-10 14:17:25 UTC
BearonKeila wrote:
chris elliot wrote:
Mister Tuggles wrote:
I really don't know what he is talking about with t1 BC's being underused....



Brutix, prophecy, ferrox, and cyclone could use a little love.


this is true, yet an understatement.



It isn't that they are bad ships, it is just the other BC in the race is better :-P

I have seen some pretty mean Brutix/Cyclones before.
TheGunslinger42
All Web Investigations
#28 - 2012-09-10 15:13:00 UTC
I'd like to see some subsystems and combinations be brought into the "well this may actually be useful for something" area, but as far as them "overlapping" with other ships or doing role x better than a ship designed specifically for role x... I don't necessarily see a problem. They cost far more isk, you lose SP, etc as a trade off for picking the T3
Doddy
Excidium.
#29 - 2012-09-10 16:18:28 UTC
Mister Tuggles wrote:
I really don't know what he is talking about with t1 BC's being underused.... Drake, cane, harby, myrm are all ridiculously good ships, and are probably some of the most used ships in the game.

t.


He talks about tier 1 bcs being underpowered compared to tier 2.

You list all the tier 2 bcs as "ridiculously good" ships to prove him wrong.

You are an idiot.
Lili Lu
#30 - 2012-09-10 22:19:31 UTC  |  Edited by: Lili Lu
Since we're crossposting, my reply to the OP from the other thread in S&M -

This issue (tech III v tech II) is more complex. The "whine" as you cast it is not "simply groundless" as you state erroneously nor is it universally correct, as you provide some examples. Tech III hictors is a red herring. They don't exist, why even mention this?

CCP knows they f'd up with the command subsystems. I think their original idea was for example what harm can one better link on a Loki do to the usage of a Claymore. What they didn't consider was the abulity of players to construct extreme fits. So hey how nifty did the cov warping, eccm'd ss-ing, command processored for multiple links, no tank and cpu-moded to fit all that small-gang or solo "dishonor" booster alts become? Very nifty and used a lot. This is the real area where tech III obsoleted tech II, in command boosting. Better bonuses + off-grid from tech III links was a huge mistake. That will change, thankfully, finally.

Tech III logis haven't proliferated due to lack of a range bonus. And the fact that where you might use them, in a balck ops gang, most of the ships you'd be wanting to rep (bombers) are simply not constructed for or meant to tank. However, it is true that this is one area where such an ability does not obsolete any tech II logi. If anything there might be room for a slight boost with this tech III configuration. Although one would have to be delicate with it or else all you would ever see are black ops gangs dropping and killing everything in sight.

Tech III shield recon configurations don't really obsolete tech II shield recons because of the cost factor. Why construct a Tengu, Proteus, or Loki for this when your ecm, long-pointing, and webbing can be done cheaper.

Tech III recons do obsolete the idea of the solo hunter/killer recons that Arazus, Rapiers, and Falcons might have aspired to. Why? Because of the ability to retain better dps and tanking abilities with the cov ops cloak and or ewar. With one exception, the Legion v Pilgrim. Why construct a Legion for this when a Pilgrim does about the same cheaper. This is not to say that the Pilgrim is overpowered, but that the Legion is lacking.

However, Tech III recons do have a niche in an armor configuration with an armor fleet. Proteuses and Lokis can be made as beefy enough armor tankers to be used with armor fleets, particularly AHAC gangs (which still survive as small/mid size gangs particularly in lowsec). You simply can't fit the Lach or Hugi, Razu or Rapier recons to have a meaningful armor tank for doing webbing and pointing. The tech II recons work in shield configurations and fleets because of plentiful mids and retaining mobility.

Field commands are frankly all rather weak for the sp and isk invested compared to alternatives, except maybe the Sleip, especially now with ASBs. Also, the role-hybridization of Tech IIIs are something that field commands can't do. Field commands may need a slight buff.

HACs see little use because tier 2 BCs are so much better in a power/cost consideration. Tech IIIs again displace them because of the hybridization ability with roles (cov ops, ewar subsystems in addition to damage and tank retention). Tier 3s killed off any vestige of sniper HACing.

The HAC that still sees a good amount of use is the Zealot in an AHAC gang. Why? Because of having 7 low slots to fit a good enough armor tank and still have room for damage mods, still have enough grid and range on dps because of pulses and scorch. Is the Zealot overpowered? No. For one thing it has no drones. But it has a niche and it's competitors/colleagues are deficient in one way or another (Deimos, Ishtar, Munnin).

The Cerb and Eagle both are deficient because they were constructed for a niche, extreme range, that is no longer viable. In general HACs are in a sorry state only partially due to tech IIIs. It will be a tricky manuever for CCP to get the balancing right with any tech III or HAC alterations. Buffing HACs will be a delicate business lest they dominate BSs again. Nerfing tech III combat systems must be selective (Tengu rof, etc).

So there is not "rabid blabbering" as you call it. It is a complex picture. The tech III complaining is due to op command subsystems with off-grid ss-ing, or combat tech IIIs being better than tech II ships in class + having hybrid powers at the same time.

CCP will be altering tech IIIs or at least certain subsystems. There is nothing wrong with reexamination of any ship or ship class in game. Nothing is likely to survive in their current state if everyone knows they are too good at some thing. Tengus in particular get a lot of use and not because people like the name or something else innane. No, they get used because they have advantages, advantages that it appears will be trimmed. Deal with it.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#31 - 2012-09-10 23:17:46 UTC
I always thought T3 Cruisers were meant to be versatile, depending on what subsystems they are built with they can mostly duplicate some functionality of a range of other ships ....

Probing/Scanning Frigate
HAC
Recon (Both force & combat)
Logistic
Boosting Battlecruiser

but they are not generally as good as the dedicated T2 cruisers in those roles (except for the poor lowly Cerberus)

So long as they keep this diversity they can stay expensive.


M1k3y Koontz
House of Musashi
Stay Feral
#32 - 2012-09-11 00:22:46 UTC
Daniel Plain wrote:
imo tengu should get its tank and range nerfed a little. the dps should stay though or else the next burn jita will be run by missioners and explorers.


I think that T3 tank bonuses are too high (Exception: Loki), rivaling battleships. I say lower buffer bonuses to 5% on all defensive subsystems, but leave the RR and local rep bonus's should at 10%

I say its not the Tengu that is OP with HML, but the HML itself. Though there's a 10% bonuses that seem unnecessary, 120km range projection with full damage application? C'mon, really?

The HML itself, 700 DPS with a medium long range weapons is insane, since artillery, railguns, and beam lasers cant get nearly 700dps, even with implants and fully bonused hulls.
Nerfing the HML would also serve the added bonus of nerfing the Drakeblob *cough* Goons *cough* which in the CSM minutes was stated by CCP as something that "shouldn't be a viable fleet comp" for sov warfare. Fingers crossed it would also take the steam out of Goons' new TCU ALL THE SYSTEMS! campaign.

How much herp could a herp derp derp if a herp derp could herp derp.

Irya Boone
The Scope
#33 - 2012-09-11 01:04:04 UTC
actually missile boats are overpowered just a point

Really need to see some LOVE to some subsystems or dedicated some To WH life ( like a sub to increase yield of gaz harvesting , give some extra Drones or bonus of speed or damage of drone for the proteus , etc etc and try to dedicated really the Tech3 for WH's.

Sine there is a large drawback in the use of TECH3 ( loss of Skillpoints ( there is'nt such a thing for capitals or even in popular MMo's >> so put some real LOVe to them Great drawback =great ship

try things like
subs to use large Guns ( like tier 3 cruiser but loose tracking speed ( a lot of)
Subs to becaome an another hull class ship : subs to become like a BS or like frigate ...


So much to Do so much to realize ....don't ruin it :(

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Dirty Weegie
Pator Tech School
Minmatar Republic
#34 - 2012-09-11 02:43:49 UTC
If they nerf my sleipnir il be sad Cry

If you can't win fair... Cheat

TDR is Recruiting

Doddy
Excidium.
#35 - 2012-09-11 09:01:05 UTC
How is 4 days training time on a skill you might not even really need a "major" drawback? Especially since it is easily avoided.

Really the issue with t3s is that a certain combination of subs gives you an op combination of tank/speed/sig while others just plain suck. Increase sig and or lower speed on the tankiest subs seems fairly obvious (its how tanking modules are balanced after all), at the same time examining any buffs needed to other subs.
Wabrith Habalu
Doomheim
#36 - 2012-09-11 11:08:19 UTC
Doddy wrote:
Mister Tuggles wrote:
I really don't know what he is talking about with t1 BC's being underused.... Drake, cane, harby, myrm are all ridiculously good ships, and are probably some of the most used ships in the game.

t.


He talks about tier 1 bcs being underpowered compared to tier 2.

You list all the tier 2 bcs as "ridiculously good" ships to prove him wrong.

You are an idiot.



Drake, cane, harby, myrm..... Those are all t1 ships there brochacho.
Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#37 - 2012-09-11 11:12:16 UTC
Wabrith Habalu wrote:
Doddy wrote:
Mister Tuggles wrote:
I really don't know what he is talking about with t1 BC's being underused.... Drake, cane, harby, myrm are all ridiculously good ships, and are probably some of the most used ships in the game.

t.


He talks about tier 1 bcs being underpowered compared to tier 2.

You list all the tier 2 bcs as "ridiculously good" ships to prove him wrong.

You are an idiot.



Drake, cane, harby, myrm..... Those are all t1 ships there brochacho.

tier, not tech.

Do you even remember that ships such as prophecy, brutix, ferox and cyclone exist?
Derath Ellecon
University of Caille
Gallente Federation
#38 - 2012-09-11 11:44:32 UTC
Doddy wrote:
How is 4 days training time on a skill you might not even really need a "major" drawback? Especially since it is easily avoided.


I don't understand how every downplays SP loss so much. SP in EVE is unique to most other MMO's. You can't grind it back. You cant buy it back with plex. You simply have to wait to train it again. And T3's are the ONLY ships in the game where you lose it.

And it adds up. Only 4 days? Well let's use you Doddy as an example. According to eve-kill, you are 451/123. Pretty good stats it seems in the ballpark of many serious PVP'rs

So let's say as an example that you flew all T3's instead. And by flying these OP ships you had 90% fewer losses. That would be pretty sweet right? so instead of 123 losses, you'd have 12. 12*4 = 48 days of retraining time. So about a month and a half of training lost simply retraining skills you already had. Maybe I wouldn't use the word "major" but that also isn't an insignificant amount of time. I can think of lots of other skills I would have rather trained during that 48 days.

Given SP loss for T3's was implemented from the beginning I'd bet CCP knew these ships were going to be a bit OP. I mean you can lose a big 27bil Nyx and not lose SP.

TLDR: As long as I have to keep retraining skills over and over for the priviledge of dying in a T3, I don't have a problem with them being a little OP.
Backfyre
Hohmann Transfer
#39 - 2012-09-11 14:38:25 UTC
The tengu really is in need of a nerf. It gets good dps over the full rang 0 - 120+ km, solid resists, and great regen of passive/active shield tank. There is nothing one has to "give up".

With the T3s, I think CCP missed an opportunity for a paradigm shift in choices of what one has to give up versus what one gets. Basically, you can take a T3 and turn it into a better version of many existing ships. Start by considering the sleepers. They have no shields, a tough as nails armor tank and some serious range. Take that and mix with siege/triage concepts and hand our a 4-way split of power and weakness. For example, give the proteus an innate perpetual siege mode - massive DPS and armor tank but no (or reduced effectiveness) remote repping allowed. Force players to make choices and make those choices different from what we already have.
Casirio
Aliastra
Gallente Federation
#40 - 2012-09-11 14:51:51 UTC
Derath Ellecon wrote:
TLDR: As long as I have to keep retraining skills over and over for the priviledge of dying in a T3, I don't have a problem with them being a little OP.


Tengu could use a nerf but other t3s not so much.. High cost plus SP loss for a reason.