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Jumpclone courier contracts!

First post
Author
Bruce Bayne
Caldari Provisions
Caldari State
#21 - 2013-08-14 10:30:07 UTC
bump..

was not in odyssey 1.1 so bumping ooon :P


also if some isd guy or someone could delete posts could delete some of my bump posts to make the thread more readable that would be great :)
Simc0m
The Scope
Gallente Federation
#22 - 2013-10-14 02:45:37 UTC
+1 to allowing jump clones to be moved via the cargohold/courier contract.
CCP Eterne
C C P
C C P Alliance
#23 - 2014-01-14 21:44:07 UTC
Unlocking this per request.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Bruce Bayne
Caldari Provisions
Caldari State
#24 - 2014-01-17 10:24:59 UTC
now that it has been unlocked by the helpfull ccp employee, lets bring it to page 1 :D
i hope next time it gets locked its because it is already on dev blog and not cause i had been to lazy to bump^^
Bruce Bayne
Caldari Provisions
Caldari State
#25 - 2014-02-20 16:27:46 UTC
bump
Destination SkillQueue
Doomheim
#26 - 2014-02-20 20:56:02 UTC
One time bump to fix forum.
Bruce Bayne
Caldari Provisions
Caldari State
#27 - 2014-03-27 16:21:52 UTC
bump
Batelle
Federal Navy Academy
#28 - 2014-03-27 16:25:36 UTC
I love this idea.

No need to deal with implants or anything else though. This would also mean being able to move your own jumpclones for yourself however.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Bruce Bayne
Caldari Provisions
Caldari State
#29 - 2014-03-29 09:46:31 UTC
Batelle wrote:
I love this idea.

No need to deal with implants or anything else though. This would also mean being able to move your own jumpclones for yourself however.


Yeah the implant thing just "came along" and is disucssable, but i want primarily that courier option.

Even though i dont see the problem with transporting your own clones. I mean it would be like any other item. If you can afford to loose that "cargo" then transport it yourself. If not then you pay someone else with colleteral so your loss would be covered.

Or do you mean something else?
Malcolm Shinhwa
The Scope
Gallente Federation
#30 - 2014-03-30 22:54:13 UTC
Sound like a great idea to me. Just the courier part is cool. The rest would be a very nice bonus.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Bruce Bayne
Caldari Provisions
Caldari State
#31 - 2014-04-25 09:14:22 UTC
up up and away.
monthly bump
Bruce Bayne
Caldari Provisions
Caldari State
#32 - 2014-06-13 08:24:59 UTC
seems like that idea slipped kronos Roll

well, up up and away then.
Debora Tsung
Perkone
Caldari State
#33 - 2014-06-13 10:50:02 UTC
Bienator II wrote:
edit: little problem: you could smuggle a clone to a station where the clone normaly couln't dock...


That's not a problem, that would be the main feature. Blink

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Arya Regnar
Darwins Right Hand
#34 - 2014-06-13 17:29:01 UTC
I'm a fan of this but there should be no way to extract the implants out of corpses, either destroy or sell back to owner.

EvE-Mail me if you need anything.

Alundil
Rolled Out
#35 - 2014-06-13 20:18:38 UTC  |  Edited by: Alundil
I like this idea as well. It's very similar in some regards to one of my earlier suggestions from the clone link in my sig:
link
Alundil wrote:
4. Ability to alter the implants plugged in both to jump clones and the existing "active clone." This could be accomplished through the use of a skill (similar to reverse engineering) granting a % chance to succeed at removal of the implant in a functional state. This same skill could be leveraged to harvest implants from corpses.
-o- A skill implemented to offer a % chance of "salvaging" implants from clone corpses
Skill: Infomorph Augmentation Recovery
Bonus: Increases the chance of recovering implants by 10% per level per plugged in implant
Prerequisite: Cybernetics 3 & Biology 3 & Nanite Operation 2

5. Clone implant harvesting (see #4).
-o- A reason beyond the meta (bragging/trophy) to collect pod corpses.
-o- Allows for additional gameplay options for battlefield salvagers
-o- Could offer an interesting market possibility in salable corpses, corpse recovery services, scamming possibilities that in turn offer their own risk/reward etc.


The percentage on #4 would need to be lowered to something more along the lines of 2% per level to not hit the LP market too terribly. But I think it would compliment your idea pretty well.

Bruce Bayne wrote:
Zan Shiro wrote:
Not seeing how this can't be abused.


CCP wants implants to be permanent...so you aren't getting implants "salvaged". thats problem 1.

Problem 2 is you are giving people who no longer want their implants an easy out and they get paid back as a bene. I have a clone with HG talons that ccp has over years devalued. Several patches made probing easier and ccp killed unprobable long ago. Even have the recent sensor skills to boost this stat higher now.

Thier remaining grace is it works well against gurista. If I leave caldari space and say spam angels in mimatar this means jack ot me however (I can jsut turn down the occasional gurista mission and not care). And even HG talon'd I get jammed occasionally.

Even better is I am going slowy to gun pve and it has missile hardwwires I don't use fully anymore.


So....I courier my HG talon clone with collateral on contract to cover the implants and hardwires in it. I actually want all your bad tings to happen to it.

Courier gets ganked and clone loss or the gankers ransom me or the couriers gets the idea to break contract and ransom me. Either way to me is a desirable effect as the contract is not able to be completed....collateral payout time.

TBH...I'd see my contract picked up, I may just scout shortest route from source station to desto and gank the hauler myself on an alt if possible. Then wait for the dude sorry I lost your clone mail. Really?....awww man, that sucks. At least I have collateral to soften the blow, I was really attached to the clone though.....lol.


And that is bad because....???

What you described is a perfect example of emergent gameplay and it is already done with contracts on regular items. And emergent gameplay is always a great thing. So this change would not make new "exploits" doable which are not already possible.

Also the salvage thing is just an option. Nice to have but not that important to me and as it seems to many others. Just as i stated in the OP.
But what i would like to see is an option for you to move your clones around without sitting yourself in a pod.


I don't see what the problem is there either tbh. In fact that is pretty in line with EVE's MO tbh.

I'm right behind you

Iain Cariaba
#36 - 2014-06-13 20:41:51 UTC
Seeing as a year and a half since first post is coupled with three new releases and this isn't implemented, I'll go out on a limb and guess that's CCP's way of saying no.

Besides, the level of abuse this had in potential is staggering. I can easily forsee a red/neut in every null station if you can use this to bypass not being able to dock and buy a jump clone. If you restrict this to only where you can already buy a jump clone, then this is so close to useless that there's no sense in trying to implement it. Just grab an interceptor and fly out, problem solved.
Alundil
Rolled Out
#37 - 2014-06-13 21:10:45 UTC
Iain Cariaba wrote:
Seeing as a year and a half since first post is coupled with three new releases and this isn't implemented, I'll go out on a limb and guess that's CCP's way of saying no.

Besides, the level of abuse this had in potential is staggering. I can easily forsee a red/neut in every null station if you can use this to bypass not being able to dock and buy a jump clone. If you restrict this to only where you can already buy a jump clone, then this is so close to useless that there's no sense in trying to implement it. Just grab an interceptor and fly out, problem solved.

This assumes that there's not already a spai(s) in every null station already....

I'm right behind you

Saint Germain
Sekundu
#38 - 2014-06-13 21:13:12 UTC
Arya Regnar wrote:
I'm a fan of this but there should be no way to extract the implants out of corpses, either destroy or sell back to owner.



How about, if you get your hands on somebody's jump clone, you can safely remove one implant before destroying the clone. This would not apply to corpses though, or your own living body.

That should really mean though, that any player could safely remove one implant from any of their own jump clones, but that would destroy the clone and all other implants in the process.
Iain Cariaba
#39 - 2014-06-13 22:08:40 UTC
Alundil wrote:
Iain Cariaba wrote:
Seeing as a year and a half since first post is coupled with three new releases and this isn't implemented, I'll go out on a limb and guess that's CCP's way of saying no.

Besides, the level of abuse this had in potential is staggering. I can easily forsee a red/neut in every null station if you can use this to bypass not being able to dock and buy a jump clone. If you restrict this to only where you can already buy a jump clone, then this is so close to useless that there's no sense in trying to implement it. Just grab an interceptor and fly out, problem solved.

This assumes that there's not already a spai(s) in every null station already....

Of course there are already spais in every null station, its null.

Now, imagine how you would feel if you undocked your dread/carrier/jump freighter and suddenly the red in station undocked a hictor or cyno he had couriered in cause he was able to see you undock in the guests list. While this is currently possible if you take over an enemy station, once they undock they're out. With this idea, they can keep coming back as many times as they could get a spai to bring in another JC and hictor/cyno.

Or maybe you take your fleet out to engage the enemy and return to find a red fleet had bubbled your home base cause they were able to get 100 JCs and thier ships couriered in.

And those are just two ways this is broken since there's no way to prevent it, afaik. This would drive an already paranoid area of the game into absolute fits.

Then again, this would certainly shatter the big nullsec power blocs, so there's good in it too.
Bruce Bayne
Caldari Provisions
Caldari State
#40 - 2014-06-14 10:36:04 UTC
Ahh great a discussion with fresh new ideas. Thanks to all participants.
Now i hate playing the quotinggame in this forums so i will just pick up your arguments and see if i can solve some of the concerns/problems.

-Now lets start with the "nullstation infiltration".

You can either completely disallow that strategy by making a simple rights check. So i you have no docking rights you cant jumpclone in the station if you have no allowance from the holding alliance.

If you want to have that feature to infiltrate (and i think that would be a cool infiltration feature), then make it a single oppurtunity thing. Basically you will be disallowed to use station services if you dont have the docking rights, but you can jump into that set up clone.
So you have just that one shot to make someting happen, once you undock its over. You can ofcourse access your item and ship hangar while docked. Basically an all or nothing mode :P

-Making just one implant retrievable

I actually like that one as it removes a lot of problems with adding new skills and is not intercepting to hard with the implant market.
You could just make it random...we all love random dont we? :D
So if you get your hands on a pod/clone with implants that was transported, you can dock at station and "biomass it", then you gain one of the implants from that guy randomly. But you get 1 everytime if there are implants plugged in, so if he had 1 plugged in you will get that one.
(i will update that to the OP later this day)

-About the "idea is over one year old and ccp does not care"

That might be true, but im going there with an internet classic: BELIEVE!

;)

-Another "problem" i thought about are poses and clone vat bays.

Now i am actually not really sure how the vat bays work right now, but if you can move everyones clones around with my idea, you would be able to put that clones etc. in supercaps with clone vat bays...
So that would make pos thefts where ships float around pretty easy as you jump to the enemy supercap that is in pos and steal the closes unpiloted ship to you as the forcefield wont bump you off as you "spawned" inside of it.
Another application would be that enemy fleets could stage out from your own supercaps and also respawn there if the supercap is a spy.

I am not so sure where to put this... is that a good or bad thing?
Stealing and destroying is always good, but who knows :P
What do you think?

If that would be a problem, you could tackle it by not allowing to use that transported pods/clones if they are not delivered to station. So they will not appear on your "jump into clone" list till delivered to station and returned to you.


Well i hope i covered most questions/problems above and thanks again for the input.

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