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Nerfing Highsec manufacuring and the "End of EVE" as we know it

First post
Author
Petrus Blackshell
Rifterlings
#221 - 2012-09-18 20:32:31 UTC
Katran Luftschreck wrote:
The dog who bites the hand that feeds it soon starves.

Hot damn, sometimes I can't tell I'm not on IGS.

The complaints are from people who want industry to be something they fight for and defend in low/null sec, and have it worth doing in those places enough to fight for it. It currently is not that way, as it is impossible to compete with hisec.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Lord Zim
Gallente Federation
#222 - 2012-09-18 20:39:23 UTC
Montevius Williams wrote:
Lord Zim wrote:
Montevius Williams wrote:
Being an industrialist/marketeer is one of the riskiest things to do in EVE.

aaaaaaaaaaaaaaaahahahahahahahahahahahahaha

That's funny.


Why is this funny?

Because being an industrial/marketeer isn't risky.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#223 - 2012-09-18 20:51:32 UTC
Idris Helion wrote:
For EVE to thrive, industry must thrive. For industry to thrive, it has to provide profit for industrialists. This isn't going to happen in null or lowsec.

There's absolutely no reason why this shouldn't happen if CCP makes a few minor changes in nullsec in addition.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Touval Lysander
Zero Wine
#224 - 2012-09-18 20:54:59 UTC
posting in "sky is falling" thread.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Saede Riordan
Alexylva Paradox
#225 - 2012-09-18 21:18:05 UTC
Idris Helion wrote:
Saede Riordan wrote:
Your income should be less then it is now. That's the heart of it. As an highsec industrialist, you will never be able to reach the heights you could reach in low or nullsec, and if you can, currently, then its a system failure. If you want to stay in highsec for your safe, assured, highsec money, then do it. But don't expect to make as much as the people willing to actually take risks. And no, "I'm a paying subscriber" is not justification for you to get preferential treatment. If I buy a boardgame, that doesn't mean I get to win because its 'my game' and if I do claim something like that, I'm probably 5.

In short: HTFU, this is eve.


This is sort of a stupid way to think about industry, and if CCP is thinking this way they should step back and consider what purpose industry serves in the world of EVE. In short: nearly everything in the game is created by other players. If less stuff gets made, the economy shrinks and the dynamism of the game suffers.

For industrialists, efficiency means ISK. Moving to lowsec or null means a hit to efficiency, mainly due to the complicated logistics involved in getting your goods to market from the lawless regions of space. The costs of doing business more than offset the gains of living in lowsec or null, by far. It's just not worth it.

Industry works in hisec *because* it is more secure space, and allows industrialists to do what they do best (mine, build stuff) without having to train up a bunch of otherwise-useless combat skills or dedicate alts to combat. Hisec is where industry *should* be happening. That's where the profits *should* be. How many real-world corporations do you know that are expected to survive in deadly, lawless, pirate-infested badlands? It's a ridiculous concept. (Do you expect your car dealer to also be an expert in Krav Magav so he can fight off attackers while delivering your car to you deep in some war-torn region of the world? And if so, do you expect to still get the same price on your car as the guy who lives in a nice peaceful suburb close by the car dealership?)

For EVE to thrive, industry must thrive. For industry to thrive, it has to provide profit for industrialists. This isn't going to happen in null or lowsec.



This argument is a bit flawed. Its a good one, I admit, but the premise is based on the idea that industry in eve is like industry in the real world. It is not. Why? One reason. Scarcity. There is no scarcity in eve. There are always belts to mine, there are always rats to kill, there are always complexes to run, there is no scarcity in eve, anyone who wants resources can go out and get them. In the real world, there are like 3 places on earth to get some of the materials needed in a lot of consumer electronics. Oil is not everywhere. You cannot go into your backyard and get an infinite amount of steel.

Because eve lacks scarcity, it means that the environment simply pumps an infinite amount of resources into the world, for anyone to have. Because of this, there is absolutely zero reason to ever need to try and acquire those resources in dangerous space. The implications of that are subtle but important: Currently, when people gank miners, its for fun, its for the killmail. Its not to deny them resources, because they have infinite resources. When there is infinite tritanium in highsec, no one will ever fight for tritanium. It simply is not important. Yes it shifts and flows around the market, but would there ever be outright shortages? Only when miners couldn't mine fast enough, and when that happens, people who don't normally mine just pick up the slack since the cost has gone up.

Resources should not be free. They should require an expenditure of effort, and in eve terms, that equates to risk. This is a game. There has to be risk. If there is no chance of losing, then what's the point?

In the end, its not about stability, its not about making a system that maximizes profit like in the real world, because the eve system needs conflict. Will it be harder for you? Yes. Will you be able to make as much isk as easily as before? No. But that is a good thing. It creates some scarcity. It means there are things to fight over. Reasons to hate your enemies. Eve is driven by this. If everyone just hugged and got along and was blued up completely, the game would die in a few months.
Idris Helion
Doomheim
#226 - 2012-09-18 21:25:56 UTC
Saede Riordan wrote:
[quote=Idris Helion]
Resources should not be free. They should require an expenditure of effort, and in eve terms, that equates to risk. This is a game. There has to be risk. If there is no chance of losing, then what's the point?


What's scarce in New Eden is not resources but time. More precisely, player time. Resources are effectively infinite, but the time I have to harvest them is not. If you make it harder for me to gather those resources, or harder to turn those resources into goods for sale on the market, then the scarcity algorithm comes into play.

In RL, there are all kinds of scarcity at work, but time in RL no less than in EVE is a major consideration. Why do people pay for bottled water if you can get it free from your own tap? Because it would take too much time to go home and fill up your water bottle, and the guy selling the water is right here when you're thirsty.

Opportunity costs, in other words. Industry works in highsec because opportunity costs are more favorable there than any other region, and I don't see that changing without breaking the game completely.
Lord Zim
Gallente Federation
#227 - 2012-09-18 21:42:02 UTC
So why would doing things like increasing sales taxes "break the game completely"?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Idris Helion
Doomheim
#228 - 2012-09-18 22:20:29 UTC
Lord Zim wrote:
So why would doing things like increasing sales taxes "break the game completely"?


It depends on how much the taxes are raised. There's a value in RL called the "Laffer curve" at which taxation levels become self-defeating: they become so high that tax-dodging and a falloff in productivity make them counter-productive. If you want more of something, subsidize it; if you want less of something, tax it. If CCP wants less manufacturing, increasing taxation is a great way to reduce output. If that's what they want, great. If not...they'd better think carefully before they take that leap.
Lord Zim
Gallente Federation
#229 - 2012-09-18 22:39:36 UTC
And how high, would you say, would these taxes have to go to "break the game completely", then?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Idris Helion
Doomheim
#230 - 2012-09-18 22:45:14 UTC
Lord Zim wrote:
And how high, would you say, would these taxes have to go to "break the game completely", then?


I'm not sure what you're trying to get at. Can you clarify what point you're attempting to make?
Drew Solaert
Aliastra
Gallente Federation
#231 - 2012-09-18 22:50:37 UTC
I have my lil manufacturing arm, on my 2nd account and I'm enjoying it so far, I'll be moving out my production to lowsec with the changes, it won't impact me much, though logistically getting the products to the hubs should be a fair bit more exciting than it is now.

I lied :o

Lord Zim
Gallente Federation
#232 - 2012-09-18 23:01:18 UTC
Idris Helion wrote:
Lord Zim wrote:
And how high, would you say, would these taxes have to go to "break the game completely", then?


I'm not sure what you're trying to get at. Can you clarify what point you're attempting to make?

I'm not trying to make a point, yet. I'm checking to see what degree of changes you think CCP would make.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Petrus Blackshell
Rifterlings
#233 - 2012-09-18 23:04:59 UTC
Lord Zim wrote:
Idris Helion wrote:
Lord Zim wrote:
And how high, would you say, would these taxes have to go to "break the game completely", then?


I'm not sure what you're trying to get at. Can you clarify what point you're attempting to make?

I'm not trying to make a point, yet. I'm checking to see what degree of changes you think CCP would make.

Obviously, it would be a degree that would break the game completely. So, let's go from there.

50% tax?

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Saede Riordan
Alexylva Paradox
#234 - 2012-09-18 23:23:43 UTC
Okay, so this post got a lot bigger then I first meant it to be, so get ready for a lot of data. I keep trying to figure out a way to make this problem work without adding scarcity and I am just not seeing it.

In eve, the formula for making ISK should be like this:

(Risk)Time=Profit

examples using simple numbers assuming you have a set amount of time of 3:

Highsec: (1)3=3
Lowsec: (4)3=12
nullsec: (10)3=30

You input time into the system, and based on how dangerous or difficult something is to do, it controls much you make for that time.

However, here, we run into a problem. Because lowsec is worthless, and nullsec has in some ways, less risk then highsec.

Why is this the case?

Well, this blog and this blog summarize the root of the real problem very well. The real problem is infinite resources. If there were not infinite resources, then highsec would be fine as the manufacturing hub. Scarcity is a very tricky concept to add in, If not done very carefully it could completely crash the economy. It would have to be very very very slowly implemented. Trickling resources down until making any isk at all from the game system itself very very hard. Your money should come from getting lucky, being fast, being bold, and taking risks. If you find an asteroid belt, you should be ready to go to war to protect it. Resources currently have no value. They're in infinite quantity. If you need more veldspar, you can go mine it safe in highsec. You get the exact same amount of veldspar for your time in highsec as you do in nullsec. Therefore, there is no reason to mine veldspar in nullsec, there is no reason to mine any low end ores in nullsec, its completely pointless when there are infinite ores in highsec. Wars should be fought over resources. All resources. At the very least, highsec should be almost completely devoid of asteroid belts. If 95% of the belts in highsec were removed, I think it would definitely be good for the game.

Russell Casey
Doomheim
#235 - 2012-09-18 23:30:28 UTC
Alavaria Fera wrote:
Brewlar Kuvakei wrote:
I want expensive mods and ships. There was a day when losing a battleship or carrier in eve ment something. Now it's just a ''meh, it's already replaced and I don't even care.''.

Well people still whine when they get ganked. Though it seems the big thing to complain about on the forums is ninja salvaging now, or was it can flipping ... hm.


Well yeah...I can lose officer-fit Machs, Cyns and Drams all day, they're just pvp toys. But when you go screwing with my secure isk trickle in highsec, now you're hurting my means to get said toys.
Pipa Porto
#236 - 2012-09-18 23:48:20 UTC
Idris Helion wrote:
For EVE to thrive, industry must thrive. For industry to thrive, it has to provide profit for industrialists. This isn't going to happen in null or lowsec.


Why not? Right now, HS has three primary advantages that I can think of off the top of my head:
Safe, Easy (thus cheap) Logistics.
Unlimited Manufacturing slots. (When you can regularly find free slots in Jita and never have to go more than 2 jumps from Jita to find a slot, they're unlimited).
Effectively Free Manufacturing slots. (When Slot Rent costs like 10-20k ISK on a 50m BC. It's free.)

Lowsec has the ability to build Capitals and Drugs.

Nullsec has the ability to build Supercapitals.

Why should Highsec have every advantage for the vast majority of production?

EvE: Everyone vs Everyone

-RubyPorto

Idris Helion
Doomheim
#237 - 2012-09-19 00:00:59 UTC
Lord Zim wrote:
Idris Helion wrote:
Lord Zim wrote:
And how high, would you say, would these taxes have to go to "break the game completely", then?


I'm not sure what you're trying to get at. Can you clarify what point you're attempting to make?

I'm not trying to make a point, yet. I'm checking to see what degree of changes you think CCP would make.


Anything above 50% is completely untenable, to make an extreme case.

In a more realistic scenario...

Let's take the cost to manufacture in a station in hisec: 1000 ISK installation cost plus 333 ISK per hour usage cost. Depending on what I'm manufacturing, that is either a minor or a major tax -- for low profit-margin items, like ammo, the costs to manufacture in-station make that an unattractive option. Market transaction taxes have some of the same effect. Even if I have perfect skills, the cost to manufacture in an NPC station are often not worth it. Raising those costs would drive more manufacturers out of the trade entirely rather than driving them to lowsec or null, because the costs involved in going to lowsec or null stay very high compared to highsec. Many industrialists would likely just take up some other trade like missioning.

In general, I'd say that tax rates above 20% would probably cause more problems than they solve (in game as in real life). The problem with CCP's taxation move is that everyone understands it to be punitive -- it's simply meant as an ISK sink. In RL, taxes result in public services or other public benefits, but in New Eden, they are simply a net hit to your bottom line with no countervailing benefit (unless you pretend that they go to pay for CONCORD, the navies, station personnel, etc.; but the game doesn't really promote this).

If CCP taxes manufacturing in NPC stations, that means either that too much manufacturing is being done in NPC stations or that the manufacturing is too profitable. If that's the case, there are other ways besides taxation to provide better ISK sinks. Maybe make it easier to set up highsec manufacturing POS stations (reduce standing requirements, reduce fuel requirements, something like that). Or simply fiddle with the mineral requirements of certain blueprints to require a different mix of minerals. (That's the route I'd go, but it's a complicated task and would have a lot of ripple effects in the economy.)
Mr Epeen
It's All About Me
#238 - 2012-09-19 00:10:47 UTC
Just make everything manufactured in high sec pink. What manly man is going into battle in a pink Mega?

Problem solved.

Mr Epeen Cool
Pipa Porto
#239 - 2012-09-19 00:48:28 UTC
Mr Epeen wrote:
Just make everything manufactured in high sec pink. What manly man is going into battle in a pink Mega?

Problem solved.

Mr Epeen Cool


I still want my Dildo Phobos back.

EvE: Everyone vs Everyone

-RubyPorto

Lord Zim
Gallente Federation
#240 - 2012-09-19 01:12:22 UTC
Idris Helion wrote:
Let's take the cost to manufacture in a station in hisec: 1000 ISK installation cost plus 333 ISK per hour usage cost. Depending on what I'm manufacturing, that is either a minor or a major tax -- for low profit-margin items, like ammo, the costs to manufacture in-station make that an unattractive option. Market transaction taxes have some of the same effect. Even if I have perfect skills, the cost to manufacture in an NPC station are often not worth it. Raising those costs would drive more manufacturers out of the trade entirely rather than driving them to lowsec or null, because the costs involved in going to lowsec or null stay very high compared to highsec. Many industrialists would likely just take up some other trade like missioning.

The problem with this line of thought is that you're completely ignoring the fact that as costs go up, so do prices to compensate.

Idris Helion wrote:
In general, I'd say that tax rates above 20% would probably cause more problems than they solve (in game as in real life).

I was thinking 5-10% would be more than sufficient, and to avoid a severe market upset we'd gradually increase the tax to the destination level. vOv

Idris Helion wrote:
The problem with CCP's taxation move is that everyone understands it to be punitive -- it's simply meant as an ISK sink. In RL, taxes result in public services or other public benefits, but in New Eden, they are simply a net hit to your bottom line with no countervailing benefit (unless you pretend that they go to pay for CONCORD, the navies, station personnel, etc.; but the game doesn't really promote this).

Last I checked, CCP were talking about reducing payouts, that'll be seen as a much more punitive action than upping taxes will.

Idris Helion wrote:
If CCP taxes manufacturing in NPC stations, that means either that too much manufacturing is being done in NPC stations or that the manufacturing is too profitable. If that's the case, there are other ways besides taxation to provide better ISK sinks. Maybe make it easier to set up highsec manufacturing POS stations (reduce standing requirements, reduce fuel requirements, something like that). Or simply fiddle with the mineral requirements of certain blueprints to require a different mix of minerals. (That's the route I'd go, but it's a complicated task and would have a lot of ripple effects in the economy.)

Last I checked, hisec POSes don't provide an isk sink anymore, and a vast majority of manufacturing is not done in POSes, because it's a huge cockstab to use.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat