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Nerfing Highsec manufacuring and the "End of EVE" as we know it

First post
Author
Herr Hammer Draken
#181 - 2012-09-09 06:44:07 UTC
Bottom line difficult production will increase the costs of the items produced. Difficult can be measured by tax increases, passed on, or shipping difficulties, costs passed on. So yea maybe stuff can be made cheaper in low or null but moving it to markets in high sec will add cost. In the end the high sec will still be able to compete with low or null. Which is kinda the point behind the whole thing to make all three places competitive with each other. Again though in the end it means higher prices on everything.

I leave you all with something to ponder. Imagine if Jita was in low sec?! Think about your production and supply lines.
Costs will go up. Bet on it.

Herr Hammer Draken "The Amarr Prophet"

Jorma Morkkis
State War Academy
Caldari State
#182 - 2012-09-09 07:49:15 UTC  |  Edited by: Jorma Morkkis
Nicolo da'Vicenza wrote:
Tippia doesn't leave his/her trade hub'


His main character is Goon.

Lord James 315 has main character in Goons/TEST or Razer.
Ghazu
#183 - 2012-09-09 08:31:10 UTC
Jorma Morkkis wrote:
Nicolo da'Vicenza wrote:
Tippia doesn't leave his/her trade hub'


His main character is Goon.

Lord James 315 has main character in Goons/TEST or Razer.

Must be true if you say so.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Sabrina Solette
Center for Advanced Studies
Gallente Federation
#184 - 2012-09-09 08:44:31 UTC  |  Edited by: Sabrina Solette
Lord Zim wrote:
Jax Bederen wrote:
Nicolo da'Vicenza wrote:
So how would you define a 'highsec player', if someone who plays in highsec doesn't necessarily qualify?
Is there some sort of badpost quality that makes a highseccer who he is?

Tippia doesn't leave his/her trade hub station but sides against 'traditional' highsec positions all the time. Issler runs a highsec mining corp but (I'm fairly certain) feels highsec is too safe. Do they not count as 'highsec players?'


Id define them as one's that don't give a rats ass about null or low sec.

So, "hisec players" are players who has absolutely no clue about huge swathes of the game?

Sounds like the kind of player I want on the CSM, because they'll have good and balanced input on which direction to take the game. Roll




High-sec should be represented by the CSM, problem is that who will represent high-sec because with the amount of alts in this game where does someone's interests truly lie.

We already know from these forums that a lot of the community has the I'm all right Jack screw everyone else mentality.

I still say get rid of the CSM.
Veshta Yoshida
PIE Inc.
Khimi Harar
#185 - 2012-09-09 09:17:55 UTC
Quote:
What is with all these high and mighty mechant's huddling together in their fancy cities, it is the end of life as we know it!

That could easily have been an actual quote from the 18th or 19th century as urbanization began in earnest and the country side became just that .. the country side.

The idea that you have vast amounts (read: majority of) of manufactured goods pouring out of metropolitan areas is quite frankly ludicrous, yet that is 'reality' in Eve. What if Ford had one of their 3k employee plants in central NY/Manhatten .. hard to imagine, isn't it? Smile
Problem with a direct comparison to the real world is of course that Eve does not currently have the bureaucratic side of trading (Ex: Wall Street) so a merchant in Eve is generally also the manufacturer.

All that needs be done (on top of general LS/Null industry boost) is to add system security as a modifier on everything associated with manufactured goods.
- Would move bulk industry to periphery of Empire (not necessarily low-sec).
- Would increase traffic and all the glorious tears that produces.
- Would neuter the hubs somewhat by allowing new, smaller hubs to evolve naturally (see above, less tears with shorter travel required).
- Etc.

CCP really should devote some more time to the economic aspect of Eve. Very rudimentary as it is.
Lord Zim
Gallente Federation
#186 - 2012-09-09 09:53:50 UTC
Jorma Morkkis wrote:
Nicolo da'Vicenza wrote:
Tippia doesn't leave his/her trade hub'


His main character is Goon.

Lord James 315 has main character in Goons/TEST or Razer.

Who?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Sabrina Solette
Center for Advanced Studies
Gallente Federation
#187 - 2012-09-09 10:01:34 UTC
Lord Zim wrote:
Jorma Morkkis wrote:
Nicolo da'Vicenza wrote:
Tippia doesn't leave his/her trade hub'


His main character is Goon.

Lord James 315 has main character in Goons/TEST or Razer.

Who?



I think the answer lies within the post you're quoting, take another look.
Lord Zim
Gallente Federation
#188 - 2012-09-09 10:04:38 UTC
Sabrina Solette wrote:
Lord Zim wrote:
Jorma Morkkis wrote:
Nicolo da'Vicenza wrote:
Tippia doesn't leave his/her trade hub'


His main character is Goon.

Lord James 315 has main character in Goons/TEST or Razer.

Who?



I think the answer lies within the post you're quoting, take another look.

No, it isn't. James 315 isn't me, he isn't tippia, he isn't nicolo, Jorma or you. So, who is it? Obviously he must have some idea if he says James 315 has a main char in one of those 3 alliances, so who is it?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Shirley Serious
Gutter Press
#189 - 2012-09-09 10:25:05 UTC
TL:DR: CCP has to really give it a lot of thought before doing anything.

Across the board Increases in manufacturing install costs and costs per hour would disproportionally affect newer players, example being the tutorial missions.

A 200k install cost is no big deal to an older player making a month's worth of battleships. It's a much bigger deal to a newer player who's been told to manufacture a civilian shuttle or whatever during the tutorial.

I think there might be a way to resolve this sort of thing though.

Each industry assembly line already has a property that affects what items can be installed on it.
This suggests it would be possible to alter the properties of that assembly line, so that it can produce tech 1 ships, but not tech 2 ships, for example. Or adjust build times for them.
Modules seem to be their own category, but that might be able to be changed.

So, you could have highsec installations which would build tech 2 things at a slower rate, or not at all. maybe.

That would tend to move tech2 production onto war deccable POS, or into lowsec/nullsec, where there'd then be a possibility of there being high value cargoes to intercept. There'd also be a nerf to some tech 2 ship bpo production if they cannot be built in highsec stations. Some bpo owners might use copies to build from, which results in a big drop in production because of the differences in copy/build time, (iirc, it's quicker to build from a bpo than it is to make a single copy of one). This nerf may be undesirable.

Past experiences of the playerbase may come in here though, regarding the ability of players to intercept cargoes in transit. Jump freighters, blockade runners with covert cloaks, and such things, these have already been complained bitterly about by many players, who see these high value cargoes pass through lowsec, and are unable to do anything about it. (such things as jumping to a POS, then warping straight to a highsec gate, not much opportunity to intercept).

So, restricting highsec's ability to produce tech2 items, would risk annoying greatly some tech2 bpo owners, and may not actually provide any increase in high value cargoes to intercept in lowsec. Nobody really benefits if that happened. Awkward.

Those things would need CCP to look at them carefully and make a decision about what to do.


Refining rates are another thing. Altering refining/reprocessing returns has the possibility to re-introduce the insurance isk fountain, by altering the scrap value of ships. If the net insurance payout is higher than the reprocessing rate, then it's better to blow the ship up and introduce new isk out of nowhere, than to reprocess and sell, which merely moves isk around.

There'd also be an effect on the value of lowsec/nullsec minerals. Because POS refining is so terrible and time consuming, it's often better to refine in station. Or if in wormholes, to transport raw minerals through the wormhole into empire space, to refine where you want to sell the minerals. Lowering the refining rate makes the cargo less valuable as a whole, or introduces an intermediate step of refining in a lowsec station, then transporting it, which requires more people, for security.

Scrap reprocessing also has a somewhat annoying tendency for the volume of things to balloon. A ship load of scrap modules becomes 4 or more shiploads of minerals, which introduces a whole lot of expense in moving it around.


There is also the fundamental problem, that moving things around is dull. If an escort is required, they have to be paid, and they have to be enough that nothing happens. I.e. paid to do nothing. While being paid to do nothing is great in RL, in a game it's somewhat dull.


So, altering manufacturing costs and refining/reprocessing rates in highsec, could have effects on new players, some t2 bpo owners, lowsec piracy, wormhole dwellers, and market traders. Not just people that build stuff in highsec.

In addition to this, moving production and refining onto POS has to have the problem of POS being Terrible addressed first.

CCP has to really give it an appropriate amount of thought before doing anything.

Just the facts.

Kunming
Viziam
Amarr Empire
#190 - 2012-09-09 10:34:52 UTC
Finally CCP is seeing the error of their ways.


@OP: So u wanna live in high sec riding unicorns and farting rainbows, you earn risk free ISK and inflate the whole economy then claim to live a pacifistic life and don't understand when null dwellers hate you and organize gank parties to destroy you. You are not only ignorant but also arrogant. You rage is my joy, since it means things are finally gonna get fixed. And by finally I think you didnt even existed when they broke it, so you probably think it was always like this.
Frying Doom
#191 - 2012-09-09 10:36:51 UTC
Kunming wrote:
Finally CCP is seeing the error of their ways.


@OP: So u wanna live in high sec riding unicorns and farting rainbows, you earn risk free ISK and inflate the whole economy then claim to live a pacifistic life and don't understand when null dwellers hate you and organize gank parties to destroy you..

Oh where do I sign up for riding unicorns and farting rainbows?

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Josef Djugashvilis
#192 - 2012-09-09 10:37:42 UTC
Kunming wrote:
Finally CCP is seeing the error of their ways.


@OP: So u wanna live in high sec riding unicorns and farting rainbows, you earn risk free ISK and inflate the whole economy then claim to live a pacifistic life and don't understand when null dwellers hate you and organize gank parties to destroy you. You are not only ignorant but also arrogant. You rage is my joy, since it means things are finally gonna get fixed. And by finally I think you didnt even existed when they broke it, so you probably think it was always like this.


Do any of the ingame drugs have a calming effect?

If so, it may help you to take some.

This is not a signature.

Frying Doom
#193 - 2012-09-09 10:39:17 UTC
Shirley Serious wrote:

CCP has to really give it an appropriate amount of thought before doing anything.

You know I am starting to get this sneaking suspicion more people will have wished they Voted in the CSM elections.

I know this must be the new CSM add campaign.

Vote or Suffer. Smile

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Asuri Kinnes
Perkone
Caldari State
#194 - 2012-09-09 11:45:26 UTC  |  Edited by: Asuri Kinnes
Nicolo da'Vicenza wrote:
So how would you define a 'highsec player', if someone who plays in highsec doesn't necessarily qualify?
Is there some sort of badpost quality that makes a highseccer who he is?

Tippia doesn't leave his/her trade hub station but sides against 'traditional' highsec positions all the time. Issler runs a highsec mining corp but (I'm fairly certain) feels highsec is too safe. Do they not count as 'highsec players?'

I would think that the definition of "hi-sec" player would be one who isn't / hasn't been out of hi-sec, and doesn't identify with Low-sec/Null-sec.

I think the definition of 'hi-sec" player that you and most of the posters that I've seen in the last four years have been using means the same thing - which is where a lot of the negativity and superior attitudes are expressed as. From everything I've seen since I joined the game, the put downs and contempt (expressed by low/null dwellers) hasn't been directed towards those with experience outside of hi-sec (even if they, themselves self-identify as "hi-sec'ers). It's been directed at (and labeled as) "hi-sec" dwellers specifically with no concern for the rest of the universe, no concern with the "meta game" (forums included) and little to no experience surviving anywhere else in the game.

{Edit to add: "Hi-Sec'er" would probably also mean either never been out of the NPC corps or only ever in their own, 1 Player corp}.

By that definition (and specifically what *I* was responding to) James 315 is no more a (self-identifying) hi-sec player than I am, or you are.

For example this:
Kunming wrote:
Finally CCP is seeing the error of their ways.


@OP: So u wanna live in high sec riding unicorns and farting rainbows, you earn risk free ISK and inflate the whole economy then claim to live a pacifistic life and don't understand when null dwellers hate you and organize gank parties to destroy you. You are not only ignorant but also arrogant. You rage is my joy, since it means things are finally gonna get fixed. And by finally I think you didnt even existed when they broke it, so you probably think it was always like this.

Don't use the term to disparage a group, and then try to lay it on someone else who is acting clearly outside of the previous paradigm to push an agenda.

It makes you sound like a politician...


Edit to add: @Kunming -- U mad bro? U sound mad. Maybe you should take a nap?

Bob is the god of Wormholes.

That's all you need to know.

Lord Zim
Gallente Federation
#195 - 2012-09-09 12:01:03 UTC
Asuri Kinnes wrote:
I would think that the definition of "hi-sec" player would be one who isn't / hasn't been out of hi-sec, and doesn't identify with Low-sec/Null-sec.

In other words, someone who has ignored 90% of the game.

Asuri Kinnes wrote:
I think the definition of 'hi-sec" player that you and most of the posters that I've seen in the last four years have been using means the same thing - which is where a lot of the negativity and superior attitudes are expressed as. From everything I've seen since I joined the game, the put downs and contempt (expressed by low/null dwellers) hasn't been directed towards those with experience outside of hi-sec (even if they, themselves self-identify as "hi-sec'ers). It's been directed at (and labeled as) "hi-sec" dwellers specifically with no concern for the rest of the universe, no concern with the "meta game" (forums included) and little to no experience surviving anywhere else in the game.

{Edit to add: "Hi-Sec'er" would probably also mean either never been out of the NPC corps or only ever in their own, 1 Player corp}.

By that definition (and specifically what *I* was responding to) James 315 is no more a (self-identifying) hi-sec player than I am, or you are.

In other words, this is definitely the kind of person you would not want represented anywhere, because they know so little of the game that whatever they would come up with would most likely be so nearsighted as to be game-breaking, more often than not.

Asuri Kinnes wrote:
U mad bro? U sound mad. Maybe you should take a nap?

This is an absolute **** comeback, you should be ashamed for using it.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Elinarien
Doomheim
#196 - 2012-09-09 12:12:27 UTC
Kunming wrote:
Finally CCP is seeing the error of their ways.


@OP: So u wanna live in high sec riding unicorns and farting rainbows, you earn risk free ISK and inflate the whole economy then claim to live a pacifistic life and don't understand when null dwellers hate you and organize gank parties to destroy you. You are not only ignorant but also arrogant. You rage is my joy, since it means things are finally gonna get fixed. And by finally I think you didnt even existed when they broke it, so you probably think it was always like this.


This did make me laugh. Anyone with a modicum of intelligence will know that high-sec in it's current state exerts a deflationary pressure on prices. Have a think about it.

In any event, here in the UK we get in the right-wing tabloid press this sort of stuff all the time - government announcements that x/y/z is going to happen just to test the water & court a cheap headline with most of them never heard of again.
Jorma Morkkis
State War Academy
Caldari State
#197 - 2012-09-09 12:14:52 UTC
Lord Zim wrote:
Asuri Kinnes wrote:
I would think that the definition of "hi-sec" player would be one who isn't / hasn't been out of hi-sec, and doesn't identify with Low-sec/Null-sec.

In other words, someone who has ignored 90% of the game.


So, can you prove I'm one of these "hiseccers"?

Two facts:
- I've been in lowsec with covops frigate.
- I've mined in w-space many times.

Is it my fault that you or anyone else didn't have a chance to shoot me?
Asuri Kinnes
Perkone
Caldari State
#198 - 2012-09-09 13:09:24 UTC
Lord Zim wrote:
In other words, someone who has ignored 90% of the game.
---snippage---
In other words, this is definitely the kind of person you would not want represented anywhere, because they know so little of the game that whatever they would come up with would most likely be so nearsighted as to be game-breaking, more often than not.

I didn't say that I *wanted* them to be the representative on the CSM. I said (maybe not in so many words) that it was disingenuous to rail against "un-informed" hi-sec'ers, then try to pass off J315 as a "hi-sec'er".
Asuri Kinnes wrote:
U mad bro? U sound mad. Maybe you should take a nap?

Lord Zim wrote:
This is an absolute **** comeback, you should be ashamed for using it.

But I'm not.

His/her/it's post that I was responding to got *exactly* the kind of response it deserved.

A **** response for a **** post.

Bob is the god of Wormholes.

That's all you need to know.

Pipa Porto
#199 - 2012-09-09 14:06:47 UTC
Herr Hammer Draken wrote:
I leave you all with something to ponder. Imagine if Jita was in low sec?! Think about your production and supply lines.
Costs will go up. Bet on it.


If Jita were in LS, a new primary trade hub would arise in HS. Maybe Perimiter.

There's nothing particularly special about Jita that says: make a trade hub here. I mean, there used to be some reasons (the agents, etc), but trade hubs rely on the easy and cheap logistics that HS allows.

EvE: Everyone vs Everyone

-RubyPorto

Lord Zim
Gallente Federation
#200 - 2012-09-09 14:14:13 UTC
Asuri Kinnes wrote:
Lord Zim wrote:
In other words, someone who has ignored 90% of the game.
---snippage---
In other words, this is definitely the kind of person you would not want represented anywhere, because they know so little of the game that whatever they would come up with would most likely be so nearsighted as to be game-breaking, more often than not.

I didn't say that I *wanted* them to be the representative on the CSM. I said (maybe not in so many words) that it was disingenuous to rail against "un-informed" hi-sec'ers, then try to pass off J315 as a "hi-sec'er".

The reason why I keep talking about "the reepresentative on the CSM" is because people keep clamoring for "a hisec representative". Your definition of "a hisec'er" is someone who's literally a babby, with absolutely no idea of the bigger picture in the game, and which would be seriously detrimental (or at best completely irrelevant because nobody would care to listen to him, since his ideas would more often than not be ********, irrelevant or minute like "change this button to do something different". That's not what "hisec" needs, what "hisec" needs is someone who understands how the whole game is put together, and can weigh the needs of hisec vs low/null/wh, and come up with a balance.

Your version of "hisec representation" would just ***** and moan at any negative change of hisec, no matter how necessary it would be in the long run.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat