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Herr Ronin For CSM 8: High Sec Representative

First post
Author
Raiden Atram
Pulling The Plug
PURPLE HELMETED WARRIORS
#41 - 2012-09-07 18:43:45 UTC
Got my vote +1 always there to lend a helping hand, he would be a great representative of high sec
Emanuel Quinones
Boricuas Sin Miedo
#42 - 2012-09-07 20:06:02 UTC
+1 ISN is well ran and I think you will be a great CSM that ACTUALLY listens to players.
Herr Ronin
Brutor Tribe
Minmatar Republic
#43 - 2012-09-07 20:11:07 UTC
Thank you for the positive replys! Bear

I'll Race You For A Amburhgear

Mr Welsh
The Scope
Gallente Federation
#44 - 2012-09-07 22:02:58 UTC
they need to buff mission running as its so boring and un rewarding and time consuming :) incursions is good, could be even beter, maybe a chance on drop of something nice :) all these high sec "MAKING IT BORING" changes made me go to low sec, and im more bored down there as i am lacking pve experience and highsec is not what it use to be like herr ronin is the man to know in high sec if ur wallet is leaking :)
Sarah Vitilk
Paragon Elite
#45 - 2012-09-07 23:18:38 UTC
Herr Ronin wrote:
Sarah Vitilk wrote:
A high sec representative would be nice. But I do wonder what you would change about the current mining system? Also, what would you do with the current mission system? I would like to see more of a challenge introduced into missions. Maybe a new type that is more akin to sleeper sites and incursion sites in regard to AI and damage output. Would be a nice option for those that dislike herding cats(read:fleets) and have limited play times. Though, I would be more interested in any sort of revamp to industry. Thoughts on that?

But regardless, you have all my votes :)



When the time comes closer to the CSM 8 I will be going into further detail about my points, However regarding the missions, I think the majority of High Sec mission runners are crying out for a change, The AI from incursions would turn a spin on missions making them more interesting, maybe having different rat's warp into the site depending which ship that you are flying, Instead of the first ship that warps into the site getting permanent aggro, for instance if a RR boat warps in, The mission will spawn ECM/Damp's, causing the pilot to rethink his fitting.

Like I said I will go into my point's further at a later date, Currently at this time I am making people aware that I will be running for CSM 8 representing High Sec. Blink


A randomness added to missions would be great, but I also fear of the public outcry of people who do not wish to have the slightest bit of challenge to their game experience. Too often do I read the forums and see the general post of "EVE TOO HARD, MAKE EASIER!" But in the same breath they will also say "TOO BORING! MAKE MORE INTERESTING!" You (usually) can't have one without the other.

Will be looking forward to your platform when the time comes, especially with regard to industry tweaks.
Snatch Pinion
Sebiestor Tribe
Minmatar Republic
#46 - 2012-09-07 23:24:34 UTC
... and my axe!

+1
serras bang
Caldari Provisions
Caldari State
#47 - 2012-09-07 23:57:51 UTC
Herr Ronin wrote:
Sarah Vitilk wrote:
A high sec representative would be nice. But I do wonder what you would change about the current mining system? Also, what would you do with the current mission system? I would like to see more of a challenge introduced into missions. Maybe a new type that is more akin to sleeper sites and incursion sites in regard to AI and damage output. Would be a nice option for those that dislike herding cats(read:fleets) and have limited play times. Though, I would be more interested in any sort of revamp to industry. Thoughts on that?

But regardless, you have all my votes :)



When the time comes closer to the CSM 8 I will be going into further detail about my points, However regarding the missions, I think the majority of High Sec mission runners are crying out for a change, The AI from incursions would turn a spin on missions making them more interesting, maybe having different rat's warp into the site depending which ship that you are flying, Instead of the first ship that warps into the site getting permanent aggro, for instance if a RR boat warps in, The mission will spawn ECM/Damp's, causing the pilot to rethink his fitting.

Like I said I will go into my point's further at a later date, Currently at this time I am making people aware that I will be running for CSM 8 representing High Sec. Blink


TBH there is a lot more subtle things that can be done for missions makeing a pilot nopt knowing what hes going up against and haveing to refit per missions would not only be a bad idea but woul cause an uproar as many ships have to be mission specificly tanked. also giving mission rats an Ai similar to that of incursion pilots of them changeing targets would infact not impact on the solo mission runner.
PreistessoftheNight
Mercatoris
#48 - 2012-09-08 00:02:14 UTC
You have my vote Ronin Big smile, you big teddy bear *cyber hugs*. Do well and think of the community. Lol
Herr Ronin
Brutor Tribe
Minmatar Republic
#49 - 2012-09-08 00:21:19 UTC
serras bang wrote:
Herr Ronin wrote:
Sarah Vitilk wrote:
A high sec representative would be nice. But I do wonder what you would change about the current mining system? Also, what would you do with the current mission system? I would like to see more of a challenge introduced into missions. Maybe a new type that is more akin to sleeper sites and incursion sites in regard to AI and damage output. Would be a nice option for those that dislike herding cats(read:fleets) and have limited play times. Though, I would be more interested in any sort of revamp to industry. Thoughts on that?

But regardless, you have all my votes :)



When the time comes closer to the CSM 8 I will be going into further detail about my points, However regarding the missions, I think the majority of High Sec mission runners are crying out for a change, The AI from incursions would turn a spin on missions making them more interesting, maybe having different rat's warp into the site depending which ship that you are flying, Instead of the first ship that warps into the site getting permanent aggro, for instance if a RR boat warps in, The mission will spawn ECM/Damp's, causing the pilot to rethink his fitting.

Like I said I will go into my point's further at a later date, Currently at this time I am making people aware that I will be running for CSM 8 representing High Sec. Blink


TBH there is a lot more subtle things that can be done for missions makeing a pilot nopt knowing what hes going up against and haveing to refit per missions would not only be a bad idea but woul cause an uproar as many ships have to be mission specificly tanked. also giving mission rats an Ai similar to that of incursion pilots of them changeing targets would infact not impact on the solo mission runner.



Like i said, None of the thing's i have said are any of my points that i am going to make, Currently it is just idea bashing or getting feedback, Regardless i think we can all agree that missions need a bit of a update.

Thank you for taking the time to give feedback.

Regards ~

I'll Race You For A Amburhgear

Khubaii Whorl
Brutor Tribe
Minmatar Republic
#50 - 2012-09-08 01:34:10 UTC
Aye, high sec could use some love, afer all this is where new players start

I have been in fleet with Herr Ronin severell times and he has always been a plesant fc.

I would give him altleast 1 vote just for the sake of diversety in CSM
Scatim Helicon
State War Academy
Caldari State
#51 - 2012-09-08 14:21:29 UTC
Herr Ronin wrote:
Point's For CSM 8

Incursions

High Sec War Mechanics

Mining

Mission Running

Do you have any actual opinions on these matters you would like to share, or are you simply running on a superficial 'One Of Us' platform?

Also, you don't apostrophise when you pluralise.

Every time you post a WiS thread, Hilmar strangles a kitten.

goldiiee
Bureau of Astronomical Anomalies
#52 - 2012-09-08 15:27:06 UTC
+1 vote

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Herr Ronin
Brutor Tribe
Minmatar Republic
#53 - 2012-09-08 20:43:59 UTC
Scatim Helicon wrote:
Herr Ronin wrote:
Point's For CSM 8

Incursions

High Sec War Mechanics

Mining

Mission Running

Do you have any actual opinions on these matters you would like to share, or are you simply running on a superficial 'One Of Us' platform?

Also, you don't apostrophise when you pluralise.


I am currentlly taking email suggestions from any and all players and will strongly represent the communities will. Knowing that my particular game play is as indivudual as all other High sec players, I dont presume to know what everyone wants but i will do my best to represent them in CSM 8.

Regards ~

I'll Race You For A Amburhgear

Andski
Science and Trade Institute
Caldari State
#54 - 2012-09-08 21:49:33 UTC
Khubaii Whorl wrote:
Aye, high sec could use some love, afer all this is where new players start

I have been in fleet with Herr Ronin severell times and he has always been a plesant fc.

I would give him altleast 1 vote just for the sake of diversety in CSM


let's not throw "new players" and "shiny faction BS incursion runners" into the same group

tell me more about how the Escalation nerf ~extinguished~ the incursion "communities"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Minmatar Citizen 76959458561
Doomheim
#55 - 2012-09-09 01:36:48 UTC
As long as you can show you running for csm isnt just about incursions you could do well and will get my vote

all other high sec options seem to be idiots including issler
Xolve
State War Academy
Caldari State
#56 - 2012-09-09 03:01:01 UTC
Just out of curiosity, what exactly in High Sec demands its own representation?

Literally every aspect of High Sec mechanics, except say CONCORD and Low Security Status applies elsewhere in the game, and would be theoretically covered in blanket changes affecting Low/WH/Null space.

D'yanoi
Viziam
Amarr Empire
#57 - 2012-09-09 14:19:19 UTC
+1
Rengerel en Distel
#58 - 2012-09-10 00:46:05 UTC
Xolve wrote:
Just out of curiosity, what exactly in High Sec demands its own representation?

Literally every aspect of High Sec mechanics, except say CONCORD and Low Security Status applies elsewhere in the game, and would be theoretically covered in blanket changes affecting Low/WH/Null space.



War decs and crimewatch have more to do with high sec than the others. They're involved enough to warrant some representation. Not sure high sec mining, incursions and missions would warrant their own representation.

With the increase in shiptoasting, the Report timer needs to be shortened.

Xolve
State War Academy
Caldari State
#59 - 2012-09-10 05:08:42 UTC
Rengerel en Distel wrote:
War decs and crimewatch have more to do with high sec than the others. They're involved enough to warrant some representation. Not sure high sec mining, incursions and missions would warrant their own representation.


Missions exist in Low Sec and Null, and there are mechanically no differences, just higher payouts.

Mining also exists in Low, WH and Null, and is actively done in all.

WarDecs were broken with Inferno under the guise of a good mechanic, while this is legitimately broken, I don't see a need for a High Sec representative to champion its fixing. CCP knows it's broken, and thankfully our fledgling CSM7 will promise us that it will be fixed either 'Soon (tm)' or 'in Winter'.

CrimeWatch is what it is, literally every idea brought forth by CCP has been utterly ******** and broken. Alts make sec status virtually non-existant. Outlaws can freely enter Empire space if they are smart about it, with little chance to get caught by the lol-worthy space police, or even other players. Again, not really enough to warrant a representative.



Instead of blanket, vague responses, you might gain more of a following if you actually mentioned specifics relating to any of these topics, and at minimum exercised some visibility in understand the mechanics surrounding these game mechanics.
Nicolo da'Vicenza
Viziam
Amarr Empire
#60 - 2012-09-10 05:22:29 UTC  |  Edited by: Nicolo da'Vicenza
Alright, let me ask some highsec related questions:

1) Are wardecs too easily evaded in your opinion, or too powerful as is? Or are they fine?
2) Is there too much, not enough, or just the right amount of PVP in highsec at the moment?
3) Do you feel anchorable 'dickstar' POSs are a feature or a problem with highsec?
4) What is the purpose of making wardecs in highsec, and how well do you feel the current system performs in fulfilling that purpose?
5) What feature do you feel highsec is most lacking?
6) What do you feel you offer to the table as as "High sec representative" that Kelduum and Issler Dainze do not?