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Learning Implants

First post
Author
RAGE QU1T
Deep Core Mining Inc.
Caldari State
#1 - 2012-09-06 00:20:23 UTC
Why people advocate removing them??? esp if its coming from a goon? They serve a purpose, if CCP takes them out then replace it with a system that works!

Discuss
Adeleda Adoudel
Federal Navy Academy
Gallente Federation
#2 - 2012-09-06 00:22:54 UTC
Patience is a good skill in Eve.
C O'Brien
Caldari Provisions
Caldari State
#3 - 2012-09-06 00:49:26 UTC  |  Edited by: C O'Brien
Adeleda Adoudel wrote:
Patience is a good skill in Eve.

I trained Patience to level 5....
Jonah Gravenstein
Machiavellian Space Bastards
#4 - 2012-09-06 00:53:27 UTC
I heard Patience was easy, dammit wrong kind of Patience.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Andski
Science and Trade Institute
Caldari State
#5 - 2012-09-06 00:53:38 UTC
You seem to have confused my opinion piece on The Mittani dot com with a statement of direction from CCP.

They're not going to remove learning implants as long as they are a significant ISK sink, especially not when Soundwave tweets that he's not quite satisfied with the current turnaround on implants. It's easy to assume that more people would use hardwirings instead but that probably won't be the case.

While I'm all for their removal, I'm not the first person to suggest it, and from a pragmatic perspective, it'd be hard to replace them with an ISK sink of similar magnitude.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

RAGE QU1T
Deep Core Mining Inc.
Caldari State
#6 - 2012-09-06 01:06:39 UTC
Don't see how these are an isk sink since mofority of them are sold off market? But i guess its safe to aasume ownng 2/3's of the tech moons in the game is just as a big of an isk sink out of anything.
Andski
Science and Trade Institute
Caldari State
#7 - 2012-09-06 01:09:21 UTC
RAGE QU1T wrote:
Don't see how these are an isk sink since mofority of them are sold off market? But i guess its safe to aasume ownng 2/3's of the tech moons in the game is just as a big of an isk sink out of anything.


Right, they're usually purchased on the market, but guess where the implants actually come from!

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#8 - 2012-09-06 01:18:12 UTC
Jonah Gravenstein wrote:
I heard Patience was easy, dammit wrong kind of Patience.


I dunno, Chastity is easier Blink

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Hiyora Akachi
Blood Alcohol Content
T O P S H E L F
#9 - 2012-09-06 02:01:31 UTC
I don't think they'll pull em from the game, they're a nice ISK sink.
James Amril-Kesh
Viziam
Amarr Empire
#10 - 2012-09-06 02:32:59 UTC
RAGE QU1T wrote:
Don't see how these are an isk sink since mofority of them are sold off market? But i guess its safe to aasume ownng 2/3's of the tech moons in the game is just as a big of an isk sink out of anything.

Do you even know what a sink is?

Enjoying the rain today? ;)

Belshazzar Babylon
Doomheim
#11 - 2012-09-06 02:34:48 UTC
RAGE QU1T wrote:
Discuss


You don't tell me what to do!
Grumpymunky
Monkey Steals The Peach
#12 - 2012-09-06 02:35:18 UTC
James Amril-Kesh wrote:
RAGE QU1T wrote:
Don't see how these are an isk sink since mofority of them are sold off market? But i guess its safe to aasume ownng 2/3's of the tech moons in the game is just as a big of an isk sink out of anything.

Do you even know what a sink is?
I have one in my kitchen!!

Post with your monkey.

Thread locked due to lack of pants.

MotherMoon
Tribal Liberation Force
Minmatar Republic
#13 - 2012-09-06 02:41:56 UTC
Becuase they add nothing. Get rid of them

Or make clone jumping start at 1 hour wait for 1 system jump and increase it up to 24 based on range. If you jump within the same system then you only need to wait 1 hour to jump again.

Being stuck for 24 hours in your stupid implants, while a fleet fight is going on where you don't want to risk them is dumb. Note I'm set I've been paying for eve for the past 3 months and haven't trained a single skill. I don't want my clone prices going up. I don't get to play much but I don't want learning implants removed for my sake, I don't even use implants I have every skill I'd ever need fully trained.

But for new players the issue is clones in general. The whole implant system should be thrown out. Have all implants give a boost to training speed AND something else. So just add on attribute bonuses to EVERY SINGLE IMPLANT IN THE GAME.

Then you can remove the stupid implant system which is badly design piece of crum. And you'll still have to risk your implants in battle, in fact more implants would be getting lost. It would create a boom in the implant market and increase how many people feel like it's too scary to PvP.

http://dl.eve-files.com/media/1206/scimi.jpg

Azami Nevinyrall
172.0.0.1
#14 - 2012-09-06 02:43:07 UTC
Posting in a James 315 alt is a f*cking ****** thread...

...

James Amril-Kesh
Viziam
Amarr Empire
#15 - 2012-09-06 02:43:20 UTC
Grumpymunky wrote:
James Amril-Kesh wrote:
RAGE QU1T wrote:
Don't see how these are an isk sink since mofority of them are sold off market? But i guess its safe to aasume ownng 2/3's of the tech moons in the game is just as a big of an isk sink out of anything.

Do you even know what a sink is?
I have one in my kitchen!!

I'd give you a like but you have a power of two and I don't want to change it.

Enjoying the rain today? ;)

MotherMoon
Tribal Liberation Force
Minmatar Republic
#16 - 2012-09-06 02:43:37 UTC
Andski wrote:
You seem to have confused my opinion piece on The Mittani dot com with a statement of direction from CCP.

They're not going to remove learning implants as long as they are a significant ISK sink, especially not when Soundwave tweets that he's not quite satisfied with the current turnaround on implants. It's easy to assume that more people would use hardwirings instead but that probably won't be the case.

While I'm all for their removal, I'm not the first person to suggest it, and from a pragmatic perspective, it'd be hard to replace them with an ISK sink of similar magnitude.


So combine them. Give all hardwirings +1/2/3 attributes. Keep +4's and +5 learning implants, or maybe just plus 5. But remove the rest and people will use them more.

http://dl.eve-files.com/media/1206/scimi.jpg

Mallak Azaria
Caldari Provisions
Caldari State
#17 - 2012-09-06 02:43:47 UTC
RAGE QU1T wrote:
Why people advocate removing them??? esp if its coming from a goon? They serve a purpose, if CCP takes them out then replace it with a system that works!

Discuss


People don't want to lose them, so they don't join fleets. This is why they should be removed.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

James Amril-Kesh
Viziam
Amarr Empire
#18 - 2012-09-06 02:45:39 UTC
Honestly I still think the best solution would be to make learning implants unpluggable without destroying them.

With the exception of Tech 2 implants, that is. Those should not be removable.

Enjoying the rain today? ;)

stoicfaux
#19 - 2012-09-06 02:46:24 UTC
C O'Brien wrote:
Adeleda Adoudel wrote:
Patience is a good skill in Eve.

I trained Patience to level 5....

Patience is a virtue. I'll see you all in hell. (Someone save me a seat in the shade.)

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

MotherMoon
Tribal Liberation Force
Minmatar Republic
#20 - 2012-09-06 02:52:58 UTC
James Amril-Kesh wrote:
Honestly I still think the best solution would be to make learning implants unpluggable without destroying them.

With the exception of Tech 2 implants, that is. Those should not be removable.


They should just make fitting your clone the same as fitting ship with the implant slots. Make an actual UI for plugging in implants. Why don't we have one of those anyways?

Anyways with a real UI you could have multiple implant sets and switch between them. Add a 1 hour cooldown on it.

http://dl.eve-files.com/media/1206/scimi.jpg

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