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Missions, PvE, and CSM 8. Do you guys even care?

Author
Daniel Plain
Doomheim
#41 - 2012-09-06 13:48:35 UTC
Schmata Bastanold wrote:


Believe it or not losing implants is quite hard in low since all you have to do is spam 'warp to' button when your ship is evidently going down. In null of course you have bubbles that will prohibit you with quick way out but other than that your pod is quite safe as long as you are not completely unable to recognize fight is lost for you and it's time to get out.

1. good job nitpicking my response instead of a serious rebuttal.
2. not everyone is aware of the fact that you're supposed to warp away as soon as your ship explodes
3. smartbombs

Quote:

And ships are for getting exploded, what other purpose they have? They are heaps of pixels bought with a pixel money and shot by other pixels. Losing a ship is not like losing a car in RL, you can always get a new one in a matter of seconds/minutes/hours/days.

yes, please tell me how i'm supposed to play this game! how would i know what is fun unless you tell me? so you have to get your ship blown up and then spend minutes/hours days warping around to get a new one? wow, thanks for the advice pal.

Quote:

As for cost of lowsec casual play - whatever you mean by that because clearly my definition of the word is not hisec compatible - I buy PLEX every three or four months and it is enough for me having fun. Weekend spent on grinding L4s probably would be enough too but sometimes I just cannot be bothered with undocking my alt in mael.

Yes, I have hisec alt - it is easy, safe and casual money making way of funding my casual lowsec pvp.

...because the only way to have fun is the way you do it, right? news flash: not everyone is interested in pvp, or combat in general. also, not everyone is able or willing to pay real money for blowing up spaceships.

I should buy an Ishtar.

Veryez
Hidden Agenda
Deep Space Engineering
#42 - 2012-09-06 13:49:01 UTC
Schmata Bastanold wrote:
Veryez wrote:
How about "casual" meaning when I only have an hour to play after work (and after the kids are in bed), I don't want to spend it trying to get a fleet up and traveling 30j through 0.0 to actually find someone who wants to fight.


Have you been in lowsec? Since when you have to fleet up to shoot somebody in there? And hisec is suddenly so good place to have quick fix of pvp? Maybe RvB members have but otherwise you have to either wardec somebody, bait him into taking from your can or wreck or catch flashy red on undock/gate. And you say that hisec people are so eager to fight? Wow, seems that we all low/null dwellers are doing it wrong the whole time!

Admit it, you want to chill out, shoot some rocks, shoot some rats or even shoot some players in arranged 1v1 while being semi aware what is going on around you in space. But you shouldn't expect that players taking significantly more risk to get their not so significantly better rewards are proposing nerfs to your playground.


So then Losec is the home of solo PvP? A lot times I see someone solo in Losec it's bait. Highsec has a place in this game, as does Losec, Wh's, and 0.0. When I only have a small amount of time, it's best to log this character and practive market PvP. Oh wait, that's not PvP to you. You probably don't mind when I take the isk you earned blowing up someone. CCP considers it PvP and guess what, most of it is done solo. Considering I also have characters in a wh and 0.0, when I have a bit more time, I tend to be on as them. Come shoot me, that's fun too. Oh yes one more thing, 0.0 and Wh's are NOT "not so significantly better rewards", they are much better rewards. Leave your little "no bubble" safety blanket of Losec and find out.

The OP's point (and mine) is that CCP and the CSM don't live in Highsec, and therefore don't have a current view of it. Having someone with experience there currently, will only help all players. Besides who cares what you think, CCP wants everyone to log in and play their game, including the "highsec" players. It would only help them to know what their concerns are.
Daniel Plain
Doomheim
#43 - 2012-09-06 13:54:21 UTC
Schmata Bastanold wrote:
Admit it, you want to chill out, shoot some rocks, shoot some rats or even shoot some players in arranged 1v1 while being semi aware what is going on around you in space. But you shouldn't expect that players taking significantly more risk to get their not so significantly better rewards are proposing nerfs to your playground.


taking significantly higher risks for the same rewards does not make you a hero. it makes you stupid.

I should buy an Ishtar.

Schmata Bastanold
In Boobiez We Trust
#44 - 2012-09-06 14:27:33 UTC
Daniel Plain wrote:
taking significantly higher risks for the same rewards does not make you a hero. it makes you stupid.


Man, all I risk are pixels, it's not like I can lose an arm or sth important. My reward is exactly in losing or winning fights and fun I get from it. If that means I'm stupid that's fine, my subscription fee is same as yours.

And lack of hisec representation in CSM is not a matter of survival of human race, it is a simple effect of hisec people being unable to run proper campaign and unite under one common idea. At least that is how I see it but I don't care about RL politics so why should I care about pixel one?

Veryez wrote:
Come shoot me, that's fun too


Probably it would be easier for you to come to Heild PTS station if you want to shoot me, if I start searching the hole you are hiding in it may be weeks or months before you would be able to present you arguments of force to me :)

Invalid signature format

Bugsy VanHalen
Society of lost Souls
#45 - 2012-09-06 14:32:04 UTC
It is true that the CSM pretty much represents the more hardcore players. Those who spend excessive amounts of time playing.
They advocate things wanted by those players.

Changes to null sec mechanics, changes to POS mechanics, Ship balancing, etc.

The CSM has its purpose and uses but does not in any way control CCP or what they decide to do in the end. Was there anyone in CSM calling for an updated inventory system before the unified inventory was released??

CCP has tools and spread sheets that give them a very detailed break down of how many accounts the game has, what accounts are active, how active those accounts are, what players do when they are logged in, how player activity is affected by released updates, even what accounts are active on the forums and websites, and many many other important data records that are the primary driver for the decisions made by CCP. The player input from the CSM is only one small factor in the equation.

You need to realize that only a very small portion of the player base is actually active on the forums. CCP uses this other information they have available to determine the needs of those who are not active on the forums, or giving input to the CSM.

Although EVE is very unique as an MMO the basics are still the same. every successful MMO has a large PVE(carebear) Player base that provides up to 80% of the income for the game. Most hardcore gamers are PVPers as being a carebear quickly gets boring if you are spending +20 hours a week playing the game. These hardcore players (PVPers) however are generally the most vocal and most active players in the game. Keeping them happy is crucial to any MMO games success. bored PVPers either quit the game or become gankers, this leads to lower game population and more carebear frustration, which inturn leads to more players leaving the game. It is this downward spiral that causes most MMO games to fall after a few years of popularity. Even WOW, the biggest MMO ever released, is only a shadow of what it used to be population wise.

As much as game developers work to keep the vocal (PVP) community happy. They will not risk losing the PVE community suport as this provides up to 80% of their income. High sec life in EVE will always be a carebears haven. This will never change. If CCP ever did open up high sec to the PVPers making it even easier to gank the carebears it would destroy the game as most true carebears would rather quit the game than be forced into PVP. CCP knows this, and I am sure it was a major factor in the decision to buff the mining ships.

EVE would not be EVE without at least some level of risk even in the highest security systems of high sec, but they are not about to **** of 80% of the player base just to give the 20% PVPers free reign. The players who wnat to PVP will go to where the PVP is. The players who do not want to PVP will quit rather than be forced to PVP. This is a fact no matter what MMO you are playing.







Daniel Plain
Doomheim
#46 - 2012-09-06 14:47:40 UTC  |  Edited by: Daniel Plain
Schmata Bastanold wrote:
Man, all I risk are pixels, it's not like I can lose an arm or sth important.
how about you let ME decide what's important to me?

Quote:
My reward is exactly in losing or winning fights and fun I get from it. If that means I'm stupid that's fine, my subscription fee is same as yours.
i never claimed that you are stupid for enjoying pvp. i merely stated that it is stupid to complain about bad risk vs. reward when you have the option to avoid it.

Quote:
And lack of hisec representation in CSM is not a matter of survival of human race, it is a simple effect of hisec people being unable to run proper campaign and unite under one common idea. At least that is how I see it but I don't care about RL politics so why should I care about pixel one?
cool story bro. notice how i never said anything about the CSM. i also did not commit to bigotry by telling you how to play the game, or demanding that lowsec be removed or changed to fit my play style.

Quote:
Probably it would be easier for you to come to Heild PTS station if you want to shoot me, if I start searching the hole you are hiding in it may be weeks or months before you would be able to present you arguments of force to me :)

so i take it you're too chicken for 0.0 or wspace?

I should buy an Ishtar.

Lord Zim
Gallente Federation
#47 - 2012-09-06 16:56:29 UTC
Sturmwolke wrote:
So it was rather annoying that CCP decided not to publish the percentage that "Abstained" during the last CSM voting (as I recall).
If you're reading this CCP, please publish the numbers that abstained for the next CSM voting. I'm curious to see the trending.

http://community.eveonline.com/devblog.asp?a=blog&nbid=28529
"There were 59,109 votes cast by eligible voters, amassing a turnout of 16.63%. This means that this election once again saw record voter turnout. Of the total votes cast, 563 (0.95%) chose to abstain. This is the lowest number of abstains of any CSM election so far. The CSM6 election saw 659 (1.34%) abstains."

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#48 - 2012-09-06 17:13:25 UTC
As for the "CCP won't touch hisec, ever", if you hold this opinion then sooner or later you're going to get disappointed, for one simple reason: nothing will stay untouched forever.

If I were you guys, I would be prepared for the eventuality that at some point CCP is going to try to fix the problem of people who should be staying in nullsec and making money there, are in reality staying in hisec and doing L4s instead, or they're manufacturing things in hisec and shipping them in by JFs instead of manufacturing them out in nullsec.

This'll probably be solved through a two-phase process: first nullsec industry will get a serious buff in the shape of how much manufactural capacity it has. Then, I wouldn't be surprised if there were a few minor changes to hisec (beyond the -10% across the board, if they're still going ahead with that) in the shape of f.ex gradually increasing sales taxes or the like.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Sturmwolke
#49 - 2012-09-06 17:30:24 UTC  |  Edited by: Sturmwolke
Lord Zim wrote:
Sturmwolke wrote:
So it was rather annoying that CCP decided not to publish the percentage that "Abstained" during the last CSM voting (as I recall).
If you're reading this CCP, please publish the numbers that abstained for the next CSM voting. I'm curious to see the trending.

http://community.eveonline.com/devblog.asp?a=blog&nbid=28529
"There were 59,109 votes cast by eligible voters, amassing a turnout of 16.63%. This means that this election once again saw record voter turnout. Of the total votes cast, 563 (0.95%) chose to abstain. This is the lowest number of abstains of any CSM election so far. The CSM6 election saw 659 (1.34%) abstains."


Thanks for that. He rolled up the numbers for CSM7 in paragraph form that I'd probably skimmed over in favour of point form, mea culpa.
*I failed at reading*
Asuri Kinnes
Perkone
Caldari State
#50 - 2012-09-06 17:41:06 UTC  |  Edited by: Asuri Kinnes
Zhilia Mann wrote:
I think you're overblowing things. I haven't seen or heard any rumblings about L4s changing for better or for worse. High sec already has the theoretical worst ores, though low is actually worse off. Ice belts already saw their change years ago. And NPC corps are already silly things with restrictions on them.

Just an FYI: Hi-Sec missions have been nerfed within the past 4 years I've been playing:

Removal of Meta 0 items and replaced with *crapmetal (reprocessing nerf), nerf to the drop rate of large turrets, bounties have been nerfed at least once, maybe more, LP payouts (iirc) have been nerfed once and yes, people have been urging CCP to move LVL 4's to low-sec (and sometimes Lvl 3's to low, and 4's to Null) for at least the last four years I've been playing.

Suggestions have been made to limit Hi-Sec to small (or small and medium) POS's, limit refining % by increasing taxes or increasing the amount claimed by the owning Corp/Faction, removal or changing Manufacturing slots in hi-sec and moving them to low/Null (along with invention/copying, etc).

Further limits to NPC corps have been suggested (old npc corps didn't have the 11% tax on bounties) including timers (max 1, 3 or 6 month residency in an NPC corp) and ship restrictions (some have suggested removing the ability to pilot anything larger than BC's from NPC Corps - including Freighters/Transports).

Research Agents have been changed to favor Faction Warfare activities over the old passive RP generation.

So yeah, there does exist some momentum / threat to hi-sec life. I don't think it will ever amount to shutting down hi-sec, but a LOT of people would change Hi-Sec if given the chance...
Chimpy B wrote:
CCP won't do anything which causes players to leave.

Incarna Cool
Chimpy B wrote:
but I don't think anything in high-sec will be nerfed either.

See above...

Bob is the god of Wormholes.

That's all you need to know.

Lord Zim
Gallente Federation
#51 - 2012-09-06 18:05:42 UTC
Asuri Kinnes wrote:
Suggestions have been made to limit Hi-Sec to small (or small and medium) POS's

Where was this suggestion made?

Asuri Kinnes wrote:
limit refining % by increasing taxes or increasing the amount claimed by the owning Corp/Faction, removal or changing Manufacturing slots in hi-sec and moving them to low/Null (along with invention/copying, etc).

I haven't heard about moving slots to low/null, but I wouldn't be surprised if hisec were to lose some manufacturing slots after nullsec gets its industrial side buffed heavily. If they do, then I'd say there's a good reason for it: hisec has a ton of manufacturing slots, and most of them are very cheap.

Invention/copying I thought was mostly done in POSes anyways, in hisec.

Asuri Kinnes wrote:
Further limits to NPC corps have been suggested (old npc corps didn't have the 11% tax on bounties) including timers (max 1, 3 or 6 month residency in an NPC corp) and ship restrictions (some have suggested removing the ability to pilot anything larger than BC's from NPC Corps - including Freighters/Transports).

I've no idea where you've got the limits on how long you can stay in an NPC corp , I'd love to see a link to that. That sounds like an unrealistic request made by someone who's trolling or can't see further than his nose. As to barring NPC corp members from flying ships like freighters, transports etc, while that would be hilarious (and easy as all hell to circumvent vOv), the reason I've seen that come up (and hell, I've even trolled with it myself, just to see if I could make the person going down that road see how silly it is; I don't think it worked) has primarily been unwardecable freighter pilots and mackinaw/hulks etc. So if CCP does implement this, you can lay the blame on the rich NPC corpmates who regularly freighter around large volumens of expensive ****, and your cosy NPC corp icemining mack/hulk.

Personally I wouldn't go :ohdear: over that idea existing, as I don't think it'll happen; it's not sandboxy, and it'd be ******** as all hell if you were kicked out of some corp and suddenly you can't fly a large chunk of your ships.

Asuri Kinnes wrote:
Research Agents have been changed to favor Faction Warfare activities over the old passive RP generation.

IIRC that was because CCP didn't like passive incomes.

Then, of course, they managed to completely **** up FW and turn it into farmville, but there you go. vOv

Asuri Kinnes wrote:
So yeah, there does exist some momentum / threat to hi-sec life. I don't think it will ever amount to shutting down hi-sec, but a LOT of people would change Hi-Sec if given the chance...

There are good reasons for that, actually. Hisec has too much for too little, it's part of the nullsec depopulation problem, and every time CCP has tried to buff f.ex nullsec to the point where people stop running L4s, they end up panicking and nerfing it near into uselessness again, and people move back to running L4s instead.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Herr Ronin
Brutor Tribe
Minmatar Republic
#52 - 2012-09-06 18:19:57 UTC
Anslo wrote:
As mission runners, do you actively vote for CSM's when candidates campaign? Do you tell your non-forum counterparts to vote? Do you even care? I'm curious to know because, as CSM 8 is coming up, I see people screaming death to high sec and miners and just about no one on the other side shouting back.

Like...no one. No one to defend PvE, missioning, high sec life, high sec mining, etc. All I see are people like James315 and Tippia touting either risk v rewards rants or simple hate mongering against people like miners.

So, do you lot care much at all and try to get others involved?

If not well, I guess the others are right, and you all get what you deserve sadly; being walked on by the "l33t" crowd.



Feel free to check our myself running for High sec in the near future!

https://forums.eveonline.com/default.aspx?g=posts&t=151429&find=unread

I'll Race You For A Amburhgear

Asuri Kinnes
Perkone
Caldari State
#53 - 2012-09-06 18:25:40 UTC
@ Lord Zim:

I can't provide links to all those things, these are just the things I remember off the top of my head. I'm not Tippia or Malcanis or any of the "professional" forum warriors, I don't keep catalogs of threads/posts bookmarked (and even if I did, I've wrecked two hard drives in the last 4 years - pays to buy better quality! Oops ).

Limits on residency in NPC corps has been booted around at *least* the last four years, I remember reading that one back when I was in the Uni (Mar-Nov 2008). I've also seen other suggestions on POS's, invention and copying, again, specifics lost in the mists of my memory.

As for "not being able to fly a large chunk of your ships" - I think the idea was to go from XYZ Corp to "Joe Schmo's Corp - Population 1" or something, i.e., *NOT* going back to an NPC corp.

As for Hi-Sec having too much, I propose that Null-Sec has too little... But yeah, #1, I'm ok with the current rebalancing, #2, Null sec *NEEDS* to not *HAVE* to depend on Hi-Sec so much (especially Industry - that's pants-on-head stupid) #3, I was really trying to show the person I quoted that yes, Hi-Sec *has* been nerfed, and *yes* there is constant talk about many other things to boot.

Wish I had links to all that, maybe some of it was trolling - but iirc, all of it is true.

Bob is the god of Wormholes.

That's all you need to know.

Lord Zim
Gallente Federation
#54 - 2012-09-06 18:43:45 UTC
Asuri Kinnes wrote:
Limits on residency in NPC corps has been booted around at *least* the last four years, I remember reading that one back when I was in the Uni (Mar-Nov 2008).

What should they do when you reach the max age of NPC residency? Autocreate a corp and stick you in it? Disallow you from doing anything?

No, this is one rumor I would blatently disregard.

Asuri Kinnes wrote:
As for "not being able to fly a large chunk of your ships" - I think the idea was to go from XYZ Corp to "Joe Schmo's Corp - Population 1" or something, i.e., *NOT* going back to an NPC corp.

I meant if you were kicked from your current corp, and suddenly you can't evacuate unless you make your own 1 man corp. Again, while I would love for mining ships, freighters, orcas etc to be unable to protect themselves as they do today through being in an NPC corp, the benefits do not outweigh the drawbacks.

I would also blatently disregard this, tbh.

Asuri Kinnes wrote:
As for Hi-Sec having too much, I propose that Null-Sec has too little... But yeah, #1, I'm ok with the current rebalancing, #2, Null sec *NEEDS* to not *HAVE* to depend on Hi-Sec so much (especially Industry - that's pants-on-head stupid) #3, I was really trying to show the person I quoted that yes, Hi-Sec *has* been nerfed, and *yes* there is constant talk about many other things to boot.

Hisec has too much, nullsec has too little. Nullsec must, I repeate must be buffed severely on the industrial side before CCP can think too hard about nerfing hisec. While I do believe that hisec needs to be nerfed (again, I think it has too high a baseline for reward to effort which is hindering CCP from making proper buffs to f.ex nullsec), there needs to be somewhere to go for those who think the nerfs are limiting their profitability too much, or who are in hisec squarely because f.ex industry sucks dicks in nullsec, so they make ships in hisec and ship it to nullsec (that would be f.ex me; I've sent tons of maelstroms, drakes and hurricanes to deklein over the last 12 months).

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

No More Heroes
Boomer Humor
Snuffed Out
#55 - 2012-09-06 19:25:56 UTC
Sexy Cakes wrote:
easy solo ISK


High sec life is fine and dandy.


My friend, this is why they will not vote.

.

Umedark
Caldari Provisions
Caldari State
#56 - 2012-09-07 05:36:15 UTC  |  Edited by: Umedark
Well I'm just starting L4's so I don't really have much experience, however I seems like a nice way of making ISK. If what I read is true you can easily make 30m and hour. I would love to see Low-sec missions get some TLC I would probably live in Low if not for the fact the Risk-Reward is messed up. You said something about nerfing High, but I think buffing Low would be a better idea. all in all I think High is fairly nice the way it is.

As for voting. No I won't. because I find the CSM a stupid idea. I would much rather see CCP create a Community Team to deal with what the community has to say. Instead of having a group of player dictate what they want and don't want.
Roime
Mea Culpa.
Shadow Cartel
#57 - 2012-09-07 08:08:47 UTC
CSM is a community team. You can talk to them, you know, suggest ideas and tell them your opinion.

What makes you think lowsec risk/reward is messed up?



.

Sexy Cakes
Have A Seat
#58 - 2012-09-07 19:25:32 UTC
No More Heroes wrote:
Sexy Cakes wrote:
easy solo ISK


High sec life is fine and dandy.


My friend, this is why they will not vote.


Nullsec is far beyond fine and dandy pal.

Not today spaghetti.

Pix Severus
Empty You
#59 - 2012-09-08 12:18:50 UTC
As a high-sec mission runner, I'd love to see low and null buffed, giving me a reason to actually want to go there.

For most solo players, low/null is all risk no reward. High sec, however, is fine.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

Versuvius Marii
Browncoats of Persephone
Ironworks Coalition
#60 - 2012-09-08 14:24:48 UTC
The biggest problem with high sec is they have no real interest in developing beyond there, so why would they even think to look on a forum for information, or a 3rd party website? As a result it becomes very easy to withdraw into your own private corner of highsec and stay there until someone bugs you.
You simply don't have that problem with other parts of space, where knowledge is power. Also bear in mind the powerful lesson learned with the riots of last year; people power rules. Alas, all this was to the average high sec bear was a headache thanks to increased lag and no real clue as to what was going on.

Solution: educate high sec in that there's actually a community out there and that they needn't be so insular in playing the game in their small private communities. Tell them that united, their voice has a power but it has to be used BEFORE **** happens - all too often we've seen the threads after a major patch where the bears come and cry... here's a hint to all you guys: cry about the changes in the threads CCP make asking for feedback! Get onto the test server and try these updates! Oh wait, you're too busy filling your Orcas with ore and more concerned with making isk in the now, and not thinking about the tomorrow...

Signed, a concerned high sec resident.

The Gaming MoD - retro to modern, console to MMO, I blog about it if it's a game and I'm interested in it. Yes, I play games other than Eve and I don't care if you think I'm wrong.